









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Hollowed 1.7.6Hollowed The hollowed is a cursed class that focus on a new damage type, Nightmare, that deals darkness and mind damage. It has skills that allow you to parry with a 2h sword, receive incoming damage as mind damage, and proc attacks when you teleport. In the first phase of playtesting, Let me know if you encounter any bugs or iffy design decisions. Many thanks! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Hollowed |
| Level / Exp | 50 / 2085% |
| Size | small |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 77th Regrowth 124th year of Ascendancy at 18:56 / 1 |
Primary Stats
| Strength | 107 (base 60) |
| Dexterity | 95 (base 65) |
| Constitution | 58 (base 32) |
| Magic | 39 (base 16) |
| Willpower | 94.000000000001 (base 60) |
| Cunning | 72.000000000001 (base 18) |
Resources
| Life | -380/1703 |
| Hate | 55/100 |
| Healing Factor | 1.1305392285745 |
| Regeneration | 18.613493496549 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +24% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 6 |
| Stealth | 50 |
Offense: Mainhand
| Damage | 788 |
| Accuracy | 464 |
| Crit Chance | 77% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +19% |
| Arcane | +20% |
| Cold | +19% |
| All | +7% |
| Lightning | +25% |
| Physical | +42% |
| Darkness | +32% |
| Mind | +70% |
| Fire | +22% |
| Nightmare | +44% |
Offense: Damage Penetration
| Physical | +40% |
| Lightning | +30% |
| Fire | +45% |
| Temporal | +37% |
| Darkness | +82% |
| Arcane | +34% |
| Mind | +30% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 15.8 (53.292302510663%) |
| Defense | 86 |
| Ranged Defense | 86 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 34 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Physical | + 40%( 70%) |
| Cold | + 44%( 70%) |
| All | + 40%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 44%( 70%) |
| Temporal | + 58%( 70%) |
| Mind | + 76%( 86%) |
| Lightning | + 70%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 43% |
| Blind Resistance | 100% |
| Disarm Resistance | 50% |
| Pinning Resistance | 39% |
| Silence Resistance | 37% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 86% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 73 up to 6 times. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 8 times. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Cursed / Resentment | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Cursed / Isolation | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the lone alchemist from death by Porossra the orc pyromancer. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed electric eel tail. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed green worm. * You've found the needed storm wyrm claw. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed naga tongue. * You've found the needed bear paw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boltseam (Corpses) (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Armour: +5 Effects on melee hit: * 20% chance to reduce armor by 31% Damage when hit (Melee): 2 acid / 2 lightning Changes resistances: +9% lightning / +30% temporal / +20% darkness / +3% acid Changes resistances penetration: +19% darkness / +17% temporal Changes damage: +9% lightning / +12% acid Silence immunity: +37% Confusion immunity: +43% Stun/Freeze immunity: +43% Defense after a teleport: +23 Resist all after a teleport: +18% New effects duration reduction after a teleport: +24% Curse of Corpses A pair of boots made of leather. |
| Light source | GloommasterInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Defense: +30 (+6 eff.) Changes stats: +6 Wil Changes resistances: +6% light Changes resistances penetration: +25% darkness Critical mult.: +13.00% Physical save: +15 (+5 eff.) Mental save: +6 (+1 eff.) Life regen: +4.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Stalker's Lorukhad the Puretitan (Misfortune) (4 def, 4 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 70% Damage when hit (Melee): 4 mind Changes resistances: +12% nature / +6% cold / +15% darkness / +27% mind Changes resistances penetration: +10% mind Changes damage: +30% mind / +5% Nightmare Mental save: +6 (+1 eff.) Mental crit. chance: +4% Curse of Misfortune A pointy cloth hat, very wizardly... Your inner turmoil engulfs this armor. |
| Tool | voratun pickaxe 'Cracklebane' (dig speed 24 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +9 (+1 eff.) Fatigue: -9% Changes stats: +7 Str / +2 Mag Changes resistances: +15% lightning Changes damage: +12% mind / +15% fire Critical mult.: +35.00% Mental save: +24 (+6 eff.) Mindpower: +25 (+6 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Porywen (Corpses)Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+1 eff.) Changes stats: +10 Str / +8 Con Reduces incoming crit damage: 10.00% Mental save: +21 (+5 eff.) Confusion immunity: +39% Life regen: +8.00 Psi when hit: +0.08 Maximum life: +77.00 Light radius: +3 Healing mod.: +16% Curse of Corpses Rings make your fingers look great! |
| On fingers | Fireparry (Shrouds)Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +22 (+1 eff.) Defense: +13 (+3 eff.) Damage when hit (Melee): 2 fire Changes stats: +8 Cun / +7 Dex Changes resistances: +12% lightning / +3% fire Changes resistances penetration: +10% lightning / +25% fire Changes damage: +9% lightning Disarm immunity: +50% Pinning immunity: +39% Knockback immunity: +43% Maximum life: +32.00 Movement speed: +24% Activating this item is instant. Curse of Shrouds It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
| Around waist | Galothel the Pyrestar (Madness)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Changes stats: +3 Dex Changes resistances: +9% mind / +12% fire Changes resistances penetration: +20% physical Changes damage: +21% physical Critical mult.: +15.00% Blindness immunity: +21% Life regen: +4.21 Curse of Madness A belt that goes around your waist. |
| In main hand | Desolate Enhanced voratun greatsword of rage (Corpses) (80-128 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.0 - 128.0 Uses stat: 120% Str Damage type: Nightmare Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +14.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+0 eff.) Changes stats: +22 Str / +6 Dex / +10 Mag / +10 Wil / +7 Cun / +12 Con Changes damage: +15% Nightmare / +14% physical Curse of Corpses Massive two-handed swords. Your inner turmoil engulfs this weapon. |
