









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Yeek | 
| Class | Marauder | 
| Level / Exp | 50 / 648% | 
| Size | small | 
| Lifes / Deaths | Killed by yellow jelly at level 23 on the 42nd Haze 122nd year of Ascendancy at 09:18  / 2Killed by faerlhing at level 50 on the 23rd Dusk 123rd year of Ascendancy at 02:01  | 
Primary Stats
| Strength | 68 (base 60) | 
| Dexterity | 67 (base 60) | 
| Constitution | 57 (base 32) | 
| Magic | 25 (base 14) | 
| Willpower | 21 (base 12) | 
| Cunning | 102 (base 58) | 
Resources
| Life | -483/972 | 
| Stamina | 149/294 | 
| Equilibrium | 0 | 
| Healing Factor | 1.3151118176839 | 
| Regeneration | 14.659996912968 | 
Speed
| Mental | -3.3306690738755E-14% | 
| Attack | 0% | 
| Movement | +15% | 
| Spell | 0% | 
| Global | +116.1628753251% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 7 | 
| See Stealth | 69.646920613373 | 
| See Invisible | 69.646920613373 | 
Offense: Mainhand
| Damage | 134 | 
| Accuracy | 72 | 
| Crit Chance | 61% | 
| APR | 92 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 116 | 
| Accuracy | 72 | 
| Crit Chance | 63% | 
| APR | 61 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 28 | 
| Crit Chance | 39% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 44 | 
| Crit Chance | 38% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +30% | 
| Arcane | +19% | 
| Cold | +33% | 
| All | +10% | 
| Lightning | +45% | 
| Temporal | +40% | 
| Physical | +80% | 
| Fire | +30% | 
| Nature | +16% | 
Offense: Damage Penetration
| Physical | +20% | 
| Nature | +10% | 
| Temporal | +10% | 
| Fire | +25% | 
| Arcane | +25% | 
| Mind | +15% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 21 (53.292302510663%) | 
| Defense | 62 | 
| Ranged Defense | 62 | 
| Fatigue | 0 | 
| Physical Save | 35 | 
| Spell Save | 42 | 
| Mental Save | 38 | 
Defense: Resistances
| Acid | + 35%( 70%) | 
| Physical | + 49%( 70%) | 
| Cold | + 53%( 70%) | 
| All | + 19%( 70%) | 
| Darkness | + 27%( 70%) | 
| Temporal | + 31%( 70%) | 
| Mind | + 24%( 70%) | 
| Lightning | + 31%( 70%) | 
| Fire | + 35%( 70%) | 
| Nature | + 47%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Confusion Resistance | 100% | 
| Disarm Resistance | 45% | 
| Instadeath Resistance | 100% | 
| Silence Resistance | 45% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 554 life over 5 turns. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 142 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 6 times. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 185 with a minimum range of 15. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.  | 
Class Talents
| Technique / Bloodthirst | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 2/5 | 
  | 5/5 | 
| Technique / Duelist | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
| Technique / Dual techniques | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
| Technique / Battle tactics | 1.30 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 5/5 | 
| Cunning / Dirty fighting | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Throwing knives | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat training | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
| Race / Yeek | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
| Technique / Mobility | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Technique / Conditioning | 1.30 | 
  | 2/5 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Thuggery | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 4/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5.  | done | 
You failed to protect the lost defiler from death by snow giant thunderer. Escort: lost defiler (level 2 of Daikara) | failed | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Lacerating Strikes (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)).  | done | 
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert.  | active | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Blazesweep the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Critical power +20.00% Damage +9% arcane Ignore resists +25% arcane +25% fire defense ------ Armor +3 Fatigue +2% Silence Resist +25% Confus Resist +20% Stun Resist +24% other ------- Mana-on-crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source |  brass lantern 'Frostriver'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Ignore resists +10% temporal defense ------ Resistance +12% cold Life +40.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  drakeskin leather cap 'Blizzardtrencher' (11 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +1 Dex +8 Cun offense ------ Physical Power +5 (+1 eff.) Damage +3% cold Ignore resists +20% physical Accuracy +18 (+5 eff.) When Hit: * 31% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +11 (+3 eff.) Fatigue +5% Unlife -60.00 life A cap made of leather.  | 
| On hands |  Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+6 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 126% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.  | 
| Tool |  elven-wood totem of healing 'Greendash' [power 296]  (8 cooldown)2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: offense ------ Damage +6% nature Ignore resists +10% nature defense ------ Resistance +9% nature Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 8 turn cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  Aerydhera the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Con offense ------ Physical Crit +4.0% Physical Power +30 (+7 eff.) Accuracy +25 (+7 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Resistance +9% temporal Life Regen +6.00 Stun Resist +33% Rings make your fingers look great!  | 
