











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Reaver |
Level / Exp | 50 / 1749% |
Size | medium |
Lifes / Deaths | Killed by Islutta the thief at level 8 on the 2nd Mirth 122nd year of Ascendancy at 04:32 / 148Killed by The Possessed at level 8 on the 3rd Mirth 122nd year of Ascendancy at 23:06 Killed by Adutta the large brown snake at level 10 on the 10th Dusk 122nd year of Ascendancy at 09:02 Killed by naga myrmidon at level 13 on the 32nd Dusk 122nd year of Ascendancy at 23:16 Killed by Polavea the lesser vampire at level 13 on the 33rd Dusk 122nd year of Ascendancy at 07:13 Killed by Polavea the lesser vampire at level 13 on the 33rd Dusk 122nd year of Ascendancy at 08:58 Killed by Zubatira the skeleton magus at level 13 on the 33rd Dusk 122nd year of Ascendancy at 16:31 Killed by greater teluvorta at level 13 on the 34th Dusk 122nd year of Ascendancy at 20:54 Killed by ultimate telugoroth at level 14 on the 34th Dusk 122nd year of Ascendancy at 22:02 Killed by ultimate telugoroth at level 14 on the 35th Dusk 122nd year of Ascendancy at 04:00 Killed by greater telugoroth at level 14 on the 35th Dusk 122nd year of Ascendancy at 14:36 Killed by Rantha the Abomination at level 14 on the 36th Dusk 122nd year of Ascendancy at 13:36 Killed by Chronolith Twin at level 15 on the 37th Dusk 122nd year of Ascendancy at 05:34 Killed by Chronolith Clone at level 15 on the 37th Dusk 122nd year of Ascendancy at 06:33 Killed by Chronolith Twin at level 15 on the 37th Dusk 122nd year of Ascendancy at 07:45 Killed by Chronolith Twin at level 15 on the 37th Dusk 122nd year of Ascendancy at 08:57 Killed by Cyrinn the snow giant at level 15 on the 38th Dusk 122nd year of Ascendancy at 04:31 Killed by Varsha the Writhing at level 16 on the 38th Dusk 122nd year of Ascendancy at 19:06 Killed by gwelgoroth at level 16 on the 43rd Dusk 122nd year of Ascendancy at 13:35 Killed by thief at level 17 on the 46th Dusk 122nd year of Ascendancy at 22:14 Killed by Wrathroot at level 17 on the 47th Dusk 122nd year of Ascendancy at 17:46 Killed by Wrathroot at level 17 on the 47th Dusk 122nd year of Ascendancy at 19:33 Killed by Holjeok the Invoker at level 18 on the 47th Dusk 122nd year of Ascendancy at 22:18 Killed by Wefegro the Bringer of Doom at level 18 on the 48th Dusk 122nd year of Ascendancy at 04:22 Killed by Weirdling Beast at level 19 on the 51st Dusk 122nd year of Ascendancy at 10:23 Killed by Weirdling Beast at level 19 on the 51st Dusk 122nd year of Ascendancy at 11:52 Killed by Weirdling Beast at level 19 on the 51st Dusk 122nd year of Ascendancy at 13:26 Killed by Weirdling Beast at level 19 on the 51st Dusk 122nd year of Ascendancy at 14:42 Killed by Moving balanced dwarven-steel greatmaul of persecution at level 19 on the 61st Dusk 122nd year of Ascendancy at 05:05 Killed by luminous horror at level 19 on the 61st Dusk 122nd year of Ascendancy at 06:16 Killed by Animated earthen ash vilestaff of might at level 19 on the 61st Dusk 122nd year of Ascendancy at 07:53 Killed by Animated elemental dwarven-steel mace of erosion at level 20 on the 61st Dusk 122nd year of Ascendancy at 13:20 Killed by Animated honing thorny mindstar at level 20 on the 61st Dusk 122nd year of Ascendancy at 15:28 Killed by Poltergeist steel mace 'Cuthegoldil' at level 20 on the 61st Dusk 122nd year of Ascendancy at 16:50 Killed by Poltergeist steel mace 'Cuthegoldil' at level 20 on the 61st Dusk 122nd year of Ascendancy at 20:37 Killed by Poltergeist steel mace 'Cuthegoldil' at level 20 on the 61st Dusk 122nd year of Ascendancy at 21:46 Killed by Poltergeist steel mace 'Cuthegoldil' at level 20 on the 61st Dusk 122nd year of Ascendancy at 23:20 Killed by Poltergeist steel greatsword 'Gokor' at level 20 on the 62nd Dusk 122nd year of Ascendancy at 06:04 Killed by Adoranne the skeleton warrior