| On hands | Stalker's Drakeskin leather gloves 'Salomira' (Madness) (2 def, 7 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +20 (+1 eff.) Physical crit. chance: +23.0% Armour: +7 Defense: +2 (+0 eff.) Changes resistances: +15% lightning / +15% mind / +9% nature / +15% darkness Changes damage: +21% mind / +17% Nightmare Critical mult.: +15.00% Physical save: +15 (+5 eff.) Stamina each turn: +3.43 Maximum stamina: +34.34 Spell crit. chance: +16% Mental crit. chance: +16% When used to modify unarmed attacks: Base power: 35.0 - 38.5 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +19.0% Attack speed: 100% When this weapon crits: Cripple (20% chance level 5). Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Your inner turmoil engulfs this armor. |
| Main armor | Crimson Robe (Shrouds) (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Shrouds This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
| Cloak | Sleethunger the elven-silk cloak (Corpses) (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects when hit in melee: * 48% chance to reduce strength, dexterity, and constitution by 21 * 44% chance to reduce damage dealt by 33% Damage when hit (Melee): 4 cold Changes resistances: +9% mind / +23% darkness Changes resistances penetration: +14% arcane / +18% darkness Changes damage: +12% cold / +13% arcane / +25% darkness Critical mult.: +30.00% Stealth bonus: +25 Maximum life: +56.00 Maximum mana: +68.00 Spellpower: +8 (+3 eff.) Spell crit. chance: +5% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+2 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion of the sneak (heal 563; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 563 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 597; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 597 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 7; phase 22; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 252; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 251.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 293; dur 4; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 293.45 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 357; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 357.48 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 147; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 415; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 415 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 744; dur 8; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 744 damage for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 471; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 471 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 645; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 645 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 14; blocks 6; dur 4; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 14 up to 6 times. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the titan (threshold 49; blocks 5; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 49 up to 5 times. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the titan (threshold 14; blocks 5; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 14 up to 5 times. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the warrior (threshold 28; blocks 7; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 7 times. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
VorilleCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 mind Changes stats: +3 Cun Changes resistances penetration: +15% mind Life regen: +1.00 Equilibrium when hit: +0.04 Mindpower: +15 (+4 eff.) Amulets make your neck look great! |
grounding copper amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Cut immunity: +50% Stun/Freeze immunity: +20% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 478 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
grounding copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets make your neck look great! |
Duvuharaneg the gold amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes damage: +9% blight / +11% fire Critical mult.: +15.00% Psi when hit: +0.20 Maximum psi: +50.00 Spellpower: +25 (+9 eff.) Spell crit. chance: +4% Mindpower: +30 (+7 eff.) Damage Shield penetration: +30% Amulets make your neck look great! |
Ulfulekan the BlackravenInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +20 (+1 eff.) Armour: +8 Effects on melee hit: * 20% chance to reduce damage dealt by 33% Changes stats: +7 Dex Changes resistances: +9% mind Changes damage: +18% darkness / +24% physical Reduces incoming crit damage: 15.00% Amulets make your neck look great! |
CloudbreakerInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Damage when hit (Melee): 6 blight Changes stats: +2 Str / +4 Dex / +6 Con Changes resistances penetration: +25% mind Changes damage: +21% lightning Physical save: +10 (+3 eff.) Spell save: +12 (+6 eff.) Life regen: +9.00 Vim when firing critical spell: +2.00 Maximum life: +70.00 Amulets make your neck look great! |
EarozorInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +20 (+1 eff.) Defense: +20 (+4 eff.) Changes stats: +2 Str / +7 Dex / +3 Con Changes resistances: +5% physical Changes resistances penetration: +15% physical Changes damage: +15% physical Spell crit. chance: +2% Amulets make your neck look great! |
Layogata the BolttrencherInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +8 Str / +16 Dex / +9 Wil / +9 Cun / +8 Con Changes resistances: +26% lightning / +15% nature Changes resistances penetration: +25% lightning Stun/Freeze immunity: +38% Life regen: +4.00 Stamina each turn: +1.10 Movement speed: +10% Amulets make your neck look great! |
stralite amulet 'Deepsfury'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +13 (+0 eff.) Defense: +17 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 33% Changes stats: +15 Lck Changes resistances: +9% mind / +15% cold Changes resistances penetration: +15% mind Changes damage: +15% mind / +21% darkness Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
AnyrinCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +4 Wil Changes resistances: +12% cold / +27% fire Changes resistances penetration: +29% temporal Critical mult.: +20.00% Life regen: +5.00 Maximum psi: +30.00 Mental crit. chance: +6% Healing mod.: +23% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
FlaredeathInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +5% blight / +3% temporal / +6% nature Changes resistances penetration: +20% temporal Changes damage: +6% temporal / +3% fire Poison immunity: +12% Disease immunity: +14% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings make your fingers look great! |
