











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Anorithil |
Level / Exp | 39 / 71% |
Size | medium |
Lifes / Deaths | Killed by Lady Zoisla the Tidebringer at level 3 on the 8th Dusk 122nd year of Ascendancy at 23:16 / 88Killed by Forest Troll Hedge-Wizard at level 9 on the 18th Dusk 122nd year of Ascendancy at 20:16 Killed by Voriramina the venom drake hatchling at level 12 on the 78th Dusk 122nd year of Ascendancy at 07:56 Killed by elven cultist at level 13 on the 79th Dusk 122nd year of Ascendancy at 18:00 Killed by thief at level 14 on the 13rd Haze 122nd year of Ascendancy at 06:25 Killed by rogue at level 15 on the 18th Haze 122nd year of Ascendancy at 01:36 Killed by rogue at level 15 on the 18th Haze 122nd year of Ascendancy at 22:55 Killed by Weirdling Beast at level 17 on the 23rd Haze 122nd year of Ascendancy at 00:11 Killed by Weirdling Beast at level 17 on the 23rd Haze 122nd year of Ascendancy at 02:30 Killed by Weirdling Beast at level 17 on the 23rd Haze 122nd year of Ascendancy at 05:02 Killed by Weirdling Beast at level 17 on the 23rd Haze 122nd year of Ascendancy at 06:16 Killed by Weirdling Beast at level 17 on the 23rd Haze 122nd year of Ascendancy at 12:42 Killed by snow giant boulder thrower at level 17 on the 60th Haze 122nd year of Ascendancy at 02:32 Killed by snow giant thunderer at level 17 on the 60th Haze 122nd year of Ascendancy at 03:04 Killed by snow giant boulder thrower at level 17 on the 60th Haze 122nd year of Ascendancy at 10:18 Killed by war hound at level 18 on the 60th Haze 122nd year of Ascendancy at 16:35 Killed by snow giant boulder thrower at level 18 on the 60th Haze 122nd year of Ascendancy at 22:53 Killed by ultimate telugoroth at level 18 on the 63rd Haze 122nd year of Ascendancy at 10:35 Killed by Chronolith Twin at level 19 on the 65th Haze 122nd year of Ascendancy at 01:41 Killed by Chronolith Twin at level 19 on the 65th Haze 122nd year of Ascendancy at 03:35 Killed by Assassin Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 10:37 Killed by Layubeth the elder vampire at level 20 on the 10th Decay 122nd year of Ascendancy at 15:28 Killed by Layubeth the elder vampire at level 20 on the 10th Decay 122nd year of Ascendancy at 15:36 Killed by Islidawe the master vampire at level 20 on the 10th Decay 122nd year of Ascendancy at 16:50 Killed by Islidawe the master vampire at level 20 on the 10th Decay 122nd year of Ascendancy at 16:59 Killed by Gluyada the skeleton warrior at level 20 on the 10th Decay 122nd year of Ascendancy at 17:56 Killed by Zubygassra the bone giant at level 20 on the 10th Decay 122nd year of Ascendancy at 18:37 Killed by Lisuriawe the vampire at level 20 on the 1st Wintertide 123rd year of Ascendancy at 08:07 Killed by Celia at level 20 on the 1st Wintertide 123rd year of Ascendancy at 14:15 Killed by Celia at level 20 on the 1st Wintertide 123rd year of Ascendancy at 15:48 Killed by Avram at level 22 on the 56th Regrowth 123rd year of Ascendancy at 09:51 Killed by Urkis, the High Tempest at level 23 on the 57th Regrowth 123rd year of Ascendancy at 18:11 Killed by enthralled slave at level 23 on the 80th Regrowth 123rd year of Ascendancy at 09:04 Killed by enthralled slave at level 23 on the 80th Regrowth 123rd year of Ascendancy at 09:49 Killed by slaver at level 23 on the 80th Regrowth 123rd year of Ascendancy at 15:37 Killed by Glywe the skeleton mage at level 24 on the 35th Pyre 123rd year of Ascendancy at 00:13 Killed by Glywe the skeleton mage at level 24 on the 35th Pyre 123rd year of Ascendancy at 01:38 Killed by bone giant at level 24 on the 37th Pyre 123rd year of Ascendancy at 04:51 Killed by Subject Z at level 25 on the 38th Pyre 123rd year of Ascendancy at 01:34 Killed by orc grand master assassin at level 28 on the 49th Pyre 123rd year of Ascendancy at 05:35 Killed by Polyrita the barrow wight at level 28 on the 50th Pyre 123rd year of Ascendancy at 12:43 Killed by skeleton warrior at level 