Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 46 / 23% |
Size | medium |
Lifes / Deaths | Killed by storm drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 23:06 / 99Killed by storm drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 23:18 Killed by thief at level 9 on the 10th Mirth 122nd year of Ascendancy at 03:20 Killed by dreaming giant venus flytrap at level 14 on the 43rd Dusk 122nd year of Ascendancy at 08:02 Killed by ultimate gwelgoroth at level 14 on the 47th Dusk 122nd year of Ascendancy at 07:55 Killed by ultimate gwelgoroth at level 14 on the 47th Dusk 122nd year of Ascendancy at 09:43 Killed by greater gwelgoroth at level 14 on the 47th Dusk 122nd year of Ascendancy at 12:04 Killed by green jelly at level 15 on the 6th Haze 122nd year of Ascendancy at 23:46 Killed by corrupted sand-drake at level 15 on the 7th Haze 122nd year of Ascendancy at 03:00 Killed by corrupted sand-drake at level 15 on the 7th Haze 122nd year of Ascendancy at 06:18 Killed by Zubumina the carrion worm mass at level 16 on the 8th Haze 122nd year of Ascendancy at 22:31 Killed by Betuda the yellow ooze at level 16 on the 9th Haze 122nd year of Ascendancy at 00:56 Killed by Eilinytha the drem master at level 16 on the 15th Haze 122nd year of Ascendancy at 06:45 Killed by brecklorn at level 17 on the 15th Haze 122nd year of Ascendancy at 15:09 Killed by skeleton warrior at level 17 on the 26th Haze 122nd year of Ascendancy at 17:31 Killed by Borfast the Broken at level 17 on the 26th Haze 122nd year of Ascendancy at 19:42 Killed by ghoul at level 18 on the 27th Haze 122nd year of Ascendancy at 02:28 Killed by oozing horror at level 18 on the 27th Haze 122nd year of Ascendancy at 14:46 Killed by oozing horror at level 18 on the 27th Haze 122nd year of Ascendancy at 17:08 Killed by Kra'Tor the Gluttonous at level 19 on the 29th Haze 122nd year of Ascendancy at 15:11 Killed by blinkwyrm at level 19 on the 29th Haze 122nd year of Ascendancy at 17:01 Killed by fiery orc wyrmic at level 19 on the 29th Haze 122nd year of Ascendancy at 18:31 Killed by Kra'Tor the Gluttonous at level 19 on the 29th Haze 122nd year of Ascendancy at 20:45 Killed by dreadmaster at level 19 on the 29th Haze 122nd year of Ascendancy at 22:38 Killed by skeleton warrior at level 19 on the 30th Haze 122nd year of Ascendancy at 01:11 Killed by skeleton warrior at level 19 on the 30th Haze 122nd year of Ascendancy at 03:08 Killed by dreadmaster at level 19 on the 30th Haze 122nd year of Ascendancy at 04:48 Killed by luminous horror at level 19 on the 30th Haze 122nd year of Ascendancy at 09:21 Killed by blinkwyrm at level 19 on the 30th Haze 122nd year of Ascendancy at 11:17 Killed by dreadmaster at level 19 on the 30th Haze 122nd year of Ascendancy at 14:39 Killed by Kra'Tor the Gluttonous at level 19 on the 30th Haze 122nd year of Ascendancy at 16:41 Killed by Kra'Tor the Gluttonous at level 19 on the 30th Haze 122nd year of Ascendancy at 19:23 Killed by Kra'Tor the Gluttonous at level 19 on the 30th Haze 122nd year of Ascendancy at 21:16 Killed by Kra'Tor the Gluttonous at level 19 on the 30th Haze 122nd year of Ascendancy at 22:53 Killed by blinkwyrm at level 19 on the 31st Haze 122nd year of Ascendancy at 01:13 Killed by Kra'Tor the Gluttonous at level 19 on the 31st Haze 122nd year of Ascendancy at 03:38 Killed by blinkwyrm at level 19 on the 31st Haze 122nd year of Ascendancy at 05:01 Killed by Kra'Tor the Gluttonous at level 19 on the 31st Haze 122nd year of Ascendancy at 07:17 Killed by Kra'Tor the Gluttonous at level 19 on the 31st Haze 122nd year of Ascendancy at 07:29 Killed by Kra'Tor the Gluttonous at level 19 on the 31st Haze 122nd year of Ascendancy at 09:27 Killed by dreadmaster at level 19 on the 31st Haze 122nd year of Ascendancy at 11:45 Killed by blinkwyrm at level 19 on the 31st Haze 122nd year of Ascendancy at 13:43 Killed by Demetrian at level 20 on the 31st Haze 122nd year of Ascendancy at 18:11 Killed by poison spore at level 20 on the 32nd Haze 122nd year of Ascendancy at 09:42 Killed by skeleton assassin at level 20 on the 32nd Haze 122nd year of Ascendancy at 11:53 Killed by skeleton assassin at level 20 on the 32nd Haze 122nd year of Ascendancy at 13:47 Killed by skeleton assassin at level 20 on the 32nd Haze 122nd year of Ascendancy at 16:48 Killed by wretchling at level 20 on the 32nd