copper citrine ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+0 eff.) Armour penetration: +8 Defense: +9 (+2 eff.) Light radius: +4 Infravision radius: +4 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper citrine ring (Corpses)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+0 eff.) Effects on melee hit: * 11% chance to reduce all saves and defense by 41 Damage (Melee): 5 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 41 Damage (Ranged): 8 physical Changes stats: +4 Dex / +7 Cun / +1 Con Changes resistances: +11% arcane / +15% fire Changes damage: +11% arcane / +6% fire Reduces incoming crit damage: 10.00% Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 Light radius: +4 Infravision radius: +4 Curse of Corpses It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring 'Fulostir'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +4 Changes resistances: +2% physical / +3% fire Spell save: +6 (+3 eff.) Teleport immunity: +20% Spellpower: +5 (+2 eff.) Mindpower: +6 (+2 eff.) Healing mod.: +5% Rings make your fingers look great! |
copper ring 'Gadas'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +24% lightning / +5% arcane Reduces incoming crit damage: 10.00% Maximum encumbrance: +21 Mental save: +15 (+4 eff.) Maximum life: +40.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
psionicist's copper ring of darkness (+22%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% darkness Changes damage: +11% darkness Mental save: +6 (+1 eff.) Rings make your fingers look great! |
Chalorand (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+0 eff.) Damage when hit (Melee): 6 acid Changes stats: +3 Str / +12 Dex / +3 Mag / +5 Wil / +6 Cun Changes damage: +6% mind Infravision radius: +3 See invisible: +15 Curse of Nightmares Rings make your fingers look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 23.14 cold and 27.61 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Wheel of Fate (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Curse of Nightmares It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Yarizilatir (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +5 Con Spell save: +9 (+5 eff.) Disarm immunity: +29% Pinning immunity: +27% Knockback immunity: +28% Mana when firing critical spell: +2.00 Only die when reaching: -80.00 life Maximum life: +26.00 Curse of Corpses Rings make your fingers look great! |
rogue's steel ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +3 Cun Changes resistances: +22% darkness Changes damage: +11% darkness Rings make your fingers look great! |
rogue's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +3 Cun Blindness immunity: +21% Infravision radius: +3 See stealth: +10 See invisible: +7 Rings make your fingers look great! |
solipsist's gold ring (Shrouds)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +5 Wil Mindpower: +7 (+2 eff.) Curse of Shrouds Rings make your fingers look great! |
Mayywen the stralite ring (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 (+0 eff.) Effects on melee hit: * 20% chance to reduce armor by 31% Changes stats: +9 Dex / +8 Wil Critical mult.: +15.00% Mental save: +18 (+4 eff.) Mindpower: +20 (+5 eff.) Curse of Shrouds Rings make your fingers look great! |
stralite ring 'Shivergrinder' (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+1 eff.) Damage when hit (Melee): 6 arcane Changes stats: +3 Con Changes resistances penetration: +5% arcane / +5% cold Changes damage: +6% arcane / +12% cold Spell save: +17 (+8 eff.) Stun/Freeze immunity: +32% Life regen: +5.00 Maximum stamina: +22.00 Spellpower: +9 (+3 eff.) Mindpower: +9 (+2 eff.) Curse of Madness Rings make your fingers look great! |
Cuthudumas (Madness)Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Changes stats: +10 Str / +1 Dex / +5 Mag / +2 Cun / +17 Con Changes resistances: +3% temporal / +3% nature / +9% cold Spell save: +20 (+9 eff.) Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +44% Maximum life: +50.00 Maximum stamina: +40.00 Curse of Madness Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+16 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Satyrqueller (Misfortune) (42-63 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +23 nature Damage (radius 2) on crit: +75 fire When wielded/worn: Accuracy: +30 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 nature Changes stats: +10 Str Changes resistances: +6% temporal Changes resistances penetration: +19% fire Changes damage: +18% temporal / +9% nature / +13% physical Global speed: +11% Curse of Misfortune Massive two-handed battleaxes. |
voratun battleaxe 'Lavaoblivion' (Misfortune) (56-85 power, 25 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage Shield penetration (this weapon only): +26% Damage (Melee): +8 physical Damage (radius 1) on hit: +16 fire When wielded/worn: Accuracy: +38 (+1 eff.) Armour penetration: +19 Physical crit. chance: +17.0% Changes stats: +2 Mag Changes resistances penetration: +21% all Changes damage: +9% fire Physical save: +12 (+4 eff.) Light radius: +1 Curse of Misfortune Massive two-handed battleaxes. |
Emorille the stralite greatmaul (Madness) (52-79 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn Damage (Melee): +21 darkness Damage against: +16% Living When wielded/worn: Armour penetration: +14 Physical crit. chance: +13.0% Physical power: +19 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 70% Changes stats: +6 Con Changes resistances: +6% fire / +5% arcane / +6% temporal Changes resistances penetration: +10% physical Critical mult.: +38.00% Spell save: +3 (+2 eff.) Disarm immunity: +28% Curse of Madness Massive two-handed mauls. |
Aerodir (Shrouds) (67-100 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +26 nature When wielded/worn: Accuracy: +23 (+1 eff.) Changes stats: +7 Dex / +25 Wil / +10 Con Changes resistances: +9% mind Critical mult.: +5.00% Maximum life: +98.00 Combat speed: +10% Curse of Shrouds Massive two-handed mauls. |
Blastbreacher (Shrouds) (69-104 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +16 lightning Damage (radius 2) on crit: +41 lightning / +48 cold / +4 fire When wielded/worn: Physical crit. chance: +21.0% Physical power: +16 (+1 eff.) Changes stats: +7 Con Changes resistances: +9% lightning / +9% fire Changes resistances penetration: +14% lightning / +16% physical / +16% cold Changes damage: +9% fire Disarm immunity: +32% Movement speed: +48% Curse of Shrouds Massive two-handed mauls. |
Desolate Truestriking stralite greatsword of crippling (Corpses) (61-98 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 61.2 - 98.0 Uses stat: 120% Str Damage type: Nightmare Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +11.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +10 (+0 eff.) Armour penetration: +16 Physical crit. chance: +13.0% Changes resistances penetration: +13% physical Changes damage: +15% Nightmare Curse of Corpses Massive two-handed swords. Your inner turmoil engulfs this weapon. |
Earthzeal (Shrouds) (48-77 power, 15 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +15 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 41 * 10% chance to slow global speed by 70% * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage Shield penetration (this weapon only): +19% Damage (Melee): +8 nature When wielded/worn: Accuracy: +17 (+0 eff.) Armour penetration: +13 Effects on melee hit: * 10% chance to slow global speed by 70% Changes resistances penetration: +5% nature / +13% physical Changes damage: +12% nature Curse of Shrouds Massive two-handed swords. |
