












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Female |
Race | Orc |
Class | Gunslinger |
Level / Exp | 50 / 1303% |
Size | medium |
Lifes / Deaths | Killed by steam giant gunslinger at level 6 on the 38th Retaking 124th year of Ascendancy at 22:58 / 186Killed by Gunsnake at level 10 on the 46th Retaking 124th year of Ascendancy at 04:53 Killed by Gunsnake at level 10 on the 46th Retaking 124th year of Ascendancy at 06:08 Killed by Gunsnake at level 10 on the 46th Retaking 124th year of Ascendancy at 06:46 Killed by sun-mage at level 13 on the 4th Revenge 124th year of Ascendancy at 06:01 Killed by sunwall vindicator at level 14 on the 4th Revenge 124th year of Ascendancy at 12:08 Killed by anorithil at level 14 on the 4th Revenge 124th year of Ascendancy at 13:38 Killed by sun-mage at level 15 on the 4th Revenge 124th year of Ascendancy at 23:29 Killed by skeleton assassin at level 16 on the 11st Revenge 124th year of Ascendancy at 12:14 Killed by elder vampire at level 16 on the 11st Revenge 124th year of Ascendancy at 12:22 Killed by skeleton assassin at level 16 on the 11st Revenge 124th year of Ascendancy at 12:33 Killed by skeleton assassin at level 16 on the 11st Revenge 124th year of Ascendancy at 12:40 Killed by elder vampire at level 16 on the 11st Revenge 124th year of Ascendancy at 12:55 Killed by forest wight at level 16 on the 11st Revenge 124th year of Ascendancy at 13:06 Killed by elder vampire at level 16 on the 11st Revenge 124th year of Ascendancy at 13:26 Killed by Nerann the giant alligator at level 16 on the 12nd Revenge 124th year of Ascendancy at 07:05 Killed by Ivatira the sewer alligator at level 16 on the 12nd Revenge 124th year of Ascendancy at 10:12 Killed by sewer alligator at level 17 on the 13rd Revenge 124th year of Ascendancy at 10:28 Killed by troll guard at level 17 on the 13rd Revenge 124th year of Ascendancy at 20:10 Killed by Xanylema the basaligator at level 17 on the 14th Revenge 124th year of Ascendancy at 21:58 Killed by Admiral Korbek at level 19 on the 17th Revenge 124th year of Ascendancy at 11:21 Killed by Arumina the steam giant guard at level 19 on the 41st Revenge 124th year of Ascendancy at 15:17 Killed by Isylaith the steam giant berserker at level 19 on the 41st Revenge 124th year of Ascendancy at 15:46 Killed by Arumina the steam giant guard at level 19 on the 41st Revenge 124th year of Ascendancy at 15:59 Killed by armoured skeleton warrior at level 20 on the 41st Revenge 124th year of Ascendancy at 16:13 Killed by Isylaith the steam giant berserker at level 20 on the 41st Revenge 124th year of Ascendancy at 16:20 Killed by steam giant berserker at level 20 on the 41st Revenge 124th year of Ascendancy at 17:00 Killed by Arch-Merchant Kaltor at level 20 on the 41st Revenge 124th year of Ascendancy at 17:16 Killed by multi-hued drake at level 21 on the 48th Revenge 124th year of Ascendancy at 09:59 Killed by multi-hued drake hatchling at level 21 on the 48th Revenge 124th year of Ascendancy at 10:09 Killed by gigantic corrosive tunneler at level 21 on the 48th Revenge 124th year of Ascendancy at 22:25 Killed by gigantic sandworm tunneler at level 21 on the 48th Revenge 124th year of Ascendancy at 23:55 Killed by luminous horror at level 21 on the 49th Revenge 124th year of Ascendancy at 00:07 Killed by worm that walks at level 22 on the 50th Revenge 124th year of Ascendancy at 01:48 Killed by worm that walks at level 22 on the 50th Revenge 124th year of Ascendancy at 01:59 Killed by worm that walks at level 22 on the 50th Revenge 124th year of Ascendancy at 02:06 Killed by ravaging entropic rip at level 22 on the 50th Revenge 124th year of Ascendancy at 02:15 Killed by ritch larva at level 22 on the 50th Revenge 124th year of Ascendancy at 03:32 Killed by luminous horror at level 22 on the 51st Revenge 124th year of Ascendancy at 14:41 Killed by fearful symmetry at level 23 on the 52nd Revenge 124th year of Ascendancy at 08:54 Killed by Ce'Noma the ritch centipede at level 24 on the 14th Pain 124th year of Ascendancy at 01:08 Killed by Ce'Noma the ritch centipede at level 24 on the 14th Pain 124th year of Ascendancy at 01:22 Killed by Ce'Noma the ritch centipede at level 24 on the 14th Pain 124th year of Ascendancy