












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Doomelf |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 31 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 23 on the 8th Haze 122nd year of Ascendancy at 17:18 0 / 8Killed by Meozoaba the wretchling at level 25 on the 15th Haze 122nd year of Ascendancy at 09:50 Killed by Beletha the elven cultist at level 28 on the 43rd Haze 122nd year of Ascendancy at 06:12 Killed by Xanuwe the barrow wight at level 30 on the 53rd Haze 122nd year of Ascendancy at 17:30 Killed by Veludhemira the ghast at level 30 on the 53rd Haze 122nd year of Ascendancy at 20:26 Killed by greater multi-hued wyrm at level 30 on the 53rd Haze 122nd year of Ascendancy at 22:57 Killed by Emelassra the corrupted plasmic disruptor at level 31 on the 55th Haze 122nd year of Ascendancy at 23:07 Killed by Xerata the corrupted protoplasmic controller at level 31 on the 55th Haze 122nd year of Ascendancy at 23:23 |
Primary Stats
| Strength | 76 (base 60) |
| Dexterity | 27 (base 10) |
| Constitution | 36 (base 10) |
| Magic | 92 (base 60) |
| Willpower | 34 (base 10) |
| Cunning | 37 (base 15) |
Resources
| Life | -180/863 |
| Positive | 92/140 |
| Stamina | 245/263 |
| Healing Factor | 1.4879202340232 |
| Regeneration | 21.202863334831 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 136 |
| Accuracy | 58 |
| Crit Chance | 31% |
| APR | 11 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Light | +59% |
| Temporal | +27% |
| Physical | +15% |
| All | 0% |
| Nature | +3% |
Offense: Damage Penetration
| Physical | +10% |
| Arcane | +10% |
| Light | +44% |
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 63 (93.568973732692%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 25 |
| Physical Save | 46 |
| Spell Save | 32 |
| Mental Save | 31 |
Defense: Resistances
| Darkness | + 17%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 52%( 70%) |
| Nature | + 25%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 31%( 70%) |
| Cold | + 37%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Stun Resistance | 89% |
| Blind Resistance | 43% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 500 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 560 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 518% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Celestial / Crusader | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Two-handed assault | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Sunolof. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Ivimina the poison ivy. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Sunolof. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by armoured skeleton warrior. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost tinker from death by red crystal. Escort: lost tinker (level 2 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 195. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed giant spider spinneret. * You've found the needed naga tongue. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed ice wyrm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bethebrelaith the Tainttrencher (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +1 Con offense ------ Damage +15% physical +3% nature +9% light Ignore resists +10% physical On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Armor +3 Fatigue -6% Resistance +6% light Physical save +8 (+3 eff.) other ------- Encumbrance +31 Stamina/turn +3.00 A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Eilinorewe the Glitterpassion (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +4 Cun offense ------ Damage +6% light Ignore resists +10% light Accuracy +6 (+2 eff.) defense ------ Armor +1 Resistance +15% acid Crit Resistance 15.00% Physical save +6 (+2 eff.) Mind save +6 (+3 eff.) Disarm Resist +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Zubenne the Dazzlewrither [power 87] (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% light +27% temporal Ignore resists +10% arcane +20% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% light Setup a psionic shield, reducing all damage taken by 87 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag offense ------ On-Hit 24 light On-Ranged-Hit 15 light Damage +14% light defense ------ Stun Resist +30% Rings make your fingers look great! |
| On fingers | stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +48.00 Life Regen +12.00 Healmod +14% Rings make your fingers look great! |
| Around neck | grounding gold amulet of constitution (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con defense ------ Resistance +16% lightning Stun Resist +29% Amulets make your neck look great! |
| In main hand | Smolderclamor (63-101 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 63.0 - 100.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +12 mind +8 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +13 Str +16 Dex +17 Mag +17 Wil +17 Cun +12 Con offense ------ Physical Crit +12.0% Combat Speed +10% Accuracy +14 (+4 eff.) defense ------ Mind save +12 (+6 eff.) other ------- Equi when Hit +0.12 Massive two-handed swords. |
