Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Protos race 0.2 1.3.5Protos race. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.3.0Donators/Buyers bonus! Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Steamtech UI 1.1.4 |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | DarkTemplar |
| Class | None |
| Level / Exp | 95 / 47% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 152.99716116875 (base 20) |
| Dexterity | 172.9943223375 (base 20) |
| Constitution | 178.9943223375 (base 20) |
| Magic | 146.99716116875 (base 25) |
| Willpower | 223.9943223375 (base 97) |
| Cunning | 325.55380734867 (base 97) |
Resources
| Equilibrium | 18 |
| Mana | 1812/1812 |
| Psi | 1367/1367 |
| Vim | 593/593 |
| Life | 3425/3425 |
| Positive | 0/362 |
| Stamina | 1005/1005 |
| Psi_feedback | 0/150 |
| Healing Factor | 1.55 |
| Regeneration | 52.389999999994 |
Speed
| Mental | +16.30593034015% |
| Attack | 0% |
| Movement | +86.27158060095% |
| Spell | +16.30593034015% |
| Global | +201.8046875% |
Vision
| Sight | 10 |
| Lite | -970 |
| Infravision | 29 |
| See Stealth | 74 |
| See Invisible | 88.9943223375 |
| Stealth | 137.18182550304 |
Offense: Mainhand
| Damage | 682 |
| Accuracy | 120 |
| Crit Chance | 273% |
| APR | 239 |
| Speed | 0.86 |
Offense: Offhand
| Damage | 638 |
| Accuracy | 120 |
| Crit Chance | 273% |
| APR | 239 |
| Speed | 0.86 |
Offense: Spell
| Spellpower | 131.8300513716 |
| Crit Chance | 100% |
| Speed | 0.85980138508448 |
Offense: Mind
| Mindpower | 157.5222629501 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | +8% |
Offense: Damage Penetration
| All | +49% |
Defense: Base
| Armour (hardiness) | 75.672365458581 (30%) |
| Defense | 80.408467031125 |
| Ranged Defense | 83.807899264875 |
| Fatigue | 0 |
| Physical Save | 107.75590992841 |
| Spell Save | 105.17310992841 |
| Mental Save | 115.39030756503 |
Defense: Resistances
| All | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 30% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 90% |
| Bleed Resistance | 100% |
| Pinning Resistance | 48% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 54% |
Inscriptions (0/3)
Class Talents
| Cursed / Gloom | 2.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Absorption | 2.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Solipsism | 2.30 |
| 6/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Cunning / Shadow magic | 2.00 |
| 2/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Cunning / Stealth | 2.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Bloodthirst | 2.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Projection | 2.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 2.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Magical combat | 2.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Spell / Phantasm | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 2.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Spellblaze | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 2.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 2.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 2.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 2.20 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 2.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 2.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 2.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Thuggery | 2.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Cursed / Cursed aura | 2.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 2.20 |
| 7/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Demonic strength | 2.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Spell / Stone alchemy | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 2.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 2.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 2.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Stealth |
| talent | Psiblades |
| talent | Charged Shield |
| talent | Inner Power |
| talent | Weapon of Light |
| talent | Willful Tormenter |
| talent | Shock Hands |
| talent | Shielding |
| talent | Beyond the Flesh |
| talent | Arcane Feed |
| talent | Shadow Feed |
| talent | Overkill |
| talent | Kinetic Shield |
| talent | Abyssal Shield |
| talent | Skate |
| talent | Mental Tyranny |
| talent | Gloom |
| talent | Fiery Hands |
| talent | Total Thuggery |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 6.0)Penalty : Fractured Sanity: -9% Mind Resistance, -12% Confusion Immunity Power 1+: Unleashed: +18% critical damage, +22% off-hand weapon damage Power 2+: -1 Luck, +11 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 10.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +24 Darkness Resistance, +13% Max Darkness Resistance, +14 See Invisible Power 2+: -1 Luck, +11 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 25% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 25% for 3 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+25% resist all). Shroud of Passing |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+55% global speed). Clarity |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.0)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | On death will restore to the source up to 4 times the vim's worth. Bleak Outcome |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 8.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 17% when tested. Power 1+: Removed from Reality: +9 Physical Resistance, +7 Maximum Physical Resistance Power 2+: -1 Luck, +15 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 22 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 13 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 7.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +14 Defense, +7 Ranged Defense Power 2+: -1 Luck, +13 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+51% chance to avoid traps). Power 4+: Unfortunate End: There is a 38% chance that the damage you deal will increase by 39% if the increase would be enough to kill your opponent. |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