| On fingers |  voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +8 Cun offense ------ On-Hit 15 physical On-Ranged-Hit 23 physical On-Hit (Melee): * 17% chance to reduce all saves and defense by 28 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 28 defense ------ Stun Resist +60% other ------- Hate-on-crit +2.00 Max hate +11.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 4.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 167% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great!  | 
| Around neck |  Limmir's Amulet of the Moon0.1 Encumbrance T4 amulet jewelry [Unique] While equipped: Stats +8 Dex +8 Cun +25 Con offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Move Speed +15% Damage +20% lightning +10% all defense ------ Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Damage Avoidance +8% Affinity +20% lightning Amulets make your neck look great!  | 
| In main hand |  Blade of Distorted Time (150% power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 150% Range: 1.0x-1.4x Uses 20% Mag, 90% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 45 temporal damage and slows enemies in radius 6 of the target by 55% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 5.5 Power cost 6 out of 10/10. Range 9 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random.  | 
| Around waist |  Yvitira the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +4 Str offense ------ Physical Crit +5.0% Critical power +15.00% Physical Power +10 (+2 eff.) Mindpower +3 (+1 eff.) defense ------ Physical save +7 (+3 eff.) Unlife -40.00 life other ------- Max stamina +20.00 A belt that goes around your waist.  | 
| In off hand |  Ulfigen the voratun dagger (161% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 161% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +12 mind On-crit, radius 2 +8 mind While equipped: Stats +3 Wil offense ------ Physical Crit +9.0% Mind Crit +4% Critical power +32.00% Ignore resists +15% mind Accuracy +15 (+4 eff.) Ignore Armor +13 defense ------ Defense +9 (+3 eff.) Disarm Resist +45% Sharp, short and deadly.  | 
| Cloak |  cashmere cloak 'Zubytha' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Cun offense ------ Critical power +31.00% Mindpower +15 (+5 eff.) Accuracy +11 (+3 eff.) Ignore Armor +11 On-Hit (Melee): * 10% chance to reduce armor by 26% defense ------ Defense +2 (+1 eff.) Spell save +8 (+3 eff.) Mind save +9 (+4 eff.) Stealth +9 Life +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Dagustir the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +10 Cun offense ------ Critical power +17.00% Damage +20% acid +40% physical +20% cold +20% fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Resistance +20% acid +6% temporal +37% physical +20% cold +20% fire +6% mind +15% all other ------- Hate-on-crit +4.00 Psi-on-crit +4.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
 healing infusion (heal 86; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great.  | 
 Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 225 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune.  | 
 biting gale rune of the wizard (damage 145; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 144.97 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shatter afflictions rune of the titan (absorb 157; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune (absorb 172; dur 5; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 172 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune (absorb 322; dur 5; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune of the duelist (absorb 387; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 387 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune of the sneak (absorb 402; dur 3; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 402 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune of the sneak (absorb 486; dur 6; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 486 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 stormshield rune (threshold 43; blocks 3; dur 4; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 stormshield rune of the psychic (threshold 52; blocks 5; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+3 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 32 power out of 60/60 The evilness of undeath radiates from this amulet.  | 
 Duvurach0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Wil offense ------ Physical Crit +3.0% Damage +6% arcane Ignore resists +15% physical defense ------ Defense +15 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.12 Masteries +0.22 Technique/Dual techniques +0.22 Technique/Mobility Amulets make your neck look great!  | 
 Islossra0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con defense ------ Resistance +13% fire +3% light +22% cold Physical save +10 (+5 eff.) Mind save +6 (+3 eff.) Unlife -40.00 life Life +37.00 Life Regen +3.00 Pinning Resist +20% other ------- Masteries +0.28 Wild-gift/Harmony Amulets make your neck look great!  | 
 Malyrathad the Demonvengeance0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Str +7 Con offense ------ Mindpower +20 (+7 eff.) Ignore resists +26% mind When Hit 6 darkness defense ------ Resistance +28% fire +30% cold Physical save +9 (+4 eff.) other ------- Max stamina +31.03 Amulets make your neck look great!  | 
 The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you."  | 
 The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 20 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (128). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.  | 
 Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+5 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet.  | 
 copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great!  | 
 enraging stralite amulet of mastery (0.34 Wild-gift / Harmony)0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: offense ------ Physical Power +9 (+2 eff.) Combat Speed +10% Damage +8% physical other ------- Masteries +0.34 Wild-gift/Harmony Amulets make your neck look great!  | 
 restful copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great!  | 