at 02:06 Killed by naga myrmidon at level 25 on the 15th Pain 124th year of Ascendancy at 06:11 Killed by larvae bloated ritch mother at level 25 on the 15th Pain 124th year of Ascendancy at 07:10 Killed by dredgling at level 25 on the 15th Pain 124th year of Ascendancy at 07:29 Killed by naga myrmidon at level 25 on the 15th Pain 124th year of Ascendancy at 07:40 Killed by ghast at level 25 on the 15th Pain 124th year of Ascendancy at 07:53 Killed by ritch hunter at level 25 on the 15th Pain 124th year of Ascendancy at 19:06 Killed by Poremitha the ritch centipede at level 25 on the 16th Pain 124th year of Ascendancy at 00:18 Killed by larvae bloated ritch mother at level 26 on the 16th Pain 124th year of Ascendancy at 05:47 Killed by ritch larva at level 26 on the 16th Pain 124th year of Ascendancy at 16:35 Killed by ritch centipede at level 26 on the 17th Pain 124th year of Ascendancy at 02:45 Killed by Elokira the ritch larva at level 27 on the 19th Pain 124th year of Ascendancy at 00:47 Killed by Adama the brown bear at level 29 on the 27th Pain 124th year of Ascendancy at 05:55 Killed by Nektosh the One-Horned at level 30 on the 39th Pain 124th year of Ascendancy at 02:52 Killed by Cyrita the master vampire at level 31 on the 51st Pain 124th year of Ascendancy at 04:44 Killed by worm that walks at level 31 on the 51st Pain 124th year of Ascendancy at 05:37 Killed by Eilinymilaith the Guardian at level 31 on the 51st Pain 124th year of Ascendancy at 12:09 Killed by faerlhing at level 31 on the 51st Pain 124th year of Ascendancy at 13:03 Killed by faerlhing at level 31 on the 51st Pain 124th year of Ascendancy at 13:11 Killed by thief at level 31 on the 51st Pain 124th year of Ascendancy at 13:28 Killed by ghast at level 31 on the 51st Pain 124th year of Ascendancy at 17:00 Killed by Emawen the vampire lord at level 31 on the 51st Pain 124th year of Ascendancy at 19:25 Killed by venom drake at level 31 on the 51st Pain 124th year of Ascendancy at 20:03 Killed by Velille the Guardian at level 31 on the 51st Pain 124th year of Ascendancy at 20:33 Killed by Siluna the Guardian at level 32 on the 52nd Pain 124th year of Ascendancy at 04:08 Killed by naga myrmidon at level 32 on the 52nd Pain 124th year of Ascendancy at 06:49 Killed by Vorudheth the Guardian at level 32 on the 52nd Pain 124th year of Ascendancy at 07:13 Killed by Yvywen the Guardian at level 32 on the 52nd Pain 124th year of Ascendancy at 09:30 Killed by Yvywen the Guardian at level 32 on the 52nd Pain 124th year of Ascendancy at 09:41 Killed by Yvywen the Guardian at level 32 on the 52nd Pain 124th year of Ascendancy at 09:51 Killed by Yvywen the Guardian at level 32 on the 52nd Pain 124th year of Ascendancy at 09:59 Killed by luminous horror at level 32 on the 52nd Pain 124th year of Ascendancy at 10:36 Killed by Yvywen the Guardian at level 32 on the 52nd Pain 124th year of Ascendancy at 11:09 Killed by Yvywen the Guardian at level 32 on the 52nd Pain 124th year of Ascendancy at 11:51 Killed by Belanne the ogre pounder at level 34 on the 9th Loss 124th year of Ascendancy at 10:00 Killed by Belanne the ogre pounder at level 34 on the 9th Loss 124th year of Ascendancy at 10:35 Killed by orc necromancer (subdued) at level 34 on the 9th Loss 124th year of Ascendancy at 20:47 Killed by orc corruptor (subdued) at level 34 on the 9th Loss 124th year of Ascendancy at 21:45 Killed by Mindcontrol Pillar at level 34 on the 9th Loss 124th year of Ascendancy at 22:56 Killed by multi-hued drake at level 34 on the 26th Loss 124th year of Ascendancy at 13:41 Killed by multi-hued drake at level 34 on the 26th Loss 124th year of Ascendancy at 19:21 Killed by multi-hued drake at level 35 on the 27th Loss 124th year of Ascendancy at 05:03 Killed by greater multi-hued wyrm at level 35 on the 27th Loss 124th year of Ascendancy at 05:17 Killed by multi-hued drake at level 35 on the 27th Loss 124th year of Ascendancy at 05:39 Killed by fire drake at level 35 on the 27th Loss 124th year of Ascendancy at 19:49 Killed by Voravena the skeletal rat at level 35 on the 28th Loss 124th year of Ascendancy at 11:02 Killed by fire drake hatchling at level 36 on the 30th Loss 124th year of Ascendancy at 06:35 Killed by naga myrmidon at level 36 