Haze 122nd year of Ascendancy at 21:25 Killed by corrupted fearful symmetry at level 20 on the 34th Haze 122nd year of Ascendancy at 00:44 Killed by corrupted fearful symmetry at level 20 on the 34th Haze 122nd year of Ascendancy at 04:07 Killed by spinning beam trap at level 21 on the 35th Haze 122nd year of Ascendancy at 20:21 Killed by poison spore at level 21 on the 35th Haze 122nd year of Ascendancy at 22:21 Killed by poison spore at level 21 on the 36th Haze 122nd year of Ascendancy at 04:30 Killed by Xelaith the skeleton magus at level 21 on the 37th Haze 122nd year of Ascendancy at 00:35 Killed by Xelaith the skeleton magus at level 21 on the 37th Haze 122nd year of Ascendancy at 00:50 Killed by elder vampire at level 22 on the 38th Haze 122nd year of Ascendancy at 07:40 Killed by armoured skeleton warrior at level 22 on the 38th Haze 122nd year of Ascendancy at 09:52 Killed by The Master at level 22 on the 38th Haze 122nd year of Ascendancy at 10:55 Killed by The Master at level 22 on the 38th Haze 122nd year of Ascendancy at 12:26 Killed by armoured skeleton warrior at level 22 on the 38th Haze 122nd year of Ascendancy at 13:23 Killed by ghoul at level 22 on the 38th Haze 122nd year of Ascendancy at 15:56 Killed by Lord of Skulls (warrior) at level 22 on the 38th Haze 122nd year of Ascendancy at 17:41 Killed by elder vampire at level 22 on the 38th Haze 122nd year of Ascendancy at 20:04 Killed by Lord of Skulls (warrior) at level 22 on the 38th Haze 122nd year of Ascendancy at 20:52 Killed by The Master at level 22 on the 38th Haze 122nd year of Ascendancy at 22:38 Killed by ghoul at level 22 on the 39th Haze 122nd year of Ascendancy at 01:03 Killed by The Master at level 22 on the 39th Haze 122nd year of Ascendancy at 02:58 Killed by elder vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 04:46 Killed by elder vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 07:45 Killed by elder vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 09:43 Killed by elder vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 11:23 Killed by elder vampire at level 22 on the 39th Haze 122nd year of Ascendancy at 14:08 Killed by The Master at level 22 on the 39th Haze 122nd year of Ascendancy at 16:18 Killed by The Master at level 22 on the 39th Haze 122nd year of Ascendancy at 18:37 Killed by The Master at level 22 on the 39th Haze 122nd year of Ascendancy at 20:01 Killed by Lord of Skulls (warrior) at level 22 on the 39th Haze 122nd year of Ascendancy at 23:22 Killed by The Master at level 22 on the 40th Haze 122nd year of Ascendancy at 00:53 Killed by skeleton master archer at level 22 on the 40th Haze 122nd year of Ascendancy at 02:07 Killed by armoured skeleton warrior at level 22 on the 40th Haze 122nd year of Ascendancy at 03:26 Killed by Cyrekira the ghast at level 22 on the 50th Haze 122nd year of Ascendancy at 16:59 Killed by Lisonor the dredge at level 25 on the 74th Haze 122nd year of Ascendancy at 07:26 Killed by elven corruptor at level 25 on the 79th Haze 122nd year of Ascendancy at 04:34 Killed by elven cultist at level 25 on the 79th Haze 122nd year of Ascendancy at 18:41 Killed by Adana the mean looking elven guard at level 25 on the 80th Haze 122nd year of Ascendancy at 00:31 Killed by elven blood mage at level 26 on the 80th Haze 122nd year of Ascendancy at 21:39 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 1st Decay 122nd year of Ascendancy at 18:24 Killed by Aerugalle the brown bear at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 03:49 Killed by Glorita the black bear at level 27 on the 4th Regrowth 123rd year of Ascendancy at 02:28 Killed by Velegavena the grizzly bear at level 27 on the 4th Regrowth 123rd year of Ascendancy at 08:26 Killed by Zubiwyn the brown bear at level 27 on the 5th Regrowth 123rd year of Ascendancy at 15:16 Killed by Zubutira the brown bear at level 27 on the 5th Regrowth 123rd year of Ascendancy at 18:28 Killed by Voryletha the grizzly bear at level 27 on the 5th Regrowth 123rd year of Ascendancy at 21:06 Killed by Borius, Avatar of Bearness at level 28 on the 6th Regrowth 123rd year of Ascendancy at 08:52 Killed by Beluwen the Guardian at level 28 on the 7th Regrowth 123rd year of Ascendancy at 12:33 Killed by Celia at level 29 on the 37th Regrowth 123rd year of Ascendancy at 08:08 Killed by Siluyabeth the brown bear at level 33 on the 51st Pyre 123rd year of Ascendancy at 13:15 Killed by Isulaith the orc cryomancer at level 42 on the 52nd Dusk 123rd year of Ascendancy at 05:44 Killed by Demetrian's Inner Demon at level 44 on the 62nd Dusk 123rd year of Ascendancy at 15:11 Killed by Rak'shor, Grand Necromancer of the Pride at level 44 on the 63rd Dusk 123rd year of Ascendancy at 12:28 |
