Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Higher |
Class | Adventurer |
Level / Exp | 50 / 1868% |
Size | medium |
Lifes / Deaths | Killed by Vorurivea the assassin at level 11 on the 2nd Summertide 122nd year of Ascendancy at 20:38 0 / 8Killed by Gymira the giant brown ant at level 13 on the 7th Dusk 122nd year of Ascendancy at 20:57 Killed by Siledheda the blue ooze at level 20 on the 30th Dusk 122nd year of Ascendancy at 22:07 Killed by Poruleta the fire drake hatchling at level 21 on the 32nd Dusk 122nd year of Ascendancy at 13:44 Killed by Layibrena the gigantic sandworm tunneler at level 22 on the 41st Dusk 122nd year of Ascendancy at 20:18 Killed by elven cultist at level 27 on the 26th Haze 122nd year of Ascendancy at 01:46 Killed by Polybeth the patchwork troll at level 36 on the 40th Regrowth 123rd year of Ascendancy at 16:44 Killed by minotaur at level 42 on the 50th Dusk 123rd year of Ascendancy at 20:08 |
Primary Stats
Strength | 78 (base 16) |
Dexterity | 131 (base 60) |
Constitution | 66 (base 12) |
Magic | 154 (base 63) |
Willpower | 70 (base 27) |
Cunning | 148 (base 64) |
Resources
Life | 1267/1267 |
Mana | 504/504 |
Stamina | 337/337 |
Vim | 163/163 |
Healing Factor | 1.3588369623248 |
Regeneration | 0.33970924058116 |
Speed
Mental | -12% |
Attack | -12% |
Movement | +125.45394243097% |
Spell | -12% |
Global | +119.41616685128% |
Vision
Sight | 11 |
Lite | 7 |
Infravision | 4 |
See Stealth | 7 |
See Invisible | 8 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 106 |
Crit Chance | 62% |
Speed | 1.1363636363636 |
Offense: Mind
Mindpower | 70 |
Crit Chance | 48% |
Speed | 1.1363636363636 |
Offense: Damage Bonus
Acid | +25% |
Blight | +28% |
Physical | +20% |
Cold | +21% |
All | +15% |
Lightning | +92% |
Light | +25% |
Temporal | +43% |
Darkness | +39% |
Fire | +35% |
Mind | +30% |
Offense: Damage Penetration
Acid | +45% |
Lightning | +60% |
Physical | +40% |
Cold | +45% |
All | +25% |
Defense: Base
Armour (hardiness) | 32 (72.155997060385%) |
Defense | 105 |
Ranged Defense | 113 |
Fatigue | 0 |
Physical Save | 66 |
Spell Save | 63 |
Mental Save | 70 |
Defense: Resistances
Acid | + 62%( 80%) |
Arcane | + 58%( 70%) |
Cold | + 55%( 70%) |
All | + 52%( 70%) |
Lightning | + 70%( 70%) |
Temporal | + 72%( 80%) |
Physical | + 64%( 75%) |
Mind | + 65%( 70%) |
Fire | + 70%( 70%) |
Darkness | + 70%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Bleed Resistance | 20% |
Confusion Resistance | 100% |
Teleport Resistance | 20% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 58% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 690 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 379 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 870 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Air | 2.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Throwing knives | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Corruption / Vile life | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Arcane Combat |
talent | Shadow Combat |
talent | Overkill |
talent | Chant of Fortress |
talent | Thunderstorm |
talent | Arcane Feed |
talent | Elemental Discord |
talent | Feather Wind |
talent | Shock Hands |
talent | Blood Vengeance |
talent | Fiery Hands |
talent | Flame of Urh'Rok |
beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 299 - 419 Accuracy: 98 (knife) APR: 20 Crit Chance: +80% Crit mult: 192% Uses Stats: 50% Str, 50% Mag, 70% Dex |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2260. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Glorakira (0 def, 1 armour) Glorakira (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Move Speed +25% Ignore resists +5% acid When Hit 8 blight On-Hit (Melee): * 20% chance to reduce armor by 52% * 10% chance to reduce strength, dexterity, and constitution by 41 defense ------ Armor +1 A pair of boots made of leather. |
Light source | Betholelaith Betholelaith2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 68% defense ------ Defense +10 (+1 eff.) Blind Resist +43% Cut Resist +20% Confus Resist +12% Teleport Resist +20% other ------- Light +7 See Stealth +7 See Invis +8 Track: Puts all charms on 40 cooldown Effective talent level: 5.2 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Dimnail the drakeskin leather cap (0 def, 5 armour) Dimnail the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +2 Wil +7 Con offense ------ Damage +6% darkness defense ------ Armor +5 Fatigue +5% Resistance +21% mind Physical save +21 (+6 eff.) Mind save +30 (+7 eff.) Confus Resist +50% other ------- Stamina when Hit +1.80 Equi when Hit +2.30 Infravision +3 A cap made of leather. |