on the 30th Loss 124th year of Ascendancy at 11:08 Killed by radiant horror at level 36 on the 30th Loss 124th year of Ascendancy at 11:41 Killed by naga tide huntress at level 36 on the 30th Loss 124th year of Ascendancy at 12:08 Killed by naga myrmidon at level 36 on the 30th Loss 124th year of Ascendancy at 14:00 Killed by Glock at level 37 on the 30th Loss 124th year of Ascendancy at 23:55 Killed by multi-hued drake at level 37 on the 31st Loss 124th year of Ascendancy at 01:56 Killed by multi-hued drake at level 37 on the 32nd Loss 124th year of Ascendancy at 01:46 Killed by undead wyrm at level 37 on the 32nd Loss 124th year of Ascendancy at 11:37 Killed by Ureslak the Eternal at level 37 on the 32nd Loss 124th year of Ascendancy at 11:58 Killed by blinkwyrm at level 38 on the 32nd Loss 124th year of Ascendancy at 22:50 Killed by Veloda the greater hethugoroth at level 38 on the 40th Loss 124th year of Ascendancy at 20:19 Killed by retaliator of Atmos at level 38 on the 40th Loss 124th year of Ascendancy at 21:56 Killed by mecharachnid destroyer at level 38 on the 41st Loss 124th year of Ascendancy at 14:54 Killed by orc cryomancer at level 38 on the 43rd Loss 124th year of Ascendancy at 06:15 Killed by orc pyromancer at level 38 on the 43rd Loss 124th year of Ascendancy at 06:37 Killed by orc necromancer at level 39 on the 43rd Loss 124th year of Ascendancy at 07:16 Killed by orc necromancer at level 39 on the 43rd Loss 124th year of Ascendancy at 07:26 Killed by orc necromancer at level 39 on the 43rd Loss 124th year of Ascendancy at 07:39 Killed by steam giant gunslinger at level 39 on the 43rd Loss 124th year of Ascendancy at 22:13 Killed by steam giant necropsych at level 39 on the 44th Loss 124th year of Ascendancy at 10:08 Killed by Porusetta the greater hethugoroth at level 39 on the 44th Loss 124th year of Ascendancy at 10:31 Killed by retaliator of Atmos at level 39 on the 44th Loss 124th year of Ascendancy at 15:02 Killed by retaliator of Atmos at level 39 on the 44th Loss 124th year of Ascendancy at 15:07 Killed by retaliator of Atmos at level 39 on the 44th Loss 124th year of Ascendancy at 15:24 Killed by Xanodhera the mecharachnid flame thrower at level 39 on the 44th Loss 124th year of Ascendancy at 22:06 Killed by greater hethugoroth at level 39 on the 46th Loss 124th year of Ascendancy at 16:14 Killed by Islalessra the steam giant gunslinger at level 39 on the 46th Loss 124th year of Ascendancy at 16:38 Killed by mecharachnid destroyer at level 40 on the 46th Loss 124th year of Ascendancy at 17:48 Killed by zombie bunny at level 41 on the 23rd Destruction 124th year of Ascendancy at 18:12 Killed by Salyreda the zombie bunny at level 42 on the 23rd Destruction 124th year of Ascendancy at 19:08 Killed by armoured skeleton warrior at level 42 on the 23rd Destruction 124th year of Ascendancy at 19:22 Killed by ritch flamespitter at level 42 on the 23rd Destruction 124th year of Ascendancy at 19:35 Killed by Salyreda the zombie bunny at level 42 on the 23rd Destruction 124th year of Ascendancy at 20:06 Killed by zombie bunny at level 42 on the 23rd Destruction 124th year of Ascendancy at 20:28 Killed by Betholle the treant at level 44 on the 27th Destruction 124th year of Ascendancy at 17:48 Killed by fire drake at level 44 on the 27th Destruction 124th year of Ascendancy at 18:12 Killed by fire drake at level 44 on the 27th Destruction 124th year of Ascendancy at 18:45 Killed by Adymilaith the crystalbark at level 44 on the 27th Destruction 124th year of Ascendancy at 19:26 Killed by High Sun Paladin Aeryn at level 44 on the 13rd Remembrance 125th year of Ascendancy at 03:22 Killed by High Sun Paladin Aeryn at level 44 on the 13rd Remembrance 125th year of Ascendancy at 03:34 Killed by Herismar the human at level 44 on the 15th Remembrance 125th year of Ascendancy at 03:31 Killed by High Sun Paladin Aeryn at level 44 on the 50th Remembrance 125th year of Ascendancy at 16:45 Killed by High Sun Paladin Aeryn at level 44 on the 50th Remembrance 125th year of Ascendancy at 16:57 Killed by sunwall archer at level 44 on the 50th Remembrance 125th year of Ascendancy at 17:36 Killed by sun-mage at level 44 on the 51st Remembrance 125th year of Ascendancy at 00:26 Killed