Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Skirmisher |
Level / Exp | 34 / 44% |
Size | big |
Lifes / Deaths | Killed by black jelly at level 34 on the 64th Regrowth 123rd year of Ascendancy at 14:11 / 1 |
Primary Stats
Strength | 30 (base 16) |
Dexterity | 106 (base 60) |
Constitution | 23 (base 10) |
Magic | 29 (base 25) |
Willpower | 21 (base 11) |
Cunning | 103 (base 49) |
Resources
Life | -61/698 |
Stamina | 117/238 |
Healing Factor | 1.1099022211821 |
Regeneration | 1.3873777764776 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 5 |
See Stealth | 50.244886230866 |
See Invisible | 50.244886230866 |
Offense: Mainhand
Damage | 139 |
Accuracy | 76 |
Crit Chance | 59% |
APR | 31 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 24 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Acid | +8% |
Temporal | +6% |
Physical | +6% |
Arcane | +6% |
Cold | +16% |
All | 0% |
Offense: Damage Penetration
Physical | +35% |
Cold | +50% |
All | +25% |
Defense: Base
Armour (hardiness) | 32.764593763945 (90.888266585006%) |
Defense | 97 |
Ranged Defense | 97 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 28 |
Mental Save | 39 |
Defense: Resistances
Acid | + 22%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 18%( 70%) |
All | + 4%( 70%) |
Darkness | + 18%( 70%) |
Temporal | + 16%( 70%) |
Physical | + 23%( 70%) |
Mind | + 15%( 70%) |
Fire | + 13%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Poison Resistance | 20% |
Confusion Resistance | 32% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 545 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 849% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 276 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Technique / Tireless Combatant | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by orc soldier. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 29. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed ice ant stinger. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed wretchling eyeball. * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed skeleton mage skull. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed giant spider spinneret. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+0 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | Pouch of the Subconscious (20/20, 147% power, 15 apr) Pouch of the Subconscious (20/20, 147% power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 147% Range: 1.2x Uses 10% Wil, 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Light source | brass lantern 'Zanodil' brass lantern 'Zanodil'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical Res.pen +10% physical Melee Ret 6 physical ----- def ----- Defense +10 (+2 eff.) Max.HP +43.00 Poison- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | catburglar's dwarven-steel helm of trickery (0 def, 4 armour) catburglar's dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Cun +9 Dex dps ---------- Apr +6 ----- def ----- Armour +4 Fatigue +4% Resists +15% darkness ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | corrosive voratun gauntlets of archery (0 def, 3 armour) corrosive voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +9 Cun +7 Dex dps ---------- Melee+ 10 acid Dmg.mod +8% acid Acc +7 (+2 eff.) Apr +10 ----- def ----- Armour +3 Fatigue +5% Resists +7% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron torque of clear mind 'Polewyn' [power 1] (18/21 cooldown) iron torque of clear mind 'Polewyn' [power 1] (18/21 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% temporal ----- def ----- Defense +15 (+3 eff.) Resists +12% acid +2% physical +3% temporal Crit.chn- 10.00% Spell.save +18 (+9 eff.) Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | sneakthief's gold ring sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +4 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
On fingers | solipsist's gold ring of misery solipsist's gold ring of misery0.1 T3 ring jewelry [Ego++] Psionic While equipped: Stats +10 Cun +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 11 physical Ranged+ 12 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 26 On Hit (Ranged): * 15% chance to reduce all saves and defense by 26 ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Around neck | Glacierwake Glacierwake0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +3 Cun +4 Con +8 Lck dps ---------- Mov.spd +10% Dmg.mod +6% arcane +3% cold Acc +8 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Fatigue -5% Resists +11% mind +5% arcane Unseen.red 11% HP.reg +1.00 Confus- +22% ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