29 on the 52nd Pyre 123rd year of Ascendancy at 14:02 Killed by skeleton warrior at level 29 on the 52nd Pyre 123rd year of Ascendancy at 17:47 Killed by Beleriabreta the master vampire at level 29 on the 54th Pyre 123rd year of Ascendancy at 19:14 Killed by The Master at level 30 on the 55th Pyre 123rd year of Ascendancy at 11:59 Killed by Islonne the orc berserker at level 30 on the 55th Pyre 123rd year of Ascendancy at 15:48 Killed by Lord of Skulls (mage) at level 30 on the 55th Pyre 123rd year of Ascendancy at 17:05 Killed by Layessra the ghast at level 30 on the 55th Pyre 123rd year of Ascendancy at 21:28 Killed by elder vampire at level 30 on the 56th Pyre 123rd year of Ascendancy at 01:59 Killed by Lord of Skulls (warrior) at level 30 on the 56th Pyre 123rd year of Ascendancy at 05:31 Killed by skeleton master archer at level 30 on the 56th Pyre 123rd year of Ascendancy at 06:58 Killed by Ivanor the ghoul at level 30 on the 56th Pyre 123rd year of Ascendancy at 12:31 Killed by Xanywe the elven guard at level 31 on the 59th Pyre 123rd year of Ascendancy at 07:01 Killed by elven corruptor at level 31 on the 59th Pyre 123rd year of Ascendancy at 12:34 Killed by elven cultist at level 31 on the 60th Pyre 123rd year of Ascendancy at 02:46 Killed by Glawe the elven blood mage at level 31 on the 60th Pyre 123rd year of Ascendancy at 09:29 Killed by elven blood mage at level 31 on the 60th Pyre 123rd year of Ascendancy at 14:52 Killed by orc soldier at level 32 on the 1st Mirth 123rd year of Ascendancy at 21:53 Killed by Emelywen the orc grand master assassin at level 32 on the 2nd Mirth 123rd year of Ascendancy at 21:11 Killed by poison spore at level 34 on the 41st Haze 123rd year of Ascendancy at 03:20 Killed by Warmaster Gnarg at level 34 on the 42nd Haze 123rd year of Ascendancy at 03:12 Killed by orc high cryomancer at level 34 on the 42nd Haze 123rd year of Ascendancy at 04:55 Killed by lava floor at level 34 on the 42nd Haze 123rd year of Ascendancy at 08:53 Killed by multi-hued drake at level 34 on the 42nd Haze 123rd year of Ascendancy at 20:48 Killed by overpowered greater multi-hued wyrm at level 34 on the 42nd Haze 123rd year of Ascendancy at 20:57 Killed by overpowered greater multi-hued wyrm at level 34 on the 42nd Haze 123rd year of Ascendancy at 21:45 Killed by overpowered greater multi-hued wyrm at level 34 on the 42nd Haze 123rd year of Ascendancy at 23:05 Killed by overpowered greater multi-hued wyrm at level 35 on the 43rd Haze 123rd year of Ascendancy at 00:26 Killed by overpowered greater multi-hued wyrm at level 35 on the 43rd Haze 123rd year of Ascendancy at 01:47 Killed by overpowered greater multi-hued wyrm at level 35 on the 43rd Haze 123rd year of Ascendancy at 03:08 Killed by orc high pyromancer at level 36 on the 43rd Haze 123rd year of Ascendancy at 18:20 Killed by orc corruptor at level 36 on the 43rd Haze 123rd year of Ascendancy at 21:18 Killed by Betoth the orc high pyromancer at level 36 on the 44th Haze 123rd year of Ascendancy at 00:18 Killed by Betoth the orc high pyromancer at level 36 on the 44th Haze 123rd year of Ascendancy at 01:36 Killed by naga myrmidon at level 37 on the 44th Haze 123rd year of Ascendancy at 09:57 Killed by Layawen the orc cryomancer at level 37 on the 45th Haze 123rd year of Ascendancy at 20:27 Killed by rimebark at level 37 on the 45th Haze 123rd year of Ascendancy at 21:53 Killed by orc pyromancer at level 37 on the 46th Haze 123rd year of Ascendancy at 00:55 Killed by Aerobrenor the orc high cryomancer at level 37 on the 46th Haze 123rd year of Ascendancy at 02:26 Killed by Kra'Tor the Gluttonous at level 37 on the 46th Haze 123rd year of Ascendancy at 04:15 Killed by Xeruralle the orc pyromancer at level 37 on the 46th Haze 123rd year of Ascendancy at 07:17 Killed by Ce'Naldarin the orc grand master assassin at level 37 on the 46th Haze 123rd year of Ascendancy at 09:43 Killed by Ce'Nulle the orc cryomancer at level 37 on the 46th Haze 123rd year of Ascendancy at 23:30 Killed by thaurhereg at level 38 on the 48th Haze 123rd year of Ascendancy at 03:25 Killed by Glovea the orc cryomancer at level 38 on the 48th Haze 123rd year of Ascendancy at 04:16 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 48th Haze 123rd year of Ascendancy at 12:57 Killed by Salugabeth the ink squid at level 39 on the 55th Haze 123rd year of Ascendancy at 19:24 Killed by ghast at level 39 on the 2nd Wintertide 124th year of Ascendancy at 18:43 |