at level 20 on the 63rd Dusk 122nd year of Ascendancy at 02:14 Killed by Adoranne the skeleton warrior at level 20 on the 63rd Dusk 122nd year of Ascendancy at 03:29 Killed by Silayalaith the skeleton mage at level 20 on the 63rd Dusk 122nd year of Ascendancy at 19:39 Killed by Ce'Nubeth the ghoul at level 21 on the 68th Dusk 122nd year of Ascendancy at 00:21 Killed by Silyssra the master vampire at level 21 on the 68th Dusk 122nd year of Ascendancy at 03:38 Killed by Silyssra the master vampire at level 21 on the 68th Dusk 122nd year of Ascendancy at 05:17 Killed by Silyssra the master vampire at level 21 on the 68th Dusk 122nd year of Ascendancy at 06:51 Killed by Saledanor the ghast at level 21 on the 68th Dusk 122nd year of Ascendancy at 08:37 Killed by Xyma the ghoul at level 21 on the 68th Dusk 122nd year of Ascendancy at 15:14 Killed by Xyma the ghoul at level 21 on the 68th Dusk 122nd year of Ascendancy at 16:40 Killed by Xyma the ghoul at level 21 on the 68th Dusk 122nd year of Ascendancy at 18:43 Killed by Xyma the ghoul at level 21 on the 68th Dusk 122nd year of Ascendancy at 20:14 Killed by Xyma the ghoul at level 21 on the 68th Dusk 122nd year of Ascendancy at 22:11 Killed by Yvyssra the ghoul at level 21 on the 69th Dusk 122nd year of Ascendancy at 03:22 Killed by Yvyssra the ghoul at level 21 on the 69th Dusk 122nd year of Ascendancy at 04:34 Killed by Celia at level 21 on the 69th Dusk 122nd year of Ascendancy at 06:05 Killed by armoured skeleton warrior at level 21 on the 69th Dusk 122nd year of Ascendancy at 07:49 Killed by Celia at level 21 on the 69th Dusk 122nd year of Ascendancy at 09:10 Killed by Celia at level 21 on the 69th Dusk 122nd year of Ascendancy at 10:24 Killed by Celia at level 21 on the 69th Dusk 122nd year of Ascendancy at 11:31 Killed by Celia at level 21 on the 69th Dusk 122nd year of Ascendancy at 13:06 Killed by Celia at level 21 on the 69th Dusk 122nd year of Ascendancy at 14:18 Killed by Celia at level 21 on the 69th Dusk 122nd year of Ascendancy at 16:02 Killed by skeleton master archer at level 21 on the 69th Dusk 122nd year of Ascendancy at 17:17 Killed by skeleton master archer at level 21 on the 69th Dusk 122nd year of Ascendancy at 18:49 Killed by Zarmia the shalore at level 22 on the 11st Haze 122nd year of Ascendancy at 21:30 Killed by Cyrulle the bandit at level 22 on the 24th Haze 122nd year of Ascendancy at 20:11 Killed by Andan the halfling at level 22 on the 75th Haze 122nd year of Ascendancy at 05:54 Killed by Ivemina the oozing horror at level 23 on the 9th Allure 123rd year of Ascendancy at 16:50 Killed by Arulemira the skeleton warrior at level 24 on the 1st Regrowth 123rd year of Ascendancy at 14:29 Killed by venom drake hatchling at level 24 on the 1st Regrowth 123rd year of Ascendancy at 18:45 Killed by Lisyriavena the fiery orc wyrmic at level 24 on the 1st Regrowth 123rd year of Ascendancy at 23:44 Killed by Forest Troll Hedge-Wizard at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 01:00 Killed by Eilinytta the ghast at level 25 on the 9th Regrowth 123rd year of Ascendancy at 23:58 Killed by Vorebeth the dread at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 03:56 Killed by barrow wight at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 12:45 Killed by vampire lord at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 14:19 Killed by Xeryda the skeleton warrior at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 23:23 Killed by champion of Urh'Rok at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 07:22 Killed by radiant horror at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 08:50 Killed by bloated horror at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 10:16 Killed by daelach at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 14:25 Killed by multi-hued