Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 22 / 14% |
Size | medium |
Lifes / Deaths | Killed by Isussra the gigantic sandworm tunneler at level 19 on the 47th Dusk 122nd year of Ascendancy at 23:41 0 / 6Killed by Nerevena the rogue at level 20 on the 53rd Dusk 122nd year of Ascendancy at 12:55 Killed by Cyronne the cutpurse at level 21 on the 68th Dusk 122nd year of Ascendancy at 00:57 Killed by Aeryrin the rogue at level 22 on the 69th Dusk 122nd year of Ascendancy at 18:36 Killed by Aeryrin the rogue at level 22 on the 69th Dusk 122nd year of Ascendancy at 20:02 Killed by Aeryrin the rogue at level 22 on the 69th Dusk 122nd year of Ascendancy at 20:34 |
Primary Stats
Strength | 35 (base 13) |
Dexterity | 30 (base 10) |
Constitution | 18 (base 10) |
Magic | 90 (base 51) |
Willpower | 24 (base 10) |
Cunning | 67 (base 44) |
Resources
Life | -283/677 |
Mana | 250/350 |
Stamina | 178/198 |
Healing Factor | 1.1911363549267 |
Regeneration | 2.7991704340778 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 38.121266583007 |
See Invisible | 43.121266583007 |
Offense: Mainhand
Damage | 34 |
Accuracy | 25 |
Crit Chance | 21% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +34% |
Temporal | +10% |
Blight | +15% |
Arcane | +5% |
Fire | +24% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Fire | +15% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 20 (35.65183292883%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 35 |
Mental Save | 29 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 24%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 24%( 70%) |
All | + 9%( 70%) |
Lightning | + 53%( 70%) |
Temporal | + 23%( 70%) |
Physical | + 10%( 70%) |
Fire | + 18%( 70%) |
Nature | + 15%( 70%) |
Defense: Immunities
Silence Resistance | 21% |
Bleed Resistance | 100% |
Confusion Resistance | 22% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 23% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (27 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 325 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Cunning stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed electric eel tail. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Stokeveil (0 def, 1 armour) Stokeveil (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Str +1 Mag +4 Con dps ---------- Res.pen +5% fire ----- def ----- Armour +1 Resists +5% arcane Crit.chn- 15.00% Silence- +21% Confus- +22% Stun/Frz- +23% A pair of boots made of leather. |
Light source | Salyvea the Lightningsear Salyvea the Lightningsear2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Melee Ret 6 fire ----- def ----- Defense +10 (+5 eff.) Resists +6% lightning Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Glowblight' (1 def, 0 armour) linen wizard hat 'Glowblight' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Mag +3 Cun +4 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning ---------- misc Light +1 A pointy cloth hat, very wizardly... |
Tool | crystalomancer's dwarven-steel pickaxe (dig speed 31 turns) crystalomancer's dwarven-steel pickaxe (dig speed 31 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str +2 Mag dps ---------- Spell.crit +4% ---------- misc Max.mana +33.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Aerysewe Aerysewe0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +13% lightning Res.pen +10% blight +10% temporal Acc +6 (+3 eff.) ----- def ----- Resists +26% lightning +7% nature +10% blight Poison- +11% Disease- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
On fingers | gold ring 'Runodan' gold ring 'Runodan'0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +4 Wil dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +10 (+3 eff.) ----- def ----- Armour +14 Resists +6% cold Spell.save +9 (+5 eff.) Mind.save +8 (+4 eff.) Die.at -20.00 life Rings make your fingers look great! |
Around waist | rough leather belt 'Infernovengeance' rough leather belt 'Infernovengeance'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +6% blight Melee Ret 2 fire ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Mana/turn +0.13 Max.mana +21.00 A belt that goes around your waist. |