| Quiver | The Titan's Quiver (Nightmares) (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (Nightmares) (18/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 30% Wil, 50% Dex, 50% Mag, 70% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall Curse of Nightmares These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
| On hands | Ulfuthel the Eclipseradiance (Madness) (0 def, 3 armour) Ulfuthel the Eclipseradiance (Madness) (0 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Physical crit. chance: +20.0% Armour: +3 Damage (Melee): 10 acid / 10 lightning / 10 cold / 13 nature / 10 fire Damage when hit (Melee): 8 darkness Changes stats: +10 Str / +14 Dex / +14 Mag / +11 Wil / +19 Cun / +5 Con Changes resistances: +19% darkness / +8% nature / +10% light Changes damage: +3% temporal / +16% nature / +3% arcane Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Critical mult.: +16.00% Physical save: +15 (+1 eff.) Disarm immunity: +50% Life regen: +3.80 Stamina each turn: +2.00 Mana each turn: +0.75 Maximum stamina: +38.00 Spellpower: +23 (+3 eff.) Spell crit. chance: +39% Mental crit. chance: +17% Infravision radius: +2 Curse of Madness It can be used to activate talent Steady Shot, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Loamhunger (Shrouds) Loamhunger (Shrouds)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +28 Defense: +14 (+3 eff.) Damage when hit (Melee): 16 nature / 12 blight Changes stats: +4 Con Changes resistances: +12% blight / +6% nature Changes resistances penetration: +20% blight / +29% all Physical save: +18 (+1 eff.) Spell save: +29 (+3 eff.) Mental save: +29 (+5 eff.) Blindness immunity: +143% Confusion immunity: +78% Life regen: +5.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +160.00 Spell crit. chance: +1% Mindpower: +12 (+2 eff.) Mental crit. chance: +11% Light radius: +25 See stealth: +74 See invisible: +75 Damage Shield penetration: +10% Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +33% Curse of Shrouds It can be used to activate talent Track, placing all other charms into a 32 cooldown : Effective talent level: 2.0 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 62 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Radhygasus' (Misfortune) (3 def, 0 armour) elven-silk wizard hat 'Radhygasus' (Misfortune) (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour * 30% chance to disease Damage when hit (Melee): 8 blight Changes stats: +6 Cun / +17 Wil Changes resistances: +8% lightning / +8% temporal / +38% light / +8% fire / +6% nature / +8% acid / +7% blight / +5% cold / +29% mind / +8% darkness Changes damage: +13% temporal / +35% light / +15% physical / +44% mind / +15% darkness Physical save: +30 (+2 eff.) Mental save: +19 (+3 eff.) Life regen: +6.00 Psi each turn: +0.37 Maximum psi: +40.00 Mindpower: +22 (+3 eff.) Mental crit. chance: +10% Damage Shield Power: +13% Curse of Misfortune A pointy cloth hat, very wizardly... |
| On feet | Xerymikira (Madness) (35 def, 5 armour) Xerymikira (Madness) (35 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Defense: +35 (+7 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +5% Changes stats: +8 Str / +8 Dex / +1 Mag / +11 Cun / +19 Con / +15 Lck Changes resistances: +9% mind Changes resistances penetration: +5% arcane / +15% physical Changes damage: +3% mind Critical mult.: +15.00% Stealth bonus: +13 Physical save: +49 (+4 eff.) Spell save: +6 (+1 eff.) Mental save: +46 (+7 eff.) Psi when hit: +0.08 Maximum vim: +10.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +1% Movement speed: +20% Curse of Madness It can be used to activate talent Evasion, placing all other charms into a 24 cooldown : Effective talent level: 8.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 44% chance to completely evade them and granting you 155 defense for 20 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Tool | Noonschism (Corpses) (dig speed 5 turns) Noonschism (Corpses) (dig speed 5 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +14 Armour: +5 Defense: +7 (+1 eff.) Fatigue: -8% Damage when hit (Melee): 4 mind Changes stats: +14 Str / +6 Mag / +12 Cun Changes resistances: +5% arcane / +9% physical / +6% light / +3% mind Changes resistances penetration: +10% light / +15% mind Changes damage: +9% light / +9% arcane Maximum mana: +46.00 Spell crit. chance: +9% Infravision radius: +14 When carried: Talent granted: +1 Dig Curse of Corpses It can be used to activate talent Perfect Strike, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Daimefast' (Misfortune) voratun ring 'Daimefast' (Misfortune)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +28 (+5 eff.) Physical power: +28 (+4 eff.) Effects on melee hit: * 20% chance to cause random gloom * 26% chance to blind Damage (Melee): 24 bleed Effects on ranged hit: * 20% chance to cause random gloom * 29% chance to blind Damage (Ranged): 23 bleed Changes stats: +23 Str / +20 Dex / +12 Mag / +8 Wil / +34 Cun / +20 Con Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Reduces incoming crit damage: 10.00% Spell save: +20 (+2 eff.) Mental save: +14 (+2 eff.) Disarm immunity: +40% Confusion immunity: +50% Pinning immunity: +48% Knockback immunity: +50% Life regen: +0.40 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +3.00 Only die when reaching: -20.00 life Maximum life: +50.00 Maximum stamina: +25.00 Maximum hate: +15.