Shade the level 6 Halfling Rogue by Tinotill

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp6 / 77%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity17 (base 14)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning35 (base 27)

Resources

Life176/176
Stamina105/105
Healing Factor1.1097162075846
Regeneration0.27742905189615

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite-995
Infravision5
See Stealth32.205720692758
See Invisible32.205720692758
Stealth30

Offense: Mainhand

Damage25
Accuracy25
Crit Chance18%
APR5
Speed1.00

Offense: Offhand

Damage12
Accuracy25
Crit Chance18%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance12%
Speed1

Offense: Mind

Mindpower20
Crit Chance10%
Speed1

Offense: Damage Bonus

Cold+10%
Light+10%
Temporal+11%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (38.594633868923%)
Defense29
Ranged Defense29
Fatigue0
Physical Save8
Spell Save7
Mental Save16

Defense: Resistances

Light+ 34%( 70%)
Temporal+ 17%( 70%)
Fire+ 12%( 70%)
Cold+ 25%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
4/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
4/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
talent
beneficial effect

Quests

done
done
active

Equipment

On feet
Light source
On head
Tool
Around waist
Main armor
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Shade picks up (j.): spinel.
Shade picks up (j.):
spinel.
Shade picks up (p.):
zircon.
Shade picks up (o.):
citrine.
Shade picks up (o.):
ametrine.
Shade picks up (i.):
agate.
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


You gain 0.65 gold from the transmogrification of
iron helm of dexterity (+2) (0 def, 3 armour).
You gain 1.66 gold from the transmogrification of
iron waraxe of daylight (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 69 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a collapsed tower here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).