











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 42 / 48% |
| Size | big |
| Lifes / Deaths | Killed by greater gwelgoroth at level 14 on the 19th Regrowth 123rd year of Ascendancy at 04:50 4 / 3Killed by Ebel the halfling at level 22 on the 67th Pyre 123rd year of Ascendancy at 22:38 Killed by Rasta's Inner Demon at level 42 on the 30th Dusk 125th year of Ascendancy at 22:30 |
Primary Stats
| Strength | 74 (base 60) |
| Dexterity | 20 (base 18) |
| Constitution | 37 (base 37) |
| Magic | 110 (base 60) |
| Willpower | 30 (base 10) |
| Cunning | 29 (base 10) |
Resources
| Life | 1316/1334 |
| Insanity | 99/100 |
| Healing Factor | 1.2041015905905 |
| Regeneration | 5.1174317600096 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | +69.54510541169% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 5 |
| See Stealth | 41.531246398506 |
| See Invisible | 53.531246398506 |
Offense: Mainhand
| Damage | 191 |
| Accuracy | 62 |
| Crit Chance | 45% |
| APR | 20 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +17% |
| Acid | +18% |
| Light | +17% |
| Darkness | +41% |
| Blight | +20% |
| Physical | +36% |
| Mind | +11% |
| All | +2% |
Offense: Damage Penetration
| Acid | +40% |
| Physical | +30% |
| Mind | +25% |
| Darkness | +25% |
| Arcane | +30% |
| Cold | +25% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 40.428267270204 (88.568973732692%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 34 |
| Physical Save | 35 |
| Spell Save | 47 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 54%( 80%) |
| Blight | + 56%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 65%( 70%) |
| All | + 35%( 70%) |
| Lightning | + 39%( 70%) |
| Physical | + 52%( 75%) |
| Darkness | + 70%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Pinning Resistance | 27% |
| Disarm Resistance | 50% |
| Confusion Resistance | 10% |
| Silence Resistance | 10% |
| Stun Resistance | 90% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 29% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 479 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 176 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 297 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.58 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Path of horror | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Beyond sanity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 223/479 damage before it crumbles. Damage Shield |
| detrimental effect | Ethereal Form bonuses reduced by 10% Ethereal Form |
| beneficial effect | Linked to their horror ally gaining 29% all damage resistance. Shared Insanity |
| detrimental effect | The target has been splashed with acid, reducing armour by 43% (20). Armor Corroded |
| detrimental effect | The target is having trouble keeping their balance. Each time it tries to use a talent there is 20% chance of failure. Slippery Ground |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| detrimental effect | Huge cut that bleeds, doing 48.50 physical damage per turn. Bleeding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by ghast. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 133. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 83, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 279.27 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | elven-silk wizard hat 'Barkkill' (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Dmg.mod +9% mind +17% physical Res.pen +10% mind Melee Ret 8 mind ----- def ----- Defense +3 (+1 eff.) Resists +12% nature +17% physical Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 A pointy cloth hat, very wizardly... |
| Tool | Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.6 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Ereyon the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: ----- def ----- Fatigue -5% Resists +5% arcane +6% blight Crit.chn- 15.00% HP.reg +4.00 Silence- +10% Disarm- +20% Stun/Frz- +20% ---------- misc Max.enc +39 Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +2 Str +5 Mag +12 Wil +6 Cun dps ---------- Phys.crit +3.0% Spell.pwr +7 (+2 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +12% physical Res.pen +10% cold Melee Ret 2 physical ----- def ----- Resists +6% cold Max.HP +34.00 Disarm- +30% Pinning- +27% Knockbk- +29% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Xanunn the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Acc +20 (+5 eff.) Apr +4 ----- def ----- Armour +10 Resists +5% arcane +15% darkness Stun/Frz- +20% Teleport- +20% ---------- misc Stam/turn +3.00 Create a temporary shield that absorbs 266 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
| In main hand | Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | stralite plate armour 'Nimbusbrawn' (0 def, 25 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +6 Wil ----- def ----- Armour +25 Fatigue +22% Resists +26% blight +20% darkness +6% lightning Crit.chn- 10.00% Die.at -40.00 life ---------- misc Stam/turn +3.00 Light +2 See.Invis +12 A suit of armour made of metal plates. |