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +4% Mindpower: +15 (+2 eff.) Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| On fingers | Polyvea the Furnacemight (Nightmares) Polyvea the Furnacemight (Nightmares)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Physical power: +62 (+8 eff.) Damage when hit (Melee): 8 fire Changes stats: +20 Str / +10 Dex / +1 Mag / +11 Wil / +8 Cun / +36 Con Changes resistances: +6% mind / +3% acid Changes resistances penetration: +15% mind Changes damage: +12% fire / +8% all Critical mult.: +10.00% Physical save: +20 (+2 eff.) Spell save: +20 (+2 eff.) Mental save: +33 (+5 eff.) Confusion immunity: +47% Stun/Freeze immunity: +50% Life regen: +4.80 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +32.00 Spellpower: +30 (+4 eff.) Mindpower: +35 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Curse of Nightmares Rings can have magical properties. |
| Around neck | Strikequeen (Misfortune) Strikequeen (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +16 Physical crit. chance: +12.0% Physical power: +4 (+0 eff.) Fatigue: -10% Changes stats: +1 Str / +17 Dex / +20 Mag / +8 Cun / +9 Con Changes resistances: +6% lightning / +2% physical Changes resistances penetration: +10% physical Changes damage: +16% temporal / +15% darkness / +15% blight / +15% fire / +16% light / +16% physical Talent mastery: +0.40 Cursed / Gloom Critical mult.: +60.00% Maximum encumbrance: +10 Life regen: +1.50 Stamina each turn: +1.20 Maximum life: +20.00 Spellpower: +23 (+3 eff.) Spell crit. chance: +12% Movement speed: +10% Curse of Misfortune Amulets can have magical properties. |
| In main hand | living mindstar 'Emomira' (Nightmares) (20-22 power, 106 apr, mind damage) living mindstar 'Emomira' (Nightmares) (20-22 power, 106 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. This mindstar will resonate with other psionic mindstars. This natural fire should be returned to the wyrm. This psionic mindstar hates not to be wrathful. The set is complete. Base power: 20.0 - 22.0 Uses stats: 147% Wil, 50% Mag, 70% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +106 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 fire Changes stats: +19 Cun / +2 Con Changes resistances: +9% blight / +20% fire / +24% mind Changes resistances penetration: +20% fire / +25% mind / +14% darkness Changes damage: +21% lightning / +12% darkness / +40% fire / +59% mind / +19% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Critical mult.: +25.00% Mental save: +19 (+3 eff.) Confusion immunity: +10% Stun/Freeze immunity: +5% Knockback immunity: +30% Psi when hit: +1.70 Psi when firing a critical mind attack: +5.00 Maximum life: +20.00 Maximum psi: +50.00 Mindpower: +146 (+16 eff.) Mental crit. chance: +23% Global speed: +6% Damage Resonance (when hit): +24% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Isubreda (Misfortune) Isubreda (Misfortune)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +23 (+3 eff.) Damage when hit (Melee): 8 acid Changes stats: +10 Dex / +9 Mag / +16 Cun / +20 Lck Changes damage: +12% blight Reduced damage from: +45% Summoned Critical mult.: +26.00% Trap disarming bonus: +60 Stealth bonus: +30 Physical save: +13 (+1 eff.) Spell save: +15 (+1 eff.) Mana each turn: +0.43 Maximum life: +130.00 Maximum mana: +140.00 Maximum stamina: +65.00 Maximum hate: +19.00 Maximum psi: +39.00 Maximum vim: +40.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Mindpower: +12 (+2 eff.) Light radius: +2 Infravision radius: +12 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +20 Curse of Misfortune A belt that goes around your waist. |
| In off hand | living mindstar 'Splendourrupture' (Nightmares) (16-17.6 power, 106 apr, mind damage) living mindstar 'Splendourrupture' (Nightmares) (16-17.6 power, 106 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural mindstar summons a caller. This psionic mindstar dreams of an epiphany. This natural venom should be returned to the wyrm. This natural fire should be returned to the wyrm. The set is complete. Base power: 16.0 - 17.6 Uses stats: 147% Wil, 50% Mag, 70% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +106 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +8 physical When wielded/worn: Fatigue: -6% Damage when hit (Melee): 15 acid / 20 fire / 4 light Changes stats: +19 Cun Changes resistances: +20% acid / +15% fire / +23% mind / +6% light Changes resistances penetration: +16% acid / +15% darkness / +5% blight / +16% fire / +15% mind Changes damage: +28% acid / +23% darkness / +3% blight / +20% fire / +25% mind Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +25.00% Reduces incoming crit damage: 20.00% Physical save: +8 (+1 eff.) Spell save: +20 (+2 eff.) Mental save: +19 (+3 eff.) Life regen: +2.00 Psi each turn: +0.50 Equilibrium when hit: +4.20 Hate per kill: +5.00 Psi per kill: +5.00 Maximum stamina: +20.00 Maximum psi: +41.00 Mindpower: +75 (+9 eff.) Mental crit. chance: +11% Light radius: +1 Global speed: +6% Healing mod.: +55% Heals friendly targets nearby when you use a nature summon: +64 Curse of Nightmares It can be used to inflict 881.22 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 16 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Hettokor the elven-silk cloak (Nightmares) (12 def, 13 armour) Hettokor the elven-silk cloak (Nightmares) (12 def, 13 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +64 (+10 eff.) Armour penetration: +25 Armour: +13 Defense: +12 (+2 eff.) Fatigue: -10% Changes stats: +4 Str / +8 Dex / +6 Mag / +6 Wil / +5 Cun / +4 Con Changes resistances: +25% darkness / +25% light / +30% cold / +9% mind / +25% fire Changes resistances penetration: +15% darkness / +15% arcane Changes damage: +14% arcane / +9% physical / +18% mind / +20% darkness Critical mult.: +61.00% Stealth bonus: +50 Stamina each turn: +0.40 Maximum life: +110.00 Maximum mana: +87.00 Maximum stamina: +48.