Natural Timing the level 2 Drem Adventurer by Bunnysmack

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassAdventurer
Level / Exp2 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity13 (base 12)
Constitution13 (base 12)
Magic16 (base 14)
Willpower15 (base 16)
Cunning12 (base 12)

Resources

Life188/188
Positive53/53
Equilibrium10
Healing Factor1.0283363011315
Regeneration2.2425750080076

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy20
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage5
Accuracy20
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save9
Spell Save10
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Sunlight1.00
1/5
0/5
0/5
0/5
Celestial / Sun1.00
2/5
0/5
0/5
0/5
Wild-gift / Mucus1.00
1/5
0/5
0/5
0/5
Wild-gift / Slime1.00
1/5
0/5
0/5
0/5
Wild-gift / Ooze1.00
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
active
active

Equipment

On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Natural Timing hits Bloated ooze for 9 physical damage.
Natural Timing killed Bloated ooze!
Poison from Plasmic disruptor hits
Natural Timing for (1 absorbed), 0 nature (0 total damage).

Natural Timing picks up (b.):
iron dagger (10-13 power, 5 apr).
Poison from Plasmic disruptor hits
Natural Timing for (1 absorbed), 0 nature (0 total damage).

Natural Timing picks up (g.):
steady elm longbow of lightning.
Poison from Plasmic disruptor hits
Natural Timing for (1 absorbed), 0 nature (0 total damage).

Natural Timing stops being poisoned.

The shield around Natural Timing crumbles.


Talent Rune: Shielding is ready to use.

Ran for 15 turns (stop reason: didn't move).


Resting starts...

Talent Frenzy is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).