Mage the level 8 Yeek Archmage by feardameow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp8 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 11)
Dexterity8 (base 10)
Constitution10 (base 15)
Magic29 (base 29)
Willpower30 (base 17)
Cunning19 (base 11)

Resources

Life116/116
Mana169/169
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage11
Accuracy2
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance5%
Speed1

Offense: Mind

Mindpower26
Crit Chance6%
Speed1

Offense: Damage Bonus

Mind+6%
Fire+10%
Nature+5%

Defense: Base

Armour (hardiness)5.8452324808728 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save12
Spell Save22
Mental Save28

Defense: Resistances

Arcane+ 17%( 70%)
Nature+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%
Poison Resistance20%
Confusion Resistance55%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.41
1/5
1/5
1/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
2/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done

Equipment

On feet
Around neck
Main armor
On hands
Light source
Around waist
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Mage the Yeek Archmage level 8
7th Mirth 122nd year of Ascendancy at 19:12
see stats

Log

Talent Rune: Manasurge is ready to use.
Talent Lightning is ready to use.
Mage starts to surge mana.

Talent Infusion: Regeneration is ready to use.
Mage starts regenerating health quickly.

Mage stops regenerating health quickly.

Mage stops surging mana.

Talent Infusion: Regeneration is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Mage picks up (d.):
rough leather cap (0 def, 1 armour).
You pickup 0.75 gold pieces.

Ran for 6 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 11 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Mage picks up (c.):
surging elm vilestaff of fate (10-12 power, 2 apr, darkness element).
You pickup 0.80 gold pieces.

You pickup 0.55 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 2.74 gold from the transmogrification of
surging elm vilestaff of fate (10-12 power, 2 apr, darkness element).
There is an exit to the worldmap here (press '' or right click to use).