| Around waist | Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | windwalling dwarven-steel shield of the stars (0 def, 6 armour, 28-33 power, 78.5 block)7.0 Encumbrance T3 shield armor [Ego++] Arcane/Psionic When used to Attack: Weapon Damage 27.5 - 33.0 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +78 On-hit +19 physical +10 light +10 darkness While equipped: Stats +3 Mag +2 Wil +1 Cun offense ------ Damage +12% light +12% darkness defense ------ Armor +6 Fatigue +8% Resistance +12% physical +12% light +12% darkness Windwall +28 Slow Projectiles +13% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | thick cashmere cloak of the hunter (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature/Master While equipped: offense ------ Accuracy +20 (+5 eff.) defense ------ Armor +7 Defense +2 (+1 eff.) Fatigue -6% Resistance +13% cold Life +61.00 other ------- Max stamina +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borfast's Cage (10 def, 20 armour)17.0 Encumbrance T3 massive armor [Unique] Master While equipped: Stats +5 Con defense ------ Armor +20 Defense +10 (+5 eff.) Fatigue +24% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+5 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
heroism infusion (die at -340; dur 6; cd 34)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 34 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -340 life. The duration and life will increase by 1% for every 1% life you have lost (currently 751 life, 13 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 299; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 299 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 7; phase 22; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, light, fire, nature, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 4 light, 3 fire, 4 nature, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 292; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 292 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 381; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 381 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding steel amulet of magic (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag defense ------ Resistance +10% lightning Stun Resist +22% Amulets make your neck look great! |
copper ring 'Pustooth'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +9% nature When Hit 6 nature On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Resistance +3% nature Mind save +6 (+3 eff.) Confus Resist +22% Rings make your fingers look great! |
rogue's copper ring of blight (+12%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun offense ------ Damage +12% blight defense ------ Defense +8 (+4 eff.) Resistance +12% blight Rings make your fingers look great! |
rogue's steel ring of sensing0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Blind Resist +22% other ------- Infravision +3 See Stealth +5 See Invis +7 Rings make your fingers look great! |
warrior's steel ring of lightning (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Damage +12% lightning defense ------ Armor +4 Resistance +24% lightning Rings make your fingers look great! |
yew magestaff 'Demongore' (20-24 power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon [Rare] Nature Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +9% acid +20% cold +9% light Ignore resists +10% acid On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Defense +8 (+4 eff.) Resistance +3% acid +3% darkness other ------- Max (+) +5.00 Max (-) +5.00 Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 162.97 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption7.0 Encumbrance staff 2H weapon [Plot Item] Unknown Weapon Damage 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 While equipped: offense ------ Spell Crit +10% Spellpower +20 (+7 eff.) Accuracy +20 (+5 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
hateful dwarven-steel greatmaul (44-67 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego] Psionic Weapon Damage 44.5 - 66.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +10 darkness Damage Against +9% Living Massive two-handed mauls. |
flaming steel greatsword of massacre (31-50 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Arcane/Master Weapon Damage 31.0 - 49.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +10 fire Massive two-handed swords. |
Wrathroot's Barkwood (9 def, 10 armour, 25-35 power, 60 block)7.0 Encumbrance T2 shield armor [Unique] Nature When used to Attack: Weapon Damage 25.0 - 35.0 Physical Uses 150% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +2.0% Block +60 While equipped: defense ------ Armor +10 Defense +9 (+5 eff.) Fatigue +14% Resistance +20% cold +20% darkness +20% nature other ------- Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
flaming dwarven-steel shield of temporal resistance (+12%) (0 def, 6 armour, 28-33 power, 79 block)7.0 Encumbrance T3 shield armor [Ego] Nature When used to Attack: Weapon Damage 27.5 - 33.0 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +79 On-Hit, radius 1 +13 fire While equipped: offense ------ On-Hit 7 fire When Hit 5 fire When Hit: * 18% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +6 Fatigue +8% Resistance +12% temporal other ------- Talents +1 Block Handheld deflection devices. |
