Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Ghoul |
Class | Paradox Mage |
Level / Exp | 50 / 1743% |
Size | medium |
Lifes / Deaths | Killed by Aryba the netherworm mass at level 30 on the 2nd Regrowth 123rd year of Ascendancy at 23:30 5 / 3Killed by black jelly at level 46 on the 20th Dusk 123rd year of Ascendancy at 08:36 Killed by TIME SLIDER at level 50 on the 38th Regrowth 124th year of Ascendancy at 12:15 |
Primary Stats
Strength | 42 (base 9) |
Dexterity | 51 (base 36) |
Constitution | 26 (base 9) |
Magic | 107 (base 66) |
Willpower | 75 (base 60) |
Cunning | 72 (base 60) |
Resources
Life | 1630/1630 |
Mana | 759/879 |
Paradox | 486 |
Healing Factor | 1.7716586254955 |
Regeneration | 72.90375243914 |
Speed
Mental | +15.35825596571% |
Attack | +15.35825596571% |
Movement | 0% |
Spell | +15.35825596571% |
Global | +90% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 2 |
See Invisible | 17 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 56 |
Accuracy | 48 |
Crit Chance | 70% |
APR | 87 |
Speed | 0.87 |
Offense: Offhand
Damage | 22 |
Accuracy | 48 |
Crit Chance | 75% |
APR | 90 |
Speed | 0.87 |
Offense: Spell
Spellpower | 71 |
Crit Chance | 97% |
Speed | 0.86686470043136 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 33% |
Speed | 0.86686470043136 |
Offense: Damage Bonus
Acid | +11% |
Lightning | +8% |
Temporal | +87% |
Cold | +23% |
Physical | +32% |
Mind | +5% |
All | +2% |
Offense: Damage Penetration
Lightning | +60% |
Acid | +35% |
Light | +30% |
Temporal | +65% |
Cold | +45% |
Physical | +37% |
Fire | +50% |
All | +25% |
Defense: Base
Armour (hardiness) | 16 (51.69962066283%) |
Defense | 88 |
Ranged Defense | 88 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 45 |
Mental Save | 44 |
Defense: Resistances
Acid | + 70%( 70%) |
Cold | + 62%( 70%) |
All | + 23%( 70%) |
Darkness | + 46%( 70%) |
Light | + 45%( 70%) |
Temporal | + 61%( 70%) |
Lightning | + 66%( 70%) |
Fire | + 65%( 70%) |
Mind | + 28%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 44% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 635 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Chronomancy / Flux | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | Increases attack, spell, and mind speed by 15%. 1 Time Dilation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost defiler from death by Pale Drake. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the worried loremaster from death by Adelaith the fire drake hatchling. Escort: worried loremaster (level 2 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2375. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Glorena (0 def, 5 armour) Glorena (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +9 Str +5 Dex +6 Wil +4 Con dps ---------- Spell.crit +6% ----- def ----- Armour +5 Fatigue +4% Spell.save +12 (+4 eff.) Silence- +50% Confus- +47% Stun/Frz- +33% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Mana/s.crit +2.09 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Zanadudig the alchemist's lamp Zanadudig the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Melee Ret 6 blight ----- def ----- Defense +30 (+6 eff.) Resists +15% acid Max.HP +52.00 HP.reg +4.00 Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.psi +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Glorianne (0 def, 3 armour) Glorianne (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +8 Lck +7 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Res.pen +25% temporal Melee Ret 10 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +9% temporal Crit.chn- 15.00% A cap made of leather. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | voratun pickaxe 'Goragadin' (dig speed 22 turns) voratun pickaxe 'Goragadin' (dig speed 22 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +6 Mag +3 Cun dps ---------- Spell.crit +10% Crit.mult +42.00% Phys.pwr +9 (+3 eff.) Dmg.mod +3% temporal Phasing +10% Apr +8 ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +60.00 Max.vim +30.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Korodragrim the stralite ring Korodragrim the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +20 (+5 eff.) Dmg.mod +9% acid ----- def ----- Resists +26% acid +26% fire +20% cold +20% lightning Mind.save +9 (+3 eff.) Max.HP +76.00 HP.reg +14.00 Heal.mod +17% Confus- +35% ---------- misc Equi/ret +0.04 Max.psi +10.00 Rings make your fingers look great! |
