






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) FlexSpec Respec Limitation Relaxer 1.5.5Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Necromancer |
Level / Exp | 45 / 38% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 21 (base 14) |
Constitution | 70 (base 60) |
Magic | 71 (base 60) |
Willpower | 50 (base 46) |
Cunning | 14 (base 11) |
Resources
Life | 795/795 |
Mana | 523/523 |
Soul | 12/12 |
Healing Factor | 1.7472792565121 |
Regeneration | 5.5039296580131 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 30 |
Accuracy | 15 |
Crit Chance | 6% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 67 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Temporal | +9% |
Arcane | +25% |
Physical | +11% |
Nature | +15% |
Offense: Damage Penetration
Physical | +9% |
Nature | +15% |
Temporal | +11% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 5 |
Physical Save | 25 |
Spell Save | 33 |
Mental Save | 25 |
Defense: Resistances
Acid | + 32%( 70%) |
Darkness | + 41%( 70%) |
Cold | + 30%( 70%) |
Lightning | + 31%( 70%) |
Fire | + 30%( 70%) |
All | + 23%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 269 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 563 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Master necromancer | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
Spell / Spectre | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Aura of Undeath |
talent | Spikes of Decrepitude |
talent | Reaping |
talent | Suffer For Me |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Tool | ![]() 2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil offense ------ Damage +12% darkness defense ------ Resistance +24% darkness Mind save +8 (+4 eff.) Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T3 belt armor [Ego] Nature/Master While equipped: defense ------ Defense +8 (+6 eff.) Stealth +8 Life Regen +1.20 Healmod +15% A belt that goes around your waist. |
Main armor | ![]() 2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag offense ------ Damage +6% temporal +11% physical Ignore resists +11% temporal +9% physical defense ------ Resistance +13% all Anomaly Control +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
On head | ![]() 2.0 Encumbrance T5 head armor [Ego+] Nature While equipped: defense ------ Armor +5 Fatigue +5% Resistance +12% acid +9% fire +10% lightning +9% cold A cap made of leather. |
Light source | ![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Ego] Nature While equipped: defense ------ Defense +1 (+1 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() 5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane/Nature Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Mag +3 Cun +10 Con offense ------ Spell Crit +4% Critical power +19.00% Spellpower +30 (+7 eff.) Damage +3% temporal +25% arcane +15% nature Ignore resists +15% nature When Hit 2 nature defense ------ Anomaly Control +10 Life Regen +1.70 Healmod +22% other ------- Mana/turn +0.29 (-)/turn +0.20 Vim-on-crit +5.00 Max vim +29.00 Max (-) +41.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Inventory
![]() 3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Weapon Damage 31.5 - 47.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Physical Crit +13.0% Critical power +27.00% Ignore Armor +16 Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T4 trident 2H weapon Reqs Str 35 [Ego+] Master Weapon Damage 39.5 - 63.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +3.5% Attack Speed 100% On Crit: * Wound the target dealing 43 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +13.0% Physical Power +19 (+11 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 Encumbrance T4 trident 2H weapon Reqs Str 35 [Ego+] Nature/Master Weapon Damage 51.5 - 82.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +34 lightning +52 cold While equipped: offense ------ Move Speed +45% Ignore resists +21% lightning +19% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Ego+] Master/Psionic While equipped: Stats +5 Cun +6 Wil defense ------ Armor +11 Fatigue +22% Resistance +18% fire Mind save +16 (+8 eff.) A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Necromancer the Skeleton Necromancer level 27
76th Pyre 122nd year of Ascendancy at 10:46 see stats
By Necromancer the Skeleton Necromancer level 41
79th Pyre 122nd year of Ascendancy at 11:58 see stats
By Necromancer the Skeleton Necromancer level 10
74th Pyre 122nd year of Ascendancy at 21:23 see stats
By Necromancer the Skeleton Necromancer level 20
75th Pyre 122nd year of Ascendancy at 19:01 see stats
By Necromancer the Skeleton Necromancer level 30
76th Pyre 122nd year of Ascendancy at 21:50 see stats
By Necromancer the Skeleton Necromancer level 40
79th Pyre 122nd year of Ascendancy at 02:50 see stats
By Necromancer the Skeleton Necromancer level 44
1st Mirth 122nd year of Ascendancy at 13:38 see stats
By Necromancer the Skeleton Necromancer level 24
76th Pyre 122nd year of Ascendancy at 07:21 see stats
Log
Armoured skeleton warrior receives 61 healing from Ghast's purging blight area effect.
Dread receives 61 healing from Ghast's purging blight area effect.
Talent Call of the Mausoleum is ready to use.
Resting starts...
Armoured skeleton warrior slows down.
The shield around armoured skeleton warrior crumbles.
Armoured skeleton warrior slows down.
Dread slows down.
Skeleton mage slows down.
Armoured skeleton warrior slows down.
Lord of Skulls (warrior) slows down.
Heavy bone giant slows down.
Talent Bone Armour is ready to use.
Ghoul slows down.
The shield around Necromancer crumbles.
The shield around heavy bone giant crumbles.
Your summoned ghoul disappears.
Talent Surge of Undeath is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Torture Souls is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Talent Rune: Shielding is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.