 steel amulet 'Emygalaith'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +7 Cun +7 Con offense ------ Move Speed +10% Damage +6% blight Ignore resists +15% arcane defense ------ Fatigue -4% Resistance +5% arcane Life Regen +1.00 other ------- Stamina/turn +0.50 Amulets make your neck look great!  | 
 stralite amulet0.1 Encumbrance T4 amulet jewelry [Normal] Amulets make your neck look great!  | 
 stralite amulet 'Eclipserazor'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +8 Wil offense ------ Ignore resists +25% blight +15% acid When Hit 8 light 8 darkness defense ------ Resistance +27% acid +20% darkness Amulets make your neck look great!  | 
 stralite amulet 'Eilinasewe'0.1 Encumbrance T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Dex +10 Mag +3 Wil offense ------ Spell Crit +5% Spellpower +5 (+3 eff.) Damage +6% acid +6% fire +6% cold +6% lightning Accuracy +10 (+3 eff.) defense ------ Physical save +12 (+5 eff.) Unlife -40.00 life other ------- Stamina/turn +3.00 Masteries +0.34 Technique/Combat training Amulets make your neck look great!  | 
 warmaker's voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: Stats +8 Str +6 Dex +8 Wil offense ------ Critical power +18.00% Accuracy +8 (+2 eff.) Ignore Armor +12 Amulets make your neck look great!  | 
 Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Airream the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +7 (+4 eff.) Mindpower +6 (+2 eff.) Damage +12% light +9% lightning Ignore resists +5% lightning defense ------ Resistance +24% light +9% lightning Blind Resist +22% other ------- Infravision +4 See Stealth +7 See Invisibility +5 Rings make your fingers look great!  | 
 Dagirab0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +9 Wil offense ------ Critical power +10.00% Spellpower +10 (+5 eff.) defense ------ Defense +5 (+2 eff.) Resistance +12% temporal Crit Resistance 10.00% Blind Resist +29% other ------- Mana-on-crit +2.00 Infravision +4 See Stealth +9 See Invisibility +11 Rings make your fingers look great!  | 
 Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+16 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.  | 
 Polariabeth the Freezeblast0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Con offense ------ Damage +11% acid +9% cold +11% mind Ignore resists +5% cold When Hit 4 cold defense ------ Resistance +25% acid +11% mind Physical save +6 (+3 eff.) Rings make your fingers look great!  | 
 Strikemaim the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +4 Mag offense ------ Damage +10% acid +3% lightning Ignore resists +10% lightning defense ------ Resistance +20% acid +3% lightning Rings make your fingers look great!  | 
 Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.43 cold and 18.17 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 32 power out of 60/60 This azure ring seems to be always moist to the touch.  | 
 Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
 copper ring 'Chamezilasus'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Wil offense ------ Mind Crit +1% Critical power +15.00% Physical Power +6 (+1 eff.) Spellpower +6 (+3 eff.) Mindpower +26 (+9 eff.) other ------- Max psi +30.00 Rings make your fingers look great!  | 
 gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+2 eff.) Ignore Armor +12 defense ------ Defense +10 (+3 eff.) Stun Resist +30% Disengage: Puts all charms on 6 turn cooldown Effective talent level: 4.5 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun offense ------ On-Hit 14 physical On-Ranged-Hit 8 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 28 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 28 defense ------ Stun Resist +30% other ------- Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 4.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 167% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great!  | 
 painweaver's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +11 (+2 eff.) Spellpower +10 (+5 eff.) Mindpower +10 (+3 eff.) Damage +7% all Rings make your fingers look great!  | 
 pixie's gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Cun +2 Mag offense ------ Spellpower +8 (+4 eff.) defense ------ Mind save +9 (+4 eff.) Confus Resist +32% Rings make your fingers look great!  | 
 stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil offense ------ Spellpower +13 (+7 eff.) defense ------ Stun Resist +30% Rings make your fingers look great!  | 
 treant's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Accuracy +11 (+3 eff.) Ignore Armor +14 defense ------ Defense +13 (+4 eff.) Resistance +9% nature +7% blight Poison Resist +21% Disease Resist +21% Disengage: Puts all charms on 6 turn cooldown Effective talent level: 4.5 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Unique] Master Weapon Damage 180% Range: 1.0x-1.5x Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +2 Dex +2 Con offense ------ Damage +10% physical defense ------ Armor +6 Defense +6 (+2 eff.) Stun Resist +30% Knockbk Resist +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.  | 
 Eksatin's Ultimatum (175% power, 25 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Unique] Master Weapon Damage 175% Range: 1.0x-1.5x Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Critical Rate +25.0% Attack Speed 100% On Critical: * decapitate a weakened target While equipped: offense ------ Critical power +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.  | 
 Glowglamour (167% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 168% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +19 nature +31 mind On Hit: * 49% chance to reduce all saves and defense by 28 On Critical: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Mag +13 Wil +10 Cun +2 Con offense ------ Physical Crit +21.0% Physical Power +19 (+4 eff.) Ignore resists +25% light Massive two-handed battleaxes.  | 