Tool | Eternity's Counter Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed +16% Combat Speed -12% Spell Speed -12% Mind Speed -12% Damage +15% temporal defense ------ Resistance +12% all +15% temporal Damage Reduction +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | voratun pearl ring voratun pearl ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Cun +9 Wil offense ------ Physical Power +16 (+2 eff.) Spellpower +14 (+2 eff.) Mindpower +54 (+13 eff.) Damage +8% all Ignore resists +20% lightning defense ------ Armor +5 Resistance +5% all +6% fire Physical save +16 (+4 eff.) Spell save +18 (+4 eff.) Mind save +17 (+4 eff.) other ------- Equi when Hit +0.04 Hate-on-crit +2.00 Max hate +2.00 Rings make your fingers look great! |
On fingers | voratun diamond ring voratun diamond ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +15 Dex +11 Mag +12 Wil +22 Cun +5 Con offense ------ Spellpower +13 (+2 eff.) Damage +15% mind +6% cold Ignore resists +20% cold Accuracy +14 (+3 eff.) On-Hit (Melee): * 22% chance to reduce all saves and defense by 39 defense ------ Defense +16 (+2 eff.) Resistance +6% mind +6% cold Rings make your fingers look great! |
Around waist | Lightning Catcher Lightning Catcher1.0 Encumbrance T5 belt armor [Unique] Psionic While equipped: defense ------ Fatigue +5% Resistance +30% lightning Stun Resist +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
In main hand | Storm Fury Storm Fury4.0 Encumbrance T5 longbow 2H weapon [Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag offense ------ Spell Crit +10% Spellpower +30 (+5 eff.) Move Speed +30% On-Ranged-Hit 75 lightning Damage +25% lightning defense ------ Defense +30 (+5 eff.) Resistance +20% lightning other ------- Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 194 to 388 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid +5% physical Ignore resists +15% acid +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid +10% physical Max Resistance +10% acid +5% physical other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 132% Range: 1.0x-1.4x Uses 60% Str, 30% Dex, 50% Mag 30% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 100% On-hit +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Main armor | The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun offense ------ Spellpower +20 (+3 eff.) Move Speed +10% Damage +25% lightning Ignore resists +15% lightning defense ------ Defense +15 (+2 eff.) Resistance +20% lightning +13% all Slow Projectiles +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck offense ------ Spellpower +8 (+1 eff.) Damage +10% temporal defense ------ Defense +10 (+1 eff.) Resistance +20% temporal Max Resistance +10% temporal Physical save +20 (+5 eff.) Spell save +20 (+5 eff.) Mind save +20 (+5 eff.) Confus Resist +40% other ------- Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Effective talent level: 1.4 Power cost 50 out of 50/50. Range melee/personal Cooldown: 50 Travel.spd instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Around neck | Chargebone the voratun amulet =re-equip= Chargebone the voratun amulet =re-equip=0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +7 Dex offense ------ Critical power +17.00% Spellpower +13 (+2 eff.) On-Hit 13 light 15 darkness Damage +15% lightning +3% temporal +10% light +13% blight +11% fire +18% darkness On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) When Hit: * 14% chance to reduce damage dealt by 31% * 15% chance to blind defense ------ Resistance +6% temporal Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18) Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the duelist (speed 994%; cd 18) movement infusion of the duelist (speed 994%; cd 18)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 994% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 21%; mental; dur 2; cd 13) wild infusion (res 21%; mental; dur 2; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (114% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, darkness, cold, mind, temporal) Prismatic Rune (6 turns; physical, darkness, cold, mind, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (114% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 4 darkness, 3 cold, 3 mind, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 28; blocks 8; dur 4; cd 14) stormshield rune of the duelist (threshold 28; blocks 8; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 8 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fiery Choker Fiery Choker0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Spell Crit +8% Spellpower +7 (+1 eff.) Damage +10% fire -5% cold defense ------ Resistance +20% fire -20% cold Affinity +30% fire Blind Resist +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
