







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 5 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Poremivea the bee swarm at level 5 on the 10th Mirth 122nd year of Ascendancy at 10:37 / 1 |
Primary Stats
| Strength | 23 (base 14) |
| Dexterity | 12 (base 11) |
| Constitution | 18 (base 10) |
| Magic | 27 (base 27) |
| Willpower | 8 (base 10) |
| Cunning | 10 (base 12) |
Resources
| Life | -1/211 |
| Vim | 87/214 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 0.26778408873167 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 22 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 22 |
| Crit Chance | 4% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 9 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 12.335093952971 (47.857809501309%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 6 |
| Physical Save | 14 |
| Spell Save | 12 |
| Mental Save | 6 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Temporal | + 5%( 70%) |
| Fire | + 5%( 70%) |
| Cold | + 35%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| Tool | [vs. iron pickaxe of endurance (dig speed 38 turns) (Tool)]iron pickaxe of endurance (dig speed 38 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3(-) Str ----- def ----- Fatigue -4% (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. copper ring of frost (+20%) (On fingers)]copper ring of frost (+20%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10%(-) cold ----- def ----- Resists +20%(-) cold Rings make your fingers look great! |
| Around waist | [vs. insulating rough leather belt (Around waist)]insulating rough leather belt 1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +5%(-) fire +5%(-) cold A belt that goes around your waist. |
| In main hand | [vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand, 1 of 2)]flaming iron dagger of paradox (9-12 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 9.0 - 11.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +5(-) temporal On Hit.r1 +5(-) fire While equipped: ----- def ----- Resists +5%(-) temporal Sharp, short and deadly. Tap to cycle through comparison choices |
| Main armor | [vs. iron mail armour of acid resistance (2 def, 4 armour) (Main armor)]iron mail armour of acid resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +15%(-) acid A suit of armour made of mail. |
| Light source | [vs. Wintertide Phial (Light source)]Wintertide Phial 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 (-) Infravis +7 (-) Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| Cloak | [vs. thick linen cloak of battle (1 def, 6 armour) (Cloak)]thick linen cloak of battle (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% (-) Phys.pwr +1 (+1 eff.) (-) ----- def ----- Armour +6 (-) Defense +1 (+1 eff.) (-) Fatigue -2% (-) Resists +10%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In off hand | [vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand, 1 of 2)]arcing iron waraxe of phasing (11-15 power, 7 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Power 11.0 - 15.4(+2.0 - +3.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 (+2) Crit +3.5% (-0.5%) Atk.spd 100% (-) Phasing +11% Melee+ +0(-5) temporal On Hit.r1 +0(-5) fire On Hit: + 25% chance for lightning to strike from the target to a second target dealing 36 damage While equipped: ----- def ----- Resists +0%(-5%) temporal One-handed war axes. Tap to cycle through comparison choices |
Inventory
[vs. Rune: Blink (on body)]blink rune of the psychic (range 3; phase 11; cd 15) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. copper ring of frost (+20%) (On fingers)]rogue's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +0%(-10%) cold ----- def ----- Defense +4 (+4 eff.) Resists +0%(-20%) cold Rings make your fingers look great! |
[vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand)]elm magestaff of fate (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0(+1.0 - +0.3) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-3) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-5) temporal On Hit.r1 +0(-5) fire While equipped: dps ---------- Spell.crit +5% Spell.pwr +3 (+2 eff.) Dmg.mod +10% lightning ----- def ----- Resists +0%(-5%) temporal Phys.save +5 (+5 eff.) Spell.save +5 (+5 eff.) Mind.save +5 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand)]flaming iron greatmaul (18-28 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Arcane Power 18.5 - 27.8(+9.5 - +16.0) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-4) Crit +0.5% (-3.5%) Atk.spd 100% (-) Melee+ +0(-5) temporal On Hit.r1 +7(+2) fire While equipped: ----- def ----- Resists +0%(-5%) temporal Massive two-handed mauls. |
[vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand)]hateful iron greatmaul (18-26 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Psionic Power 17.5 - 26.2(+8.5 - +14.5) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-4) Crit +0.5% (-3.5%) Atk.spd 100% (-) Melee+ +9 darkness +0(-5) temporal Against +9% Living On Hit.r1 +0(-5) fire While equipped: ----- def ----- Resists +0%(-5%) temporal Massive two-handed mauls. |
[vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand)]hateful iron greatsword (15-24 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Psionic Power 15.0 - 24.0(+6.0 - +12.3) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-4) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +7 darkness +0(-5) temporal Against +7% Living On Hit.r1 +0(-5) fire While equipped: ----- def ----- Resists +0%(-5%) temporal Massive two-handed swords. |
[vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand, 1 of 2)]flaming iron longsword (12-17 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Arcane Power 12.0 - 16.8(+3.0 - +5.1) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-3) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-5) temporal On Hit.r1 +7(+2) fire While equipped: ----- def ----- Resists +0%(-5%) temporal Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand, 1 of 2)]Elitta the Umbrafurnace (10-15 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 10.5 - 14.7(+1.5 - +3.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-3) Crit +3.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-5) temporal On Hit.r1 +0(-5) fire On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Dex +1 Wil dps ---------- Phys.crit +5.0% Melee Ret 6 darkness ----- def ----- Resists +0%(-5%) temporal ---------- misc See.Invis +3 One-handed war axes. Tap to cycle through comparison choices |
[vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand, 1 of 2)]iron waraxe (12-17 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 12.0 - 16.8(+3.0 - +5.1) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-3) Crit +3.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-5) temporal On Hit.r1 +0(-5) fire While equipped: ----- def ----- Resists +0%(-5%) temporal One-handed war axes. Tap to cycle through comparison choices |
[vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand, 1 of 2)]iron waraxe (11-15 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 11.0 - 15.4(+2.0 - +3.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-3) Crit +3.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-5) temporal On Hit.r1 +0(-5) fire While equipped: ----- def ----- Resists +0%(-5%) temporal One-handed war axes. Tap to cycle through comparison choices |
[vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand, 1 of 2)]creative mossy mindstar of balance (3-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 3.0 - 3.3(-6.0 - -8.4) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+7) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-5) temporal On Hit.r1 +0(-5) fire While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+2 eff.) ----- def ----- Resists +0%(-5%) temporal Phys.save +3 (+3 eff.) Spell.save +3 (+3 eff.) Mind.save +2 (+2 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand, 1 of 2)]mossy mindstar (2-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.5 - 2.8(-6.5 - -9.0) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+7) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-5) temporal On Hit.r1 +0(-5) fire While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) ----- def ----- Resists +0%(-5%) temporal ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand, 1 of 2)]mossy mindstar of resolve (2-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 2.5 - 2.8(-6.5 - -9.0) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+7) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-5) temporal On Hit.r1 +0(-5) fire While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) ----- def ----- Resists +0%(-5%) temporal Spell.save +2 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. flaming iron dagger of paradox (9-12 power, 5 apr) (In main hand)]elm longbow 'Tempestspitter' 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd 100% (-) Range +7 Melee+ +0(-5) temporal Ranged+ +4 lightning On Hit.r1 +0(-5) fire While equipped: Stats +6 Dex dps ---------- Dmg.mod +3% cold ----- def ----- Resists +0%(-5%) temporal Longbows are used to shoot arrows at your foes. |
Stormsquall (13/13, 14-20 power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Rare] Nature Power 14.5 - 20.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 13 Proj.spd +100% Ranged+ +17 cold On Crit.r2 +12 lightning +9 cold While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
[vs. iron mail armour of acid resistance (2 def, 4 armour) (Main armor)]linen robe 'Shadeedge' (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-12%) Resists +3% blight +0%(-15%) acid +7% all Mind.save +16 (+15 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. iron mail armour of acid resistance (2 def, 4 armour) (Main armor)]cleansing rough leather armour of cold resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 (-2) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) Resists +10% blight +15% cold +10% nature +0%(-15%) acid A suit of armour made of leather. |