Primary Stats
Strength | 39 (base 35) |
Dexterity | 42 (base 20) |
Constitution | 19 (base 17) |
Magic | 116 (base 60) |
Willpower | 28 (base 12) |
Cunning | 72 (base 42) |
Resources
Life | 677/677 |
Mana | 418/418 |
Negative | 134/134 |
Positive | 93/134 |
Healing Factor | 1.0791723257555 |
Regeneration | 7.8239993617274 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1.9539925233403E-12% |
Spell | -2.8865798640254E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 1 |
Offense: Mainhand
Damage | 95 |
Accuracy | 34 |
Crit Chance | 51% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 26 |
Accuracy | 34 |
Crit Chance | 40% |
APR | 5 |
Speed | 0.80 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 64% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +80% |
Lightning | +25% |
Light | +91% |
Temporal | +20% |
Blight | +15% |
Cold | +73% |
Fire | +59% |
Acid | +25% |
Offense: Damage Penetration
Darkness | +10% |
Light | +10% |
Temporal | +10% |
Arcane | +20% |
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 23.5 (43.579428603723%) |
Defense | 42 |
Ranged Defense | 49 |
Fatigue | 25 |
Physical Save | 24 |
Spell Save | 50 |
Mental Save | 32 |
Defense: Resistances
Darkness | + 18%( 70%) |
Acid | + 50%( 70%) |
Lightning | + 44%( 70%) |
Temporal | + 18%( 70%) |
Cold | + 70%( 70%) |
Arcane | + 5%( 70%) |
Fire | + 44%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Confusion Resistance | 33% |
Stun Resistance | 52% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 680 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 625 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Celestial / Circles | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Sunlight | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Hymns | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Chant of Resistance |
talent | Hymn of Perseverance |
talent | Corona |
talent | Secrets of the Eternals |
beneficial effect | The target is surrounded by a magical shield, absorbing 221/680 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
beneficial effect | The target's spellpower has been increased by 4. Spellsurge |
detrimental effect | Soul absorbed upon death. Soul Leech |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 572. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed vial of fire wyrm saliva. * You've found the needed pouch of luminous horror dust. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+3 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 27.59 blight damage and is poisoned for 110.35 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Light source | ![]() 0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 692 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | ![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
On hands | ![]() 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Tool | ![]() 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 259.20 temporal and 389.30 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 24 physical Ranged+ 19 physical Dmg.mod +24% light +14% cold Res.pen +10% light On Hit (Melee): * 20% chance to reduce all saves and defense by 28 On Hit (Ranged): * 19% chance to reduce all saves and defense by 28 ----- def ----- Resists +28% cold HP.reg +5.00 Stun/Frz- +42% ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Light +3 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +3 Mag +7 Cun dps ---------- Melee+ 21 light Ranged+ 16 light Dmg.mod +13% light Acc +6 (+3 eff.) Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +9 (+3 eff.) Melee+ 8 light 9 darkness Dmg.mod +7% light +8% darkness On Melee Ret: * 10% chance to reduce damage dealt by 23% * 9% chance to blind ----- def ----- Mind.save +8 (+4 eff.) Confus- +13% Amulets make your neck look great! |