gold amulet 'Hailmonster' gold amulet 'Hailmonster'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +18% acid Ignore resists +25% cold On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 52% defense ------ Resistance +6% acid +6% temporal +16% light +15% darkness Blind Resist +38% Amulets make your neck look great! |
protective gold amulet of willpower (+5) =res cap= protective gold amulet of willpower (+5) =res cap=0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Wil defense ------ Armor +5 Defense +6 (+1 eff.) Max Resistance +4% all Physical save +11 (+3 eff.) Amulets make your neck look great! |
Unflinching Eye =telepathy= Unflinching Eye =telepathy=0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.8 Power cost 60 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 18 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Demonmaster Demonmaster0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +15% darkness defense ------ Resistance +3% physical +30% temporal +5% arcane +18% nature Disease Resist +20% Pinning Resist +50% Knockbk Resist +48% other ------- Max hate +10.00 Amulets make your neck look great! |
Garkul's Teeth Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+5 eff.) Mind save +18 (+4 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 5.2 Power cost 10 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 651.14 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Glarekiss the voratun amulet Glarekiss the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Dex +4 Wil +5 Cun offense ------ When Hit 10 mind defense ------ Mind save +15 (+4 eff.) other ------- Equi when Hit +0.28 Light +3 Amulets make your neck look great! |
Glewen the Duathelsun Glewen the Duathelsun0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Con offense ------ Mind Crit +3% Critical power +20.00% Damage +9% darkness Ignore resists +15% arcane When Hit 8 darkness defense ------ Resistance +5% arcane +6% darkness Physical save +19 (+5 eff.) Mind save +18 (+4 eff.) Life +80.00 Life Regen +11.00 other ------- Equi when Hit +0.20 Psi when Hit +0.24 Amulets make your neck look great! |
Infernowitch Infernowitch0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun +3 Dex defense ------ Resistance +21% acid +15% physical +27% fire Mind save +12 (+3 eff.) Healmod +20% Knockbk Resist +21% other ------- Stamina/turn +1.20 Amulets make your neck look great! |
Kindlebile Kindlebile0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +9% lightning +18% fire +12% acid When Hit 10 fire defense ------ Resistance +24% acid +30% light +44% darkness Blind Resist +50% Amulets make your neck look great! |
Vox Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+1 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invis +20 No force can hope to silence the wearer of this amulet. |
cleansing voratun amulet of cunning (+10) cleansing voratun amulet of cunning (+10)0.1 Encumbrance T5 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +10 Cun defense ------ Resistance +30% nature +26% blight Poison Resist +42% Disease Resist +43% Amulets make your neck look great! |
mindweaver's voratun amulet of magic (+4) mindweaver's voratun amulet of magic (+4)0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Psionic While equipped: Stats +7 Mag +4 Wil offense ------ Mindpower +11 (+3 eff.) defense ------ Mind save +11 (+3 eff.) Confus Resist +23% Amulets make your neck look great! |
protective voratun amulet of murder =max res= protective voratun amulet of murder =max res=0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: offense ------ Critical power +18.00% Accuracy +9 (+2 eff.) Ignore Armor +20 defense ------ Armor +8 Defense +11 (+2 eff.) Max Resistance +7% all Physical save +17 (+5 eff.) Amulets make your neck look great! |
restful voratun amulet of manastreaming restful voratun amulet of manastreaming0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +6 Mag offense ------ Spellpower/crit +5 defense ------ Fatigue -8% Life Regen +5.00 other ------- Mana/turn +0.44 Max mana +59.00 Amulets make your neck look great! |
restful voratun amulet of soulsearing restful voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: offense ------ Critical power +14.00% Spellpower +11 (+2 eff.) Damage +8% blight +13% fire defense ------ Fatigue -8% Life Regen +2.00 Amulets make your neck look great! |
starseer's voratun amulet of murder starseer's voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag offense ------ Spell Crit +4% Critical power +11.00% Spellpower +6 (+1 eff.) Damage +6% darkness +6% temporal +6% light +6% physical Accuracy +7 (+2 eff.) Ignore Armor +15 Amulets make your neck look great! |
