Adu the level 7 Higher Alchemist by Dogecute1412

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassAlchemist
Level / Exp7 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution17 (base 17)
Magic30 (base 29)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life191/191
Mana122/122
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy7
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Nature+3%
Fire+17%
Arcane+10%
Mind+10%
All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save9
Spell Save14
Mental Save7

Defense: Resistances

Lightning+ 13%( 70%)
Temporal+ 13%( 70%)
Nature+ 12%( 70%)
Fire+ 21%( 70%)
Mind+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
3/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
5/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Quiver
On hands
On head
Tool
On fingers
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

You have no more inscription slots.
You are now inscribed with Infusion: Regeneration.

Resting starts...

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Talent Infusion: Regeneration is ready to use.
Talent Rune: Reflection Shield is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.79 gold from the transmogrification of
miner's pair of iron boots (0 def, 4 armour).
You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 1.60 gold from the transmogrification of
nature's mossy mindstar of clarity (2-3 power, 12 apr, mind damage).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2-2 power, 12 apr, mind damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.