In main hand | infernal elm magestaff of the prodigy (10-12 power, 2 apr, lightning element) infernal elm magestaff of the prodigy (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego++] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Mag +6 Wil +7 Cun dps ---------- Spell.crit +1% Crit.mult +15.00% Spell.pwr +7 (+2 eff.) S.pwr/crit +5 Melee+ 17 fire Dmg.mod +10% lightning ---------- misc See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Hellbraid (0 def, 2 armour) Hellbraid (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 14 temporal Ranged+ 16 temporal Dmg.mod +9% blight +7% temporal +5% arcane +6% fire Res.pen +10% fire ----- def ----- Armour +2 Resists +15% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Heatward (3 def, 3 armour) Heatward (3 def, 3 armour)2.0 T2 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +18% fire +3% temporal ----- def ----- Armour +3 Defense +3 (+2 eff.) Resists +7% blight +9% all Phys.save +17 (+9 eff.) Max.HP +40.00 HP.reg +2.10 Heal.mod +12% ---------- misc Mana/turn +0.20 Psi/turn +0.17 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Lisema (1 def, 0 armour) Lisema (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +1% physical Die.at -40.00 life Max.HP +31.00 Cut- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Turudor' copper amulet 'Turudor'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +6% acid +10% fire +10% cold Die.at -20.00 life Max.HP +80.00 Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, light, blight, temporal, arcane, nature) Prismatic Rune (6 turns; physical, light, blight, temporal, arcane, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 4 light, 5 blight, 5 temporal, 5 arcane, 4 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 64; cd 21) shatter afflictions rune of the warrior (absorb 64; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 363; dur 3; cd 17) shielding rune of the sneak (absorb 363; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 363 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
starlit copper amulet starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% light +10% darkness Blind- +21% Amulets make your neck look great! |
Aronn Aronn0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex +2 Wil +1 Cun dps ---------- Phys.pwr +10 (+5 eff.) ----- def ----- Armour +2 Resists +14% temporal Phys.save +3 (+2 eff.) Blind- +10% Pinning- +23% Knockbk- +20% ---------- misc Infravis +5 Sight +2 See.Invis +7 Amulets make your neck look great! |
Bregyhad the Duskwolf Bregyhad the Duskwolf0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex +9 Lck +4 Con dps ---------- Res.pen +5% blight Acc +10 (+5 eff.) Melee Ret 4 blight ----- def ----- Defense +9 (+5 eff.) Resists +9% blight +6% darkness Phys.save +8 (+4 eff.) Unseen.red 12% Max.HP +38.00 HP.reg +4.00 Amulets make your neck look great! |
Belagodan Belagodan0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +3% mind +6% blight Max.HP +21.00 Disarm- +22% Confus- +10% Pinning- +21% Knockbk- +24% Rings make your fingers look great! |
Moldsting the copper ring Moldsting the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% nature On Hit (Melee): * 10% chance to reduce damage dealt by 21% ----- def ----- Defense +5 (+3 eff.) Spell.save +15 (+7 eff.) Max.HP +40.00 Teleport- +10% Rings make your fingers look great! |
psionicist's copper ring of lightning (+22%) psionicist's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Mind.save +4 (+2 eff.) Rings make your fingers look great! |
shimmering elm magestaff (10-12 power, 2 apr, lightning element) shimmering elm magestaff (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ---------- misc Mana/turn +0.10 Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Penitence (15-18 power, 4 apr, lightning element) Penitence (15-18 power, 4 apr, lightning element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+4 eff.) ----- def ----- Resists +30% blight +30% lightning Affinity +20% lightning Spell.save +15 (+7 eff.) ---------- misc Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 9 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
balanced dwarven-steel battleaxe (32-49 power, 2 apr) balanced dwarven-steel battleaxe (32-49 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 32.5 - 48.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+5 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +35% Massive two-handed battleaxes. |
hateful iron greatsword of persecution (18-30 power, 1 apr) hateful iron greatsword of persecution (18-30 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Disrupt/Psionic Power 18.5 - 29.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 darkness Against +9% Living +10% Unnatural While equipped: Stats +3 Wil Massive two-handed swords. |