Primary Stats
Strength | 81 (base 34) |
Dexterity | 56 (base 12) |
Constitution | 33 (base 17) |
Magic | 112 (base 60) |
Willpower | 43 (base 27) |
Cunning | 122 (base 60) |
Resources
Mana | 345/345 |
Life | 1146/1146 |
Positive | 185/185 |
Stamina | 282/282 |
Insanity | 0/100 |
Healing Factor | 0.87892944772891 |
Regeneration | 13.590001468994 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8% |
Spell | 0% |
Global | +95.238095238095% |
Vision
Sight | 10 |
Lite | 15.088689042296 |
Infravision | 8 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | undead/blood |
Offense: Mainhand
Damage | 149 |
Accuracy | 82 |
Crit Chance | 72% |
APR | 39 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 98 |
Crit Chance | 49% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Acid | +5% |
Lightning | +5% |
Light | +26% |
Nature | +5% |
Blight | +17% |
Physical | +35% |
Fire | +32% |
All | +2% |
Offense: Damage Penetration
Temporal | +15% |
Physical | +43% |
Light | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 109.77725242157 (100%) |
Defense | 78 |
Ranged Defense | 82 |
Fatigue | 39 |
Physical Save | 62 |
Spell Save | 71 |
Mental Save | 54 |
Defense: Resistances
Nature | + 24%( 70%) |
Darkness | + 70%( 70%) |
Light | + 13%( 70%) |
Temporal | + 21%( 70%) |
Blight | + 43%( 70%) |
Cold | + 18%( 70%) |
Fire | + 70%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Pinning Resistance | 20% |
Disarm Resistance | 41% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 660 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 275 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Fire alchemy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Eclipse | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Arcane | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Magical combat | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.00 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Cunning / Tactical | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Chants | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Calamity | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cunning / Lethality | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 2/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Jinxed Touch |
talent | Pace Yourself |
talent | Fiery Hands |
talent | Arcane Combat |
talent | Body of Fire |
beneficial effect | Countering melee attacks: Has a 36% chance to get an automatic counter attack when avoiding a melee attack. (2.4 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by wretchling. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 642. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Kindlewitch the pair of hardened leather boots (0 def, 9 armour) Kindlewitch the pair of hardened leather boots (0 def, 9 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Effects on melee hit: * 20% chance to reduce armor by 49% Changes stats: +4 Mag / +4 Wil Changes resistances penetration: +15% light Changes damage: +3% acid / +24% light Spellpower: +12 (+2 eff.) Mindpower: +11 (+3 eff.) Light radius: +3 Infravision radius: +3 It can be used to blink to a nearby random location (rad 11) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
Light source | Cloudlace the dwarven lantern Cloudlace the dwarven lanternInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour: +8 Changes resistances: +6% blight / +9% nature / +6% darkness Changes damage: +3% lightning Silence immunity: +10% Pinning immunity: +20% Maximum life: +64.