On fingers | Tundraqueen the voratun ring Tundraqueen the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% Crit.mult +5.00% Dmg.mod +9% cold Apr +4 ----- def ----- Armour +2 Resists +28% acid +28% fire +30% cold +21% lightning Mind.save +12 (+4 eff.) Die.at -60.00 life Max.HP +88.00 HP.reg +20.00 Heal.mod +18% Confus- +45% Rings make your fingers look great! |
Around neck | Splendourwild the stralite amulet Splendourwild the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +31.00% Dmg.mod +3% mind Acc +17 (+6 eff.) Apr +33 On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +24% darkness +6% mind +25% light Blind- +44% ---------- misc Light +1 Amulets make your neck look great! |
In main hand | dragonbone starstaff 'Radiancetickler' (30-36 power, 6 apr, temporal element) dragonbone starstaff 'Radiancetickler' (30-36 power, 6 apr, temporal element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +24% Crit.mult +56.00% Phys.pwr +11 (+4 eff.) Spell.pwr +30 (+8 eff.) Melee+ 21 fire Dmg.mod +30% temporal Res.pen +10% lightning +5% light Acc +13 (+4 eff.) ----- def ----- Resists +3% light ---------- misc See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Gilyfang Gilyfang1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Wil +10 Mag dps ---------- Phys.crit +5.0% Spell.crit +6% Mind.crit +5% Crit.mult +20.00% Phys.pwr +5 (+2 eff.) Mind.pwr +25 (+6 eff.) ----- def ----- HP.reg +2.90 Heal.mod +24% ---------- misc Equi/ret +0.12 A belt that goes around your waist. |
In off hand | Quenchroar the voratun dagger (38-49 power, 9 apr) Quenchroar the voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 temporal +16 fire On Crit.r2 +16 cold +90 fire On Hit: * 10% chance to reduce armor by 42% While equipped: Stats +2 Mag dps ---------- Phys.crit +14.0% Crit.mult +32.00% S.pwr/crit +6 All.spd +10% Dmg.mod +9% cold Res.pen +25% fire Phasing +30% Apr +15 ----- def ----- Resists +18% temporal Sharp, short and deadly. |
Cloak | Radhilantir (23 def, 0 armour) Radhilantir (23 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +26.00% Res.pen +10% acid Acc +6 (+2 eff.) Apr +14 ----- def ----- Defense +23 (+4 eff.) Resists +15% acid +6% darkness Phys.save +19 (+8 eff.) Stealth +11 Max.HP +59.00 Heal.mod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Boltwoe the elven-silk robe (0 def, 0 armour) Boltwoe the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +14% Spell.pwr +30 (+8 eff.) Dmg.mod +6% lightning +52% temporal +3% cold +20% physical Res.pen +25% lightning +15% temporal +20% cold +12% physical Melee Ret 2 lightning ----- def ----- Resists +15% lightning +22% temporal +15% all Anom.red +15 ---------- misc Mana/turn +0.40 Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 89; cd 14) healing infusion (heal 89; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 89 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 8; phase 25; cd 17) blink rune (range 8; phase 25; cd 17)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 232; dur 4; cd 21) biting gale rune of the sneak (damage 232; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 231.73 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 157; cd 13) shatter afflictions rune of the psychic (absorb 157; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 88; cd 14) shatter afflictions rune of the warrior (absorb 88; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 188; cd 13) shatter afflictions rune of the wizard (absorb 188; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 188 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 429; dur 5; cd 18) shielding rune of the psychic (absorb 429; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 429 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 415; dur 5; cd 17) shielding rune of the psychic (absorb 415; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 415 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 13; blocks 7; dur 4; cd 16) stormshield rune of the warrior (threshold 13; blocks 7; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 13 up to 7 