by Xanagathra the sunwall guard at level 44 on the 51st Remembrance 125th year of Ascendancy at 01:59 Killed by ritch hive mother at level 44 on the 52nd Remembrance 125th year of Ascendancy at 00:51 Killed by Layubreta the sunwall archer at level 44 on the 52nd Remembrance 125th year of Ascendancy at 08:14 Killed by Yvayadheth the sunwall archer at level 44 on the 1st Retaking 125th year of Ascendancy at 19:18 Killed by Yvayadheth the sunwall archer at level 44 on the 1st Retaking 125th year of Ascendancy at 19:31 Killed by Adorarebeth the sun-mage at level 44 on the 2nd Retaking 125th year of Ascendancy at 06:26 Killed by Glaldavena the halfling pyremaster at level 45 on the 4th Retaking 125th year of Ascendancy at 12:54 Killed by sun-mage at level 45 on the 4th Retaking 125th year of Ascendancy at 14:45 Killed by High Sun Paladin Aeryn at level 45 on the 5th Retaking 125th year of Ascendancy at 04:08 Killed by High Sun Paladin Aeryn at level 46 on the 5th Retaking 125th year of Ascendancy at 04:45 Killed by retaliator of Atmos at level 47 on the 30th Retaking 125th year of Ascendancy at 13:51 Killed by Zubeseth the mecharachnid warrior at level 48 on the 30th Retaking 125th year of Ascendancy at 17:16 Killed by steam giant gunslinger at level 48 on the 32nd Retaking 125th year of Ascendancy at 15:11 Killed by mecharachnid warrior at level 49 on the 49th Revenge 125th year of Ascendancy at 21:07 Killed by retaliator of Atmos at level 49 on the 49th Revenge 125th year of Ascendancy at 22:10 Killed by steam giant gunslinger at level 49 on the 49th Revenge 125th year of Ascendancy at 22:19 Killed by retaliator of Atmos at level 49 on the 49th Revenge 125th year of Ascendancy at 22:35 Killed by retaliator of Atmos at level 49 on the 49th Revenge 125th year of Ascendancy at 23:07 Killed by steam giant flameshot at level 49 on the 50th Revenge 125th year of Ascendancy at 01:58 Killed by rogue at level 50 on the 50th Revenge 125th year of Ascendancy at 16:56 Killed by retaliator of Atmos at level 50 on the 51st Revenge 125th year of Ascendancy at 16:52 Killed by retaliator of Atmos at level 50 on the 1st Pain 125th year of Ascendancy at 05:41 Killed by retaliator of Atmos at level 50 on the 2nd Pain 125th year of Ascendancy at 06:41 Killed by Giwe the mecharachnid warrior at level 50 on the 3rd Pain 125th year of Ascendancy at 11:54 Killed by mecharachnid destroyer at level 50 on the 3rd Pain 125th year of Ascendancy at 12:53 Killed by Giwe the mecharachnid warrior at level 50 on the 3rd Pain 125th year of Ascendancy at 13:05 Killed by Giwe the mecharachnid warrior at level 50 on the 3rd Pain 125th year of Ascendancy at 13:15 Killed by Giwe the mecharachnid warrior at level 50 on the 3rd Pain 125th year of Ascendancy at 13:29 Killed by Council Member Tormak at level 50 on the 4th Pain 125th year of Ascendancy at 17:10 Killed by Council Member Tormak at level 50 on the 4th Pain 125th year of Ascendancy at 17:21 Killed by Council Member Pendor at level 50 on the 4th Pain 125th year of Ascendancy at 18:19 Killed by Council Member Palaquie at level 50 on the 4th Pain 125th year of Ascendancy at 18:28 Killed by titan vile spewer at level 50 on the 37th Dearth 125th year of Ascendancy at 09:23 Killed by luminous horror at level 50 on the 37th Dearth 125th year of Ascendancy at 11:56 Killed by lava floor at level 50 on the 37th Dearth 125th year of Ascendancy at 14:08 Killed by worm that walks at level 50 on the 37th Dearth 125th year of Ascendancy at 18:22 Killed by titan battlesmasher at level 50 on the 37th Dearth 125th year of Ascendancy at 18:35 Killed by titan battlesmasher at level 50 on the 37th Dearth 125th year of Ascendancy at 18:46 Killed by Xyda the gargantuan sher'tan at level 50 on the 39th Dearth 125th year of Ascendancy at 14:30 Killed by Glock at level 50 on the 39th Dearth 125th year of Ascendancy at 17:05 Killed by luminous horror at level 50 on the 40th Dearth 125th year of Ascendancy at 21:20 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 125th year of Ascendancy at 04:26 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 125th year of Ascendancy at 05:43 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 125th year of Ascendancy at 07:45 