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +14% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (Madness) (12 def, 0 armour) Crimson Robe (Madness) (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+2 eff.) Mental crit. chance: +9% Global speed: +15% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Madness This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Potion of Martial Prowess Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
Potion of Martial Prowess Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
steel amulet 'Scumrend' (Nightmares) steel amulet 'Scumrend' (Nightmares)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Defense: +16 (+3 eff.) Fatigue: -19% Effects on melee hit: * 45% chance to corrode armour * Slows global speed by 15% Damage (Melee): 9 darkness / 9 light Effects when hit in melee: * 9% chance to blind * 9% chance to inflict damage reduction Damage when hit (Melee): 4 nature Changes stats: +11 Dex / +18 Cun / +12 Con Changes resistances: +3% acid / +22% temporal / +12% nature Changes resistances cap: +8% all Changes resistances penetration: +10% nature Changes damage: +9% light / +3% temporal / +9% darkness / +12% nature Physical save: +43 (+3 eff.) Spell save: +14 (+1 eff.) Mental save: +15 (+2 eff.) Pinning immunity: +32% Knockback immunity: +32% Life regen: +3.80 Stamina each turn: +1.60 Movement speed: +20% Curse of Nightmares Amulets can have magical properties. |
Armentir (Misfortune) Armentir (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +38 (+6 eff.) Armour penetration: +16 Physical crit. chance: +11.0% Armour: +8 Defense: +32 (+6 eff.) Fatigue: -10% Changes stats: +10 Str / +10 Dex / +20 Wil / +10 Cun / +10 Con / +18 Lck Changes resistances: +30% temporal / +6% arcane / +6% fire Changes resistances cap: +6% all Changes damage: +3% temporal Critical mult.: +38.00% Physical save: +61 (+5 eff.) Spell save: +44 (+4 eff.) Mental save: +14 (+2 eff.) Disease immunity: +10% Cut immunity: +5% Confusion immunity: +5% Pinning immunity: +49% Stun/Freeze immunity: +5% Knockback immunity: +50% Teleport immunity: +5% Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +10% Reduce all damage from unseen attackers: 14% Curse of Misfortune Amulets can have magical properties. |
Garkul's Teeth (Nightmares) Garkul's Teeth (Nightmares)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+1 eff.) Mental save: +18 (+3 eff.) Pinning immunity: +100% Curse of Nightmares It can be used to activate talent Shattering Shout (costing 8 power out of 48/48) : Effective talent level: 4.0 Power cost: 8 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 433.10 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
voratun amulet 'Phoenixtreason' (Madness) voratun amulet 'Phoenixtreason' (Madness)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +27 (+4 eff.) Armour penetration: +22 Physical crit. chance: +18.0% Physical power: +10 (+1 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 16 blight Changes stats: +2 Str / +2 Dex / +16 Mag / +6 Wil / +3 Cun / +1 Con Changes resistances: +9% fire Changes damage: +8% acid / +10% physical / +16% fire / +8% lightning / +8% cold Critical mult.: +60.00% Reduces incoming crit damage: 10.00% Physical save: +25 (+2 eff.) Spell save: +25 (+2 eff.) Mental save: +39 (+6 eff.) Confusion immunity: +24% Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Mindpower: +12 (+2 eff.) Combat speed: +10% Curse of Madness Amulets can have magical properties. |
Saliravea (Shrouds) Saliravea (Shrouds)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +1 Physical crit. chance: +1.0% Physical power: +10 (+1 eff.) Changes stats: +12 Str / +10 Dex / +8 Mag / +10 Cun / +9 Con Changes resistances: +38% nature Changes damage: +9% blight / +19% nature / +12% arcane Reduces incoming crit damage: 15.00% Spell save: +16 (+1 eff.) Stun/Freeze immunity: +30% Life regen: +5.10 Maximum life: +100.00 Healing mod.: +34% Damage Shield penetration: +30% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Shrouds Rings can have magical properties. |
Telos's Staff (Top Half) (Misfortune) (35-42 power, 0 apr, physical element) Telos's Staff (Top Half) (Misfortune) (35-42 power, 0 apr, physical element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stats: 150% Mag, 30% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+1 eff.) Spellpower: +30 (+4 eff.) Spell crit. chance: +15% Curse of Misfortune The top part of Telos' broken staff. |
