






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Writhing One |
| Level / Exp | 20 / 78% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 1 (base 34) |
| Dexterity | 35 (base 34) |
| Constitution | 34 (base 34) |
| Magic | 35 (base 34) |
| Willpower | 34 (base 33) |
| Cunning | 34 (base 34) |
Resources
| Life | 17872/17872 |
| Insanity | 86/100 |
| Healing Factor | 1.185336564623 |
| Regeneration | 2252.4358069249 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +5958.6447138811% |
| Spell | 0% |
| Global | +480% |
Vision
| Sight | 30 |
| Lite | 3 |
| Infravision | 27 |
| See Stealth | 60.42386705709 |
| See Invisible | 60.42386705709 |
Offense: Mainhand
| Damage | 168 |
| Accuracy | 284 |
| Crit Chance | 9% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 113 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | +21% |
Defense: Base
| Armour (hardiness) | 2124.5660286357 (100%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 12 |
| Physical Save | 80 |
| Spell Save | 82 |
| Mental Save | 82 |
Defense: Resistances
| All | +1343%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 99% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Demented / Friend of the worm | 1001.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1001.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Controlled horrors | 1001.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Tentacles | 1001.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Path of horror | 1001.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Slow death | 1001.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Disfigured face | 1001.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1001.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1001.00 |
| 2/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| 4/5 |
Effects
| talent | Chaos Orbs |
| beneficial effect | 7 stacks, +21% to all damage dealt. Chaos Orbs |
| beneficial effect | The target is surrounded by a magical shield, absorbing 16546/16904 damage before it crumbles. Damage Shield |
| detrimental effect | The target is infected by a disease, reducing its strength by 44 and doing 595.73 blight damage per turn. Weakness Disease |
| beneficial effect | Kroshkkur is still under threat from The Maggot. Save Kroshkkur |
Quests
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have to destroy the Worm's neural spine. | active |
Equipment
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | iron longsword (11-15 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 269; 16 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 269 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 62; 17 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 62 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.Urthosarim the Hellstaint Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 16% Damage when hit (Melee): 10 blight / 8 fire Changes stats: +7 Dex Changes resistances: +18% cold Changes resistances penetration: +15% fire Changes damage: +9% darkness / +15% fire Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.Salena (30-45 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 19 * 20% chance to reduce armor by 53% * 25% chance for lightning to strike from the target to a second target dealing 163 damage Damage (Melee): +12 mind When wielded/worn: Damage when hit (Melee): 10 mind Changes stats: +4 Cun / +2 Dex Reduces incoming crit damage: 15.00% See invisible: +12 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Emelamira (55-83 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (radius 1) on hit: +12 physical When wielded/worn: Changes stats: +3 Str / +6 Mag / +3 Wil Stamina each turn: +2.00 Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +10 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.dwarven-steel longsword 'Relgidelerim' (23-32 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +13 darkness Damage against: +11% Living When wielded/worn: Changes stats: +2 Str / +8 Dex / +2 Wil Maximum vim: +50.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Glorivea the yew vilestaff (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +6 Changes stats: +2 Dex / +3 Mag Changes resistances: +12% acid / +15% temporal Changes damage: +12% arcane / +20% fire Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +13% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.thick cashmere cloak of implacability (2 def, 7 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes resistances: +16% cold Physical save: +8 (+2 eff.) Mental save: +9 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Eremikath (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +7 Wil Changes resistances: +9% blight / +15% temporal / +9% all Changes damage: +6% mind / +11% all Mental save: +9 (+2 eff.) Hate when firing a critical mind attack: +3.00 Maximum psi: +30.00 Spellpower: +12 