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 125th year of Ascendancy at 09:12 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 125th year of Ascendancy at 10:54 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 125th year of Ascendancy at 12:11 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 125th year of Ascendancy at 13:51 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 125th year of Ascendancy at 15:12 Killed by Sher'Tul High Priest at level 50 on the 43rd Dearth 125th year of Ascendancy at 16:20 Killed by Aerin the shalore at level 50 on the 30th Loss 125th year of Ascendancy at 19:54 Killed by Glock at level 50 on the 30th Loss 125th year of Ascendancy at 19:59 |
Primary Stats
Strength | 82 (base 46) |
Dexterity | 89 (base 60) |
Constitution | 50 (base 43) |
Magic | 15 (base 10) |
Willpower | 21 (base 10) |
Cunning | 88 (base 60) |
Resources
Life | 1233/1233 |
Mana | 449/449 |
Psi | 111/111 |
Steam | 115/115 |
Healing Factor | 1.2786847857242 |
Regeneration | 0.31967119643106 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 14 |
Infravision | 2 |
ESP Range | 20 |
ESP Kinds | humanoid, giant |
Offense: Mainhand
Damage | 92 |
Accuracy | 63 |
Crit Chance | 42% |
APR | 6 |
Speed | 1.50 |
Offense: Spell
Spellpower | 37 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +43% |
Fire | +53% |
Arcane | +43% |
Cold | +43% |
All | +18% |
Offense: Damage Penetration
Lightning | +32% |
Fire | +32% |
Arcane | +32% |
Cold | +32% |
All | +7% |
Defense: Base
Armour (hardiness) | 85.08934837382 (81.151787968034%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 10 |
Physical Save | 57 |
Spell Save | 10 |
Mental Save | 31 |
Defense: Resistances
Lightning | + 48%( 70%) |
Light | + 30%( 70%) |
Nature | + 48%( 70%) |
Cold | + 48%( 70%) |
Mind | + 48%( 70%) |
All | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Pinning Resistance | 100% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/5)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.0 steam per turn. Can be activated for an instant burst of 40 steam. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Gunslinging | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Steamtech / Gunner training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +8% Pinning- +100% ---------- misc Talents +5 Rocket Boots Generate 7 steam each time you walk. Boots. But with steam power! |
Quiver | ![]() 3.0 T5 shot ammo [Rare] Arcane Power 51.5 - 61.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Rld cld 2 Ranged+ +12 cold +12 arcane On Hit.r1 +20 arcane +20 fire On Crit.r2 +20 temporal +16 cold On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: ---------- misc Talents +5 Saw Shell Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +5 Str +5 Con dps ---------- Acc +25 (+6 eff.) ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +100% ---------- misc Light +7 A Helmet. But with steam power! |
Tool | ![]() 2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+2 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +6 Str +6 Dex +6 Wil +6 Cun -10 Lck dps ---------- Dmg.mod +10% all ----- def ----- Resists +25% mind +10% all ---------- misc Telepathy Humanoid Giant Telpty rng +10 You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Around waist | ![]() 1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Wil +4 Cun +1 Con dps ---------- Mind.pwr +5 (+2 eff.) Against +18% Summoned ----- def ----- Fatigue -20% D.Red.from +16% Summoned Mind.save +6 (+3 eff.) ---------- misc Max.enc +50 A belt that goes around your waist. |
In main hand | ![]() 4.0 T5 steamgun 2H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 67% Dmg.mult 100% Range +8 Proj.spd +600% On Hit: * burn your foe dealing 85 damage and igniting the ground for 4 turns * 50% chance to reload 1 ammo Uses 1.0 Steam Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing. This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive. |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +100% ---------- misc Talents +5 Fatal Attractor Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Main armor | ![]() 22.0 T5 massive armor Reqs Massive armour training [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +9 Str +6 Dex dps ---------- Phys.pwr +22 (+6 eff.) Steampwr +22 (+4 eff.) ----- def ----- Armour +35 Defense +23 (+8 eff.) Fatigue +12% Resists +25% lightning Crit.dmg- 35.00% Phys.save +55 (+15 eff.) Stun/Frz- +50% ---------- misc Max.steam +15.00 Talents +5 Steam Powered Armour Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms. |