drake at level 29 on the 16th Regrowth 123rd year of Ascendancy at 18:12 Killed by orc necromancer at level 29 on the 17th Regrowth 123rd year of Ascendancy at 01:21 Killed by The Master at level 29 on the 17th Regrowth 123rd year of Ascendancy at 16:35 Killed by ghoul at level 29 on the 17th Regrowth 123rd year of Ascendancy at 17:48 Killed by The Master at level 29 on the 17th Regrowth 123rd year of Ascendancy at 19:36 Killed by The Master at level 29 on the 17th Regrowth 123rd year of Ascendancy at 21:14 Killed by armoured skeleton warrior at level 30 on the 19th Regrowth 123rd year of Ascendancy at 20:44 Killed by armoured skeleton warrior at level 30 on the 20th Regrowth 123rd year of Ascendancy at 01:12 Killed by Emelirin the mean looking elven guard at level 30 on the 20th Regrowth 123rd year of Ascendancy at 02:41 Killed by Velubrekira the elven guard at level 31 on the 20th Regrowth 123rd year of Ascendancy at 07:12 Killed by Zacharias's Inner Demon at level 32 on the 32nd Regrowth 123rd year of Ascendancy at 02:19 Killed by elder vampire at level 34 on the 58th Regrowth 123rd year of Ascendancy at 21:56 Killed by Mad Archdruid at level 34 on the 59th Regrowth 123rd year of Ascendancy at 01:06 Killed by Gylle the barrow wight at level 36 on the 41st Pyre 123rd year of Ascendancy at 03:04 Killed by Arytta the patchwork troll at level 36 on the 42nd Pyre 123rd year of Ascendancy at 01:54 Killed by dĂșathedlen at level 38 on the 42nd Dusk 123rd year of Ascendancy at 05:32 Killed by Isawyn the orc blood mage at level 38 on the 43rd Dusk 123rd year of Ascendancy at 02:37 Killed by orc assassin at level 38 on the 43rd Dusk 123rd year of Ascendancy at 22:28 Killed by bone horror at level 39 on the 46th Dusk 123rd year of Ascendancy at 03:43 Killed by orc necromancer at level 40 on the 49th Dusk 123rd year of Ascendancy at 06:50 Killed by Sleeping Eluyama at level 40 on the 50th Dusk 123rd year of Ascendancy at 23:22 Killed by Dozing Glykira at level 40 on the 51st Dusk 123rd year of Ascendancy at 00:36 Killed by fire drake at level 40 on the 51st Dusk 123rd year of Ascendancy at 01:58 Killed by Nerona the blinkwyrm at level 42 on the 73rd Dusk 123rd year of Ascendancy at 16:00 Killed by fiery orc wyrmic at level 43 on the 76th Dusk 123rd year of Ascendancy at 10:38 Killed by Betymitira the spire dragon at level 43 on the 76th Dusk 123rd year of Ascendancy at 22:41 Killed by Golegamira the blinkwyrm at level 44 on the 77th Dusk 123rd year of Ascendancy at 00:10 Killed by Cyrurina the venom wyrm at level 44 on the 77th Dusk 123rd year of Ascendancy at 01:40 Killed by Yvath the spire dragon at level 44 on the 77th Dusk 123rd year of Ascendancy at 03:34 Killed by Gorbat, Supreme Wyrmic of the Pride at level 44 on the 77th Dusk 123rd year of Ascendancy at 12:02 Killed by Cyritta the blinkwyrm at level 44 on the 77th Dusk 123rd year of Ascendancy at 14:01 Killed by Cyritta the blinkwyrm at level 44 on the 77th Dusk 123rd year of Ascendancy at 15:31 Killed by orc master assassin at level 45 on the 78th Dusk 123rd year of Ascendancy at 20:56 Killed by Elodhevea the orc summoner at level 45 on the 79th Dusk 123rd year of Ascendancy at 12:00 Killed by overpowered greater multi-hued wyrm at level 45 on the 29th Haze 123rd year of Ascendancy at 21:19 Killed by multi-hued drake at level 45 on the 29th Haze 123rd year of Ascendancy at 23:06 Killed by overpowered greater multi-hued wyrm at level 45 on the 30th Haze 123rd year of Ascendancy at 00:58 Killed by overpowered greater multi-hued wyrm at level 46 on the 30th Haze 123rd year of Ascendancy at 03:09 Killed by Belaremira the orc high cryomancer at level 48 on the 32nd Haze 123rd year of Ascendancy at 00:05 Killed by Adythra the orc high cryomancer at level 48 on the 32nd Haze 123rd year of Ascendancy at 17:08 Killed by shadow