In main hand | ![]() 3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Around waist | ![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+6 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 24 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In off hand | ![]() 1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Dex, 50% Mag, 20% Str Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +2 Str +3 Dex +2 Cun +2 Con dps ---------- Dmg.mod +9% cold Res.pen +20% arcane Acc +3 (+2 eff.) Apr +5 ----- def ----- Defense +7 (+2 eff.) Resists +5% arcane Phys.save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +6% cold HP.reg +2.00 ---------- misc Stam/turn +0.60 Breathe water A suit of armour made of mail. |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 314.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 444.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (175). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 5.0 T3 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +14 (+4 eff.) Dmg.mod +30% light +6% acid Melee Ret 4 temporal ----- def ----- Resists +3% acid Phys.save +7 (+4 eff.) Spell.save +5 (+1 eff.) Mind.save +7 (+3 eff.) Anom.red +5 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego] Arcane/Master Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +16.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Phys.save +13 (+7 eff.) Spell.save +9 (+3 eff.) Mind.save +9 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+9 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() 3.0 T4 trident 2H weapon [Ego+] Arcane/Master Power 39.5 - 63.2 Physical Uses 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% On Hit.r1 +10 fire While equipped: dps ---------- Res.pen +13% all Acc +24 (+10 eff.) Apr +16 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T4 trident 2H weapon [Normal] Power 43.0 - 68.8 Physical Uses 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T5 trident 2H weapon Reqs Str 48 [Ego+] Nature/Master Power 65.5 - 104.8 Physical Uses 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +47 acid +40 nature While equipped: dps ---------- Res.pen +21% acid +21% nature Apr +14 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 17.5 - 19.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +20 (+6 eff.) Dmg.mod +11% lightning +7% cold +7% physical ----- def ----- Defense +19 (+6 eff.) Pinning- +34% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 arrow ammo [Rare] Psionic Power 35.5 - 49.7 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 Ranged+ +30 physical +20 darkness On Hit.r1 +20 darkness +20 mind On Crit.r2 +20 darkness On Hit: * 20% chance to reduce damage dealt by 23% * 20% chance to knock the target back 3 spaces and deal 178 physical damage Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 60% Dex, 70% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +7 Con dps ---------- Dmg.mod +3% light Res.pen +10% light Melee Ret 8 light ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +6% fire +27% cold Crit.dmg- 15.00% A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Arcane While equipped: dps ---------- Spell.crit +6% S.pwr/crit +4 Dmg.mod +9% darkness Res.pen +25% blight +10% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +16 Fatigue +22% Resists +10% arcane +6% temporal Spell.save +24 (+8 eff.) A suit of armour made of metal plates. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Avram the Shalore Anorithil level 31
74th Pyre 123rd year of Ascendancy at 17:57 see stats
By Avram the Shalore Anorithil level 38
48th Haze 123rd year of Ascendancy at 07:44 see stats
