Skelly the level 12 Skeleton Archer by Tinotill

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp12 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength50 (base 24)
Dexterity63 (base 36)
Constitution10 (base 10)
Magic13 (base 10)
Willpower10 (base 10)
Cunning17 (base 12)

Resources

Life258/258
Stamina113/145
Healing Factor1.0000003099961
Regeneration4.350001348483

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision7
See Stealth21.623446600691
See Invisible21.623446600691

Offense: Mainhand

Damage82
Accuracy44
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower18
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Offense: Damage Penetration

Mind+10%
Physical+15%

Defense: Base

Armour (hardiness)16 (30%)
Defense31
Ranged Defense31
Fatigue10
Physical Save34
Spell Save8
Mental Save9

Defense: Resistances

Light+ 3%( 70%)
Darkness+ 15%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
2/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
2/5
2/5
0/5
Technique / Marksmanship1.30
5/5
2/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
4/5
0/5
0/5
Cunning / Survival1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
1/5
0/5

Effects

talent

Quests

done
done
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Skelly the Skeleton Archer level 9
9th Flare 122nd year of Ascendancy at 00:18
see stats
Level 10 (Roguelike) Got a character to level 10.
By Skelly the Skeleton Archer level 10
11st Dusk 122nd year of Ascendancy at 23:56
see stats
That was close (Roguelike) Killed your target while having only 1 life left.
By Skelly the Skeleton Archer level 4
4th Mirth 122nd year of Ascendancy at 05:23
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Skelly the Skeleton Archer level 8
6th Mirth 122nd year of Ascendancy at 13:06
see stats

Log

You gain 5.25 gold from the transmogrification of focusing iron torque of mindblast [power 100] (2/15 cooldown).
You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 29 turns).
You gain 0.90 gold from the transmogrification of
iron pickaxe of endurance (dig speed 38 turns).
You gain 1.32 gold from the transmogrification of
impenetrable iron plate armour of cold resistance (0 def, 13 armour).
You gain 5.61 gold from the transmogrification of
rejuvenating rough leather armour of lightning resistance (3 def, 2 armour).
You gain 5.92 gold from the transmogrification of
rejuvenating cured leather armour of fire resistance (6 def, 4 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of lightning resistance (3 def, 2 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of cold resistance (3 def, 2 armour).
You gain 1.11 gold from the transmogrification of
insulating linen wizard hat of the mountain (+6%) (1 def, 0 armour).
You gain 0.98 gold from the transmogrification of
insulating iron helm of strength (+2) (0 def, 3 armour).
You gain 1.62 gold from the transmogrification of
blighted dwarven-steel gauntlets of magic (+2) (0 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather belt of the mystic.
You gain 0.78 gold from the transmogrification of
grounding rough leather belt of resilience.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 1.20 gold from the transmogrification of
gifted mossy mindstar of balance (2-2 power, 12 apr, nature damage).
You gain 2.40 gold from the transmogrification of
flaming iron mace of daylight (11-15 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron mace (12-17 power, 2 apr).
You gain 1.20 gold from the transmogrification of
arcing steel greatmaul of massacre (36-54 power, 2 apr).
You gain 0.95 gold from the transmogrification of
acidic iron dagger of massacre (15-19 power, 5 apr).
You gain 0.95 gold from the transmogrification of
acidic iron dagger of massacre (16-20 power, 5 apr).
You gain 1.60 gold from the transmogrification of
rogue's steel ring of light (+22%).
You gain 1.84 gold from the transmogrification of
grounding copper amulet of magic (+3).
You gain 1.09 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 48; cd 20).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 16).
You gain 1.17 gold from the transmogrification of
biting gale rune (damage 35; dur 4; cd 17).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 18%; physical; dur 2; cd 16).
You gain 1.23 gold from the transmogrification of
regeneration infusion of the titan (heal 111; 14 cd).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the duelist (heal 274; 14 cd).
There is a collapsed tower here (press '' or right click to use).
You feel very confident walking into this place.