iron greatsword (19-30 power, 1 apr) iron greatsword (19-30 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 19.0 - 30.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron longsword (12-16 power, 2 apr) iron longsword (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+7 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Aerustir (2-3 power, 12 apr, nature damage) Aerustir (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +8 mind While equipped: Stats +5 Cun dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee Ret 4 acid ----- def ----- Phys.save +3 (+2 eff.) Spell.save +3 (+2 eff.) Mind.save +19 (+10 eff.) ---------- misc Equi/ret +0.90 Hate/m.crit +2.00 Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
tundral quiver of ash arrows (22/22, 20-29 power, 7 apr) tundral quiver of ash arrows (22/22, 20-29 power, 7 apr)3.0 T2 arrow ammo [Ego] Nature Power 20.5 - 28.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 22 Ranged+ +17 cold On Crit.r2 +11 cold Arrows are used with bows to pierce your foes to death. |
iron shield (0 def, 2 armour, 22 block) iron shield (0 def, 2 armour, 22 block)7.0 T1 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour of lightning resistance (3 def, 2 armour) rough leather armour of lightning resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +15% lightning A suit of armour made of leather. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+7 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 62.21 to 186.64 lightning damage (124.42 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Shocktrencher (6 def, 10 armour) Shocktrencher (6 def, 10 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Res.pen +15% lightning ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +7% Resists +23% acid +6% cold +15% lightning ---------- misc Breathe water A suit of armour made of leather. |
Hathuladin the steel mail armour (9 def, 21 armour) Hathuladin the steel mail armour (9 def, 21 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Cun dps ---------- Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Armour +21 Defense +9 (+5 eff.) Fatigue +6% Phys.save +5 (+3 eff.) Mind.save +12 (+6 eff.) A suit of armour made of mail. |
Xassra the Blazehunt (10 def, 15 armour) Xassra the Blazehunt (10 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Res.pen +25% lightning ----- def ----- Armour +15 Defense +10 (+5 eff.) Fatigue +12% Resists +10% acid +8% cold +23% lightning Mind.save +16 (+8 eff.) ---------- misc Breathe water A suit of armour made of mail. |
cleansing dwarven-steel mail armour (3 def, 8 armour) cleansing dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Disrupt While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +12% nature +12% blight A suit of armour made of mail. |
fortifying dwarven-steel mail armour (3 def, 8 armour) fortifying dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Max.HP +59.00 A suit of armour made of mail. |
rough leather belt of carrying rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 A belt that goes around your waist. |
resilient linen cloak of battle (1 def, 0 armour) resilient linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
pair of rough leather boots 'Tidebliss' (0 def, 1 armour) pair of rough leather boots 'Tidebliss' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +3% acid +12% cold Res.pen +5% lightning +5% acid Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce armor by 38% ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) A pair of boots made of leather. |
traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
storm rough leather gloves of strength (+3) (0 def, 1 armour) storm rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 6 lightning Dmg.mod +4% lightning ----- def ----- Armour +1 Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Porugama the Glarewasp (0 def, 2 armour) Porugama the Glarewasp (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +6% lightning +12% light +9% mind Melee Ret 6 light ----- def ----- Armour +2 Resists +7% lightning +6% light +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of spellstriking (0 def, 2 armour) dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.pwr +4 (+1 eff.) Melee+ 13 arcane Dmg.mod +4% arcane ----- def ----- Armour +2 Fatigue +3% Resists +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat of the mountain (+11%) (1 def, 0 armour) linen wizard hat of the mountain (+11%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Defense +1 (+1 eff.) Resists +11% physical A pointy cloth hat, very wizardly... |
Cloudlace (0 def, 1 armour) Cloudlace (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +6% lightning +12% blight Res.pen +5% temporal Melee Ret 6 temporal ----- def ----- Armour +1 Fatigue +1% Resists +12% lightning A cap made of leather. |