icy voratun shield of lightning resistance (+22%) (0 def, 10 armour, 68-82 power, 200.5 block)7.0 Encumbrance T5 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 68.0 - 81.6 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +200 While equipped: offense ------ On-Hit 16 cold When Hit 8 ice defense ------ Armor +10 Fatigue +8% Resistance +22% lightning other ------- Talents +1 Block Handheld deflection devices. |
Taleran the drakeskin leather armour (28 def, 14 armour)9.0 Encumbrance T5 light armor [Random Unique] Master While equipped: Stats +6 Cun +7 Dex offense ------ Physical Crit +4.0% Critical power +17.00% Physical Power +27 (+8 eff.) Ignore resists +5% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Armor +14 Defense +28 (+14 eff.) Fatigue +8% Resistance +22% lightning +1% physical Unlife -20.00 life A suit of armour made of leather. |
Eclipsesteel (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Rare] Master While equipped: offense ------ Damage +3% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Resistance +29% acid +5% arcane Life Regen +4.00 Stun Resist +20% A suit of armour made of mail. |
impenetrable iron plate armour of acid resistance (0 def, 13 armour)17.0 Encumbrance T1 massive armor [Ego] Master While equipped: defense ------ Armor +13 Fatigue +22% Resistance +15% acid A suit of armour made of metal plates. |
enlightening dwarven-steel plate armour of resilience (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +11 Fatigue +22% Mind save +12 (+6 eff.) Life +29.00 A suit of armour made of metal plates. |
searing stralite plate armour of spell shielding (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Ego+] Arcane While equipped: offense ------ On-Hit 9 acid 8 fire When Hit 13 acid 11 fire defense ------ Armor +13 Fatigue +22% Resistance +23% acid +17% fire +8% arcane Spell save +14 (+7 eff.) A suit of armour made of metal plates. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con defense ------ Defense +1 (+1 eff.) Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lorathel (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Cun offense ------ Damage +3% physical Ignore resists +10% physical Accuracy +5 (+1 eff.) Ignore Armor +5 defense ------ Defense +2 (+1 eff.) other ------- Stamina/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyruth the pair of iron boots (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Dex defense ------ Armor +5 Fatigue +2% Resistance +3% lightning +2% physical +5% arcane +3% light Mind save +9 (+4 eff.) other ------- Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Dawnglean' (0 def, 7 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Str +2 Wil +1 Con offense ------ Damage +3% light When Hit 2 fire defense ------ Armor +7 Fatigue +3% Resistance +6% light other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brandenvy (10 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Con offense ------ Damage +3% fire Ignore resists +15% fire When Hit 4 physical defense ------ Armor +2 Defense +10 (+5 eff.) Resistance +6% darkness Physical save +17 (+6 eff.) Spell save +20 (+9 eff.) Mind save +5 (+2 eff.) Disarm Resist +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady iron gauntlets of magic (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag offense ------ Damage +4% arcane Accuracy +5 (+1 eff.) defense ------ Armor +1 Fatigue +1% Physical save +5 (+2 eff.) Mind save +5 (+2 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Boltbiter the iron helm (0 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +3% lightning Ignore resists +10% lightning Accuracy +5 (+1 eff.) defense ------ Armor +5 Fatigue +5% Crit Resistance 15.00% other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
dwarven-steel helm 'Iveda' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 defense ------ Armor +4 Fatigue +4% Resistance +10% light +10% darkness Spell save +3 (+1 eff.) Life +40.00 Life Regen +2.00 Blind Resist +10% Pinning Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Lightwind the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Mag defense ------ Resistance +3% light other ------- Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Ganor the iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Physical Crit +2.0% Physical Power +5 (+2 eff.) Damage +9% physical other ------- Stamina/turn +1.00 Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 332/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm wand of shielding [power 110] (20 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Sunolof the Doomelf Sun Paladin level 26
23rd Haze 122nd year of Ascendancy at 16:24 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Sunolof the Doomelf Sun Paladin level 31
54th Haze 122nd year of Ascendancy at 06:59 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Sunolof the Doomelf Sun Paladin level 16
37th Dusk 122nd year of Ascendancy at 05:10 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Sunolof the Doomelf Sun Paladin level 20
75th Dusk 122nd year of Ascendancy at 08:34 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Sunolof the Doomelf Sun Paladin level 25