| Cloak | Deepsrebel the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +3 Mag +2 Cun dps ---------- Spell.crit +3% Spell.pwr +15 (+4 eff.) Dmg.mod +6% darkness Res.pen +15% arcane Phasing +10% ----- def ----- Defense +2 (+0 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Hellsobeisance0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +10% acid Melee Ret 4 acid 4 fire On Hit (Melee): * 20% chance to reduce armor by 43% ----- def ----- Resists +9% acid +12% fire +21% cold ---------- misc Masteries +0.28 Demented/Friend of the worm Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 63.29 physical damage and 94.93 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 829%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 829% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 5; phase 24; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 28; resist 48%; move 50%; dur 5; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 48% all resistance, you move 50% faster, and you are invisible (power 28). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
restful copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
warmaker's copper amulet of vision0.1 T1 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Wil ----- def ----- Blind- +11% ---------- misc Infravis +3 Sight +2 See.Invis +5 Amulets make your neck look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Khelynarisus0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to slow global speed by 50% * 20% chance to reduce all saves and defense by 24 ----- def ----- Defense +6 (+1 eff.) Resists +3% fire Spell.save +3 (+1 eff.) Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
Wildbiter the voratun longsword (151% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 152% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 fire On Hit: 20% Curse of Vulnerability 5 On Hit: * 10% chance to slow global speed by 50% While equipped: dps ---------- Res.pen +10% nature +8% all Acc +15 (+4 eff.) Apr +8 ----- def ----- Resists +12% temporal Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, long, and deadly. |
Delimnir the Daydeath (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 149% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +16 acid On Hit: * 20% chance to slow global speed by 50% While equipped: Stats +6 Str dps ---------- Dmg.mod +15% physical Acc +24 (+6 eff.) Melee Ret 4 acid ----- def ----- Resists +15% blight Spell.save +15 (+5 eff.) ---------- misc Light +2 One-handed war axes. |
Stormlash (115% power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 115% Range: 1.1x Uses 50% Mag, 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 27.77 to 83.30 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Blazepeal1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +5 (+1 eff.) Dmg.mod +9% light Melee Ret 4 cold On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Resists +3% lightning +3% light +9% nature +6% blight A belt that goes around your waist. |
Runedunakan the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +12% physical ----- def ----- Resists +3% acid +6% cold +5% arcane Phys.save +6 (+3 eff.) A belt that goes around your waist. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
pair of rough leather boots 'Windpower' (5 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% Phys.pwr +5 (+1 eff.) Dmg.mod +6% nature ----- def ----- Armour +1 Defense +5 (+1 eff.) Resists +6% lightning +6% temporal +6% nature A pair of boots made of leather. |
corrosive drakeskin leather gloves of strength (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +12 (+3 eff.) Melee+ 8 acid Dmg.mod +7% acid ----- def ----- Armour +3 Resists +7% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 10 light Dmg.mod +5% light ----- def ----- Armour +2 Fatigue +3% Resists +7% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Blastvice the cashmere wizard hat (2 def, 8 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 10 lightning ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +18% lightning +8% temporal +6% mind +6% cold A pointy cloth hat, very wizardly... |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
aegis cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +5% lightning +4% temporal +5% light +4% fire +5% nature +5% acid +5% blight +4% cold +3% darkness Shield.pwr +8% HP.reg +2.50 A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Bilenight' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +6 Cun +2 Con ----- def ----- Armour +4 Fatigue +4% Resists +7% fire +3% nature +9% cold ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Heatbreak the dwarven-steel mail armour (3 def, 9 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +25 (+5 eff.) Apr +4 ----- def ----- Armour +9 Defense +3 (+1 eff.) Fatigue +12% Resists +8% acid +8% cold +9% fire ---------- misc Breathe water A suit of armour made of mail. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 112.20 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
cured leather armour 'Hoduhor' (16 def, 14 armour)9.0 T2 light armor [Rare] Psionic While equipped: ----- def ----- Armour +14 Defense +16 (+4 eff.) Fatigue +7% Resists +6% mind Mind.save +14 (+5 eff.) Disease- +20% Pinning- +20% A suit of armour made of leather. |
drakeskin leather armour 'Samabar' (20 def, 19 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +7 Str +4 Wil dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee+ 10 fire Ranged+ 8 fire ----- def ----- Armour +19 Defense +20 (+5 eff.) Fatigue +8% Resists +21% fire +10% darkness +18% physical ---------- misc Light +2 See.Invis +24 Track: Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