Relgydekhad the iron helm (10 def, 3 armour) Relgydekhad the iron helm (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Mag +4 Wil +1 Con dps ---------- Crit.mult +5.00% On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue +5% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 81.9 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
135 alchemist agate 135 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of clarity survivor's brass lantern of clarity2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Xerota the iron pickaxe (dig speed 37 turns) Xerota the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +3 Str +2 Dex +2 Mag dps ---------- Spell.crit +5% Apr +1 Melee Ret 2 temporal ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Max.mana +21.00 Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of quickening (dig speed 30 turns) iron pickaxe of quickening (dig speed 30 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Brightpanic [power 116] (13 cooldown) Brightpanic [power 116] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Acc +10 (+5 eff.) Apr +4 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +18% acid ---------- misc Light +2 Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Insane XIII the Skeleton Arcane Blade level 15
15th Dusk 122nd year of Ascendancy at 02:07 see stats
By Insane XIII the Skeleton Arcane Blade level 21
67th Dusk 122nd year of Ascendancy at 17:07 see stats
By Insane XIII the Skeleton Arcane Blade level 10
1st Flare 122nd year of Ascendancy at 15:33 see stats
By Insane XIII the Skeleton Arcane Blade level 20
52nd Dusk 122nd year of Ascendancy at 06:34 see stats
By Insane XIII the Skeleton Arcane Blade level 21
67th Dusk 122nd year of Ascendancy at 12:13 see stats
By Insane XIII the Skeleton Arcane Blade level 19
47th Dusk 122nd year of Ascendancy at 23:40 see stats
By Insane XIII the Skeleton Arcane Blade level 5
4th Mirth 122nd year of Ascendancy at 14:51 see stats
By Insane XIII the Skeleton Arcane Blade level 12
8th Flare 122nd year of Ascendancy at 04:45 see stats
By Insane XIII the Skeleton Arcane Blade level 16
28th Dusk 122nd year of Ascendancy at 10:19 see stats
Log
Aeryrin the rogue performs a melee critical strike against Insane XIII!
Melee retaliation hits Aeryrin the rogue for 4 fire, 4 fire (7 total damage).
Melee retaliation hits Isewyn the giant ice ant for 8 fire, 3 fire (11 total damage).
Aeryrin the rogue hits Insane XIII for (4 absorbed), 106 physical, 36 darkness, 56 physical, 6 blight, 44 darkness (248 total damage).
Isewyn the giant ice ant hits Insane XIII for (89 absorbed), 0 physical, (4 absorbed), 0 cold, (7 absorbed), 0 fire, (90 absorbed), 0 physical, (4 absorbed), 0 cold, (7 absorbed), 0 fire (0 total damage).
Thunderstorm hits Aeryrin the rogue for 19 lightning, 9 lightning (29 total damage).
Thunderstorm hits Isewyn the giant ice ant for 23 lightning, 11 lightning (34 total damage).
Acid Splash from Aeryrin the rogue hits Insane XIII for 16 acid damage.
Aeryrin the rogue is no longer evading attacks.
Melee retaliation hits Aeryrin the rogue for 4 fire, 4 fire (7 total damage).
Aeryrin the rogue hits Insane XIII for 95 physical, 44 darkness, 39 physical, 6 blight, 44 darkness (227 total damage).
Insane XIII shrugs off the effect 'Frozen'!
Melee retaliation hits Isewyn the giant ice ant for 4 fire, 4 fire (8 total damage).
Isewyn the giant ice ant hits Insane XIII for 98 physical, 5 cold, 8 fire, 74 physical, 5 cold, 8 fire (197 total damage).
Talent Teleport is ready to use.
Talent Track is ready to use.
Talent Chain Lightning is ready to use.
Thunderstorm hits Aeryrin the rogue for 22 lightning, 25 lightning (47 total damage).
Thunderstorm hits Isewyn the giant ice ant for 26 lightning, 30 lightning (56 total damage).
Acid Splash from Aeryrin the rogue hits Insane XIII for 16 acid damage.
Aeryrin the rogue's aura of power vanishes.
Aeryrin the rogue uses Dual Strike.
Aeryrin the rogue performs a melee critical strike against Insane XIII!
Insane XIII resists the stunning strike!
Aeryrin the rogue performs a melee critical strike against Insane XIII!
Melee retaliation hits Aeryrin the rogue for 5 fire, 4 fire (9 total damage).
Aeryrin the rogue hits Insane XIII for 55 physical, 6 blight, 38 darkness, 173 physical (272 total damage).
Insane XIII the level 22 skeleton arcane blade was sliced to death by Aeryrin the rogue on level 1 of Old Forest.
The furious lightning storm around Insane XIII calms down and disappears.