Cloak | ![]() 2.0 T4 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +25% nature +25% cold Phys.save +10 (+3 eff.) Has a 50% chance each turn to slash an adjacent enemy for 203 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] Unknown While equipped: dps ---------- Phys.pwr +40 (+9 eff.) Steampwr +40 (+8 eff.) Spell.pwr +40 (+14 eff.) Mind.pwr +40 (+12 eff.) May understand old Sher'Tul language. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
Inventory
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 186% efficiency and cooldown mod of 61%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+2 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (137). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +5 Wil +5 Cun dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 15 light Ranged+ 12 light Dmg.mod +10% light Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +6 Dex dps ---------- Acc +7 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 80.85 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() 5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+5 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() 5.0 T4 greatmaul 2H weapon Reqs Wil 25 [Unique] Master/Psionic Power 56.0 - 84.0 Physical Uses 70% Wil, 70% Str Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Melee+ +20 mind On Hit.r1 +16 mind On Crit.r2 +12 nature +20 mind On Hit: * 17% chance to reduce all saves and defense by 31 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Str +2 Wil +2 Cun dps ---------- Mind.crit +5% Mind.pwr +15 (+5 eff.) Dmg.mod +10% mind +19% physical Acc +13 (+3 eff.) ---------- misc Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 28 [Unique] Nature/Psionic Power 17.0 - 18.7 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+3 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+11 eff.) Either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower). Uses 60 power out of 60/60 Fragments of the Mindwall's power still inhabit this cracked, ancient gem. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 36 [Unique] Nature/Disrupt Power 17.0 - 18.7 Nature slow Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+4 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+12 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 133.28 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 28 Mag 20 [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+5 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
![]() 4.0 T3 sling 1H weapon [Ego++] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: dps ---------- Dmg.mod +10% physical Res.pen +8% all Acc +12 (+3 eff.) Apr +8 ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
![]() 9.0 T5 steamgun 2H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% Dmg.mult 125% Range +6 Proj.spd +600% Uses 4.0 Steam When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target. This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death. It also seems to have been carefully balanced to work like a dual gun set. |
![]() 3.0 T3 shot ammo [Rare] Arcane Power 35.0 - 42.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Ranged+ +12 cold +20 nature On Hit.r1 +20 cold On Crit.r2 +20 nature On Hit: * 20% chance to slow global speed by 59% * 25% chance for lightning to strike from the target to a second target dealing 64 damage Shots are used with slings to pummel your foes to death. |
![]() 1.0 T5 belt armor [Ego++] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +5 (+2 eff.) ----- def ----- Armour +10 Defense +5 (+2 eff.) Phys.save +19 (+6 eff.) A belt that goes around your waist. |