at level 48 on the 32nd Haze 123rd year of Ascendancy at 17:08 Killed by Adythra the orc high cryomancer at level 48 on the 35th Haze 123rd year of Ascendancy at 13:57 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 42nd Haze 123rd year of Ascendancy at 11:45 Killed by Polokira the orc high cryomancer at level 49 on the 42nd Haze 123rd year of Ascendancy at 13:49 Killed by Saluvena the orc pyromancer at level 49 on the 42nd Haze 123rd year of Ascendancy at 15:30 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 42nd Haze 123rd year of Ascendancy at 16:42 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 42nd Haze 123rd year of Ascendancy at 19:31 Killed by Zuboth the Fearsome at level 50 on the 20th Regrowth 124th year of Ascendancy at 12:53 Killed by orc necromancer at level 50 on the 23rd Regrowth 124th year of Ascendancy at 19:22 Killed by worm that walks at level 50 on the 30th Regrowth 124th year of Ascendancy at 02:23 Killed by orc cryomancer at level 50 on the 31st Regrowth 124th year of Ascendancy at 05:56 Killed by giant spider at level 50 on the 32nd Regrowth 124th year of Ascendancy at 23:48 Killed by Elille the orc master wyrmic at level 50 on the 33rd Regrowth 124th year of Ascendancy at 01:53 Killed by Salywen the luminous horror at level 50 on the 34th Regrowth 124th year of Ascendancy at 19:29 Killed by orc grand summoner at level 50 on the 35th Regrowth 124th year of Ascendancy at 22:27 Killed by Noshorrot the daelach at level 50 on the 36th Regrowth 124th year of Ascendancy at 07:15 Killed by orc pyromancer at level 50 on the 37th Regrowth 124th year of Ascendancy at 02:09 Killed by Nerytta the headless horror at level 50 on the 38th Regrowth 124th year of Ascendancy at 18:07 Killed by forge-giant at level 50 on the 38th Regrowth 124th year of Ascendancy at 21:36 Killed by Zacharias at level 50 on the 40th Regrowth 124th year of Ascendancy at 07:11 Killed by Fallen Sun Paladin Aeryn at level 50 on the 42nd Regrowth 124th year of Ascendancy at 01:37 Killed by Layamina the orc grand summoner at level 50 on the 42nd Regrowth 124th year of Ascendancy at 18:14 Killed by Betugalle the banshee at level 50 on the 43rd Regrowth 124th year of Ascendancy at 03:39 Killed by Giwyn the elder vampire at level 50 on the 43rd Regrowth 124th year of Ascendancy at 11:36 Killed by vampire lord at level 50 on the 43rd Regrowth 124th year of Ascendancy at 21:56 Killed by Elandar at level 50 on the 44th Regrowth 124th year of Ascendancy at 10:43 Killed by Argoniel at level 50 on the 44th Regrowth 124th year of Ascendancy at 12:02 Killed by Zacharias at level 50 on the 44th Regrowth 124th year of Ascendancy at 16:14 |
Primary Stats
Strength | 102 (base 60) |
Dexterity | 32 (base 16) |
Constitution | 82 (base 55) |
Magic | 137 (base 60) |
Willpower | 39 (base 17) |
Cunning | 49 (base 21) |
Resources
Life | 1413/1413 |
Mana | 539/539 |
Positive | 177/197 |
Vim | 269/459 |
Healing Factor | 1.4294172276307 |
Regeneration | 43.239871135828 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
See Invisible | 9 |
Offense: Mainhand
Damage | 220 |
Accuracy | 51 |
Crit Chance | 34% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 208 |
Accuracy | 51 |
Crit Chance | 32% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 77 |
Crit Chance | 28% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Acid | +37% |
Blight | +14% |
Arcane | +59% |
Cold | +59% |
All | +9% |
Lightning | +59% |
Light | +15% |
Temporal | +19% |
Fire | +59% |
Mind | +24% |
Offense: Damage Penetration
Lightning | +25% |
Physical | +10% |
Fire | +25% |
Cold | +25% |
Arcane | +25% |
Mind | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 81.723073231957 (96.438666929426%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 14 |
Physical Save | 53 |
Spell Save | 41 |
Mental Save | 25 |
