Skelington Joe the level 12 Skeleton Archmage by weirdjelly

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassArchmage
Level / Exp12 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity20 (base 10)
Constitution22 (base 21)
Magic30 (base 30)
Willpower30 (base 23)
Cunning16 (base 11)

Resources

Life281/281
Mana162/162
Healing Factor1.11
Regeneration1.0545

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage16
Accuracy25
Crit Chance7%
APR8
Speed1.00

Offense: Spell

Spellpower40
Crit Chance3%
Speed1

Offense: Mind

Mindpower27
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense18
Ranged Defense20
Fatigue1
Physical Save29
Spell Save28
Mental Save23

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Disarm Resistance21%
Poison Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
3/5
1/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
2/5
1/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

active
done
done
done
active
done
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Skelington Joe the Skeleton Archmage level 10
6th Dusk 122nd year of Ascendancy at 00:44
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Skelington Joe the Skeleton Archmage level 12
21st Dusk 122nd year of Ascendancy at 05:34
see stats

Log

Talent Illuminate is ready to use.

You pickup 0.65 gold pieces.


There is an exit to Derth here (press '' or right click to use).

You gain 0.95 gold from the transmogrification of
flaming iron dagger (9.5-12.35 power, 5 apr).
There is an exit to the worldmap here (press '' or right click to use).

Skelington Joe deactivates Arcane Shield.

Skelington Joe activates Arcane Shield.

Skelington Joe deactivates Chant of Fortitude.

Skelington Joe activates Chant of Fortitude.

Skelington Joe deactivates Shielding.

Skelington Joe activates Shielding.

Skelington Joe deactivates Arcane Power.

Skelington Joe activates Arcane Power.

Resting starts...

Rested for 26 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Re-assemble is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.

Skelington Joe deactivates Arcane Shield.

Skelington Joe deactivates Shielding.

Skelington Joe deactivates Chant of Fortitude.

Skelington Joe deactivates Arcane Power.