15th Haze 122nd year of Ascendancy at 14:42 see stats
Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty)
Escaped the Searing Halls.By Sunolof the Doomelf Sun Paladin level 6
77th Pyre 122nd year of Ascendancy at 10:09 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sunolof the Doomelf Sun Paladin level 26
23rd Haze 122nd year of Ascendancy at 15:53 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Sunolof the Doomelf Sun Paladin level 10
10th Mirth 122nd year of Ascendancy at 14:23 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Sunolof the Doomelf Sun Paladin level 20
67th Dusk 122nd year of Ascendancy at 13:28 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Sunolof the Doomelf Sun Paladin level 30
51st Haze 122nd year of Ascendancy at 16:36 see stats
Once bitten, twice shy (Nightmare (Adventure) difficulty)
Escaped the Anteroom of Agony.By Sunolof the Doomelf Sun Paladin level 26
15th Haze 122nd year of Ascendancy at 23:19 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Sunolof the Doomelf Sun Paladin level 20
75th Dusk 122nd year of Ascendancy at 01:26 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Sunolof the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:30 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Sunolof the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:30 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Sunolof the Doomelf Sun Paladin level 10
10th Mirth 122nd year of Ascendancy at 14:37 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Sunolof the Doomelf Sun Paladin level 26
23rd Haze 122nd year of Ascendancy at 16:24 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sunolof the Doomelf Sun Paladin level 23
3rd Haze 122nd year of Ascendancy at 03:17 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Sunolof the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:30 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Sunolof the Doomelf Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 12:02 see stats
They Came From Outer Space! (Nightmare (Adventure) difficulty)
Discovered the true origin of dwarves and drems.By Sunolof the Doomelf Sun Paladin level 26
23rd Haze 122nd year of Ascendancy at 16:24 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Sunolof the Doomelf Sun Paladin level 23
2nd Haze 122nd year of Ascendancy at 12:02 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Sunolof the Doomelf Sun Paladin level 27
30th Haze 122nd year of Ascendancy at 04:09 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Sunolof the Doomelf Sun Paladin level 17
45th Dusk 122nd year of Ascendancy at 18:33 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Sunolof the Doomelf Sun Paladin level 31
55th Haze 122nd year of Ascendancy at 23:07 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Sunolof the Doomelf Sun Paladin level 30
54th Haze 122nd year of Ascendancy at 03:13 see stats
Log
Emelassra the corrupted plasmic disruptor is crippled.
Sunolof hits Emelassra the corrupted plasmic disruptor for 0 light, 0 physical, 2 light, 0 mind, 2 light, 0 fire, 20 light, 105 light, 42 physical, 0 light, 0 mind, 2 light, 0 fire, 23 light (196 total damage).
Ghoul uses Retch.
Ghoul VOMITS on the ground!
Emelassra the corrupted plasmic disruptor shoves Ghoul aside.
Talent Searing Sight is ready to use.
Ghoul speeds up in the retch.
Ghoul's purging blight area effect hits Bloated ooze for 11 blight damage.
Ghoul's purging blight area effect hits Bloated ooze for 11 blight damage.
Ghoul receives 73 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Emelassra the corrupted plasmic disruptor for 0 blight damage.
Ghoul's purging blight area effect hits Sunolof for 23 blight damage.
Poison from Bloated ooze hits Sunolof for 0 nature damage.
Xerata the corrupted protoplasmic controller receives 32 healing from Deadly Poison from Xerata the corrupted protoplasmic controller.
Deadly Poison from Xerata the corrupted protoplasmic controller hits Sunolof for 78 nature damage.
Blight Poison from Corrupted mastocytic feeder hits Sunolof for 32 blight damage.
Sunolof activates Searing Sight.
Emelassra the corrupted plasmic disruptor casts Invoke Darkness.
Emelassra the corrupted plasmic disruptor hits Sunolof for 151 darkness damage.
Ghoul misses Sunolof.
Poison bursts out of Sunolof's corpse!
Ghoul's purging blight area effect hits Bloated ooze for 11 blight damage.
Ghoul's purging blight area effect hits Emelassra the corrupted plasmic disruptor for 0 blight damage.
Ghoul receives 73 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Bloated ooze for 11 blight damage.
Poison from Bloated ooze hits Sunolof for 0 nature damage.
Xerata the corrupted protoplasmic controller receives 32 healing from Deadly Poison from Xerata the corrupted protoplasmic controller.
Deadly Poison from Xerata the corrupted protoplasmic controller hits Sunolof for 78 nature damage.
Blight Poison from Corrupted mastocytic feeder hits Sunolof for 32 blight damage.
Sunolof the level 31 doomelf sun paladin was naturalised to death by Xerata the corrupted protoplasmic controller on level 1 of The Godfeaster.


















































































