voratun amulet voratun amulet0.1 Encumbrance T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet 'Blazewrest' voratun amulet 'Blazewrest'0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +15 Mag offense ------ Spell Crit +5% Ignore resists +25% blight Ignore Shields +31% When Hit 8 lightning defense ------ Resistance +30% mind Confus Resist +50% other ------- Mana/turn +0.12 Vim-on-crit +2.07 Amulets make your neck look great! |
voratun amulet 'Glowstreak' voratun amulet 'Glowstreak'0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun offense ------ Mind Crit +6% Critical power +20.69% Damage +6% light Ignore resists +25% light defense ------ Resistance +6% blight +23% temporal Pinning Resist +50% Knockbk Resist +50% other ------- Max hate +10.34 Light +3 Amulets make your neck look great! |
voratun amulet 'Zubydhewyn' voratun amulet 'Zubydhewyn'0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: Stats +8 Dex offense ------ Spellpower/crit +8 On-Hit 14 light 15 darkness Damage +11% light +15% darkness When Hit 10 blight When Hit: * 15% chance to blind * 15% chance to reduce damage dealt by 31% defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 Max vim +50.00 Light +3 Amulets make your neck look great! |
voratun amulet of perfection (0.29 Spell / Stone alchemy,0.29 Cursed / Advanced shadowmancy) voratun amulet of perfection (0.29 Spell / Stone alchemy,0.29 Cursed / Advanced shadowmancy)0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: other ------- Masteries +0.29 Spell/Stone alchemy +0.29 Cursed/Advanced shadowmancy Amulets make your neck look great! |
wanderer's voratun amulet of strength (+7) wanderer's voratun amulet of strength (+7)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +3 Dex +7 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -10% Life Regen +3.00 other ------- Stamina/turn +1.00 Amulets make your neck look great! |
warmaker's voratun amulet of soulsearing warmaker's voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +10 Str +10 Dex +10 Wil offense ------ Critical power +18.00% Spellpower +13 (+2 eff.) Damage +15% blight +15% fire Amulets make your neck look great! |
warrior's voratun amulet of the eclipse warrior's voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: offense ------ On-Hit 15 light 11 darkness Damage +13% light +13% darkness When Hit: * 12% chance to reduce damage dealt by 31% * 7% chance to blind defense ------ Resistance +12% physical other ------- Stamina/turn +0.80 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Archlich Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+1 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+2 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Dimtickler Dimtickler0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Physical Crit +4.0% Damage +12% mind Ignore resists +20% physical defense ------ Armor +16 Resistance +24% darkness +12% mind Physical save +24 (+6 eff.) Life +65.00 Life Regen +20.00 Healmod +20% other ------- Max stamina +39.69 Rings make your fingers look great! |
Glory of the Pride Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+1 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+12 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
gladiator's voratun ring of frost (+38%) gladiator's voratun ring of frost (+38%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +10 Str +10 Con offense ------ Physical Power +14 (+2 eff.) Damage +19% cold defense ------ Resistance +38% cold Rings make your fingers look great! |
pixie's voratun ring of tenacity pixie's voratun ring of tenacity0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +6 Mag offense ------ Spellpower +12 (+2 eff.) defense ------ Life +30.00 Disarm Resist +24% Pinning Resist +39% Knockbk Resist +39% Rings make your fingers look great! |
rogue's voratun ring of frost (+36%) rogue's voratun ring of frost (+36%)0.1 Encumbrance T5 ring jewelry [Ego] Nature/Master While equipped: Stats +8 Cun offense ------ Damage +18% cold defense ------ Defense +16 (+2 eff.) Resistance +36% cold Rings make your fingers look great! |
sneakthief's voratun ring of misery sneakthief's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +13 Cun +8 Dex offense ------ On-Hit 12 physical On-Ranged-Hit 26 physical Accuracy +10 (+2 eff.) On-Hit (Melee): * 12% chance to reduce all saves and defense by 39 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 39 other ------- Hate-on-crit +3.00 Max hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Effective talent level: 2.6 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
solipsist's voratun ring of power solipsist's voratun ring of power0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Physical Power +12 (+1 eff.) Spellpower +10 (+1 eff.) Mindpower +24 (+6 eff.) Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 180% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+8 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max (+) +50.00 Max (-) +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
