Wanderer the level 2 Ghoul Wanderer by Alens917

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceGhoul
ClassWanderer
Level / Exp2 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity13 (base 12)
Constitution24 (base 12)
Magic18 (base 18)
Willpower10 (base 12)
Cunning10 (base 12)

Resources

Life140/162
Mana106/106
Stamina103/103
Vim104/104
Healing Factor1.1172674059366
Regeneration0.27931685148416

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage16
Accuracy20
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense5
Ranged Defense5
Fatigue9
Physical Save16
Spell Save9
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Corruption / Brutality1.00
3/5
0/5
0/5
0/5
Demented / Tentacles1.00
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

On feet
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 8 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 15 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 32 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 35 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Wanderer picks up (m.):
elm vilestaff of power (10-12 power, 2 apr, darkness element).
Ran for 2 turns (stop reason: hostile spotted to the south (sanguine experiment)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (sanguine experiment)).


Sanguine experiment casts
Blood Grasp.

Wanderer hits Sanguine experiment for 15 physical, 30 darkness (45 total damage).
Sanguine experiment's Blood Grasp hits
Wanderer for 23 blight damage.
Sanguine experiment receives
4 healing from Sanguine experiment's Blood Grasp.
Wanderer killed Sanguine experiment!