[vs. iron mail armour of acid resistance (2 def, 4 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +0%(-15%) acid A suit of armour made of mail. |
[vs. iron mail armour of acid resistance (2 def, 4 armour) (Main armor)]iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Normal] While equipped: ----- def ----- Armour +7 (+3) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +22% (+10%) Resists +0%(-15%) acid A suit of armour made of metal plates. |
[vs. thick linen cloak of battle (1 def, 6 armour) (Cloak)]Haretovon (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Phys.crit +0.0% (-1.0%) Phys.pwr +0 (+0 eff.) (-1 (-1 eff.)) ----- def ----- Armour +0 (-6) Defense +1 (+1 eff.) (-) Fatigue +0% (+2%) Resists +6% nature +3%(-7%) cold Spell.save +6 (+6 eff.) Mind.save +9 (+9 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. thick linen cloak of battle (1 def, 6 armour) (Cloak)]thick linen cloak of protection (1 def, 5 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: dps ---------- Phys.crit +0.0% (-1.0%) Phys.pwr +0 (+0 eff.) (-1 (-1 eff.)) ----- def ----- Armour +5 (-1) Defense +1 (+1 eff.) (-) Fatigue +0% (+2%) Resists +10%(-) cold Spell.save +5 (+5 eff.) Mind.save +5 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. thick linen cloak of battle (1 def, 6 armour) (Cloak)]Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.crit +0.0% (-1.0%) Phys.pwr +5 (+3 eff.) (+4 (+2 eff.)) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+5 eff.) ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +0% (+2%) Resists +0%(-10%) cold A black cloak, with subtle illusion enchantments woven into its very fabric. |
traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +5 (+5 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
pair of iron boots 'Budorath' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+6 eff.) ---------- misc Max.enc +20 Stam/turn +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nerylethra (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Mag dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +6% cold ---------- misc See.Invis +3 A cap made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Wintertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (+1) Infravis +0 (-7) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Wintertide Phial (Light source)]brass lantern of focus 2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind ---------- misc Light +3 (+1) Infravis +0 (-7) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. iron pickaxe of endurance (dig speed 38 turns) (Tool)]iron pickaxe of endurance (dig speed 38 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2(-1) Str ----- def ----- Fatigue -4% (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron pickaxe of endurance (dig speed 38 turns) (Tool)]Gunarihad [power 100] (25 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: Stats +0(-3) Str dps ---------- Res.pen +15% mind ----- def ----- Fatigue +0% (+4%) Resists +3% acid +3% mind +3% lightning While carried: ---------- misc Talents +0(+-1) Dig Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 236 Base Damage: 100 Armor: 2 All Resist: 0 Puts all charms on 25 cooldown 100% to heal for 33. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
PBB hits Something for 4 fire damage.
PBB hits Poremivea the bee swarm for 40 blight damage.
PBB hits Forest troll for 45 lightning damage.
PBB hits Stone troll for 6 blight, 4 temporal, 6 fire, 9 blight, 45 lightning (71 total damage).
Talent Virulent Strike is ready to use.
PBB killed Stone troll!
Poremivea the bee swarm performs a melee critical strike against PBB!
Poremivea the bee swarm hits PBB for 9 physical, 3 physical (12 total damage).
Poremivea the bee swarm hits PBB for 7 physical, 3 physical (10 total damage).
Something shoves Large brown snake aside.
Talent Virulent Disease is ready to use.
Poremivea the bee swarm hits PBB for 6 physical, 3 physical (8 total damage).
Poletira the king cobra uses Warshout.
PBB wanders around!
Poremivea the bee swarm hits PBB for 6 physical, 3 physical (9 total damage).
--------------------------------
PBB is confused and fails to use Bone Grab.
Poremivea the bee swarm performs a melee critical strike against PBB!
Poremivea the bee swarm hits PBB for 10 physical, 3 physical (13 total damage).
Poletira the king cobra uses Stunning Blow.
PBB is stunned!
PBB is disarmed!
PBB resists the stunning blow!
Poletira the king cobra hits PBB for 11 physical, 19 physical (30 total damage).
PBB slows down.
Poremivea the bee swarm hits PBB for 8 physical, 3 physical (11 total damage).
Poremivea the bee swarm performs a melee critical strike against PBB!
Poremivea the bee swarm hits PBB for 9 physical, 3 physical (12 total damage).
PBB the level 5 ghoul reaver was mauled to death by Poremivea the bee swarm on level 1 of Trollmire.









































