Morrigor (Madness) (50-70 power, 12 apr) Morrigor (Madness) (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 30% Wil, 110% Mag, 60% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal bonus arcane and darkness damage On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+3 eff.) Spell crit. chance: +12% Curse of Madness It can be used to activate talent Redux (costing 10 power out of 12/12) : Effective talent level: 3.0 Power cost: 10 out of 12/12. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: The next talent you cast with a cooldown of 6 or less will not go on cooldown. Once a talent is effected by this spell or 2 turns pass the effect is lost. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Psionic Fury (Madness) (12-13.2 power, 25 apr, mind damage) Psionic Fury (Madness) (12-13.2 power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+1 eff.) Mental crit. chance: +8% Curse of Madness It can be used to release a wave of psionic power, dealing 1210.02 mind damage (based on Willpower) to all within radius 5, costing 32 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Thermal Focus (Madness) (14-15.4 power, 32 apr, fire damage) Thermal Focus (Madness) (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+1 eff.) Psi each turn: +1.00 Mindpower: +16 (+2 eff.) Mental crit. chance: +8% Curse of Madness Thermal energies are focussed in the core of this mindstar. |
Core of the Forge (Corpses) (24-26.4 power, 40 apr, dreamforge damage) Core of the Forge (Corpses) (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 90% Wil, 50% Mag, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+1 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+2 eff.) Mental crit. chance: +8% Curse of Corpses It can be used to activate talent Forge Bellows (costing 19 power out of 30/30) : Effective talent level: 3.0 Power cost: 19 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 196.40 mind damage, 161.71 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 18.55 mind and 15.28 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Eyal's Will (Nightmares) (22-24.2 power, 40 apr, nature damage) Eyal's Will (Nightmares) (22-24.2 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 90% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+2 eff.) Mental crit. chance: +9% Curse of Nightmares It can be used to activate talent Slime Wave (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 10, doing 166.27 slime damage for 18 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Eyal's Will (Shrouds) (22-24.2 power, 40 apr, nature damage) Eyal's Will (Shrouds) (22-24.2 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 90% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+2 eff.) Mental crit. chance: +9% Curse of Shrouds It can be used to activate talent Slime Wave (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 10, doing 166.27 slime damage for 18 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Islodhenne (Misfortune) (17-18.7 power, 40 apr, nature damage) Islodhenne (Misfortune) (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural fire should be returned to the wyrm. This natural venom should be returned to the wyrm. This natural mindstar summons a caller. Base power: 17.0 - 18.7 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +26.0% Attack speed: 100% On weapon hit: * Slows global speed by 34% * 35% chance to corrode armour Damage (Melee): +12 mind When wielded/worn: Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Damage when hit (Melee): 20 acid / 20 fire / 10 mind / 9 darkness Changes stats: +16 Cun Changes resistances: +32% acid / +20% fire / +9% mind / +9% blight Changes resistances penetration: +19% acid / +13% fire Changes damage: +14% acid / +20% fire / +32% mind / +10% darkness Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +49.00% Blindness immunity: +15% Stun/Freeze immunity: +20% Life regen: +2.00 Psi when hit: +0.08 Psi when firing a critical mind attack: +0.00 Hate per kill: +5.00 Psi per kill: +5.00 Only die when reaching: -40.00 life Mindpower: +39 (+5 eff.) Mental crit. chance: +17% Global speed: +6% Curse of Misfortune It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (Misfortune) (22-24.2 power, 40 apr, mind damage) Nexus of the Way (Misfortune) (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 90% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+2 eff.) Mental crit. chance: +9% Curse of Misfortune It can be used to activate talent Wayist (costing 48 power out of 60/60) : Effective talent level: 1.0 Power cost: 48 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Urildil the Flashreek (Madness) (18-19.8 power, 42 apr, mind damage) Urildil the Flashreek (Madness) (18-19.8 power, 42 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural venom should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Base power: 18.0 - 19.8 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +42 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +4 light Burst (radius 2) on crit: +4 light When wielded/worn: Damage when hit (Melee): 30 acid Changes stats: +8 Wil Changes resistances: +40% acid / +20% mind / +9% blight Changes resistances penetration: +40% acid / +20% mind / +15% darkness Changes damage: +19% lightning / +12% light / +36% acid / +10% nature / +25% cold / +14% mind / +25% fire Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Physical save: +9 (+1 eff.) Disease immunity: +24% Life regen: +6.20 Psi when hit: +4.10 Maximum life: +49.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Healing mod.: +15% Damage Resonance (when hit): +47% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
