grand archer the level 7 Higher Archer by grandart

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassArcher
Level / Exp7 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 16)
Dexterity30 (base 29)
Constitution10 (base 10)
Magic11 (base 10)
Willpower14 (base 10)
Cunning12 (base 12)

Resources

Life190/190
Stamina138/138
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage38
Accuracy39
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%
Cold+10%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (49.007671158813%)
Defense38
Ranged Defense38
Fatigue0
Physical Save9
Spell Save8
Mental Save15

Defense: Resistances

Lightning+ 13%( 70%)
Light+ 16%( 70%)
Temporal+ 12%( 70%)
Darkness+ 35%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
4/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
2/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
0/5
0/5

Effects

Quests

done
done
active
done

Equipment

Tool
On fingers
Around neck
In main hand
Quiver
Light source
On feet
Main armor

Inventory

Achievements

The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By grand archer the Higher Archer level 7
1st Mirth 122nd year of Ascendancy at 04:28
see stats

Log

Layylemina the degenerated skeleton warrior misses grand archer.
Degenerated skeleton archer shoots!
Automatic use of talent Shoot
skipped: cooldown too low (0).

There is a Ruins of Kor'Pul here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Resting starts...

Infusion: Healing is still on cooldown for 8 turns.

Infusion: Healing is still on cooldown for 7 turns.

Infusion: Healing is still on cooldown for 6 turns.

Talent Volley is ready to use.
Infusion: Healing is still on cooldown for 5 turns.

Grand archer stops regenerating health quickly.

Infusion: Regeneration is still on cooldown for 6 turns.

Infusion: Regeneration is still on cooldown for 5 turns.

Infusion: Regeneration is still on cooldown for 4 turns.

Talent Infusion: Healing is ready to use.
Infusion: Regeneration is still on cooldown for 3 turns.

Infusion: Regeneration is still on cooldown for 2 turns.

Infusion: Regeneration is still on cooldown for 1 turns.

Talent Infusion: Regeneration is ready to use.
Grand archer starts regenerating health quickly.

Grand archer stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Evasion is ready to use.
Talent Wrath of the Highborn is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).


Saving done.