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Bethivea the Bleaklash Bethivea the Bleaklash0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +34% lightning Melee Ret 10 darkness On Hit (Melee): * 27% chance to slow global speed by 63% * 27% chance to reduce damage dealt by 29% ----- def ----- Resists +33% fire +18% nature +20% temporal Blind- +36% ---------- misc Infravis +9 Sight +2 See.Invis +14 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Scaboath the voratun ring Scaboath the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +11 Mag +5 Wil dps ---------- Crit.mult +27.20% Dmg.mod +36% arcane +9% blight Res.pen +20% nature Melee Ret 10 blight ----- def ----- Blind- +36% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/s.crit +2.72 Vim/s.crit +2.72 Infravis +6 See.Stealth +25 See.Invis +25 Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Wil dps ---------- Dmg.mod +17% physical Melee Ret 4 physical ----- def ----- Resists +17% physical Mind.save +18 (+6 eff.) Max.HP +60.00 HP.reg +9.00 Heal.mod +20% Stun/Frz- +42% ---------- misc Max.stam +30.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
voratun ring 'Raindeath' voratun ring 'Raindeath'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Mag +8 Wil +7 Cun +6 Con dps ---------- Crit.mult +10.00% Spell.pwr +40 (+10 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +21% cold Phasing +10% ----- def ----- Spell.save +20 (+7 eff.) HP.reg +9.00 Stun/Frz- +50% ---------- misc Mana/s.crit +2.66 Max.stam +39.00 Rings make your fingers look great! |
dragonbone magestaff 'Lustreoblivion' (30-36 power, 6 apr, arcane element) dragonbone magestaff 'Lustreoblivion' (30-36 power, 6 apr, arcane element)5.0 T5 staff 1H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +20% blight +38% light +30% arcane +12% lightning Res.pen +35% light Melee Ret 14 light 8 darkness On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 32 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff (30-36 power, 6 apr, acid element) dragonbone vilestaff (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon [Normal] Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone starstaff of wizardry (30-36 power, 6 apr, light element) earthen dragonbone starstaff of wizardry (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +27 (+7 eff.) Dmg.mod +30% light ----- def ----- Armour +12 Hardiness +12% Phys.save +8 (+4 eff.) ---------- misc Max.mana +109.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic voratun longsword of massacre (56-79 power, 6 apr) acidic voratun longsword of massacre (56-79 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane/Master Power 56.5 - 79.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 192 damage over 5 turns and reducing armor and accuracy by 24 Sharp, long, and deadly. |
voratun waraxe of enduring (41-57 power, 6 apr) voratun waraxe of enduring (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature Power 41.0 - 57.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +13 Con +13 Wil ----- def ----- Max.HP +110.00 One-handed war axes. |
Mercy (35-46 power, 9 apr) Mercy (35-46 power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 35.0 - 45.5 Physical Uses 55% Dex, 45% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
chilling voratun dagger of evisceration (38-49 power, 9 apr) chilling voratun dagger of evisceration (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +30 cold On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +15 (+5 eff.) Sharp, short and deadly. |
nature's living mindstar of storms (16-17 power, 40 apr, nature damage) nature's living mindstar of storms (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +7 Mag +7 Wil +7 Cun +7 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 20 lightning Dmg.mod +20% lightning +10% nature Res.pen +20% lightning ----- def ----- Resists +20% lightning +7% blight Disease- +23% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Yarorab the Heatmark Yarorab the Heatmark4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +27 cold On Hit.r1 +27 fire While equipped: dps ---------- Dmg.mod +26% cold Res.pen +34% blight Melee Ret 14 blight ----- def ----- Resists +7% arcane +30% lightning HP.reg +5.44 Silence- +27% Pinning- +27% Stun/Frz- +27% Longbows are used to shoot arrows at your foes. |