Defense: Resistances
Acid | + 44%( 70%) |
Arcane | + 18%( 40%) |
Cold | + 57%( 80%) |
All | + 22%( 70%) |
Lightning | + 57%( 80%) |
Temporal | + 38%( 75%) |
Physical | + 47%( 70%) |
Darkness | + 45%( 80%) |
Fire | + 57%( 80%) |
Nature | + 38%( 80%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 0% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 364.14 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 785 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Corruption / Bone | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Corruption / Rot | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Vim | 1.20 |
| 4/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Corruption / Plague | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Sanguisuge | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1744. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed sandworm tooth. * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed ice wyrm tooth. * You've found the needed pouch of bone giant dust. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
On feet | ![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+3 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 300 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Light source | ![]() 1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.crit +7% Mind.pwr +6 (+2 eff.) Dmg.mod +3% acid +6% light +15% mind Res.pen +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Resists +9% darkness +3% acid Affinity +5% light Mind.save +6 (+3 eff.) ---------- misc Light +9 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 221.96 light damage. At talent level 3 you gain 37% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
On hands | ![]() 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+4 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 11% Darkfire: Level 6.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 192.41 fire damage and 131.90 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Tool | ![]() 2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 524 Puts all charms on 15 cooldown 100% to increase all damage by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 1938.40 You won the Ring of Blood trial, and this is your reward. |
Around neck | ![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
In main hand | ![]() 3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +9.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +6.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Wil +3 Mag dps ---------- Phys.crit +7.0% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Res.pen +10% physical ----- def ----- Defense +16 (+7 eff.) Phys.save +6 (+2 eff.) Stealth +10 Max.HP +62.00 ---------- misc See.Invis +9 A belt that goes around your waist. |
In off hand | ![]() 3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 110% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 108.91 arcane and 74.66 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ---------- misc Talents +1 Soul Purge Curse of Defenselessness: Level 3.9 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: Curses your target, decreasing its Defense and all saves by 51 for 5 turns. This cannot be saved against. The effects will improve with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Main armor | ![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +22 Str +22 Con dps ---------- Phys.pwr +22 (+4 eff.) Melee Ret 78 physical ----- def ----- Armour +54 Fatigue +13% Resists +32% physical Phys.save +27 (+8 eff.) HP.reg +30.00 Blood Charges: 10 Drain blood from all creatures within range 5, causing them to bleed for 353.16 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 5/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 24 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +9 Cun +5 Con dps ---------- Mind.crit +1% Crit.mult +10.00% Spell.pwr +20 (+5 eff.) Mov.spd +10% Dmg.mod +6% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +8 Defense +11 (+6 eff.) Fatigue -8% Resists +30% lightning +6% darkness Res.Cap +4% all Phys.save +24 (+7 eff.) HP.reg +4.00 Stun/Frz- +40% ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +8 Dex +11 Mag +5 Wil +10 Cun dps ---------- Spell.pwr +9 (+3 eff.) Melee+ 17 physical Ranged+ 14 physical Acc +9 (+3 eff.) On Hit (Melee): * 14% chance to reduce all saves and defense by 27 On Hit (Ranged): * 13% chance to reduce all saves and defense by 27 ----- def ----- Crit.chn- 15.00% ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 70% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 157 temporal damage and slows enemies in radius 6 of the target by 167% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 75% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 401.35 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
![]() 3.0 T5 longsword 1H weapon [Ego+] Master Power 40.5 - 56.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +23 (+7 eff.) Apr +12 Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon [Rare] Master Power 45.0 - 63.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +31% darkness Acc +15 (+5 eff.) Melee Ret 10 nature 10 light On Hit (Melee): * 21% chance to slow global speed by 54% ----- def ----- Defense +14 (+7 eff.) Resists +9% light Disarm- +46% Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Unique] Psionic Power 50.0 - 70.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 41.5 - 58.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +24 cold While equipped: dps ---------- Phys.crit +10.0% Crit.mult +27.00% Apr +12 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Master Power 39.0 - 54.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +17 (+5 eff.) One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Disrupt/Master Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 11% chance to slow global speed by 54% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +35.00% Apr +13 One-handed war axes. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 [Ego+] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Phys.crit +6.0% Acc +14 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +5% Spell.pwr +16 (+4 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +12% all ----- def ----- Resists +15% all Mind.save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +7 Str +7 Mag +8 Wil dps ---------- Dmg.mod +30% lightning +21% physical +20% cold ----- def ----- Resists +15% lightning +12% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +3 Cun +4 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +5% cold Mind.save +11 (+6 eff.) ---------- misc Breathe water A suit of armour made of mail. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Armour +17 Defense +4 (+2 eff.) Fatigue +5% Resists +10% acid +9% temporal +3% light +8% cold +5% arcane +3% darkness Phys.save +9 (+3 eff.) Spell.save +3 (+1 eff.) Max.HP +52.00 HP.reg +5.00 Heal.mod +14% ---------- misc Breathe water A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +6 Cun +4 Wil ----- def ----- Armour +26 Defense +15 (+7 eff.) Fatigue +22% Resists +28% blight +26% darkness Mind.save +21 (+11 eff.) ---------- misc Light +2 A suit of armour made of metal plates. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Str dps ---------- Res.pen +10% mind Melee Ret 2 mind On Hit (Melee): * 22% chance to reduce all saves and defense by 27 ----- def ----- Armour +10 Defense +18 (+8 eff.) Resists +40% nature +39% blight Crit.chn- 16.70% Phys.save +25 (+8 eff.) Spell.save +25 (+8 eff.) Mind.save +25 (+13 eff.) HP.reg +19.00 Heal.mod +39% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+5 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+6 eff.) Spell.save +20 (+6 eff.) Mind.save +20 (+10 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +5 Fatigue +4% Phys.save +12 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +12 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T5 lite [Rare] Arcane While equipped: dps ---------- Phys.crit +5.0% Spell.crit +6% Spell.pwr +5 (+2 eff.) Dmg.mod +6% physical Acc +31 (+9 eff.) ----- def ----- Armour +16 Resists +15% blight +15% darkness ---------- misc Stam/turn +3.15 Max.stam +31.46 Light +8 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 40 blight damage or heals 52 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+6 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 912.66 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 815.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) On Melee Ret: * 18% chance to slow global speed by 54% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+6 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
![]() 2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 410 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Cun dps ---------- Crit.mult +15.00% Mind.pwr +25 (+8 eff.) Dmg.mod +15% mind Res.pen +15% lightning Melee Ret 10 lightning ----- def ----- Resists +18% lightning ---------- misc Max.hate +4.00 Summon a resilient tentacle up to 5 spaces away for 12 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1175 Base Damage: 480 Armor: 50 All Resist: 32 Puts all charms on 25 cooldown 100% to increase all damage by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 350 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Wil dps ---------- Spell.crit +3% Dmg.mod +6% mind ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 Wards +6 lightning +5 fire +5 cold +5 temporal Talents +1 Ward Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 56% for 2 turns. 100% to increase all damage by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +12% lightning +12% acid Res.pen +10% lightning On Hit (Melee): * 22% chance to reduce armor by 44% ----- def ----- Resists +3% acid Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 282.03 temporal and 258.33 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Zacharias the Cornac Reaver level 35
5th Pyre 123rd year of Ascendancy at 06:55 see stats
By Zacharias the Cornac Reaver level 19
51st Dusk 122nd year of Ascendancy at 17:46 see stats
By Zacharias the Cornac Reaver level 45
25th Haze 123rd year of Ascendancy at 07:10 see stats
By Zacharias the Cornac Reaver level 45
29th Haze 123rd year of Ascendancy at 21:14 see stats
By Zacharias the Cornac Reaver level 38
11st Dusk 123rd year of Ascendancy at 23:35 see stats
By Zacharias the Cornac Reaver level 18
48th Dusk 122nd year of Ascendancy at 05:47 see stats
By Zacharias the Cornac Reaver level 45
6th Haze 123rd year of Ascendancy at 17:00 see stats
By Zacharias the Cornac Reaver level 12
27th Dusk 122nd year of Ascendancy at 08:44 see stats
By Zacharias the Cornac Reaver level 38
42nd Dusk 123rd year of Ascendancy at 12:24 see stats
By Zacharias the Cornac Reaver level 37
42nd Pyre 123rd year of Ascendancy at 15:48 see stats
By Zacharias the Cornac Reaver level 33
38th Regrowth 123rd year of Ascendancy at 19:07 see stats
By Zacharias the Cornac Reaver level 41
53rd Dusk 123rd year of Ascendancy at 23:44 see stats
By Zacharias the Cornac Reaver level 19
61st Dusk 122nd year of Ascendancy at 03:42 see stats
By Zacharias the Cornac Reaver level 30
20th Regrowth 123rd year of Ascendancy at 04:17 see stats
By Zacharias the Cornac Reaver level 50
20th Regrowth 124th year of Ascendancy at 17:50 see stats
By Zacharias the Cornac Reaver level 50
6th Regrowth 124th year of Ascendancy at 18:57 see stats
By Zacharias the Cornac Reaver level 35
59th Regrowth 123rd year of Ascendancy at 03:06 see stats