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | voratun helm 'Undeathglory' (0 def, 5 armour) voratun helm 'Undeathglory' (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 60% Changes stats: +5 Str / +5 Dex / +6 Wil / +5 Cun Changes resistances: +8% cold Changes damage: +3% nature Allows you to breathe in: water Mental save: +12 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +10 (+2 eff.) Light radius: +2 Damage Shield penetration: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Bethowen the voratun gauntlets (0 def, 3 armour) Bethowen the voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +15 (+3 eff.) Armour: +3 Fatigue: +5% Changes stats: +4 Cun / +4 Con Changes resistances: +10% darkness Changes resistances penetration: +20% physical Changes damage: +12% physical Critical mult.: +10.00% Physical save: +30 (+8 eff.) Spell save: +10 (+2 eff.) Mental save: +9 (+3 eff.) Disarm immunity: +41% Life regen: +3.70 Stamina each turn: +0.90 Psi each turn: +0.32 Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Tool | voratun pickaxe 'Kaleneg' (dig speed 5 turns) voratun pickaxe 'Kaleneg' (dig speed 5 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +7 Physical power: +6 (+1 eff.) Changes stats: +3 Str / +1 Con Changes resistances penetration: +18% physical Changes damage: +6% physical Critical mult.: +29.00% Physical save: +10 (+3 eff.) Spell save: +17 (+4 eff.) Mental save: +15 (+5 eff.) Maximum life: +65.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Lustrewell' voratun ring 'Lustrewell'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 (+6 eff.) Armour penetration: +17 Defense: +16 (+4 eff.) Damage when hit (Melee): 8 blight Changes stats: +10 Cun / +10 Dex Changes resistances: +38% fire / +3% light / +12% temporal Changes resistances penetration: +15% temporal Changes damage: +19% fire Light radius: +2 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Arudanne the gold ring Arudanne the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +25 (+5 eff.) Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Defense: +30 (+6 eff.) Changes stats: +3 Str / +3 Wil / +5 Cun Only die when reaching: -80.00 life Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Rings make your fingers look great! |
Around neck | voratun amulet 'Chamigorin' voratun amulet 'Chamigorin'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +17 (+4 eff.) Armour: +6 Defense: +9 (+2 eff.) Changes stats: +7 Str / +2 Mag / +11 Lck Talent masteries: +0.35 Cursed / Shadows +0.35 Chronomancy / Temporal Hounds Mana each turn: +0.12 Mana when firing critical spell: +2.00 Maximum vim: +20.00 Spellpower: +10 (+2 eff.) Reduce all damage from unseen attackers: 15% Amulets make your neck look great! |
In main hand | Blood-Edge (46-64 power, 7 apr) Blood-Edge (46-64 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. This item has been sent to the Item's Vault. |
Around waist | Radhentir RadhentirInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Con / +3 Wil Changes resistances penetration: +5% physical Spell save: +12 (+3 eff.) Mental save: +8 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +60.00 Spellpower: +15 (+3 eff.) Damage Shield penetration: +20% A belt that goes around your waist. |
In off hand | Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block) Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)Requires: - Shield usage training - Cunning 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. Glows brightly in the light of dawn. When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Light Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +280 When wielded/worn: Armour: +20 Defense: +16 (+4 eff.) Ranged Defense: +17 (+3 eff.) Fatigue: +14% Changes resistances: +30% blight / +30% darkness Talent granted: +1 Block Spell save: +19 (+5 eff.) Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
Cloak | elven-silk cloak 'Corruptionwill' (12 def, 0 armour) elven-silk cloak 'Corruptionwill' (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 60% Changes stats: +1 Str Changes resistances: +6% nature / +12% darkness Physical save: +10 (+3 eff.) Infravision radius: +2 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+4 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