In main hand | drakeskin leather sling 'Sunimmortal' drakeskin leather sling 'Sunimmortal'4.0 T5 sling 1H weapon [Random Unique] Arcane/Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 fire +16 cold On Hit.r1 +8 fire On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +4 Con dps ---------- Phys.crit +10.0% Dmg.mod +13% cold Acc +10 (+2 eff.) ----- def ----- Resists +3% temporal +9% fire ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 154 life over 5 turns Puts all charms on 17 cooldown Slings are used to hurl stones or metal shots at your foes. |
Around waist | Chamaruimas the Icefury Chamaruimas the Icefury1.0 T3 belt armor [Rare] Nature While equipped: Stats +8 Str +4 Dex +6 Cun +5 Con dps ---------- Phys.pwr +10 (+4 eff.) Res.pen +25% cold ----- def ----- Phys.save +9 (+4 eff.) ---------- misc Max.hate +6.00 Max.psi +30.00 Size +1 A belt that goes around your waist. |
In off hand | Arcwolf the steel shield (0 def, 4 armour, 107% power, 42 block) Arcwolf the steel shield (0 def, 4 armour, 107% power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 107% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +17 physical On Hit.r1 +12 blight While equipped: Stats +4 Str +9 Dex +2 Mag +3 Wil +4 Cun dps ---------- Melee Ret 4 lightning ----- def ----- Armour +4 Fatigue +8% Resists +13% physical Shield.near.proj +50 Proj.slow +18% ---------- misc Infravis +3 Talents +1 Block Handheld deflection devices. |
Cloak | enveloping linen cloak of the hunter (6 def, 0 armour) enveloping linen cloak of the hunter (6 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +17 (+4 eff.) ----- def ----- Defense +6 (+1 eff.) Fatigue -5% Phys.save +6 (+3 eff.) Max.HP +43.00 ---------- misc Max.stam +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Layuvena the hardened leather armour (13 def, 10 armour) Layuvena the hardened leather armour (13 def, 10 armour)9.0 T3 light armor [Random Unique] Master While equipped: Stats +4 Str +6 Dex +5 Cun dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+3 eff.) ----- def ----- Armour +10 Defense +13 (+2 eff.) Fatigue +8% Resists +15% cold +6% nature +6% temporal A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 265; cd 13) healing infusion of the duelist (heal 265; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 265 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 269; cd 15) healing infusion of the sneak (heal 269; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 269 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 599%; cd 8) movement infusion (speed 599%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 599% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (234.00 temporal damage, removed from time 4 turns) Rune of the Rift (234.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 248.04 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 30; cd 14) shatter afflictions rune (absorb 30; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 71; cd 13) shatter afflictions rune of the titan (absorb 71; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 56; cd 13) teleportation rune (range 56; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Yveretira the copper amulet Yveretira the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +9% acid On Hit (Melee): * 20% chance to reduce armor by 24% ----- def ----- Armour +2 Resists +11% lightning +3% acid Stun/Frz- +20% Amulets make your neck look great! |
copper amulet of murder copper amulet of murder0.1 T1 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +11.00% Acc +5 (+1 eff.) Apr +11 Amulets make your neck look great! |
Barirolar Barirolar0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+1 eff.) Resists +6% temporal +6% fire Mind.save +3 (+1 eff.) Rings make your fingers look great! |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
conjurer's gold ring conjurer's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.pwr +7 (+4 eff.) Rings make your fingers look great! |
copper ring of power copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +5 (+2 eff.) Rings make your fingers look great! |
marksman's steel ring of tenacity marksman's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Max.HP +24.00 Disarm- +25% Pinning- +25% Knockbk- +23% Rings make your fingers look great! |
psionicist's steel ring of tenacity psionicist's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +24% Rings make your fingers look great! |