dragonbone magestaff of greater warding (136% power, 6 apr, arcane element) dragonbone magestaff of greater warding (136% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+2 eff.) Damage +30% arcane defense ------ Armor +12 Defense +12 (+2 eff.) other ------- Wards +3 arcane Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone vilestaff of might (136% power, 6 apr, fire element) ethereal dragonbone vilestaff of might (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +19% Spellpower +23 (+4 eff.) Damage +30% fire Ignore Shields +30% defense ------ Defense +16 (+2 eff.) Shield Power +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stormbringer's voratun battleaxe (168% power, 4 apr) stormbringer's voratun battleaxe (168% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Nature Weapon Damage 169% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +37 lightning +63 cold While equipped: offense ------ Move Speed +56% Ignore resists +31% lightning +31% cold Massive two-handed battleaxes. |
voratun battleaxe of crippling (170% power, 4 apr) voratun battleaxe of crippling (170% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 170% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +19.0% Massive two-handed battleaxes. |
truestriking voratun greatmaul of paradox (183% power, 4 apr) truestriking voratun greatmaul of paradox (183% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Arcane/Master Weapon Damage 183% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +24 temporal While equipped: offense ------ Ignore resists +21% physical Accuracy +35 (+7 eff.) Ignore Armor +19 defense ------ Resistance +28% temporal Massive two-handed mauls. |
arcing stralite greatsword of evisceration (161% power, 3 apr) arcing stralite greatsword of evisceration (161% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 161% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 156 damage On Crit: * Wound the target dealing 443 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +16.0% Physical Power +19 (+2 eff.) Massive two-handed swords. |
thought-forged voratun longsword of projection (154% power, 6 apr) thought-forged voratun longsword of projection (154% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Psionic Weapon Damage 154% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +24 mind On Hit: * 31% chance to reduce all saves and defense by 39 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Cun +7 Wil Sharp, long, and deadly. |
balanced voratun waraxe of evisceration (150% power, 6 apr) balanced voratun waraxe of evisceration (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Master Weapon Damage 151% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Crit: * Wound the target dealing 443 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +15.0% Physical Power +15 (+2 eff.) Accuracy +15 (+3 eff.) defense ------ Defense +15 (+2 eff.) Disarm Resist +42% One-handed war axes. |
quick voratun waraxe of massacre (166% power, 6 apr) quick voratun waraxe of massacre (166% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Master Weapon Damage 167% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +25 (+5 eff.) One-handed war axes. |
stormbringer's voratun waraxe of rage (151% power, 6 apr) stormbringer's voratun waraxe of rage (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Nature/Master Weapon Damage 151% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +24 lightning +37 cold While equipped: Stats +9 Str offense ------ Move Speed +50% Damage +13% physical Ignore resists +25% lightning +25% cold Accuracy +25 (+5 eff.) One-handed war axes. |
steady dragonbone longbow of dexterity (+12) steady dragonbone longbow of dexterity (+12)4.0 Encumbrance T5 longbow 2H weapon [Ego] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +12 Dex offense ------ Physical Crit +11.0% Ignore resists +15% physical Accuracy +23 (+5 eff.) Longbows are used to shoot arrows at your foes. |
caustic drakeskin leather sling of true flight caustic drakeskin leather sling of true flight4.0 Encumbrance T5 sling 1H weapon [Ego++] Nature/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +41 acid +41 nature While equipped: offense ------ Physical Crit +15.0% Ignore resists +19% acid +19% nature Accuracy +14 (+3 eff.) Ignore Armor +13 Slings are used to hurl stones or metal shots at your foes. |