252 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of the Iron Throne (dig speed 14 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +24.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 41.71 cold damage and 48.48 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Glorelaith'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical ----- def ----- Resists +6% nature Crit.chn- 5.00% Max.HP +40.00 ---------- misc Hate/m.crit +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 652.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of summon tentacle [power 100] (25 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 233 Base Damage: 105 Armor: 0 All Resist: 3 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged yew totem of summon tentacle [power 295] (29 cooldown)2.0 T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 712 Base Damage: 301 Armor: 6 All Resist: 11 Puts all charms on 29 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
piercing elven-wood wand of shielding [power 296] (20 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elm wand of shielding [power 140] (23 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 140 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 23 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Rasta the Ogre Writhing One level 38
6th Allure 125th year of Ascendancy at 07:31 see stats
Against all odds
Killed Ukruk in the ambush.By Rasta the Ogre Writhing One level 36
53rd Pyre 124th year of Ascendancy at 15:09 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Rasta the Ogre Writhing One level 28
51st Regrowth 124th year of Ascendancy at 00:42 see stats
Arachnophobia
Destroyed the spydric menace.By Rasta the Ogre Writhing One level 40
2nd Mirth 125th year of Ascendancy at 23:31 see stats
Brave new world
Went to the Far East and took part in the war.By Rasta the Ogre Writhing One level 39
74th Pyre 125th year of Ascendancy at 12:50 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Rasta the Ogre Writhing One level 32
15th Pyre 124th year of Ascendancy at 21:21 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rasta the Ogre Writhing One level 6
40th Dusk 122nd year of Ascendancy at 03:57 see stats
Destroyer of the creation
Killed Slasul.By Rasta the Ogre Writhing One level 41
28th Dusk 125th year of Ascendancy at 16:25 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Rasta the Ogre Writhing One level 39
2nd Regrowth 125th year of Ascendancy at 17:15 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Rasta the Ogre Writhing One level 27
58th Haze 123rd year of Ascendancy at 21:54 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Rasta the Ogre Writhing One level 38
1st Regrowth 125th year of Ascendancy at 20:57 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Rasta the Ogre Writhing One level 33
27th Pyre 124th year of Ascendancy at 10:37 see stats
Exterminator
Killed 1000 creatures.By Rasta the Ogre Writhing One level 17
39th Regrowth 123rd year of Ascendancy at 22:22 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rasta the Ogre Writhing One level 23
6th Flare 123rd year of Ascendancy at 15:57 see stats
Fear me not!
Survived the Fearscape!By Rasta the Ogre Writhing One level 26
5th Haze 123rd year of Ascendancy at 00:42 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Rasta the Ogre Writhing One level 41
1st Summertide 125th year of Ascendancy at 17:12 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rasta the Ogre Writhing One level 20
66th Regrowth 123rd year of Ascendancy at 09:20 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Rasta the Ogre Writhing One level 33
17th Pyre 124th year of Ascendancy at 17:53 see stats
Level 10
Got a character to level 10.By Rasta the Ogre Writhing One level 10
61st Haze 122nd year of Ascendancy at 12:45 see stats
Level 20
Got a character to level 20.By Rasta the Ogre Writhing One level 20
63rd Regrowth 123rd year of Ascendancy at 09:21 see stats
Level 30
Got a character to level 30.By Rasta the Ogre Writhing One level 30
76th Regrowth 124th year of Ascendancy at 00:53 see stats
Level 40
Got a character to level 40.By Rasta the Ogre Writhing One level 40
1st Mirth 125th year of Ascendancy at 18:04 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Rasta the Ogre Writhing One level 27
37th Haze 123rd year of Ascendancy at 04:34 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Rasta the Ogre Writhing One level 24
23rd Dusk 123rd year of Ascendancy at 17:06 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Rasta the Ogre Writhing One level 27
7th Haze 123rd year of Ascendancy at 22:07 see stats
Size is everything
Did over 1500 damage in one attack.By Rasta the Ogre Writhing One level 26
5th Haze 123rd year of Ascendancy at 09:01 see stats
Size matters
Did over 600 damage in one attack.By Rasta the Ogre Writhing One level 18
50th Regrowth 123rd year of Ascendancy at 19:26 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Rasta the Ogre Writhing One level 39
2nd Regrowth 125th year of Ascendancy at 22:18 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rasta the Ogre Writhing One level 22
56th Pyre 123rd year of Ascendancy at 16:22 see stats
The bigger the better!