![]() 2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 82.98 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+5 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 52 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() 2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+4 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 96.23 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Defense +10 (+4 eff.) Proj.slow +25% Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T4 steamtech tinker [Unique] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 153] simple healing salve [power 153]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 153 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +22% fire +10% mind +9% cold Melee Ret 6 fire ----- def ----- Resists +18% darkness Mind.save +7 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+4 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By Glock the Orc Gunslinger level 14
4th Revenge 124th year of Ascendancy at 22:48 see stats
By Glock the Orc Gunslinger level 50
42nd Dearth 125th year of Ascendancy at 23:52 see stats
By Glock the Orc Gunslinger level 29
27th Pain 124th year of Ascendancy at 06:04 see stats
By Glock the Orc Gunslinger level 29
28th Pain 124th year of Ascendancy at 20:57 see stats
By Glock the Orc Gunslinger level 42
23rd Destruction 124th year of Ascendancy at 20:14 see stats
By Glock the Orc Gunslinger level 30
39th Pain 124th year of Ascendancy at 03:15 see stats
By Glock the Orc Gunslinger level 10
44th Retaking 124th year of Ascendancy at 02:50 see stats
By Glock the Orc Gunslinger level 20
41st Revenge 124th year of Ascendancy at 16:06 see stats
By Glock the Orc Gunslinger level 30
29th Pain 124th year of Ascendancy at 18:16 see stats
By Glock the Orc Gunslinger level 40
46th Loss 124th year of Ascendancy at 16:46 see stats
By Glock the Orc Gunslinger level 50
50th Revenge 125th year of Ascendancy at 08:04 see stats
By Glock the Orc Gunslinger level 50
19th Pain 125th year of Ascendancy at 09:40 see stats
By Glock the Orc Gunslinger level 50
4th Pain 125th year of Ascendancy at 20:20 see stats
By Glock the Orc Gunslinger level 34
9th Loss 124th year of Ascendancy at 22:56 see stats
By Glock the Orc Gunslinger level 25
15th Pain 124th year of Ascendancy at 07:40 see stats
By Glock the Orc Gunslinger level 50
43rd Dearth 125th year of Ascendancy at 17:59 see stats
By Glock the Orc Gunslinger level 46
5th Retaking 125th year of Ascendancy at 05:29 see stats
By Glock the Orc Gunslinger level 35
28th Loss 124th year of Ascendancy at 18:55 see stats
By Glock the Orc Gunslinger level 26
17th Pain 124th year of Ascendancy at 03:05 see stats
By Glock the Orc Gunslinger level 50
44th Dearth 125th year of Ascendancy at 00:11 see stats
By Glock the Orc Gunslinger level 36
29th Loss 124th year of Ascendancy at 09:54 see stats
By Glock the Orc Gunslinger level 18
16th Revenge 124th year of Ascendancy at 21:10 see stats
By Glock the Orc Gunslinger level 50
30th Loss 125th year of Ascendancy at 19:59 see stats
By Glock the Orc Gunslinger level 30
39th Pain 124th year of Ascendancy at 02:52 see stats
Log
Araavduen the shalore deactivates Hymn of Detection.
Aerin the shalore hits Glock for (40 flat reduction), 135 darkness (135 total damage).
Araavduen the shalore casts Grace of the Eternals.
Araavduen the shalore speeds up.
Aerin the shalore's spell attains critical power!
Aerin the shalore casts Flame.
Glock become impervious to physical effects.
Glock is on fire!
Thunderstorm hits Glock for (40 flat reduction), 12 darkness (12 total damage).
Aerin the shalore hits Glock for (40 flat reduction), 124 darkness (124 total damage).
Aerin the shalore's defensive darkness area effect hits Glock for (40 flat reduction), 0 darkness (0 total damage).
Burning from Aerin the shalore hits Glock for (40 flat reduction), 15 darkness (15 total damage).
Araavduen the shalore casts Firebeam.
Ndenri the shalore casts Grace of the Eternals.
Ndenri the shalore speeds up.
Araavduen the shalore hits Glock for (40 flat reduction), 13 fire (13 total damage).
Aerin the shalore casts Manathrust.
Aerin the shalore's spell attains critical power!
Aerin the shalore hits Glock for (40 flat reduction), 287 darkness (287 total damage).
Glock the level 50 orc gunslinger was darkened to death by Aerin the shalore on level 1 of Ambush!.
Glock deactivates her cloak's restoration systems.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Aerin the shalore killed Glock!
Saving game...
Saving done.
Glock roars triumphantly.
Personal New Achievement: Utterly Destroyed (Exploration mode)!