Stalker's Spellwoven linen robe of blight (+11%) (Nightmares) (2 def, 4 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Changes resistances: +11% blight / +15% mind / +15% darkness / +7% all Changes damage: +11% blight / +5% Nightmare Spell save: +15 (+7 eff.) Spellpower: +2 (+1 eff.) Spell crit. chance: +2% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Your inner turmoil engulfs this armor. |
spellwoven linen robe of blight (+12%) (Nightmares) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +12% blight / +7% all Changes damage: +12% blight Spell save: +15 (+7 eff.) Spellpower: +2 (+1 eff.) Spell crit. chance: +2% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Icesnake the woollen robe (Nightmares) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +14% blight / +11% darkness / +11% mind / +9% all Changes resistances penetration: +15% cold Physical save: +10 (+3 eff.) Spell save: +11 (+6 eff.) Mental save: +20 (+5 eff.) Life regen: +4.50 Psi when hit: +0.04 Maximum life: +83.00 Mindpower: +25 (+6 eff.) Mental crit. chance: +1% Healing mod.: +24% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Obsidiandash (Madness) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 33% Changes stats: +4 Mag / +6 Wil Changes resistances: +5% arcane / +21% mind / +13% all Changes damage: +9% darkness / +21% mind / +12% arcane Silence immunity: +36% Mana each turn: +0.26 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +79.00 Spellpower: +37 (+13 eff.) Spell crit. chance: +10% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Stalker's Aereyathra (Nightmares) (26 def, 4 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +4 Defense: +26 (+5 eff.) Changes resistances: +17% acid / +18% physical / +15% darkness / +18% fire / +9% nature / +14% cold / +24% mind / +13% all Changes damage: +17% acid / +14% physical / +21% fire / +20% cold / +17% Nightmare Talent cooldown: Refit Golem (-5 turns) Reduces incoming crit damage: 10.00% Spell save: +6 (+3 eff.) Spell crit. chance: +8% Healing mod.: +20% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Your inner turmoil engulfs this armor. |
Adelaith (Nightmares) (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 21 Changes stats: +9 Con Changes resistances: +12% lightning / +11% darkness / +12% cold / +51% blight / +11% fire / +10% light / +15% all Changes resistances penetration: +20% blight / +10% acid Changes damage: +28% blight / +30% nature / +3% acid Physical save: +20 (+6 eff.) Spell save: +40 (+15 eff.) Mental save: +18 (+4 eff.) Poison immunity: +49% Disease immunity: +49% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glintfoe (Madness) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 2 fire Changes stats: +8 Mag Changes resistances: +6% blight / +6% light / +19% mind / +15% all Changes resistances penetration: +13% temporal / +5% light / +9% physical Changes damage: +28% physical / +3% blight / +12% fire / +19% mind / +26% temporal Mana each turn: +0.31 Maximum mana: +68.00 Spellpower: +25 (+9 eff.) Spell crit. chance: +12% Reduces paradox anomalies(equivalent to willpower): +9 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xanata the elven-silk robe (Misfortune) (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Cun Changes resistances: +3% lightning / +18% darkness / +6% light / +26% mind / +15% all Changes damage: +23% light / +27% darkness Physical save: +20 (+6 eff.) Spell save: +20 (+9 eff.) Mental save: +29 (+7 eff.) Mana each turn: +0.30 Maximum mana: +84.00 Spellpower: +28 (+10 eff.) Spell crit. chance: +18% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Stalker's Rough leather armour of command (Madness) (12 def, 10 armour)Requires: - Strength 10 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +10 Defense: +12 (+2 eff.) Fatigue: +6% Changes stats: +1 Cun Changes resistances: +15% darkness / +15% mind Changes damage: +5% Nightmare Mental save: +11 (+3 eff.) Curse of Madness A suit of armour made of leather. Your inner turmoil engulfs this armor. |
Mighty Girdle (Shrouds)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Sleetfame the rough leather belt (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +4 Changes resistances: +5% fire / +3% physical / +6% cold Changes resistances penetration: +5% cold Changes damage: +3% mind Only die when reaching: -40.00 life Maximum psi: +30.00 Curse of Misfortune A belt that goes around your waist. |
Yarerion the Nimbusbright (Shrouds)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Mag / +1 Wil / +3 Con Changes resistances penetration: +5% lightning / +5% nature Life regen: +0.90 Light radius: +3 Healing mod.: +12% Curse of Shrouds A belt that goes around your waist. |
rough leather belt (Nightmares)1.00 Encumbrance. Type: armor / belt ; tier 1 Curse of Nightmares A belt that goes around your waist. |
Borysta (Shrouds)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 41 Changes stats: +5 Str / +5 Con Physical save: +8 (+2 eff.) Mental save: +15 (+4 eff.) Psi when hit: +0.08 Maximum psi: +10.00 Mental crit. chance: +5% Size category: +1 Curse of Shrouds A belt that goes around your waist. |
Durisarak (Madness)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +8 Mag / +8 Wil / +11 Con Changes resistances: +6% darkness Changes resistances penetration: +15% mind Physical save: +9 (+3 eff.) Maximum stamina: +30.00 Maximum psi: +20.00 Spell crit. chance: +5% Mental crit. chance: +2% Curse of Madness A belt that goes around your waist. |
Urukath the hardened leather belt (Nightmares)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Armour: +10 Defense: +10 (+2 eff.) Changes stats: +5 Dex / +5 Wil / +10 Cun / +1 Con Changes resistances: +9% acid / +2% physical / +10% blight Damage against: +27% Summoned Reduced damage from: +27% Summoned Mental crit. chance: +9% Curse of Nightmares A belt that goes around your waist. |
balancing hardened leather belt of the vagrant (Shrouds)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +4 Dex / +5 Cun / +3 Con Mental save: +8 (+2 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +7% Curse of Shrouds A belt that goes around your waist. |
hardened leather belt 'Falathel' (Nightmares)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Fatigue: -8% Damage when hit (Melee): 6 physical Changes stats: +5 Dex Changes damage: +6% mind / +6% physical Maximum encumbrance: +28 Mental save: +18 (+4 eff.) Psi when hit: +0.12 Curse of Nightmares A belt that goes around your waist. |