dragonbone longbow of true flight dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +23.0% Acc +21 (+7 eff.) Longbows are used to shoot arrows at your foes. |
psychokinetic pouch of voratun shots of paradox (23/23, 57-68 power, 6 apr) psychokinetic pouch of voratun shots of paradox (23/23, 57-68 power, 6 apr)3.0 T5 shot ammo [Ego+] Arcane/Psionic Power 57.0 - 68.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +36 physical +17 temporal On Hit: * 13% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 238 physical damage Shots are used with slings to pummel your foes to death. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Ureneg the elven-silk robe (7 def, 8 armour) Ureneg the elven-silk robe (7 def, 8 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag dps ---------- Mind.crit +4% Mind.pwr +9 (+2 eff.) Dmg.mod +6% arcane +28% physical +48% darkness +24% light Res.pen +18% physical +18% darkness +15% arcane Phasing +30% ----- def ----- Armour +8 Defense +7 (+1 eff.) Resists +42% darkness +15% light +15% all Spell.save +9 (+3 eff.) Max.HP +66.00 ---------- misc Vim/s.crit +2.00 Max.mana +40.00 Max.hate +9.00 Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
voratun plate armour 'Veloldata' (0 def, 16 armour) voratun plate armour 'Veloldata' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Arcane While equipped: Stats +5 Str +6 Dex +9 Cun +3 Con dps ---------- Phys.crit +5.0% Acc +25 (+8 eff.) Apr +4 ----- def ----- Armour +16 Fatigue +22% Resists +30% temporal Mind.save +12 (+4 eff.) ---------- misc Hate/m.crit +6.80 Max.psi +68.01 A suit of armour made of metal plates. |
nightruned rough leather belt of unlife nightruned rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +5% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Brandbraid (0 def, 5 armour) Brandbraid (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Res.pen +5% fire ----- def ----- Armour +5 Resists +12% acid +14% temporal +12% lightning +3% blight Crit.chn- 15.00% Disease- +21% Silence- +41% Confus- +40% Stun/Frz- +49% Teleport- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. |
Ce'Niriwen the pair of drakeskin leather boots (40 def, 5 armour) Ce'Niriwen the pair of drakeskin leather boots (40 def, 5 armour)2.0 T5 feet armor [Rare] Psionic While equipped: Stats +6 Cun +9 Wil dps ---------- Crit.mult +50.00% Mind.pwr +30 (+8 eff.) ----- def ----- Armour +5 Defense +40 (+8 eff.) Resists +9% lightning +20% mind Phys.save +14 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +15 (+5 eff.) Die.at -60.00 life Disarm- +27% Knockbk- +27% Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald 8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 garnet 11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond 7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
1545 alchemist agate 1545 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
59 alchemist bloodstone 59 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Smolderwrack' dwarven lantern 'Smolderwrack'1.0 T5 lite [Rare] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +31% fire +6% temporal Res.pen +25% fire +15% temporal Melee Ret 10 cold On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Resists +15% blight HP.reg +16.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Polekira the Rainrigor [power 5] (25 cooldown) Polekira the Rainrigor [power 5] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +39% acid +21% light +12% cold +15% mind +15% lightning Crit.chn- 20.29% Spell.save +24 (+8 eff.) Die.at -100.00 life Def/telep +20 Res/telep +20% Dur/telep +20% Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 58% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Void Shard Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 387.09 temporal and 211.14 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By TIME SLIDER the Ghoul Paradox Mage level 37
68th Regrowth 123rd year of Ascendancy at 15:53 see stats
By TIME SLIDER the Ghoul Paradox Mage level 37
66th Regrowth 123rd year of Ascendancy at 22:50 see stats
By TIME SLIDER the Ghoul Paradox Mage level 46
17th Dusk 123rd year of Ascendancy at 04:15 see stats
