











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Wanderer |
Level / Exp | 43 / 51% |
Size | medium |
Lifes / Deaths | Killed by Aranio at level 43 on the 22nd Voratun 122nd year of Ascendancy at 05:21 / 1 |
Primary Stats
Strength | 16 (base 12) |
Dexterity | 25 (base 24) |
Constitution | 15 (base 12) |
Magic | 77 (base 60) |
Willpower | 70 (base 60) |
Cunning | 39 (base 33) |
Resources
Mana | 527/728 |
Equilibrium | 133 |
Vim | 224/288 |
Life | -646/1270 |
Psi | 148/160 |
Stamina | 387/387 |
Hate | 100/100 |
Healing Factor | 1.2560311219418 |
Regeneration | 0.31400778048544 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 30.004149834542 |
See Invisible | 30.004149834542 |
Offense: Mainhand
Damage | 35 |
Accuracy | 30 |
Crit Chance | 13% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Physical | +10% |
Lightning | +50% |
Acid | +11% |
Temporal | +12% |
Darkness | +12% |
Arcane | +25% |
Cold | +31% |
Fire | +51% |
Offense: Damage Penetration
Fire | 0% |
All | 0% |
Defense: Base
Armour (hardiness) | 21 (35.65183292883%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 48 |
Mental Save | 37 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 20%( 70%) |
Physical | + 25%( 70%) |
Cold | + 44%( 70%) |
All | + 13%( 70%) |
Darkness | + 29%( 70%) |
Light | + 20%( 70%) |
Temporal | + 28%( 70%) |
Fire | + 33%( 70%) |
Lightning | + 44%( 70%) |
Defense: Immunities
Stun Resistance | 36% |
Bleed Resistance | 70% |
Instadeath Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Artifice | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mucus | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.20 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Advanced shadowmancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Stone alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Psionic focus | ![]() Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +25% lightning Talent granted: +1 Command Staff Mana each turn: +0.22 Maximum mana: +76.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 120.15 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +4 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +11.00 Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 198.24 temporal and 198.24 darkness damage (based on Magic) Activation costs 13 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +4 Wil Spellpower: +5 (+1 eff.) Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +2 Mag Spellpower: +8 (+2 eff.) Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +21% lightning Cut immunity: +70% Stun/Freeze immunity: +36% Healing mod.: +21% It can be used to activate talent Heal, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 336 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning / +25% cold / +25% arcane / +25% fire Talent granted: +1 Command Staff Spellpower: +20 (+5 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 5 acid / 5 fire / 6 cold / 6 lightning Changes stats: +4 Mag / +3 Wil Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% lightning / +7% temporal Maximum life: +33.00 A belt that goes around your waist. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +11% cold Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +8% lightning / +8% darkness / +23% fire / +13% all / +10% acid / +14% physical / +8% blight / +25% cold / +8% light Changes damage: +11% acid / +10% physical / +15% fire / +6% cold Talent cooldown: Refit Golem (-4 turns) Physical save: +15 (+7 eff.) Spell save: +28 (+9 eff.) Mental save: +11 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 22 power out of 35/35) : Effective talent level: 2.4 Power cost: 22 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 293 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +27 (+13 eff.) Changes stats: +7 Dex Combat speed: +10% Massive two-handed battleaxes. |
![]() Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 Fatigue: +22% Life regen: +6.00 Maximum life: +56.00 Healing mod.: +13% A suit of armour made of metal plates. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Roso the Dwarf Wanderer level 20
17th Voratun 122nd year of Ascendancy at 21:35 see stats
By Roso the Dwarf Wanderer level 38
20th Voratun 122nd year of Ascendancy at 23:45 see stats
By Roso the Dwarf Wanderer level 10
17th Voratun 122nd year of Ascendancy at 00:11 see stats
By Roso the Dwarf Wanderer level 20
17th Voratun 122nd year of Ascendancy at 21:35 see stats
By Roso the Dwarf Wanderer level 30
19th Voratun 122nd year of Ascendancy at 14:05 see stats
By Roso the Dwarf Wanderer level 40
21st Voratun 122nd year of Ascendancy at 06:55 see stats
By Roso the Dwarf Wanderer level 39
21st Voratun 122nd year of Ascendancy at 04:37 see stats
By Roso the Dwarf Wanderer level 31
19th Voratun 122nd year of Ascendancy at 19:00 see stats
Log
Aranio hits Roso for 539 lightning damage.
Aranio killed Shadow!
Aranio's spell attains critical power!
Thunderstorm hits Roso for 83 lightning damage.
Terrified from Roso hits Aranio for (2 to time), 0 mind, (3 to time), 0 darkness (0 total damage).
Roso feels pain again.
Roso is no longer out of phase.
The fabric of time around Aranio stabilizes to normal.
The powerful time-altering energies generate a restoration field on Aranio.
Talent Lightning is ready to use.
Talent Nature's Touch is ready to use.
Aranio reflects damage back to Roso!
Aranio hits Roso for 7 reflected damage.
Roso's Beyond the Flesh hits Aranio for (36 to time), 0 physical, (7 to time), 0 acid, (9 to time), 0 fire, (6 to time), 0 cold, (9 to time), 0 lightning (0 total damage).
Mindrot hits Aranio for (5 to time), 0 mind, (6 to time), 0 darkness (0 total damage).
Thunderstorm hits Aranio for (58 to time), (7 absorbed), 0 lightning (0 total damage).
Roso casts Blood Lock.
Aranio is blood locked.
Roso casts Lightning.
The powerful blow energizes Roso reducing their cooldowns!
Aranio reflects damage back to Roso!
Aranio hits Roso for 368 reflected damage.
Roso hits Aranio for (368 absorbed), 0 lightning (0 total damage).
Aranio casts Lightning.
Aranio's spell attains critical power!
The powerful blow energizes Roso reducing their cooldowns!
Aranio hits Roso for 726 lightning damage.
Roso the level 43 dwarf wanderer was volted to death by Aranio on level 61 of The Arena.
The furious lightning storm around Roso calms down and disappears.