hardened leather belt 'Fuliderig' (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +4 Cun / +5 Wil Changes resistances: +6% nature Changes resistances penetration: +5% mind Spell save: +8 (+4 eff.) Size category: +1 Curse of Misfortune A belt that goes around your waist. |
hardened leather belt 'Islobrelle' (Shrouds)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +30 (+6 eff.) Changes resistances: +15% mind Spell save: +12 (+6 eff.) Mental save: +9 (+2 eff.) Confusion immunity: +20% Life regen: +4.00 Maximum life: +101.00 Healing mod.: +20% Curse of Shrouds A belt that goes around your waist. |
Brenekalthorab the Torchhunt (Shrouds)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +6% acid / +9% light / +11% fire / +3% lightning / +14% cold Changes damage: +3% fire Spell save: +3 (+2 eff.) Life regen: +2.50 Maximum life: +70.00 Healing mod.: +30% Curse of Shrouds A belt that goes around your waist. |
Brighthash the drakeskin leather belt (Nightmares)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +12 (+1 eff.) Changes stats: +2 Dex / +9 Mag Changes damage: +6% fire Physical save: +3 (+1 eff.) Spell save: +10 (+5 eff.) Mental save: +13 (+3 eff.) Stamina each turn: +2.00 Mana each turn: +0.51 Only die when reaching: -40.00 life Maximum mana: +48.00 Spellpower: +10 (+4 eff.) Size category: +1 Curse of Nightmares A belt that goes around your waist. |
Runichik the Stormrazor (Nightmares)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Fatigue: -7% Damage when hit (Melee): 8 lightning Changes stats: +5 Dex / +6 Cun / +10 Lck Changes resistances: +9% lightning / +6% mind Changes damage: +18% lightning / +6% mind Trap disarming bonus: +17 Stealth bonus: +15 Maximum encumbrance: +58 Spell save: +13 (+6 eff.) Infravision radius: +6 Size category: +1 Curse of Nightmares A belt that goes around your waist. |
Hathorachik the linen cloak (Madness) (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Dex / +2 Wil / +2 Con Changes resistances: +6% darkness / +1% physical Reduces incoming crit damage: 10.00% Mental save: +5 (+1 eff.) Confusion immunity: +10% Only die when reaching: -20.00 life Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisiyawe the Shadegrit (Madness) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +3% lightning / +6% darkness Blindness immunity: +20% Poison immunity: +10% Only die when reaching: -20.00 life Maximum life: +31.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salobrewe the linen cloak (Madness) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +2 Physical crit. chance: +3.0% Defense: +1 (+0 eff.) Changes resistances penetration: +20% mind Critical mult.: +10.00% Maximum life: +33.00 Maximum hate: +6.00 Mental crit. chance: +1% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of protection (Misfortune) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Spell save: +5 (+3 eff.) Mental save: +5 (+1 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isliwe the cashmere cloak (Corpses) (12 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +25 (+1 eff.) Armour: +8 Defense: +12 (+2 eff.) Critical mult.: +20.00% Physical save: +11 (+3 eff.) Stamina each turn: +3.00 Maximum stamina: +30.00 Maximum hate: +4.00 Mindpower: +15 (+4 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gledalle (Corpses) (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to reduce all saves and defense by 41 Changes stats: +6 Cun / +3 Wil Changes resistances: +3% mind Changes resistances penetration: +5% mind Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+1 eff.) Equilibrium when hit: +0.08 Curse of Corpses A pair of boots made of leather. |
Stalker's Pair of hardened leather boots 'Aerynor' (Shrouds) (20 def, 7 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Defense: +20 (+4 eff.) Fatigue: -7% Changes stats: +2 Wil Changes resistances: +9% acid / +6% physical / +15% darkness / +15% mind Changes damage: +15% acid / +13% Nightmare Disease immunity: +20% Stun/Freeze immunity: +20% Stamina each turn: +0.60 Maximum life: +47.00 Mental crit. chance: +2% Movement speed: +10% Curse of Shrouds A pair of boots made of leather. Your inner turmoil engulfs this armor. |
Nerirath the pair of drakeskin leather boots (Shrouds) (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -10% Changes stats: +11 Wil Critical mult.: +23.07% Stamina each turn: +0.90 Mana each turn: +0.28 Vim when firing critical spell: +2.31 Spellpower on spell critical (stacks up to 3 times): +12 Maximum life: +60.00 Maximum vim: +40.00 Movement speed: +10% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Curse of Shrouds A pair of boots made of leather. |
Borikan (Nightmares) (5 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Fatigue: +2% Changes resistances: +6% fire / +5% arcane / +6% cold Blindness immunity: +20% Silence immunity: +10% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Broduhad the pair of iron boots (Nightmares) (5 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +3 Defense: +5 (+1 eff.) Fatigue: +2% Changes resistances: +6% lightning / +6% temporal Psi when hit: +0.04 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glacierstriker (Misfortune) (5 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +5 Con Changes resistances: +9% cold Changes resistances penetration: +10% cold Only die when reaching: -60.00 life Infravision radius: +2 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Stalker's Frozenlord (Corpses) (2 def, 7 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Str / +3 Con Changes resistances: +12% cold / +15% darkness / +15% mind Changes damage: +5% Nightmare Teleport immunity: +20% Life regen: +4.00 Only die when reaching: -80.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Corpses It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.5 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Your inner turmoil engulfs this armor. |