stormbringer's drakeskin leather sling stormbringer's drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Ego+] Nature Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +38 lightning +45 cold While equipped: offense ------ Move Speed +49% Ignore resists +25% lightning +25% cold Slings are used to hurl stones or metal shots at your foes. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+2 eff.) Resistance +25% nature +13% all Physical save +15 (+4 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Windvault (0 def, 0 armour) =onhit= Windvault (0 def, 0 armour) =onhit=2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: Stats +8 Str +8 Mag +8 Wil offense ------ Damage +23% lightning +21% physical +24% nature +25% cold When Hit 6 nature 10 cold On-Hit (Melee): * 21 arcane resource burn * 21% chance to slow global speed by 68% defense ------ Resistance +12% lightning +21% darkness +6% light +6% nature +13% cold +5% arcane +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Physical Power +10 (+1 eff.) Spellpower +30 (+5 eff.) defense ------ Defense +6 (+1 eff.) Resistance +15% all Spell save +25 (+6 eff.) Blind Resist +50% other ------- See Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Offalvengeance the elven-silk robe (0 def, 0 armour) Offalvengeance the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Disrupt While equipped: offense ------ Ignore resists +20% acid On-Hit (Melee): * 21% chance to slow global speed by 68% * 21% chance to reduce armor by 52% When Hit: * 10% chance to slow global speed by 68% * 10 arcane resource burn defense ------ Resistance +24% lightning +9% temporal +12% fire +9% cold +5% arcane +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe of protection (4 def, 5 armour) dispeller's elven-silk robe of protection (4 def, 5 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Master While equipped: defense ------ Armor +5 Defense +4 (+0 eff.) Resistance +11% lightning +12% darkness +9% light +12% blight +11% fire +12% cold +15% all Physical save +46 (+12 eff.) Spell save +28 (+7 eff.) Mind save +17 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+2 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
enlightening hardened leather armour (9 def, 6 armour) enlightening hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Psionic While equipped: Stats +6 Cun +7 Wil defense ------ Armor +6 Defense +9 (+1 eff.) Fatigue +8% Mind save +19 (+5 eff.) A suit of armour made of leather. |
volcanic reinforced leather armour of the deep (12 def, 22 armour) =water breathing= volcanic reinforced leather armour of the deep (12 def, 22 armour) =water breathing=9.0 Encumbrance T4 light armor [Ego++] Nature While equipped: offense ------ On-Hit 8 fire On-Ranged-Hit 9 fire defense ------ Armor +22 Defense +12 (+2 eff.) Fatigue +8% Resistance +11% acid +22% fire +12% cold +24% physical other ------- Breathe water A suit of armour made of leather. |
impenetrable voratun plate armour of delving (0 def, 36 armour) impenetrable voratun plate armour of delving (0 def, 36 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Master While equipped: Stats +9 Str defense ------ Armor +36 Fatigue +22% Resistance +20% darkness +15% physical other ------- Light +2 Track: Puts all charms on 30 cooldown Effective talent level: 2.6 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Betulle the Singebait (2 def, 9 armour) Betulle the Singebait (2 def, 9 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +8 Dex +3 Cun +7 Con offense ------ Damage +9% fire defense ------ Armor +9 Defense +2 (+0 eff.) Resistance +15% cold Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +5 (+1 eff.) Unlife -50.00 life other ------- Stamina/turn +0.70 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spell Crit +6% Spellpower/crit +5 Damage +15% arcane +15% darkness defense ------ Defense +10 (+1 eff.) Resistance +12% arcane +12% darkness Shield Duration +1 Shield Power +15% other ------- Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Effective talent level: 2.6 Power cost 28 out of 28/28. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 198.51 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Adaremina the Murkfame (0 def, 5 armour) Adaremina the Murkfame (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +7 Dex +6 Wil +13 Lck offense ------ Mindpower +20 (+5 eff.) Damage +12% darkness +6% temporal Ignore resists +10% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Stealth +14 other ------- Equi when Hit +0.20 A pair of boots made of leather. |
pair of dwarven-steel boots 'Blazesting' (0 def, 4 armour) =40 onhit= pair of dwarven-steel boots 'Blazesting' (0 def, 4 armour) =40 onhit=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +9% lightning +3% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce strength, dexterity, and constitution by 41 defense ------ Armor +4 Fatigue +3% Resistance +6% blight +12% temporal other ------- Stamina/turn +0.60 Max stamina +28.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of voratun boots (0 def, 5 armour) invigorating pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature While equipped: offense ------ Move Speed +10% defense ------ Armor +5 Fatigue -6% Life +57.00 other ------- Stamina/turn +0.90 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of speed (0 def, 5 armour) scholar's pair of voratun boots of speed (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +13 (+2 eff.) Move Speed +25% defense ------ Armor +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
