Beam-O the level 10 Cornac Archmage by philsomeone

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp10 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic44 (base 34)
Willpower20 (base 20)
Cunning18 (base 11)

Resources

Life-9/188
Mana133/213
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage16
Accuracy20
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance10%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+13%
Light+16%
Darkness+9%
Cold+6%
Fire+3%

Offense: Damage Penetration

Light+10%
Cold+15%

Defense: Base

Armour (hardiness)1 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save7
Spell Save21
Mental Save13

Defense: Resistances

Acid+ 13%( 70%)
Light+ 35%( 70%)
Temporal+ 18%( 70%)
All+ 7%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.41
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
5/5
0/5
0/5
Spell / Meta1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
active
done

Equipment

On hands
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Beam-O the Cornac Archmage level 10
10th Mirth 122nd year of Ascendancy at 07:20
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Beam-O the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:15
see stats

Log

You gain 2.02 gold from the transmogrification of movement infusion of the sneak (speed 472%; cd 11).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 418%; cd 15).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 403%; cd 11).
You gain 1.12 gold from the transmogrification of
healing infusion of the sneak (heal 79; cd 10).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 41; cd 14).
There is a previous level here (press '' or right click to use).

Something hits
Beam-O for 12 physical, 6 physical (18 total damage).
Green worm mass hits Beam-O for 7 physical damage.

Beam-O hits Rogue for 15 physical, 18 light (33 total damage).
Beam-O hits Bandit for 18 light damage.
Beam-O hits Green worm mass for 18 light damage.
Bandit performs a melee critical strike against Beam-O!
Bandit hits Beam-O for 13 physical, 12 physical (25 total damage).
Rogue deactivates
Stealth.
Rogue performs a melee critical strike against Beam-O!
Rogue performs a melee critical strike against Beam-O!
Rogue hits Beam-O for 47 physical, 22 physical (69 total damage).
Green worm mass hits Beam-O for 7 physical damage.

Beam-O hits Rogue for 17 physical, 18 light (35 total damage).
Beam-O hits Bandit for 18 light damage.
Beam-O hits Something for 15 light damage.
Beam-O hits Green worm mass for 18 light damage.
Bandit performs a melee critical strike against Beam-O!
Bandit performs a melee critical strike against Beam-O!
Bandit hits Beam-O for 22 physical, 9 physical, 14 lightning (45 total damage).
Rogue hits Beam-O for 26 physical damage.
Beam-O the level 10 cornac archmage was smashed to death by a rogue on level 2 of Ruins of Kor'Pul.