Phoenixkiller (Misfortune) (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +4 Wil Changes resistances: +14% fire / +7% cold Changes resistances penetration: +15% fire Physical save: +7 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +19 (+5 eff.) Silence immunity: +20% Confusion immunity: +25% Stun/Freeze immunity: +25% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Poreriawe' (Corpses) (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +8 Wil / +2 Cun / +4 Con Changes resistances penetration: +7% physical Critical mult.: +10.00% Physical save: +9 (+3 eff.) Mindpower: +6 (+2 eff.) See invisible: +3 Curse of Corpses It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.5 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 28 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lightspike (Nightmares) (0 def, 5 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +10 (+0 eff.) Physical crit. chance: +6.0% Physical power: +15 (+1 eff.) Armour: +5 Fatigue: +4% Effects on melee hit: * 21% chance to reduce armor by 31% Changes stats: +4 Str Changes resistances: +13% lightning / +13% temporal Changes damage: +9% light Critical mult.: +20.00% Stamina each turn: +3.13 Only die when reaching: -60.00 life Maximum stamina: +31.32 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Singethorn' (Corpses) (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -2% Changes stats: +5 Mag / +4 Wil Changes resistances: +6% fire Changes resistances penetration: +15% blight Changes damage: +9% blight Maximum encumbrance: +30 Physical save: +11 (+3 eff.) Stamina each turn: +0.80 Mana each turn: +0.24 Vim when firing critical spell: +2.00 Maximum mana: +36.00 Maximum stamina: +32.00 Spell crit. chance: +3% Damage Shield penetration: +30% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Stalker's Cinder rough leather gloves of regeneration (Misfortune) (2 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Defense: +2 (+0 eff.) Damage (Melee): 5 fire Changes resistances: +6% fire / +15% darkness / +15% mind Changes damage: +5% Nightmare / +4% fire Life regen: +1.90 Stamina each turn: +0.40 Psi each turn: +0.11 When used to modify unarmed attacks: Base power: 7.5 - 8.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Fire Breath (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). Damage (radius 2) on crit: +6 fire Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Your inner turmoil engulfs this armor. |
rough leather gloves 'Lightningsear' (Nightmares) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +6 Mag / +5 Wil / +3 Cun / +2 Con Changes damage: +9% lightning Physical save: +12 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Disarm immunity: +24% When used to modify unarmed attacks: Base power: 7.5 - 8.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +8 physical Activating this item is instant. Curse of Nightmares It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystle's Astral Bindings (Madness) (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Dex, 40% Cun, 20% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Dust to Dust (15% chance level 1). When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Curse of Madness Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
hardened leather gloves 'Cyrubeth' (Corpses) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 lightning Changes stats: +7 Str / +6 Dex / +2 Wil / +5 Cun Changes resistances: +7% lightning Changes resistances penetration: +15% arcane / +10% mind Changes damage: +6% lightning Talent cooldown: Double Strike (-2 turns) Physical save: +17 (+5 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +3 Crit. chance: +16.0% Attack speed: 100% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Set Up (20% chance level 3). Damage (radius 2) on crit: +8 lightning Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethybrerin (Madness) (10 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Defense: +10 (+2 eff.) Damage (Melee): 6 blight / 8 mind Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +9% blight / +3% physical / +18% mind Changes damage: +9% blight / +8% mind Talent cooldown: Double Strike (-1 turn) Physical save: +13 (+4 eff.) Only die when reaching: -40.00 life Healing mod.: +15% When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +7 Armour Penetration: +5 Crit. chance: +14.0% Attack speed: 100% When this weapon hits: Soul Rot (20% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Set Up (10% chance level 5). Damage (radius 2) on crit: +11 blight / +11 mind Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Betyrin the drakeskin leather gloves (Corpses) (0 def, 8 armour)Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +12 (+0 eff.) Armour penetration: +14 Physical power: +9 (+1 eff.) Armour: +8 Changes stats: +4 Dex / +1 Con Changes resistances: +8% blight Changes damage: +6% mind Spell save: +19 (+8 eff.) Mental save: +15 (+4 eff.) Life regen: +11.00 Stamina each turn: +1.50 Equilibrium when hit: +0.08 Maximum life: +55.00 Maximum stamina: +33.00 Mental crit. chance: +4% When used to modify unarmed attacks: Base power: 35.5 - 39.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +10 Armour Penetration: +17 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). On weapon hit: * 19% chance to slow global speed by 70% * 21% chance to reduce armor by 31% Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (Shrouds) (0 def, 1 armour)Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Yvorina (Nightmares) (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour penetration: +3 Physical power: +8 (+1 eff.) Armour: +2 Fatigue: +3% Effects on melee hit: * 10% chance to slow global speed by 70% Damage (Melee): 8 nature Changes stats: +4 Str / +3 Con Changes resistances: +3% physical / +7% nature / +3% temporal Changes damage: +3% nature Physical save: +16 (+5 eff.) Spell save: +4 (+2 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +32% When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Venomous Breath (10% chance level 3). Damage (Melee): +15 physical Damage (radius 2) on crit: +7 nature Activating this item is instant. Curse of Nightmares It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Urthimnir (Misfortune) (0 def, 11 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +11 Fatigue: +5% Damage (Melee): 15 mind Damage when hit (Melee): 6 physical Changes stats: +6 Wil Changes resistances: +10% mind Changes resistances penetration: +25% blight / +25% mind Changes damage: +11% mind Psi when hit: +0.12 Only die when reaching: -80.00 life Mindpower: +25 (+6 eff.) When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Psychic Lobotomy (20% chance level 5). Damage (radius 2) on crit: +15 mind Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Dakhtun's Gauntlets (Madness) (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20 arcane Curse of Madness Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
linen wizard hat 'Neraleth' (Madness) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 4 mind Changes stats: +3 Cun / +2 Wil Changes resistances: +16% fire Changes damage: +11% fire Hate when firing a critical mind attack: +3.00 Maximum psi: +30.00 Mindpower: +25 (+6 eff.) Mental crit. chance: +3% Curse of Madness A pointy cloth hat, very wizardly... |
Artherand (Madness) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +5 (+1 eff.) Defense: +1 (+0 eff.) Changes stats: +2 Mag / +2 Wil Physical save: +5 (+1 eff.) See invisible: +15 Curse of Madness A pointy cloth hat, very wizardly... |
