




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 60 (base 40) |
| Dexterity | 15 (base 12) |
| Constitution | 55 (base 40) |
| Magic | 68 (base 60) |
| Willpower | 10 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 1282/1282 |
| Hate | 100/100 |
| Vim | 141/251 |
| Healing Factor | 0.85493589272694 |
| Regeneration | 5.1296153563616 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | undead/blood |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 73 |
| Crit Chance | 7% |
| APR | 16 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 64 |
| Accuracy | 73 |
| Crit Chance | 6% |
| APR | 9 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 82 |
| Crit Chance | 20% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -48% |
| Blight | -18% |
| Arcane | -24% |
| Cold | -40% |
| All | -60% |
| Lightning | -18% |
| Physical | -45% |
| Fire | -30% |
| Mind | -54% |
Offense: Damage Penetration
| Lightning | +15% |
| Blight | +10% |
| Cold | +25% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19.5 (43.579428603723%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 16 |
| Physical Save | 40 |
| Spell Save | 34 |
| Mental Save | 24 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 38%(100%) |
| Cold | + 67%(100%) |
| All | + 35%(100%) |
| Lightning | + 61%(100%) |
| Light | + 41%(100%) |
| Temporal | + 39%(100%) |
| Mind | + 62%(100%) |
| Fire | + 16%(100%) |
| Nature | + 54%(100%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 181 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 337 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 405 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | All damage decreased by 10%. Dazzled |
| beneficial effect | Linked to their horror ally gaining 27% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Cuthedugar the Glowreek [power 150] (22/25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +15% blight Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce armor by 45% ----- def ----- Resists +9% light ---------- misc Light +1 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 359 Base Damage: 171 Armor: 0 All Resist: 8 Puts all charms on 25 cooldown 100% to heal for 48. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring 'Cloudlady'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +15% lightning +25% fire +25% cold ----- def ----- Resists +27% cold HP.reg +5.00 Stun/Frz- +29% Rings make your fingers look great! |
| On fingers | Blizzardclamor the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +1% Dmg.mod +6% arcane +20% cold Res.pen +10% blight ----- def ----- Resists +22% cold Crit.chn- 10.00% Rings make your fingers look great! |
| On fingers | gladiator's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Acc +10 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Sparkwish the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +4 Cun +6 Con dps ---------- Mind.crit +4% Phys.pwr +9 (+3 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +6% mind +12% blight ----- def ----- Resists +6% lightning Mind.save +12 (+6 eff.) ---------- misc Equi/ret +0.08 Rings make your fingers look great! |
| Around waist | Eremasus the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +3% acid +6% temporal +5% arcane +9% nature Max.HP +35.00 Heal.mod +5% Pinning- +10% A belt that goes around your waist. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 35/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 10.51 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| In off hand | Spellblade (50-70 power, 0 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 50.0 - 70.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +8 Mag dps ---------- Spell.crit +9% Spell.pwr +25 (+5 eff.) Dmg.mod +30% lightning +30% fire +30% arcane ---------- misc Light +1 On Spell Hit: 12% Lightning 5 On Spell Hit: 12% Flame 5 On Spell Hit: 12% Manathrust 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
| In main hand | Blood-Edge (46-64 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 46.0 - 64.4 Physical Uses 10% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+4 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 20 out of 5/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Inventory
regeneration infusion (heal 169; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 169 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 389; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 440 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
pixie's copper ring of clarity0.1 T1 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +2 Cun +3 Mag dps ---------- Spell.pwr +6 (+1 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +22% Rings make your fingers look great! |
rogue's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% light ----- def ----- Defense +6 (+3 eff.) Resists +22% light Rings make your fingers look great! |
rogue's copper ring of time (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% temporal ----- def ----- Defense +6 (+3 eff.) Resists +11% temporal Rings make your fingers look great! |
wizard's copper ring of arcana (+0.13/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+4 eff.) Silence- +21% ---------- misc Mana/turn +0.13 Rings make your fingers look great! |
Manukalthoromintir the Gloomspike0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 23 physical Ranged+ 16 physical Dmg.mod +9% darkness Apr +10 On Hit (Melee): * 15% chance to reduce all saves and defense by 15 On Hit (Ranged): * 15% chance to reduce all saves and defense by 15 ----- def ----- Armour +16 HP.reg +4.00 ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
rogue's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+5 eff.) Rings make your fingers look great! |
stralite ring 'Dimthorn'0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% nature +15% darkness Res.pen +26% nature Melee Ret 8 acid 6 darkness On Hit (Melee): * 21% chance to reduce damage dealt by 13% * 21% chance to reduce armor by 45% ----- def ----- Resists +6% acid Max.HP +81.00 HP.reg +17.00 Heal.mod +16% Rings make your fingers look great! |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +71.00 HP.reg +15.00 Heal.mod +14% Rings make your fingers look great! |
Strikewrack0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Str +11 Dex +4 Mag +2 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 40% ----- def ----- Resists +9% lightning +12% light +12% blight Spell.save +15 (+7 eff.) HP.reg +9.00 Stun/Frz- +42% Rings make your fingers look great! |