silk robe 'Furnaceripper' (Misfortune) (3 def, 0 armour) silk robe 'Furnaceripper' (Misfortune) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +23 Str / +22 Mag / +27 Wil / +7 Con Changes resistances: +91% lightning / +20% darkness / +39% cold / +5% arcane / +9% fire / +23% mind / +27% acid Changes damage: +86% lightning / +37% physical / +47% cold / +17% nature / +18% acid Physical save: +18 (+1 eff.) Spell save: +18 (+2 eff.) Mental save: +61 (+9 eff.) Poison immunity: +44% Disease immunity: +32% Equilibrium when hit: +0.04 Maximum hate: +4.00 Mindpower: +8 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +10 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Neriseth the elven-silk robe (Shrouds) (5 def, 6 armour) Neriseth the elven-silk robe (Shrouds) (5 def, 6 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +6 Defense: +5 (+1 eff.) Changes stats: +8 Cun Changes resistances: +12% lightning / +3% temporal / +68% darkness / +16% fire / +9% blight / +24% cold / +30% mind / +12% light Changes resistances penetration: +37% darkness / +33% physical Changes damage: +55% darkness / +37% physical Critical mult.: +30.00% Physical save: +40 (+3 eff.) Spell save: +89 (+7 eff.) Mental save: +56 (+9 eff.) Disease immunity: +5% Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +5.00 Maximum hate: +30.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Mindpower: +20 (+2 eff.) Mental crit. chance: +11% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Plagueglamour the elven-silk robe (Misfortune) (9 def, 5 armour) Plagueglamour the elven-silk robe (Misfortune) (9 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+2 eff.) Changes stats: +16 Cun / +2 Wil Changes resistances: +3% acid / +27% light / +30% darkness / +6% nature / +30% fire / +50% mind / +30% cold Changes resistances penetration: +20% darkness / +20% physical / +5% nature / +18% mind Changes damage: +24% acid / +17% physical / +36% light / +20% fire / +20% cold / +36% mind / +35% darkness Critical mult.: +20.00% Physical save: +50 (+4 eff.) Spell save: +19 (+2 eff.) Mental save: +40 (+6 eff.) Psi each turn: +1.00 Equilibrium when hit: +0.08 Psi when hit: +0.08 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum hate: +15.00 Maximum psi: +40.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +10% Mindpower: +20 (+2 eff.) Mental crit. chance: +12% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Brightwell' (Shrouds) (5 def, 0 armour) elven-silk robe 'Brightwell' (Shrouds) (5 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +24 Cun Changes resistances: +30% lightning / +28% darkness / +35% fire / +3% nature / +20% acid / +19% physical / +18% blight / +20% cold / +6% arcane Changes resistances penetration: +20% physical / +20% darkness / +20% mind Changes damage: +20% lightning / +57% darkness / +27% fire / +14% acid / +35% physical / +20% mind / +18% blight / +15% cold / +6% arcane / +20% light Talent cooldown: Refit Golem (-6 turns) Critical mult.: +40.00% Spell save: +29 (+3 eff.) Psi each turn: +0.97 Hate when firing a critical mind attack: +10.00 Psi when firing a critical mind attack: +9.00 Maximum hate: +13.00 Maximum psi: +35.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +16% Mindpower: +20 (+2 eff.) Mental crit. chance: +10% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Masochism (Madness) (0 def, 0 armour) Masochism (Madness) (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+1 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 42 Curse of Madness It can be used to activate talent Blood Grasp (costing 10 power out of 12/12) : Effective talent level: 5.0 Power cost: 10 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 748.76 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Lightning Catcher (Misfortune) Lightning Catcher (Misfortune)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Curse of Misfortune A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Relguhor (Shrouds) Relguhor (Shrouds)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +43 (+5 eff.) Armour: +25 Defense: +26 (+5 eff.) Damage when hit (Melee): 12 blight Changes stats: +6 Str / +6 Mag / +9 Wil / +6 Con Reduced damage from: +45% Summoned Critical mult.: +30.00% Physical save: +65 (+5 eff.) Spell save: +33 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +12 Maximum vim: +20.00 Spellpower: +14 (+2 eff.) Spell crit. chance: +8% Size category: +3 Curse of Shrouds A belt that goes around your waist. |
Fearfire Mantle (Madness) (14 def, 0 armour) Fearfire Mantle (Madness) (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+3 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Curse of Madness Black fires born of a blackened heart. |
Gilatoruibers (Shrouds) (18 def, 12 armour) Gilatoruibers (Shrouds) (18 def, 12 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Armour: +12 Defense: +18 (+4 eff.) Changes stats: +3 Str / +12 Dex / +2 Mag / +17 Wil / +27 Cun Changes resistances: +3% mind / +30% cold Changes resistances penetration: +20% mind Critical mult.: +10.00% Physical save: +15 (+1 eff.) Spell save: +15 (+1 eff.) Mental save: +25 (+4 eff.) Equilibrium when hit: +0.04 Maximum life: +57.00 Mental crit. chance: +23% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fist of the Destroyer (Nightmares) (8 def, 0 armour) Fist of the Destroyer (Nightmares) (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 24% Curse of Nightmares It can be used to activate talent Darkfire (costing 10 power out of 12/12) : Effective talent level: 5.0 Power cost: 10 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 378.01 fire damage and 331.86 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Storm Bringer's Gauntlets (Madness) (0 def, 3 armour) Storm Bringer's Gauntlets (Madness) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% Curse of Madness It can be used to activate talent Chain Lightning (costing 13 power out of 16/16) : Effective talent level: 3.0 Power cost: 13 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 164.54 to 493.62 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Dragon-helm of Kroltar (Nightmares) (5 def, 9 armour) Dragon-helm of Kroltar (Nightmares) (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con Curse of Nightmares It can be used to activate talent Warshout (costing 36 power out of 45/45) : Effective talent level: 2.0 Power cost: 36 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