aegis elven-silk wizard hat (3 def, 0 armour) aegis elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: defense ------ Defense +3 (+0 eff.) Shield Power +13% Life Regen +6.00 A pointy cloth hat, very wizardly... |
eldritch elven-silk wizard hat of balance (3 def, 0 armour) eldritch elven-silk wizard hat of balance (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+1 eff.) defense ------ Defense +3 (+0 eff.) other ------- Mana/turn +3.00 Mana when Hit +3.00 Equi when Hit +3.00 Psi when Hit +3.00 Hate when Hit +1.40 Max mana +105.00 Manaflow: Puts all charms on 40 cooldown Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 17 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+3 eff.) Mind save +12 (+3 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
dragonslayer's voratun helm (0 def, 5 armour) dragonslayer's voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature While equipped: defense ------ Armor +5 Fatigue +5% Resistance +14% acid +14% fire +15% lightning +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Petrified Wood Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Heart Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1140 alchemist agate 1140 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
46 alchemist bloodstone 46 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Dรบathedlen Heart Dรบathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+1 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
dwarven lantern dwarven lantern1.0 Encumbrance T5 lite [Normal] While equipped: other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ethereal dwarven lantern of the sun ethereal dwarven lantern of the sun0.0 Encumbrance T5 lite [Ego++] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +14 (+2 eff.) Damage +15% light defense ------ Resistance +14% darkness Affinity +5% light other ------- Light +10 Sun Flare: Puts all charms on 30 cooldown Effective talent level: 3.9 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 366.96 light damage. At talent level 3 you gain 55% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial Summertide Phial1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(126 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of Ungolรซ2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
dwarven-steel pickaxe 'Dourwake' (dig speed 9 turns) dwarven-steel pickaxe 'Dourwake' (dig speed 9 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Str offense ------ Ignore resists +10% fire Accuracy +4 (+1 eff.) When Hit 6 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 31% defense ------ Armor +3 Defense +5 (+1 eff.) Resistance +9% darkness +7% physical Affinity +15% darkness other ------- Infravision +8 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +12 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) other ------- See Stealth +12 See Invis +12 Track: Effective talent level: 2.6 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 938.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
focusing voratun torque of mindblast [power 375] (15 cooldown) =cdr= focusing voratun torque of mindblast [power 375] (15 cooldown) =cdr=2.0 Encumbrance T5 torque charm [Ego] Psionic Blast the opponent's mind dealing 488 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing 'Duathelwyrd' [power 212] (15 cooldown) =heal= ash totem of healing 'Duathelwyrd' [power 212] (15 cooldown) =heal=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +3 Con offense ------ Ignore resists +10% darkness Ignore Armor +4 defense ------ Defense +20 (+3 eff.) Resistance +4% physical other ------- Light +3 Heal yourself and all friendly characters within 10 spaces for 212 Puts all charms on 15 cooldown 100% to reduce fatigue by 31% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
extending yew totem of healing [power 290] (15 cooldown) =heal= extending yew totem of healing [power 290] (15 cooldown) =heal=2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 290 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Ivorarin the elm wand of shielding [power 110] (20 cooldown) Ivorarin the elm wand of shielding [power 110] (20 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +2 Con +1 Wil offense ------ Critical power +15.00% Accuracy +15 (+3 eff.) Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Arc Shia the Higher Adventurer level 34