By Zacharias the Cornac Reaver level 28
15th Regrowth 123rd year of Ascendancy at 05:22 see stats
By Zacharias the Cornac Reaver level 19
51st Dusk 122nd year of Ascendancy at 17:09 see stats
By Zacharias the Cornac Reaver level 47
30th Haze 123rd year of Ascendancy at 05:04 see stats
By Zacharias the Cornac Reaver level 50
16th Regrowth 124th year of Ascendancy at 11:56 see stats
By Zacharias the Cornac Reaver level 10
8th Dusk 122nd year of Ascendancy at 23:56 see stats
By Zacharias the Cornac Reaver level 20
61st Dusk 122nd year of Ascendancy at 12:20 see stats
By Zacharias the Cornac Reaver level 30
17th Regrowth 123rd year of Ascendancy at 22:15 see stats
By Zacharias the Cornac Reaver level 40
49th Dusk 123rd year of Ascendancy at 06:37 see stats
By Zacharias the Cornac Reaver level 50
2nd Regrowth 124th year of Ascendancy at 03:54 see stats
By Zacharias the Cornac Reaver level 50
17th Regrowth 124th year of Ascendancy at 15:34 see stats
By Zacharias the Cornac Reaver level 50
44th Regrowth 124th year of Ascendancy at 16:14 see stats
By Zacharias the Cornac Reaver level 43
76th Dusk 123rd year of Ascendancy at 18:20 see stats
By Zacharias the Cornac Reaver level 37
42nd Pyre 123rd year of Ascendancy at 19:21 see stats
By Zacharias the Cornac Reaver level 50
44th Regrowth 124th year of Ascendancy at 16:13 see stats
By Zacharias the Cornac Reaver level 13
34th Dusk 122nd year of Ascendancy at 20:43 see stats
By Zacharias the Cornac Reaver level 7
79th Pyre 122nd year of Ascendancy at 16:34 see stats
By Zacharias the Cornac Reaver level 50
17th Regrowth 124th year of Ascendancy at 15:42 see stats
By Zacharias the Cornac Reaver level 16
44th Dusk 122nd year of Ascendancy at 23:55 see stats
By Zacharias the Cornac Reaver level 31
26th Regrowth 123rd year of Ascendancy at 18:54 see stats
By Zacharias the Cornac Reaver level 27
14th Regrowth 123rd year of Ascendancy at 05:46 see stats
By Zacharias the Cornac Reaver level 20
63rd Dusk 122nd year of Ascendancy at 16:11 see stats
By Zacharias the Cornac Reaver level 29
17th Regrowth 123rd year of Ascendancy at 22:15 see stats
Log
Fire wyrm's devouring flames area effect drains life from Zacharias!
Fire wyrm's devouring flames area effect hits Zacharias for 8 fire damage.
Zacharias receives 72 healing from Blood Splash.
Bloodcaller hits Zacharias for 2 healing, 6 healing, 6 healing, 6 healing, 2 healing, 6 healing, 2 healing, 2 healing, 9 healing, 4 healing (0 total damage) [42 healing].
Fire wyrm receives 9 healing from Something.
Zacharias receives 27 healing from Carrion worm mass's wormblight area effect.
Something hits Zacharias for 368 healing, 143 healing, 76 healing, 253 healing (0 total damage) [840 healing].
Fire wyrm receives 1 healing from Zacharias.
Acid Splash from Zacharias hits Fire drake for 4 fire, 14 cold, 14 lightning, 14 arcane (46 total damage).
Overkill hits Fire drake hatchling for 16 blight damage.
Overkill hits Fire wyrm for 20 blight damage.
Overkill hits Fire drake for 20 blight damage.
Overkill hits Carrion worm mass for 0 blight, 0 blight (0 total damage).
Overkill hits Elandar for 2 blight damage.
Zacharias's bloodspring area effect hits Carrion worm mass for 253 fire, 99 cold (352 total damage).
Zacharias's bloodspring area effect hits Fire drake for 42 fire, 156 cold (199 total damage).
Zacharias's bloodspring area effect hits Elandar for 55 fire, 51 cold (106 total damage).
Zacharias's bloodspring area effect hits Fire wyrm for 42 fire, 156 cold, 156 lightning, 156 arcane (512 total damage).
Zacharias's bloodspring area effect killed Carrion worm mass!
Zacharias's bloodspring area effect killed Elandar!
Zacharias's bloodspring area effect killed Fire drake!
Talent Pestilent Blight is ready to use.
Talent Virulent Disease is ready to use.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.