ametrine ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Life regen 4% of max life Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used as an alchemist bomb: Additional 60 fire burn damage Gems can be sold for money or used in arcane rituals. |
87 black pearl 87 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
98 diamond 98 diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
84 emerald 84 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: Additional 50 acid damage Gems can be sold for money or used in arcane rituals. |
94 bloodstone 94 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used as an alchemist bomb: Additional 90 fire burn damage Gems can be sold for money or used in arcane rituals. |
85 enormous geode 85 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used as an alchemist bomb: Additional 50 physical damage Gems can be sold for money or used in arcane rituals. |
90 tanzanite 90 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage Gems can be sold for money or used in arcane rituals. |
103 pearl 103 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all When used as an alchemist bomb: 40% chance to daze for 3 turns 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
82 fire opal 82 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 50 bright light damage Gems can be sold for money or used in arcane rituals. |
2 Petrified Wood 2 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Dull red runes are etched all over this blackened skull. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Wintertide Phial (Shrouds) Wintertide Phial (Shrouds)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 Curse of Shrouds It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 32 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Kilnzephyr the alchemist's lamp (Nightmares) Kilnzephyr the alchemist's lamp (Nightmares)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +16 (+2 eff.) Defense: +20 (+4 eff.) Damage when hit (Melee): 16 arcane / 4 fire Changes stats: +6 Mag / +6 Wil / +4 Con Changes resistances: +11% blight Critical mult.: +16.00% Maximum encumbrance: +20 Physical save: +41 (+3 eff.) Spell save: +28 (+2 eff.) Mental save: +62 (+10 eff.) Blindness immunity: +38% Confusion immunity: +21% Life regen: +4.10 Equilibrium when hit: +0.08 Spellpower: +13 (+2 eff.) Mindpower: +18 (+2 eff.) Mental crit. chance: +18% Light radius: +10 See stealth: +17 See invisible: +17 Healing mod.: +37% Curse of Nightmares It can be used to activate talent Track, placing all other charms into a 32 cooldown : Effective talent level: 2.0 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 62 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Umbraphage (Misfortune) Umbraphage (Misfortune)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+1 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 0). Curse of Misfortune It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 941.00 darkness damage (based on Mindpower and charge), costing 8 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Guidance (Misfortune) Guidance (Misfortune)Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Light radius: +4 Curse of Misfortune Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Sunwind the dwarven lantern (Shrouds) Sunwind the dwarven lantern (Shrouds)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Damage when hit (Melee): 30 fire Changes resistances: +37% fire / +9% darkness / +6% mind Changes resistances penetration: +15% fire / +10% mind / +14% all Changes damage: +11% light Damage affinity(heal): +5% light Blindness immunity: +86% Confusion immunity: +53% Maximum life: +77.00 Light radius: +26 See stealth: +32 See invisible: +40 Curse of Shrouds It can be used to activate talent Track, placing all other charms into a 32 cooldown : Effective talent level: 4.0 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 85 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Planar Beacon (Corpses) Planar Beacon (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 Curse of Corpses It can be used to activate talent Fearscape Shift (costing 20 power out of 25/25) : Effective talent level: 2.0 Power cost: 20 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 528.80 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 528.80 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 64 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Eternity's Counter (Madness) Eternity's Counter (Madness)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +0% all / +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. Curse of Madness It can be used to flip the hourglass (sands currently flowing towards stability), costing 16 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Drusekd the DarkTemplar None level 36
5th Flare 122nd year of Ascendancy at 05:47 see stats
Bringer of Doom (Roguelike) (Uniques)
Killed a Bringer of Doom.By Drusekd the DarkTemplar None level 89
17th Dusk 122nd year of Ascendancy at 18:12 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Drusekd the DarkTemplar None level 48
5th Dusk 122nd year of Ascendancy at 17:30 see stats
Dragon's Greed (Roguelike) (Uniques)
Amassed 8000 gold pieces.By Drusekd the DarkTemplar None level 51