By TIME SLIDER the Ghoul Paradox Mage level 40
79th Regrowth 123rd year of Ascendancy at 20:32 see stats
By TIME SLIDER the Ghoul Paradox Mage level 31
14th Regrowth 123rd year of Ascendancy at 06:49 see stats
By TIME SLIDER the Ghoul Paradox Mage level 9
1st Flare 122nd year of Ascendancy at 05:33 see stats
By TIME SLIDER the Ghoul Paradox Mage level 39
75th Regrowth 123rd year of Ascendancy at 21:02 see stats
By TIME SLIDER the Ghoul Paradox Mage level 31
14th Regrowth 123rd year of Ascendancy at 06:31 see stats
By TIME SLIDER the Ghoul Paradox Mage level 25
65th Haze 122nd year of Ascendancy at 10:31 see stats
By TIME SLIDER the Ghoul Paradox Mage level 21
18th Haze 122nd year of Ascendancy at 11:26 see stats
By TIME SLIDER the Ghoul Paradox Mage level 30
7th Decay 122nd year of Ascendancy at 14:56 see stats
By TIME SLIDER the Ghoul Paradox Mage level 47
22nd Dusk 123rd year of Ascendancy at 17:56 see stats
By TIME SLIDER the Ghoul Paradox Mage level 50
34th Regrowth 124th year of Ascendancy at 01:54 see stats
By TIME SLIDER the Ghoul Paradox Mage level 30
3rd Regrowth 123rd year of Ascendancy at 23:40 see stats
By TIME SLIDER the Ghoul Paradox Mage level 10
24th Dusk 122nd year of Ascendancy at 22:51 see stats
By TIME SLIDER the Ghoul Paradox Mage level 20
14th Haze 122nd year of Ascendancy at 20:55 see stats
By TIME SLIDER the Ghoul Paradox Mage level 30
7th Decay 122nd year of Ascendancy at 01:37 see stats
By TIME SLIDER the Ghoul Paradox Mage level 40
76th Regrowth 123rd year of Ascendancy at 19:05 see stats
By TIME SLIDER the Ghoul Paradox Mage level 50
65th Dusk 123rd year of Ascendancy at 17:15 see stats
By TIME SLIDER the Ghoul Paradox Mage level 50
4th Decay 123rd year of Ascendancy at 00:14 see stats
By TIME SLIDER the Ghoul Paradox Mage level 25
34th Haze 122nd year of Ascendancy at 19:35 see stats
By TIME SLIDER the Ghoul Paradox Mage level 50
38th Regrowth 124th year of Ascendancy at 12:15 see stats
By TIME SLIDER the Ghoul Paradox Mage level 43
54th Pyre 123rd year of Ascendancy at 17:33 see stats
By TIME SLIDER the Ghoul Paradox Mage level 31
22nd Regrowth 123rd year of Ascendancy at 22:20 see stats
By TIME SLIDER the Ghoul Paradox Mage level 39
76th Regrowth 123rd year of Ascendancy at 01:44 see stats
By TIME SLIDER the Ghoul Paradox Mage level 50
38th Regrowth 124th year of Ascendancy at 12:13 see stats
By TIME SLIDER the Ghoul Paradox Mage level 8
7th Mirth 122nd year of Ascendancy at 20:45 see stats
By TIME SLIDER the Ghoul Paradox Mage level 50
4th Decay 123rd year of Ascendancy at 01:57 see stats
By TIME SLIDER the Ghoul Paradox Mage level 25
51st Haze 122nd year of Ascendancy at 17:02 see stats
By TIME SLIDER the Ghoul Paradox Mage level 9
22nd Dusk 122nd year of Ascendancy at 06:38 see stats
By TIME SLIDER the Ghoul Paradox Mage level 41
34th Pyre 123rd year of Ascendancy at 19:29 see stats
By TIME SLIDER the Ghoul Paradox Mage level 25
51st Haze 122nd year of Ascendancy at 08:30 see stats
By TIME SLIDER the Ghoul Paradox Mage level 21
19th Haze 122nd year of Ascendancy at 03:26 see stats
By TIME SLIDER the Ghoul Paradox Mage level 15
68th Dusk 122nd year of Ascendancy at 13:44 see stats
By TIME SLIDER the Ghoul Paradox Mage level 36
66th Regrowth 123rd year of Ascendancy at 15:34 see stats
Log
Burning from Fire drake hits Umber hulk for 61 fire damage.
Skeleton archer shoots!
Attenuate from TIME SLIDER hits Elandar for 1221 temporal damage.
Elandar uses Infusion: Regeneration.
Elandar starts regenerating health quickly.
TIME SLIDER casts Induce Anomaly.
TIME SLIDER Triggers an Anomaly! (Anomaly Entomb).
TIME SLIDER creates a stone wall.
You've moved to another time thread.
TIME SLIDER retunes the fabric of spacetime.
TIME SLIDER receives 75 healing from Temporal Restoration Field.
TIME SLIDER is no longer out of phase.
Talent Time Shield is ready to use.
TIME SLIDER receives 75 healing from Temporal Restoration Field.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
TIME SLIDER stops spinning fate.
TIME SLIDER stops weaving fate.
Talent Webs of Fate is ready to use.
Talent Attenuate is ready to use.
TIME SLIDER receives 75 healing from Temporal Restoration Field.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Adventure) difficulty)!
Saving game...
Saving done.