Rosemary the level 8 Halfling Gunslinger by slarnos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassGunslinger
Level / Exp8 / 73%
Sizesmall
Lifes / Deaths

Primary Stats

Strength20 (base 13)
Dexterity32 (base 25)
Constitution15 (base 14)
Magic10 (base 10)
Willpower10 (base 10)
Cunning29 (base 21)

Resources

Life204/204
Steam100/100
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth15
See Invisible15

Offense: Mainhand

Damage20
Accuracy40
Crit Chance13%
APR1
Speed1.00

Offense: Offhand

Damage20
Accuracy40
Crit Chance13%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance8%
Speed1

Offense: Damage Bonus

Acid+9%

Defense: Base

Armour (hardiness)6 (49.007671158813%)
Defense34
Ranged Defense34
Fatigue0
Physical Save13
Spell Save7
Mental Save14

Defense: Resistances

Cold+ 5%( 70%)
Lightning+ 6%( 70%)
Fire+ 5%( 70%)
Temporal+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
2/5
1/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
1/5
0/5
Steamtech / Bullets mastery1.30
1/5
1/5
0/5
0/5
Steamtech / Gunner training1.30
2/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
0/5
0/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By Rosemary the Halfling Gunslinger level 7
6th Mirth 122nd year of Ascendancy at 01:31
see stats

Log

You collect a new ingredient: lump of iron (1).
You gain 0.66 gold from the melting of
iron plate armour of cold resistance (0 def, 7 armour).
You gain 3.97 gold from the melting of
troll-hide rough leather armour of resilience (3 def, 2 armour).
You gain 1.36 gold from the melting of
prismatic rough leather armour of cold resistance (3 def, 2 armour).
You gain 1.37 gold from the melting of
cleansing rough leather armour of acid resistance (3 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.53 gold from the melting of
thought-forged pouch of iron shots of accuracy (20/20, 14-17 power, 1 apr).
You gain 3.16 gold from the melting of
mighty elm longbow of fire.
You gain 3.25 gold from the melting of
Surefire.
You collect a new ingredient:
lump of iron (1).
You gain 0.56 gold from the melting of
iron steamsaw of fire resistance (+15%) (11-16 power, 0 apr).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.43 gold from the melting of
creative vined mindstar of life (5-6 power, 18 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.86 gold from the melting of
nature's mossy mindstar of resolve (2-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (12-18 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron mace of massacre (20-27 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.95 gold from the melting of
balanced steel longsword of massacre (20-27 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.81 gold from the melting of
acidic steel longsword of paradox (16-23 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 3.75 gold from the melting of
balanced steel greatmaul of massacre (37-56 power, 2 apr).
You gain 1.65 gold from the melting of
shielding rune of the titan (absorb 95; dur 3; cd 15).
You gain 1.07 gold from the melting of
shatter afflictions rune of the duelist (absorb 56; cd 19).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.50 gold from the melting of
wild infusion of the duelist (res 22%; magical; dur 2; cd 11).
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