Did over 3000 damage in one attack.By Rasta the Ogre Writhing One level 33
26th Pyre 124th year of Ascendancy at 22:12 see stats
The secret city
Discovered the truth about mages.By Rasta the Ogre Writhing One level 11
72nd Haze 122nd year of Ascendancy at 07:12 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Rasta the Ogre Writhing One level 24
7th Dusk 123rd year of Ascendancy at 12:26 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rasta the Ogre Writhing One level 17
34th Regrowth 123rd year of Ascendancy at 15:37 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Rasta the Ogre Writhing One level 35
52nd Pyre 124th year of Ascendancy at 23:00 see stats
Log
Orc cryomancer is free from the blighted poison.
Orc archer is free from the abyss.
Rasta's Inner Demon shrinks back.
Worm that walks (servant of Rasta) is covered in black blood!
Rasta's Inner Demon's defiled blood area effect misses Rasta.
Rasta's Inner Demon's defiled blood area effect hits Worm that walks (servant of Rasta) for 11 darkness damage.
Acid Splash from Worm that walks (servant of Rasta) hits Rasta's Inner Demon for (4 absorbed), 0 acid (0 total damage).
Acid Splash from Worm that walks (servant of Rasta) hits Rasta's Inner Demon for (4 absorbed), 0 acid (0 total damage).
Carrion worm mass's wormblight area effect hits Orc cryomancer for 26 blight damage.
Carrion worm mass's wormblight area effect hits Orc pyromancer for 26 blight damage.
Bleeding from Rasta's Inner Demon hits Rasta's Inner Demon for (24 absorbed), 3 physical (3 total damage).
Bleeding from Rasta's Inner Demon hits Rasta for (28 absorbed), 3 physical (3 total damage).
Rasta casts Carrion Feet.
Bleeding from Rasta's Inner Demon hits Worm that walks (servant of Rasta) for 40 physical damage.
Rasta's Inner Demon deactivates Constrict.
Rasta's Inner Demon deactivates Constrict.
Warmaster Gnarg shoves Nightmare horror aside.
Rasta's Inner Demon hits Carrion worm mass for 147 physical damage.
Rasta's Inner Demon killed Carrion worm mass!
Runed bone giant casts Earthen Missiles.
Runed bone giant's Earthen Missiles hits Nightmare horror for 53 physical, 9 physical (61 total damage).
Runed bone giant's Earthen Missiles hits Nightmare horror for 53 physical, 9 physical (61 total damage).
Runed bone giant's Earthen Missiles hits Nightmare horror for 53 physical, 9 physical (61 total damage).
Something misses Rasta.
Rasta's Inner Demon shrinks back.
Acid Splash from Worm that walks (servant of Rasta) hits Rasta's Inner Demon for (4 absorbed), 0 acid (0 total damage).
Rasta regains balance.
Bleeding from Rasta's Inner Demon hits Rasta for (15 absorbed), 2 physical (2 total damage).

























































































