elemental dwarven-steel battleaxe of evisceration (139% power, 2 apr) elemental dwarven-steel battleaxe of evisceration (139% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego++] Arcane/Master Power 139% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 38 lightning damage (1/turn) On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +12 (+4 eff.) Dmg.mod +19% lightning Res.pen +19% lightning Massive two-handed battleaxes. |
dwarven-steel greatmaul 'Cloudhunger' (148% power, 2 apr) dwarven-steel greatmaul 'Cloudhunger' (148% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 148% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +7.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 38 damage While equipped: dps ---------- Crit.mult +20.30% Dmg.mod +18% lightning ----- def ----- Resists +12% lightning ---------- misc Hate/m.crit +3.00 Max.stam +30.45 Massive two-handed mauls. |
Blazestreak Blazestreak4.0 T2 sling 1H weapon [Rare] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Hit.r1 +16 mind On Crit.r2 +8 mind While equipped: Stats +4 Dex +5 Mag +2 Wil +2 Con dps ---------- Res.pen +15% light ----- def ----- Resists +6% mind ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 84 life over 5 turns Puts all charms on 17 cooldown Slings are used to hurl stones or metal shots at your foes. |
Earyregonik Earyregonik1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Res.pen +10% acid ----- def ----- Armour +15 Defense +6 (+1 eff.) Phys.save +12 (+6 eff.) Max.HP +100.00 Disease- +20% ---------- misc Max.psi +30.00 A belt that goes around your waist. |
rough leather belt of magery rough leather belt of magery1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +4% A belt that goes around your waist. |
Smoldertrencher (0 def, 0 armour) Smoldertrencher (0 def, 0 armour)2.0 T3 cloth armor [Rare] Disrupt While equipped: Stats +6 Str +3 Mag +6 Wil dps ---------- Mind.crit +4% Dmg.mod +18% mind On Melee Ret: * 8% chance to slow global speed by 53% * 8 arcane resource burn ----- def ----- Resists +9% fire +11% all Mind.save +15 (+5 eff.) ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tulyvor the Flashkiller (0 def, 0 armour) Tulyvor the Flashkiller (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +2 Str dps ---------- Mind.crit +7% Mind.pwr +28 (+9 eff.) Dmg.mod +19% darkness +19% physical Res.pen +15% lightning +14% physical +14% darkness Melee Ret 10 physical ----- def ----- Resists +21% lightning +11% all Die.at -81.19 life ---------- misc Max.hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe of Angolwen (0 def, 0 armour) dispeller's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +14 (+7 eff.) S.pwr/crit +4 ----- def ----- Resists +8% lightning +8% darkness +9% light +9% blight +10% fire +12% cold +15% all Phys.save +13 (+6 eff.) Spell.save +36 (+16 eff.) Mind.save +16 (+6 eff.) Silence- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Floevalor' (0 def, 0 armour) elven-silk robe 'Floevalor' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +10 Mag +13 Wil dps ---------- Spell.crit +4% Mind.crit +3% Spell.pwr +29 (+15 eff.) S.pwr/crit +4 Dmg.mod +30% temporal +30% arcane +22% light Res.pen +25% mind +10% cold ----- def ----- Resists +33% light +15% all Silence- +42% ---------- misc Psi/ret +0.16 Max.mana +76.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Gorogund the Skyrain (0 def, 5 armour) Gorogund the Skyrain (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +9 Mag +3 Wil +15 Lck dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +9% acid +11% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Armour +5 Resists +9% blight +3% lightning Stealth +14 Disease- +36% Blink to a nearby random location (rad 15) Puts all charms on 21 cooldown A pair of boots made of leather. |
miner's pair of rough leather boots of phasing (0 def, 2 armour) miner's pair of rough leather boots of phasing (0 def, 2 armour)2.0 T1 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +2 Wil ----- def ----- Armour +2 ---------- misc Infravis +1 Blink to a nearby random location (rad 7) Puts all charms on 21 cooldown A pair of boots made of leather. |
Borudan the rough leather gloves (0 def, 1 armour) Borudan the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane Res.pen +25% arcane ----- def ----- Armour +1 Resists +3% acid +12% light Die.at -40.00 life Heal.mod +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's drakeskin leather gloves of strength (+4) (0 def, 13 armour) stone warden's drakeskin leather gloves of strength (+4) (0 def, 13 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Str +12 Con dps ---------- Phys.pwr +16 (+6 eff.) ----- def ----- Armour +13 Hardiness +10% Resists +11% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
