Necro the level 6 Cornac Necromancer by Kal Ebretto

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.1
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp6 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic28 (base 22)
Willpower13 (base 13)
Cunning22 (base 22)

Resources

Life132/132
Mana140/140
Souls10/10
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision7

Offense: Mainhand

Damage13
Accuracy11
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower27.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower17.9
Crit Chance6%
Speed1

Offense: Damage Bonus

Arcane+3%
Light+10%
Darkness+22%

Defense: Base

Armour (hardiness)8 (30%)
Defense8
Ranged Defense8
Fatigue1
Physical Save13.875
Spell Save27.1125
Mental Save19.125

Defense: Resistances

Darkness+ 20%( 70%)
Light+ 30%( 70%)
Temporal+ 6%( 70%)
Cold+ 10%( 70%)
Lightning+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.50
3/5
2/5
0/5
0/5

Generic Talents

Spell / Divination1.20
1/5
1/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival0.90
3/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
On fingers
On feet
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 1.70 gold from the transmogrification of balanced iron dagger of massacre (9-11.7 power, 5 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.