Belaleg (Shrouds) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce armor by 31% Changes resistances: +9% temporal Changes resistances penetration: +10% acid Infravision radius: +4 See stealth: +5 See invisible: +6 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Activating this item is instant. Curse of Shrouds It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle slows incoming projectiles by 42% and attempts to push all creatures other than yourself out of its radius, inflicting 8.90 light damage and 10.98 darkness damage per turn as it does so. The circle lasts 7 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Morbusbright (Madness) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Mag / +3 Con Changes damage: +3% nature / +6% blight Physical save: +9 (+3 eff.) Poison immunity: +20% Spellpower: +5 (+2 eff.) Curse of Madness A cap made of leather. |
Stalker's Tarryvon the rough leather cap (Misfortune) (2 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +20 (+1 eff.) Physical crit. chance: +2.0% Armour: +5 Defense: +2 (+0 eff.) Fatigue: +1% Changes resistances: +15% darkness / +15% mind Changes resistances penetration: +5% temporal Changes damage: +5% Nightmare Physical save: +11 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Misfortune A cap made of leather. Your inner turmoil engulfs this armor. |
insulating rough leather cap (Nightmares) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% fire / +5% cold Curse of Nightmares A cap made of leather. |
Eye of the Forest (Corpses) (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 Curse of Corpses It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 3.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Dimbiter (Nightmares) (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 21% chance to reduce all saves and defense by 41 * 21% chance to slow global speed by 70% * 21% chance to reduce damage dealt by 33% Changes resistances: +30% acid / +15% temporal / +12% light / +15% blight / +6% darkness / +12% lightning Changes resistances penetration: +15% darkness Changes damage: +20% acid Spell save: +9 (+5 eff.) Curse of Nightmares A pointy cloth hat, very wizardly... |
Arumina the iron helm (Shrouds) (30 def, 15 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +12 (+1 eff.) Armour: +15 Defense: +30 (+6 eff.) Fatigue: +5% Changes stats: +4 Str / +4 Wil Changes resistances: +7% physical Physical save: +7 (+2 eff.) Only die when reaching: -80.00 life Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nimbussun (Nightmares) (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Str Changes resistances: +9% lightning / +6% cold Changes resistances penetration: +15% light / +5% lightning Changes damage: +3% lightning / +3% light Allows you to breathe in: water Infravision radius: +3 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Stalker's Belarach (Misfortune) (2 def, 8 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+0 eff.) Fatigue: +4% Changes stats: +7 Str Changes resistances: +15% darkness / +15% mind Changes damage: +9% blight / +15% temporal / +18% mind / +13% Nightmare Mental save: +6 (+1 eff.) Psi when hit: +0.12 Mindpower: +20 (+5 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Your inner turmoil engulfs this armor. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+0 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+0 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+3 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
1694 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
66 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(146 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rainpyre the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 70% Changes resistances: +3% nature / +3% fire Changes resistances penetration: +15% nature Mental save: +7 (+2 eff.) Disease immunity: +20% Only die when reaching: -20.00 life Light radius: +4 See stealth: +14 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Emogatira'Powered by arcane forces Infused by nature 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag / +3 Con Changes resistances: +8% blight Life regen: +5.00 Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +55.00 Spellpower: +7 (+3 eff.) Light radius: +6 Damage Shield penetration: +30% A normal brass lantern, enhanced by alchemy to make it brighter. |
Phoenixbolt the dwarven lanternPowered by arcane forces -1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Physical power: +20 (+1 eff.) Changes stats: +2 Str / +2 Dex / +14 Mag Changes resistances: +13% darkness / +9% fire Changes damage: +13% light Damage affinity(heal): +5% light Physical save: +19 (+6 eff.) Spellpower: +31 (+11 eff.) Light radius: +10 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 136.98 light damage. At talent level 3 you gain 25% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Armilathalach (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Changes stats: +2 Str / +5 Wil Changes resistances: +8% physical Spell save: +12 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +10 (+4 eff.) Spell crit. chance: +8% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful iron torque of psionic shield [power 25] (30/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
quick steel torque of clear mind [power 2] (30/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Shiverenvy [power 350] (30/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes resistances: +15% cold Changes resistances penetration: +20% mind Critical mult.: +20.00% Physical save: +6 (+2 eff.) Maximum stamina: +30.00 Mindpower: +10 (+3 eff.) It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 497 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful elm totem of stinging [power 116] (30/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 124 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Taintmoon [power 89] (30/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Defense: +40 (+8 eff.) Damage when hit (Melee): 12 nature Changes stats: +7 Str / +10 Dex / +6 Con Critical mult.: +26.76% It can be used to harden the skin for 7 turns increasing armour by 89 and armour hardiness by 70% Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Aeraldalle the Weepviper [power 116] (30/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Accuracy: +10 (+0 eff.) Physical crit. chance: +5.0% Defense: +30 (+6 eff.) Changes stats: +2 Con Changes damage: +12% nature Stamina each turn: +2.00 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 28 lightning damage and will be dazed for 1 turn (144 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By etws the Halfling Hollowed level 38
11st Pyre 123rd year of Ascendancy at 17:08 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By etws the Halfling Hollowed level 37
8th Pyre 123rd year of Ascendancy at 10:19 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By etws the Halfling Hollowed level 43
63rd Dusk 123rd year of Ascendancy at 22:54 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By etws the Halfling Hollowed level 50