6th Allure 123rd year of Ascendancy at 11:41 see stats
By Arc Shia the Higher Adventurer level 34
4th Allure 123rd year of Ascendancy at 09:47 see stats
By Arc Shia the Higher Adventurer level 31
8th Decay 122nd year of Ascendancy at 09:18 see stats
By Arc Shia the Higher Adventurer level 40
47th Pyre 123rd year of Ascendancy at 20:43 see stats
By Arc Shia the Higher Adventurer level 46
32nd Haze 123rd year of Ascendancy at 14:55 see stats
By Arc Shia the Higher Adventurer level 38
42nd Pyre 123rd year of Ascendancy at 13:14 see stats
By Arc Shia the Higher Adventurer level 23
55th Dusk 122nd year of Ascendancy at 16:37 see stats
By Arc Shia the Higher Adventurer level 37
41st Regrowth 123rd year of Ascendancy at 19:04 see stats
By Arc Shia the Higher Adventurer level 31
10th Decay 122nd year of Ascendancy at 18:58 see stats
By Arc Shia the Higher Adventurer level 50
8th Allure 124th year of Ascendancy at 05:49 see stats
By Arc Shia the Higher Adventurer level 24
18th Haze 122nd year of Ascendancy at 00:54 see stats
By Arc Shia the Higher Adventurer level 50
5th Allure 124th year of Ascendancy at 09:51 see stats
By Arc Shia the Higher Adventurer level 27
24th Haze 122nd year of Ascendancy at 14:16 see stats
By Arc Shia the Higher Adventurer level 10
10th Mirth 122nd year of Ascendancy at 13:58 see stats
By Arc Shia the Higher Adventurer level 20
30th Dusk 122nd year of Ascendancy at 05:50 see stats
By Arc Shia the Higher Adventurer level 30
78th Haze 122nd year of Ascendancy at 19:58 see stats
By Arc Shia the Higher Adventurer level 40
46th Pyre 123rd year of Ascendancy at 22:52 see stats
By Arc Shia the Higher Adventurer level 50
58th Haze 123rd year of Ascendancy at 18:16 see stats
By Arc Shia the Higher Adventurer level 34
7th Allure 123rd year of Ascendancy at 19:23 see stats
By Arc Shia the Higher Adventurer level 50
6th Decay 123rd year of Ascendancy at 21:10 see stats
By Arc Shia the Higher Adventurer level 23
74th Dusk 122nd year of Ascendancy at 01:48 see stats
By Arc Shia the Higher Adventurer level 50
8th Allure 124th year of Ascendancy at 05:48 see stats
By Arc Shia the Higher Adventurer level 50
67th Haze 123rd year of Ascendancy at 08:39 see stats
By Arc Shia the Higher Adventurer level 28
28th Haze 122nd year of Ascendancy at 05:31 see stats
By Arc Shia the Higher Adventurer level 50
76th Haze 123rd year of Ascendancy at 16:44 see stats
By Arc Shia the Higher Adventurer level 33
2nd Allure 123rd year of Ascendancy at 04:19 see stats
By Arc Shia the Higher Adventurer level 37
42nd Regrowth 123rd year of Ascendancy at 01:12 see stats
By Arc Shia the Higher Adventurer level 9
6th Mirth 122nd year of Ascendancy at 09:54 see stats
By Arc Shia the Higher Adventurer level 50
8th Allure 124th year of Ascendancy at 05:49 see stats
By Arc Shia the Higher Adventurer level 15
15th Dusk 122nd year of Ascendancy at 00:36 see stats
By Arc Shia the Higher Adventurer level 41
77th Pyre 123rd year of Ascendancy at 23:04 see stats
By Arc Shia the Higher Adventurer level 22
41st Dusk 122nd year of Ascendancy at 17:49 see stats
By Arc Shia the Higher Adventurer level 14
11st Dusk 122nd year of Ascendancy at 20:48 see stats
By Arc Shia the Higher Adventurer level 42
50th Dusk 123rd year of Ascendancy at 20:08 see stats
By Arc Shia the Higher Adventurer level 33
3rd Allure 123rd year of Ascendancy at 05:13 see stats
By Arc Shia the Higher Adventurer level 5
78th Pyre 122nd year of Ascendancy at 19:52 see stats
Log
The shield around High Sun Paladin Aeryn crumbles.
Arc Shia picks up (S.): voratun battleaxe of crippling (170% power, 4 apr).
The shield around Arc Shia crumbles.
Arc Shia picks up (X.): caustic drakeskin leather sling of true flight.
Arc Shia picks up ( .): dwarven lantern.
Ran for 3 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Arc Shia picks up (X.): steady dragonbone longbow of dexterity (+12).
Arc Shia picks up (S.): stormbringer's voratun battleaxe (168% power, 4 apr).
Arc Shia picks up (W.): balanced voratun waraxe of evisceration (150% power, 6 apr).
Arc Shia picks up (V.): arcing stralite greatsword of evisceration (161% power, 3 apr).
Arc Shia picks up (9.): enlightening hardened leather armour (9 def, 6 armour).
You pickup 2.85 gold pieces.
High Sun Paladin Aeryn casts Barrier.
A shield forms around High Sun Paladin Aeryn.
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn receives 654 healing.
Arc Shia picks up ( .): ethereal dwarven lantern of the sun.
Ran for 6 turns (stop reason: interesting terrain).
High Sun Paladin Aeryn receives 93 healing from High Sun Paladin Aeryn's healing light area effect.
The furious lightning storm around Arc Shia calms down and disappears.