Rune of Dissipation ( ) Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +20% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns) Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 376.74 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+2 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Revenant (8 def, 20 armour) Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) Silence immunity: +0% Confusion immunity: +30% Pinning immunity: +15% Stun/Freeze immunity: +35% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Magmastalker (0 def, 10 armour, 67-80 power, 204 block) Magmastalker (0 def, 10 armour, 67-80 power, 204 block)Requires: - Shield usage training - Cunning 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.0 - 80.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +204 On weapon hit: * 20 arcane resource burn When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 60% On shield block: * Cause enemies within radius 6 to bleed for 329 physical damage over 5 turns (1/turn) Changes resistances: +12% cold / +9% fire Talent granted: +1 Block Spell save: +18 (+4 eff.) Handheld deflection devices. |
147 alchemist agate 147 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 3.5 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Demetrian the Cornac Adventurer level 32
66th Regrowth 123rd year of Ascendancy at 05:58 see stats
By Demetrian the Cornac Adventurer level 30
49th Regrowth 123rd year of Ascendancy at 23:56 see stats
By Demetrian the Cornac Adventurer level 32
64th Regrowth 123rd year of Ascendancy at 07:10 see stats
By Demetrian the Cornac Adventurer level 32
74th Regrowth 123rd year of Ascendancy at 23:45 see stats
By Demetrian the Cornac Adventurer level 38
40th Dusk 123rd year of Ascendancy at 10:42 see stats
By Demetrian the Cornac Adventurer level 39
48th Dusk 123rd year of Ascendancy at 07:47 see stats
By Demetrian the Cornac Adventurer level 37
5th Dusk 123rd year of Ascendancy at 18:46 see stats
By Demetrian the Cornac Adventurer level 23
70th Haze 122nd year of Ascendancy at 12:59 see stats
By Demetrian the Cornac Adventurer level 28
6th Regrowth 123rd year of Ascendancy at 11:00 see stats
By Demetrian the Cornac Adventurer level 38
45th Dusk 123rd year of Ascendancy at 10:24 see stats
By Demetrian the Cornac Adventurer level 15
63rd Dusk 122nd year of Ascendancy at 04:24 see stats
By Demetrian the Cornac Adventurer level 35
1st Summertide 123rd year of Ascendancy at 00:32 see stats
By Demetrian the Cornac Adventurer level 29
15th Regrowth 123rd year of Ascendancy at 11:26 see stats
By Demetrian the Cornac Adventurer level 35
10th Mirth 123rd year of Ascendancy at 03:14 see stats
By Demetrian the Cornac Adventurer level 28
8th Regrowth 123rd year of Ascendancy at 00:38 see stats
By Demetrian the Cornac Adventurer level 20
34th Haze 122nd year of Ascendancy at 14:33 see stats
By Demetrian the Cornac Adventurer level 33
11st Pyre 123rd year of Ascendancy at 23:45 see stats
By Demetrian the Cornac Adventurer level 33
30th Pyre 123rd year of Ascendancy at 11:10 see stats
By Demetrian the Cornac Adventurer level 30
49th Regrowth 123rd year of Ascendancy at 23:27 see stats
By Demetrian the Cornac Adventurer level 41
48th Dusk 123rd year of Ascendancy at 13:49 see stats
By Demetrian the Cornac Adventurer level 31
59th Regrowth 123rd year of Ascendancy at 03:38 see stats
By Demetrian the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 08:23 see stats
By Demetrian the Cornac Adventurer level 20
31st Haze 122nd year of Ascendancy at 16:30 see stats
By Demetrian the Cornac Adventurer level 30
47th Regrowth 123rd year of Ascendancy at 20:15 see stats
By Demetrian the Cornac Adventurer level 40
48th Dusk 123rd year of Ascendancy at 12:34 see stats
By Demetrian the Cornac Adventurer level 26
2nd Decay 122nd year of Ascendancy at 00:54 see stats
By Demetrian the Cornac Adventurer level 43
59th Dusk 123rd year of Ascendancy at 06:04 see stats
By Demetrian the Cornac Adventurer level 36
1st Summertide 123rd year of Ascendancy at 05:40 see stats
By Demetrian the Cornac Adventurer level 20
32nd Haze 122nd year of Ascendancy at 19:15 see stats
By Demetrian the Cornac Adventurer level 30
49th Regrowth 123rd year of Ascendancy at 23:56 see stats
By Demetrian the Cornac Adventurer level 33
31st Pyre 123rd year of Ascendancy at 06:11 see stats
By Demetrian the Cornac Adventurer level 17
16th Haze 122nd year of Ascendancy at 14:47 see stats
By Demetrian the Cornac Adventurer level 26
1st Decay 122nd year of Ascendancy at 17:32 see stats
By Demetrian the Cornac Adventurer level 17
16th Haze 122nd year of Ascendancy at 06:22 see stats
By Demetrian the Cornac Adventurer level 31
63rd Regrowth 123rd year of Ascendancy at 03:53 see stats
By Demetrian the Cornac Adventurer level 30
50th Regrowth 123rd year of Ascendancy at 11:46 see stats
Log
The raging fire around Demetrian calms down and disappears.