21st Regrowth 124th year of Ascendancy at 09:27 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By etws the Halfling Hollowed level 42
59th Dusk 123rd year of Ascendancy at 12:35 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By etws the Halfling Hollowed level 13
38th Haze 122nd year of Ascendancy at 00:09 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By etws the Halfling Hollowed level 41
4th Flare 123rd year of Ascendancy at 22:21 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By etws the Halfling Hollowed level 32
61st Regrowth 123rd year of Ascendancy at 07:52 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By etws the Halfling Hollowed level 23
9th Regrowth 123rd year of Ascendancy at 04:46 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By etws the Halfling Hollowed level 38
20th Pyre 123rd year of Ascendancy at 12:43 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By etws the Halfling Hollowed level 27
31st Regrowth 123rd year of Ascendancy at 08:55 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By etws the Halfling Hollowed level 50
58th Regrowth 124th year of Ascendancy at 08:59 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By etws the Halfling Hollowed level 44
64th Dusk 123rd year of Ascendancy at 02:22 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By etws the Halfling Hollowed level 10
15th Haze 122nd year of Ascendancy at 06:58 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By etws the Halfling Hollowed level 20
1st Regrowth 123rd year of Ascendancy at 06:01 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By etws the Halfling Hollowed level 30
42nd Regrowth 123rd year of Ascendancy at 11:15 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By etws the Halfling Hollowed level 40
2nd Flare 123rd year of Ascendancy at 23:51 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By etws the Halfling Hollowed level 50
18th Regrowth 124th year of Ascendancy at 03:25 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By etws the Halfling Hollowed level 50
57th Regrowth 124th year of Ascendancy at 07:55 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By etws the Halfling Hollowed level 50
18th Regrowth 124th year of Ascendancy at 17:49 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By etws the Halfling Hollowed level 23
14th Regrowth 123rd year of Ascendancy at 20:11 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By etws the Halfling Hollowed level 33
78th Regrowth 123rd year of Ascendancy at 04:40 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By etws the Halfling Hollowed level 35
3rd Pyre 123rd year of Ascendancy at 10:41 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By etws the Halfling Hollowed level 25
29th Regrowth 123rd year of Ascendancy at 12:59 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By etws the Halfling Hollowed level 41
5th Flare 123rd year of Ascendancy at 01:51 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By etws the Halfling Hollowed level 50
60th Regrowth 124th year of Ascendancy at 14:32 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By etws the Halfling Hollowed level 7
1st Time of Equilibrium 122nd year of Ascendancy at 08:22 see stats
The High Lady's destiny (Insane (Roguelike) difficulty)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By etws the Halfling Hollowed level 50
60th Regrowth 124th year of Ascendancy at 14:33 see stats
The Old Ones (Insane (Roguelike) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By etws the Halfling Hollowed level 50
20th Regrowth 124th year of Ascendancy at 18:26 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By etws the Halfling Hollowed level 24
25th Regrowth 123rd year of Ascendancy at 17:14 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By etws the Halfling Hollowed level 43
64th Dusk 123rd year of Ascendancy at 00:42 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By etws the Halfling Hollowed level 10
19th Haze 122nd year of Ascendancy at 19:37 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By etws the Halfling Hollowed level 45
4th Haze 123rd year of Ascendancy at 15:57 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By etws the Halfling Hollowed level 24
25th Regrowth 123rd year of Ascendancy at 04:58 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By etws the Halfling Hollowed level 23
9th Regrowth 123rd year of Ascendancy at 23:59 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By etws the Halfling Hollowed level 17
71st Haze 122nd year of Ascendancy at 03:19 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By etws the Halfling Hollowed level 37
8th Pyre 123rd year of Ascendancy at 01:09 see stats
Log
Etws parries 161 damage from Atamathon the Giant Golem!
Melee retaliation hits etws for 0 mind, 0 fire (0 total damage).
etws hits Atamathon the Giant Golem for 192 mind, 663 darkness, 8 mind (864 total damage).
Etws deflects 117 additional mind damage!
etws receives 68 healing from Etws's purging blight area effect.
Etws's purging blight area effect hits Atamathon the Giant Golem for 9 blight damage.
Atamathon the Giant Golem's fire burn area effect hits etws for 0 mind, 0 fire (0 total damage).
Etws deflects 126 additional mind damage!
Etws deflects 120 additional mind damage!
Etws deflects 198 additional mind damage!
Atamathon the Giant Golem no longer hears the hateful whisper.
Atamathon the Giant Golem hits etws for 0 mind, 0 fire, 0 mind, 0 light, 43 mind, 0 physical (43 total damage).
Etws deflects 100 additional mind damage!
Etws's mind surges with critical power!
Etws uses Agony.
Atamathon the Giant Golem is writhing in agony!
Mindrot hits Atamathon the Giant Golem for 6 mind, 27 darkness (33 total damage).
Burning from Atamathon the Giant Golem hits etws for 0 mind, 0 fire (0 total damage).
Etws uses Creep.
etws performs a melee critical strike against Atamathon the Giant Golem!
etws performs a melee critical strike against Atamathon the Giant Golem!
You burst from the nightmare! (+9 Hate)
etws performs a melee critical strike against Atamathon the Giant Golem!
Melee retaliation hits etws for 161 mind, 0 fire, 161 mind, 0 fire, 161 mind, 0 fire, 161 mind, 0 fire (645 total damage).
etws hits Atamathon the Giant Golem for 386 mind, 1333 darkness, 312 physical, 8 mind, 8 mind, 194 mind, 670 darkness, 318 physical, 8 mind, 8 mind (3245 total damage).
Atamathon the Giant Golem casts Eye Beam.
Etws tries to evade attacks.
Atamathon the Giant Golem hits etws for 678 mind, 0 cold (678 total damage).
etws the level 50 halfling hollowed was mentally tortured to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.



























































































































































