Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 16 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 20 (base 20) |
Dexterity | 12 (base 12) |
Constitution | 19 (base 12) |
Magic | 36 (base 36) |
Willpower | 16 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | 445/445 |
Mana | 160/160 |
Stamina | 160/160 |
Healing Factor | 1.2791723257556 |
Regeneration | 3.8375169772668 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 28 |
Accuracy | 35 |
Crit Chance | 10% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 28 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | +7% |
Defense: Base
Armour (hardiness) | 16.497011280365 (66.403125182002%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 20 |
Physical Save | 16 |
Spell Save | 22 |
Mental Save | 21 |
Defense: Resistances
Nature | + 10%(100%) |
Acid | + 21%(100%) |
Light | + 18%(100%) |
Lightning | + 20%(100%) |
Cold | + 7%(100%) |
Arcane | + 9%(100%) |
Mind | + 27%(100%) |
All | + 4%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 168 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 38.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
In off hand | [vs. Aeredhenn (0 def, 4 armour, 41.5 block) (In off hand)] Aeredhenn (0 def, 4 armour, 41.5 block)Aeredhenn (0 def, 4 armour, 41.5 block) 7.0 Encumbrance T2 shield armor Reqs - Shield usage training Str 16 [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 5(-) fire When Hit 2(-) fire defense ------ Armor +4 (-) Fatigue +8% (-) Resistance +17%(-) lightning +3%(-) cold +6%(-) nature +6%(-) light Spell save +3 (+1 eff.) (-) Life +42.00 (-) other ------- Talents +1.00(-) Block Handheld deflection devices. |
Main armor | [vs. Glorevena the steel mail armour (2 def, 6 armour) (Main armor, 1 of 2)] Glorevena the steel mail armour (2 def, 6 armour)Glorevena the steel mail armour (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Random Unique] Nature/Master/Psionic While equipped: Stats +1(-) Cun defense ------ Armor +6 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +18%(-) acid +5%(-) arcane +6%(-) mind +3%(-) light Mind save +12 (+10 eff.) (-) Life Regen +2.00 (-) other ------- Stamina/turn +0.80 (-) Psi when Hit +0.08 (-) A suit of armour made of mail. Tap to cycle through comparison choices |
In main hand | [vs. Noonnaught the steel longsword (16-22 power, 3 apr) (In main hand, 1 of 2)] Noonnaught the steel longsword (16-22 power, 3 apr)Noonnaught the steel longsword (16-22 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Random Unique] Nature/Master Weapon Damage 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 (-) Critical Rate +3.0% (-) Attack Speed 100% (-) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7(-) Con +6(-) Wil offense ------ Physical Crit +7.0% (-) Ignore resists +7%(-) all Accuracy +11 (+5 eff.) (-) Ignore Armor +9 (-) defense ------ Resistance +6%(-) light Life +35.00 (-) other ------- Light +1 (-) Sharp, long, and deadly. Tap to cycle through comparison choices |
Inventory
biting gale rune (damage 30; dur 4; cd 18) biting gale rune (damage 30; dur 4; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 30.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Noonnaught the steel longsword (16-22 power, 3 apr) (In main hand, 1 of 2)] Smolderblood the steel waraxe (27-38 power, 3 apr)Smolderblood the steel waraxe (27-38 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Random Unique] Master Weapon Damage 27.0 - 37.8(+11.0 - +15.4) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (-) Critical Rate +4.0% (+1.0%) Attack Speed 100% (-) On-crit, radius 2 +4 fire On Critical: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-7) Con +0(-6) Wil offense ------ Physical Crit +0.0% (-7.0%) Ignore resists +0%(-7%) all +10% fire Accuracy +6 (+3 eff.) (-5 (-2 eff.)) Ignore Armor +0 (-9) defense ------ Defense +7 (+7 eff.) Resistance +6%(-) light +3% fire Life +0.00 (-35.00) Disarm Resist +23% other ------- Light +0 (-1) One-handed war axes. Tap to cycle through comparison choices |
[vs. Glorevena the steel mail armour (2 def, 6 armour) (Main armor, 1 of 2)] iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Normal] While equipped: Stats +0(-1) Cun defense ------ Armor +4 (-2) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +0%(-18%) acid +0%(-5%) arcane +0%(-6%) mind +0%(-3%) light Mind save +0 (+0 eff.) (-12 (-10 eff.)) Life Regen +0.00 (-2.00) other ------- Stamina/turn +0.00 (-0.80) Psi when Hit +0.00 (-0.08) A suit of armour made of mail. Tap to cycle through comparison choices |
Achievements
Log
OH NO AN ALCHEMIST receives 1 healing.
OH NO AN ALCHEMIST receives 1 healing.
OH NO AN ALCHEMIST receives 1 healing.
OH NO AN ALCHEMIST receives 1 healing.
OH NO AN ALCHEMIST receives 2 healing.
OH NO AN ALCHEMIST receives 2 healing.
OH NO AN ALCHEMIST receives 2 healing.
OH NO AN ALCHEMIST receives 2 healing.
OH NO AN ALCHEMIST receives 2 healing.
OH NO AN ALCHEMIST receives 2 healing.
OH NO AN ALCHEMIST receives 3 healing.
OH NO AN ALCHEMIST receives 3 healing.
OH NO AN ALCHEMIST receives 3 healing.
OH NO AN ALCHEMIST receives 3 healing.
OH NO AN ALCHEMIST receives 3 healing.
OH NO AN ALCHEMIST receives 3 healing.
OH NO AN ALCHEMIST receives 3 healing.
OH NO AN ALCHEMIST receives 4 healing.
OH NO AN ALCHEMIST receives 4 healing.
Rested for 26 turns (stop reason: all resources and life at maximum).
OH NO AN ALCHEMIST receives 4 healing.
Character control switched to OH NO AN ALCHEMIST.
Saving game...
Saving done.
You give biting gale rune (damage 46; dur 4; cd 18) to golem (servant of OH NO AN ALCHEMIST).
Character control switched to golem (servant of OH NO AN ALCHEMIST).
You have no more inscription slots.