defender's hardened leather cap of dexterity (+6) (5 def, 8 armour) defender's hardened leather cap of dexterity (+6) (5 def, 8 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +6 Dex ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +4% all Phys.save +7 (+3 eff.) A cap made of leather. |
Thunderterror (0 def, 13 armour) Thunderterror (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Rare] Master While equipped: dps ---------- Dmg.mod +18% lightning +30% cold Melee Ret 10 light 10 lightning ----- def ----- Armour +13 Fatigue +22% Resists +27% acid +18% lightning A suit of armour made of metal plates. |
Hettafast the Frigidtickler (0 def, 6 armour, 131% power, 87.5 block) Hettafast the Frigidtickler (0 def, 6 armour, 131% power, 87.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 131% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +88 While equipped: Stats +4 Dex +4 Mag +9 Wil +3 Cun ----- def ----- Armour +6 Fatigue +8% Resists +36% cold ---------- misc See.Invis +18 Talents +1 Block Handheld deflection devices. |
crackling steel shield of the stars (0 def, 4 armour, 114% power, 37.5 block) crackling steel shield of the stars (0 def, 4 armour, 114% power, 37.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 114% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 Melee+ +11 lightning +11 light +11 darkness While equipped: Stats +2 Dex +3 Mag +3 Cun dps ---------- Dmg.mod +10% light +11% darkness Melee Ret 4 lightning ----- def ----- Armour +4 Fatigue +8% Resists +10% lightning +12% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield 'Elitha' (0 def, 19 armour, 115% power, 78 block) steel shield 'Elitha' (0 def, 19 armour, 115% power, 78 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 115% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +78 While equipped: ----- def ----- Armour +19 Fatigue +8% Resists +15% lightning Max.HP +100.00 ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1012 alchemist agate 1012 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Issodendur the dwarven-steel pickaxe (dig speed 32 turns) Issodendur the dwarven-steel pickaxe (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str +3 Dex ----- def ----- Fatigue -7% Resists +9% acid +9% temporal +21% lightning Mind.save +12 (+4 eff.) Disarm- +20% ---------- misc See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven dwarven-steel pickaxe (dig speed 25 turns) dwarven dwarven-steel pickaxe (dig speed 25 turns)3.0 T3 digger tool [Ego+] Nature While equipped: Stats +2 Str ----- def ----- Phys.save +10 (+5 eff.) Spell.save +8 (+4 eff.) Mind.save +11 (+4 eff.) Max.HP +47.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 66 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Freezebloom Freezebloom1.0 T3 lite [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Armour +6 Resists +3% all Phys.save +8 (+4 eff.) Spell.save +9 (+4 eff.) Heal.mod +12% Blind- +20% Confus- +15% ---------- misc Stam/turn +2.00 Light +8 See.Stealth +11 See.Invis +10 Track: Puts all charms on 33 cooldown Level 6.5 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Spectral Cage Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 212 cold damage (based on your Magic). Uses 17 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots (19/19, 148% power, 3 apr) barbed pouch of dwarven-steel shots (19/19, 148% power, 3 apr)3.0 T3 shot ammo [Ego+] Master Power 149% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 19 On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Mardichak' (16/16, 123% power, 2 apr) pouch of steel shots 'Mardichak' (16/16, 123% power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Master/Psionic Power 123% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +5 Apr +2 Crit +4.5% Capacity 16 Ranged+ +12 mind +7 physical On Hit.r1 +20 mind +8 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 38 damage * 20% chance to knock the target back 3 spaces and deal 162 physical damage Shots are used with slings to pummel your foes to death. |
Arildir the stralite torque of mindblast [power 270] (18/13 cooldown) Arildir the stralite torque of mindblast [power 270] (18/13 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +3% ---------- misc Psi/ret +0.12 Blast the opponent's mind dealing 270 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to gain a 24% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 24% for 2 turns. 100% to heal for 94. Torques are made by powerful psionics to store psionic powers. |