8th Dusk 122nd year of Ascendancy at 22:09 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Drusekd the DarkTemplar None level 28
10th Mirth 122nd year of Ascendancy at 01:27 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Drusekd the DarkTemplar None level 23
6th Mirth 122nd year of Ascendancy at 10:59 see stats
Exterminator (Roguelike) (Uniques)
Killed 1000 creatures.By Drusekd the DarkTemplar None level 72
13rd Dusk 122nd year of Ascendancy at 08:11 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Drusekd the DarkTemplar None level 36
5th Flare 122nd year of Ascendancy at 05:47 see stats
Fear me not! (Roguelike) (Uniques)
Survived the Fearscape!By Drusekd the DarkTemplar None level 52
9th Dusk 122nd year of Ascendancy at 04:32 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Drusekd the DarkTemplar None level 13
1st Mirth 122nd year of Ascendancy at 01:00 see stats
Infinite x20 (Roguelike)
Got to level 20 of the infinite dungeon.By Drusekd the DarkTemplar None level 25
7th Mirth 122nd year of Ascendancy at 19:42 see stats
Infinite x30 (Roguelike)
Got to level 30 of the infinite dungeon.By Drusekd the DarkTemplar None level 32
2nd Flare 122nd year of Ascendancy at 01:02 see stats
Infinite x40 (Roguelike)
Got to level 40 of the infinite dungeon.By Drusekd the DarkTemplar None level 40
9th Flare 122nd year of Ascendancy at 04:30 see stats
Infinite x50 (Roguelike)
Got to level 50 of the infinite dungeon.By Drusekd the DarkTemplar None level 48
5th Dusk 122nd year of Ascendancy at 10:24 see stats
Infinite x60 (Roguelike) (Uniques)
Got to level 60 of the infinite dungeon.By Drusekd the DarkTemplar None level 59
10th Dusk 122nd year of Ascendancy at 12:38 see stats
Infinite x70 (Roguelike) (Uniques)
Got to level 70 of the infinite dungeon.By Drusekd the DarkTemplar None level 86
16th Dusk 122nd year of Ascendancy at 21:35 see stats
Level 10 (Roguelike)
Got a character to level 10.By Drusekd the DarkTemplar None level 10
77th Pyre 122nd year of Ascendancy at 22:15 see stats
Level 20 (Roguelike)
Got a character to level 20.By Drusekd the DarkTemplar None level 20
4th Mirth 122nd year of Ascendancy at 12:42 see stats
Level 30 (Roguelike)
Got a character to level 30.By Drusekd the DarkTemplar None level 30
1st Summertide 122nd year of Ascendancy at 20:29 see stats
Level 40 (Roguelike)
Got a character to level 40.By Drusekd the DarkTemplar None level 40
8th Flare 122nd year of Ascendancy at 17:21 see stats
Level 50 (Roguelike)
Got a character to level 50.By Drusekd the DarkTemplar None level 50
7th Dusk 122nd year of Ascendancy at 12:01 see stats
Overpowered! (Roguelike) (Uniques)
Did over 6000 damage in one attack.By Drusekd the DarkTemplar None level 73
13rd Dusk 122nd year of Ascendancy at 13:26 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Drusekd the DarkTemplar None level 34
4th Flare 122nd year of Ascendancy at 00:49 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Drusekd the DarkTemplar None level 42
10th Flare 122nd year of Ascendancy at 02:23 see stats
Size is everything (Roguelike) (Uniques)
Did over 1500 damage in one attack.By Drusekd the DarkTemplar None level 51
8th Dusk 122nd year of Ascendancy at 22:14 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Drusekd the DarkTemplar None level 21
4th Mirth 122nd year of Ascendancy at 21:37 see stats
Size matters (Roguelike) (Uniques)
Did over 600 damage in one attack.By Drusekd the DarkTemplar None level 51
8th Dusk 122nd year of Ascendancy at 22:08 see stats
The Old Ones (Roguelike)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Drusekd the DarkTemplar None level 47
5th Dusk 122nd year of Ascendancy at 03:28 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Drusekd the DarkTemplar None level 48
5th Dusk 122nd year of Ascendancy at 12:44 see stats
The bigger the better! (Roguelike) (Uniques)
Did over 3000 damage in one attack.By Drusekd the DarkTemplar None level 54
9th Dusk 122nd year of Ascendancy at 13:45 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Drusekd the DarkTemplar None level 34
3rd Flare 122nd year of Ascendancy at 14:01 see stats
Treasure Hoarder (Roguelike) (Uniques)
Amassed 3000 gold pieces.By Drusekd the DarkTemplar None level 51
8th Dusk 122nd year of Ascendancy at 22:09 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Drusekd the DarkTemplar None level 29
10th Mirth 122nd year of Ascendancy at 15:23 see stats
Treasure Hunter (Roguelike) (Uniques)
Amassed 1000 gold pieces.By Drusekd the DarkTemplar None level 51
8th Dusk 122nd year of Ascendancy at 22:09 see stats
Log
Drusekd picks up (j.): warbringer's stralite battleaxe of torment (Madness) (44-66 power, 3 apr).
You gain 12.48 gold from the transmogrification of warbringer's stralite battleaxe of torment (Madness) (44-66 power, 3 apr).
Talent Burning Sacrifice is ready to use.
Drusekd no longer revels in blood quite so much.
There is a next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).
Drusekd deactivates Fiery Hands.
Drusekd deactivates Overkill.
Drusekd deactivates Psiblades.
Drusekd deactivates Arcane Feed.
Drusekd deactivates Willful Tormenter.
Drusekd deactivates Skate.
Drusekd deactivates Kinetic Shield.
Drusekd deactivates Stealth.
Drusekd deactivates Shock Hands.
Drusekd deactivates Shadow Combat.
Drusekd deactivates Shadow Feed.
Drusekd deactivates Arcane Combat.
Drusekd deactivates Total Thuggery.
Drusekd deactivates Mental Tyranny.
Drusekd deactivates Weapon of Light.
Drusekd deactivates Shielding.
Drusekd deactivates Inner Power.
Drusekd deactivates Gloom.
Drusekd deactivates Abyssal Shield.
Drusekd deactivates Beyond the Flesh.
Drusekd deactivates Charged Shield.