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.dwarven-steel gauntlets 'Hellire' (0 def, 12 armour) Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Armour: +12 Fatigue: +3% Damage (Melee): 11 acid Changes stats: +6 Con Changes resistances: +8% acid / +5% arcane Changes resistances penetration: +25% fire Changes damage: +8% acid / +12% physical Reduces incoming crit damage: 15.00% Life regen: +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.Demonarc of the Blightspawn (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +10 (+5 eff.) Armour: +5 Fatigue: +5% Effects when hit in melee: * 39% chance to reduce strength, dexterity, and constitution by 43 * 36% chance to reduce damage dealt by 16% Changes stats: +4 Str / +4 Dex / +5 Wil / +5 Cun Changes resistances: +16% light / +13% physical / +17% darkness / +9% nature Changes damage: +6% blight Physical save: +12 (+2 eff.) Equilibrium when hit: +0.04 Maximum psi: +50.00 Mindpower: +10 (+5 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.miner's hardened leather cap of might (0 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+2 eff.) Armour: +6 Fatigue: +3% Changes stats: +4 Str / +3 Con Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Getyrim the dwarven-steel mail armour (18 def, 8 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +8 Defense: +18 (+4 eff.) Fatigue: +12% Changes stats: +6 Dex / +4 Wil / +2 Cun Changes resistances: +21% acid Critical mult.: +15.00% Physical save: +15 (+3 eff.) Mental save: +6 (+1 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Rogue Plight (6 def, 7 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
This item will automatically be transmogrified when you leave the level.Fogfear (15/15, 28-39 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 28.5 - 39.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 15 On weapon hit: * 20% chance to reduce damage dealt by 16% Damage Shield penetration (this weapon only): +30% Damage (Ranged): +20 arcane Damage (radius 1) on hit: +20 fire / +16 darkness / +20 arcane Damage (radius 2) on crit: +20 darkness / +16 arcane Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
71 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Shimmerblow the dwarven-steel torque of gale force [power 275] (9 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 6 lightning Changes stats: +3 Str / +3 Dex Changes resistances: +27% lightning / +15% fire Reduces incoming crit damage: 15.00% Spell save: +18 (+4 eff.) Light radius: +3 It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 332 physical damage Activation puts all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Writh the Higher Writhing One level 10
76th Pyre 122nd year of Ascendancy at 16:57 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Writh the Higher Writhing One level 20
8th Flare 122nd year of Ascendancy at 20:38 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Writh the Higher Writhing One level 15
8th Flare 122nd year of Ascendancy at 20:38 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Writh the Higher Writhing One level 10
76th Pyre 122nd year of Ascendancy at 18:10 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Writh the Higher Writhing One level 20
8th Flare 122nd year of Ascendancy at 20:44 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Writh the Higher Writhing One level 20
8th Flare 122nd year of Ascendancy at 21:31 see stats
Log
Writh picks up (n.): Fogfear (15/15, 28-39 power, 10 apr).
Weakness Disease from Giant digestive sack (opened) hits Writh for (178 absorbed), 0 blight (0 total damage).
Writh picks up (e.): Emelamira (55-83 power, 2 apr).
Writh picks up (q.): 71 alchemist agate.
Writh picks up (t.): Shimmerblow the dwarven-steel torque of gale force [power 275] (9 cooldown).
Lore found: strange picture
You can read all your collected lore in the game menu, by pressing Escape.
There is a back to the tunnels here (press '' or right click to use).
There is a back to the tunnels here (press '' or right click to use).
You may not change level so soon after a kill (10 game turns left to wait)!
Resting starts...
Rested for 5 turns (stop reason: taken damage).
Talent Shed Skin is ready to use.
Weakness Disease from Giant digestive sack (opened) hits Writh for (178 absorbed), 0 blight (0 total damage).
Writh casts Shed Skin.
The shield around Writh crumbles.
A shield forms around Writh.
There is a back to the tunnels here (press '' or right click to use).
There is no way out of this level here.
There is a back to the tunnels here (press '' or right click to use).
Weakness Disease from Giant digestive sack (opened) hits Writh for (178 absorbed), 0 blight (0 total damage).
Weakness Disease from Giant digestive sack (opened) hits Writh for (178 absorbed), 0 blight (0 total damage).
You may not change level so soon after a kill (7 game turns left to wait)!










































