Dourminister the steel torque of psionic shield [power 47] (18/21 cooldown) Dourminister the steel torque of psionic shield [power 47] (18/21 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Con dps ---------- Crit.mult +20.00% Dmg.mod +15% darkness +6% physical ----- def ----- Resists +6% darkness Phys.save +9 (+4 eff.) Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
cleansing iron torque of clear mind [power 1] (18/21 cooldown) cleansing iron torque of clear mind [power 1] (18/21 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
evasive steel torque of mindblast [power 150] (18/13 cooldown) evasive steel torque of mindblast [power 150] (18/13 cooldown)2.0 T2 torque charm [Ego+] Psionic Blast the opponent's mind dealing 150 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force [power 180] (18/13 cooldown) steel torque of gale force [power 180] (18/13 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 191 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Gigas [power 182] (18/13 cooldown) Gigas [power 182] (18/13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +4 Str ----- def ----- Armour +8 Resists +3% mind +3% physical Phys.save +6 (+3 eff.) Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 cooldown 100% to heal for 57. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Skammyr the Shalore Skirmisher level 31
25th Regrowth 123rd year of Ascendancy at 22:19 see stats
By Skammyr the Shalore Skirmisher level 27
21st Haze 122nd year of Ascendancy at 19:41 see stats
By Skammyr the Shalore Skirmisher level 20
62nd Dusk 122nd year of Ascendancy at 17:56 see stats
By Skammyr the Shalore Skirmisher level 32
58th Regrowth 123rd year of Ascendancy at 18:14 see stats
By Skammyr the Shalore Skirmisher level 25
19th Haze 122nd year of Ascendancy at 03:54 see stats
By Skammyr the Shalore Skirmisher level 20
20th Dusk 122nd year of Ascendancy at 13:27 see stats
By Skammyr the Shalore Skirmisher level 21
71st Dusk 122nd year of Ascendancy at 12:29 see stats
By Skammyr the Shalore Skirmisher level 31
25th Regrowth 123rd year of Ascendancy at 19:53 see stats
By Skammyr the Shalore Skirmisher level 10
2nd Summertide 122nd year of Ascendancy at 09:07 see stats
By Skammyr the Shalore Skirmisher level 20
19th Dusk 122nd year of Ascendancy at 15:07 see stats
By Skammyr the Shalore Skirmisher level 30
16th Regrowth 123rd year of Ascendancy at 17:24 see stats
By Skammyr the Shalore Skirmisher level 24
15th Haze 122nd year of Ascendancy at 14:32 see stats
By Skammyr the Shalore Skirmisher level 24
16th Haze 122nd year of Ascendancy at 21:25 see stats
By Skammyr the Shalore Skirmisher level 13
8th Flare 122nd year of Ascendancy at 19:43 see stats
By Skammyr the Shalore Skirmisher level 31
25th Regrowth 123rd year of Ascendancy at 22:19 see stats
By Skammyr the Shalore Skirmisher level 25
18th Haze 122nd year of Ascendancy at 06:51 see stats
By Skammyr the Shalore Skirmisher level 28
6th Allure 123rd year of Ascendancy at 17:48 see stats
By Skammyr the Shalore Skirmisher level 21
73rd Dusk 122nd year of Ascendancy at 13:52 see stats
By Skammyr the Shalore Skirmisher level 15
4th Dusk 122nd year of Ascendancy at 09:09 see stats
Log
Bleeding from Yvokira the rogue sapper hits Skammyr for (42 blocked), (32 flat reduction), (23 absorbed), 0 physical (0 total damage).
Skammyr uses Kill Shot.
Skammyr snipes Ritch flamespitter (+110% weapon bonus for range)!
Skammyr's Kill Shot performs a ranged critical strike against Ritch flamespitter!
Your shield crumbles under the damage!
The shield around Skammyr crumbles.
Melee retaliation hits Stone golem for 4 lightning, 6 physical (10 total damage).
Skammyr's Kill Shot hits Ritch flamespitter for 806 physical damage.
Stone golem hits Skammyr for (32 flat reduction), (124 absorbed), 114 physical (114 total damage).
Skammyr's Kill Shot killed Ritch flamespitter!
Skammyr becomes more vulnerable to physical.
Black jelly is less vulnerable.
Black jelly cover of leaves falls apart.
Bleeding from Yvokira the rogue sapper hits Skammyr for (32 flat reduction), 104 physical (104 total damage).
Something receives 37 healing.
War hound receives 40 healing from Something.
Black jelly receives 74 healing from Something.
Skammyr uses Disengage.
Your Disengage was partially blocked.
Skammyr is moving at extreme speed!
Skammyr is recovering from the damage!
Melee retaliation hits War hound for 4 lightning, 6 physical (10 total damage).
War hound hits Skammyr for (32 flat reduction), 387 physical (387 total damage).
Skammyr stops bleeding.
black jelly oozes over the ground!!
Something misses Skammyr.
Black jelly's nature area effect hits Skammyr for (32 flat reduction), 177 nature (177 total damage).
Skammyr the level 34 shalore skirmisher was treehugged to death by a black jelly on level 2 of Camorig.