By Avram the Shalore Anorithil level 27
46th Pyre 123rd year of Ascendancy at 12:41 see stats
By Avram the Shalore Anorithil level 34
42nd Haze 123rd year of Ascendancy at 20:45 see stats
By Avram the Shalore Anorithil level 21
9th Allure 123rd year of Ascendancy at 21:51 see stats
By Avram the Shalore Anorithil level 32
4th Mirth 123rd year of Ascendancy at 09:28 see stats
By Avram the Shalore Anorithil level 18
61st Haze 122nd year of Ascendancy at 19:04 see stats
By Avram the Shalore Anorithil level 23
58th Regrowth 123rd year of Ascendancy at 00:59 see stats
By Avram the Shalore Anorithil level 17
23rd Haze 122nd year of Ascendancy at 16:51 see stats
By Avram the Shalore Anorithil level 36
43rd Haze 123rd year of Ascendancy at 05:10 see stats
By Avram the Shalore Anorithil level 37
44th Haze 123rd year of Ascendancy at 21:06 see stats
By Avram the Shalore Anorithil level 10
20th Dusk 122nd year of Ascendancy at 04:33 see stats
By Avram the Shalore Anorithil level 20
65th Haze 122nd year of Ascendancy at 17:17 see stats
By Avram the Shalore Anorithil level 30
55th Pyre 123rd year of Ascendancy at 10:32 see stats
By Avram the Shalore Anorithil level 3
8th Dusk 122nd year of Ascendancy at 23:01 see stats
By Avram the Shalore Anorithil level 20
73rd Haze 122nd year of Ascendancy at 11:23 see stats
By Avram the Shalore Anorithil level 31
60th Pyre 123rd year of Ascendancy at 18:45 see stats
By Avram the Shalore Anorithil level 34
41st Haze 123rd year of Ascendancy at 16:08 see stats
By Avram the Shalore Anorithil level 25
40th Pyre 123rd year of Ascendancy at 13:57 see stats
By Avram the Shalore Anorithil level 33
4th Mirth 123rd year of Ascendancy at 11:01 see stats
By Avram the Shalore Anorithil level 23
1st Pyre 123rd year of Ascendancy at 03:37 see stats
By Avram the Shalore Anorithil level 14
11st Haze 122nd year of Ascendancy at 08:17 see stats
By Avram the Shalore Anorithil level 23
1st Time of Balance 123rd year of Ascendancy at 11:37 see stats
By Avram the Shalore Anorithil level 29
54th Pyre 123rd year of Ascendancy at 11:48 see stats
By Avram the Shalore Anorithil level 21
19th Regrowth 123rd year of Ascendancy at 02:37 see stats
By Avram the Shalore Anorithil level 30
56th Pyre 123rd year of Ascendancy at 08:12 see stats
Log
Avram reflects damage back to Ghast!
Ghast receives 74 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Avram for (36 absorbed), 0 blight (0 total damage).
Ghast receives 19 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Avram for (36 absorbed), 0 blight (0 total damage).
Avram hits Ghast for 36 reflected damage.
Ghast receives 37 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Avram for (36 absorbed), 0 blight (0 total damage).
Ghast receives 9 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Avram for (36 absorbed), 0 blight (0 total damage).
Ghast's purging blight area effect hits Avram for (36 absorbed), 0 blight (0 total damage).
Avram performs a melee critical strike against Ghast!
Avram hits Ghast for 171 physical, 12 lightning, 17 cold, 16 fire, 12 acid, 24 physical, 16 darkness, 72 light, 271 light (612 total damage).
Avram killed Ghast!
Ghast's purging blight area effect hits Avram for (36 absorbed), 0 blight (0 total damage).
Ghoulking's purging blight area effect hits Avram for (36 absorbed), 0 blight (0 total damage).
Ghast's purging blight area effect hits Avram for (36 absorbed), 0 blight (0 total damage).
Ghast's purging blight area effect hits Avram for (36 absorbed), 0 blight (0 total damage).
Ghast's purging blight area effect hits Avram for (36 absorbed), 0 blight (0 total damage).
Ran for 2 turns (stop reason: taken damage).
Ghast's purging blight area effect hits Avram for (36 absorbed), 0 blight (0 total damage).
Ghast's purging blight area effect hits Avram for (36 absorbed), 0 blight (0 total damage).
Ghast's purging blight area effect hits Avram for (28 absorbed), 0 blight (0 total damage).
Saving game...
Saving done.