Lustrequick (10-12 power, 2 apr, physical element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% physical ----- def ----- Resists +3% mind +2% physical Crit.chn- 5.00% Max.HP +20.00 HP.reg +4.00 ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lustreobeisance (20-24 power, 4 apr, fire element)5.0 T3 staff 1H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) S.pwr/crit +8 Dmg.mod +20% fire Melee Ret 8 blight ----- def ----- Armour +10 Resists +18% acid Disease- +20% ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Plague-Fire Sceptre (24-29 power, 4 apr, physical element)5.0 T3 staff 1H weapon [Unique] Arcane Power 24.0 - 28.8 Fire Uses 125% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+6 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Delymnir (41-57 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 physical On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str +11 Wil +9 Con dps ---------- Phys.crit +11.0% Acc +30 (+7 eff.) ----- def ----- Armour +6 Defense +13 (+6 eff.) Max.HP +90.00 Disarm- +38% Sharp, long, and deadly. |
Falosarab the Voidwedge (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+2 eff.) On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 40% ----- def ----- Resists +3% light Spell.save +6 (+3 eff.) Blunt and deadly. |
Harokan the Ashmark (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Dmg.mod +15% acid +6% physical +6% mind Acc +7 (+2 eff.) ----- def ----- Resists +12% acid +9% fire One-handed war axes. |
Bregudulach the steel waraxe (19-27 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +8 fire While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +26 (+13 eff.) Crit.chn- 15.00% Disarm- +22% One-handed war axes. |
Blood-Letter (33-46 power, 4.5 apr)3.0 T3 waraxe 1H weapon Reqs Dex 24 [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Aradig the stralite waraxe (29-41 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Psionic Power 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +11 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 129 cold damage (1/turn) While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Dmg.mod +25% cold +9% arcane +15% mind Res.pen +22% cold ---------- misc Equi/ret +0.08 One-handed war axes. |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Xanatta the Darksage (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +3% physical Acc +10 (+3 eff.) Apr +4 On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Resists +18% lightning +7% all Die.at -80.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
cashmere robe 'Poliba' (5 def, 5 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Mag +3 Cun +6 Con dps ---------- Dmg.mod +7% light +10% nature ----- def ----- Armour +5 Defense +5 (+2 eff.) Resists +14% mind +21% darkness +7% light +11% all Phys.save +14 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save +25 (+13 eff.) Max.HP +39.00 Poison- +29% Disease- +27% ---------- misc Light +1 Infravis +2 See.Invis +12 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +7% blight +11% all Max.HP +58.00 HP.reg +2.60 Heal.mod +16% Poison- +24% Disease- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +10% blight +13% all Mind.save +15 (+8 eff.) Max.HP +55.00 HP.reg +4.00 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
troll-hide rough leather armour of lightning resistance (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% lightning Max.HP +30.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
Belebrema (24 def, 6 armour)9.0 T3 light armor [Rare] Arcane/Nature/Master While equipped: Stats +5 Str +7 Dex +9 Mag +9 Wil +7 Cun dps ---------- S.pwr/crit +8 Acc +15 (+4 eff.) ----- def ----- Armour +6 Defense +24 (+12 eff.) Fatigue +8% Max.HP +43.00 A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 100.20 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 100.20 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 274.68 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Zubulema [power 215] (22/15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +3 Str +2 Dex +4 Con ---------- misc Light +2 See.Invis +6 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 106 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 18% for 2 turns. 100% to heal for 30. 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging 'Xanirawyn' [power 116] (22/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% blight Melee Ret 6 acid 2 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Resists +12% acid +6% blight Sting an enemy dealing 42 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 46. Natural totems are made by powerful wilders to store nature power. |
Uriyavon the ash totem of thorny skin [power 32] (22/20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+6 eff.) Spell.pwr +15 (+3 eff.) Res.pen +20% blight Acc +25 (+6 eff.) ----- def ----- Spell.save +18 (+8 eff.) ---------- misc Infravis +3 Harden the skin for 7 turns increasing armour by 32 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Duvudodin the Chillgore [power 465] (22/25 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +25% cold ----- def ----- Armour +6 Resists +9% acid Max.HP +40.00 Cut- +20% Confus- +20% Teleport- +20% Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1330 Base Damage: 552 Armor: 50 All Resist: 44 Puts all charms on 25 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
DISGUSTING casts Diseased Tongue.
DISGUSTING's spell attains critical power!
DISGUSTING performs a melee critical strike against Elandar!
DISGUSTING casts Dust to Dust.
DISGUSTING's spell attains critical power!
Elandar is afflicted by a rotting disease!
Elandar saw true horror.
DISGUSTING is empowered by the fear of his foes.
DISGUSTING hits Elandar for 863 light, 666 darkness, 118 temporal, 123 physical, 22 light, 21 darkness, 28 light, (24 ignored), 0 darkness (1840 total damage).
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
DISGUSTING stops regenerating health quickly.
DISGUSTING's aura of power vanishes.
The protective shield of DISGUSTING disappears.
Talent Tendrils Eruption is ready to use.
The shield around worm that walks (servant of DISGUSTING) crumbles.
The shield around High Sun Paladin Aeryn crumbles.
High Sun Paladin Aeryn casts Barrier.
A shield forms around High Sun Paladin Aeryn.
Deep Wound from Worm that walks (servant of DISGUSTING) hits Elandar for 16 physical damage.
Dissolved Face from DISGUSTING hits Elandar for (472 ignored), 0 light, 399 darkness, 1132 light, 845 darkness (2376 total damage).
Dissolved Face from DISGUSTING killed Elandar!
Character control switched to worm that walks (servant of DISGUSTING).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Adventure) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!






























