 plaguebringer's voratun battleaxe of massacre (183% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Arcane/Master Weapon Damage 183% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +17 blight On Hit: 20% Epidemic level 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 16 While equipped: defense ------ Disease Resist +32% Massive two-handed battleaxes.  | 
 stormbringer's voratun battleaxe of crippling (168% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego++] Nature/Master Weapon Damage 168% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +49 lightning +30 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +16.0% Move Speed +52% Ignore resists +30% lightning +21% cold Massive two-handed battleaxes.  | 
 voratun battleaxe 'Daybait' (188% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Rare] Master Weapon Damage 188% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +8 darkness On-Hit, radius 1 +21 light +16 lightning On-crit, radius 2 +21 darkness While equipped: offense ------ Ignore resists +25% light When Hit 10 light defense ------ Resistance +12% darkness +24% fire Massive two-handed battleaxes.  | 
 Fogbone the stralite dagger (133% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 134% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +20 darkness On Critical: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 While equipped: Stats +1 Dex offense ------ Combat Speed +10% Ignore resists +10% physical +10% darkness +5% temporal Accuracy +26 (+7 eff.) Ignore Armor +11 When Hit 4 temporal defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Sharp, short and deadly.  | 
 Icy Kill (143% power, 10 apr)1.0 Encumbrance T4 dagger 1H weapon [Unique] Nature/Psionic Weapon Damage 144% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On-hit +30 cold On Critical: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil offense ------ Damage +25% cold defense ------ Pierce Iceblocks +50% other ------- Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.  | 
 Life Drinker (152% power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Mag 44 [Unique] Arcane Weapon Damage 152% Range: 1.0x-1.3x Uses 55% Mag, 35% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +6 Cun +6 Mag offense ------ Spell Crit +10% Spellpower +12 (+6 eff.) Damage +15% blight +15% darkness +15% acid other ------- Infravision +2 On Spell Hit: 15% Blood Grasp level 2 Worm Rot: Effective talent level: 3.5 Power cost 22 out of 50/50. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 11.78 acid and 9.97 blight damage. If not cleared after five turns it will inflict 56.58 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil.  | 
 Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+6 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.  | 
 Tulaharadig (148% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Nature Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +13 Str +13 Dex +13 Mag +13 Wil +13 Cun +10 Con defense ------ Resistance +27% acid +16% temporal +5% arcane Healmod +21% Cut Resist +21% Silence Resist +21% Teleport Resist +21% Sharp, short and deadly.  | 
 Umbral Razor (129% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Dex, 15% Mag, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 4.5 Power cost 11 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 99.83 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.  | 
 Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 45% Str, 55% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.  | 
 Velita (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +12 arcane On Hit: 20% Curse of Vulnerability level 5 On Critical: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 While equipped: Stats +1 Mag offense ------ Physical Crit +12.0% Critical power +35.00% Spellpower +5 (+3 eff.) Spellpower/crit +6 Damage +3% arcane +6% blight Ignore resists +15% arcane Ignore Armor +15 Sharp, short and deadly.  | 
 balanced steel dagger of massacre (118% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Master Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +6 (+2 eff.) Disarm Resist +22% Sharp, short and deadly.  | 
 balanced voratun dagger (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +10 (+3 eff.) Disarm Resist +31% Sharp, short and deadly.  | 
 hateful steel dagger of erosion (108% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Nature/Psionic Weapon Damage 108% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +5 nature +5 darkness Damage Against +7% Living Sharp, short and deadly.  | 
 hateful voratun dagger of crippling (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master/Psionic Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +5 darkness Damage Against +11% Living On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Sharp, short and deadly.  | 
 quick dwarven-steel dagger of rage (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Master Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +6 Str +3 Dex offense ------ Combat Speed +10% Damage +8% physical Accuracy +23 (+6 eff.) Sharp, short and deadly.  | 
 quick voratun dagger of erosion (149% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +9 nature While equipped: Stats +5 Dex offense ------ Combat Speed +10% Accuracy +16 (+4 eff.) Sharp, short and deadly.  | 
 steel dagger 'Heattaint' (104% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 105% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to reduce all saves and defense by 28 * 25% chance for lightning to strike from the target to a second target dealing 47 damage While equipped: Stats +2 Con offense ------ Physical Power +6 (+1 eff.) Ignore resists +6% all +7% physical Accuracy +7 (+2 eff.) Ignore Armor +6 defense ------ Resistance +6% fire Disarm Resist +15% Sharp, short and deadly.  | 
 voratun dagger 'Eilinesetta' (165% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 165% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +6 Dex +3 Mag +3 Wil offense ------ Combat Speed +10% Damage +12% mind Ignore resists +11% all Accuracy +39 (+10 eff.) Ignore Armor +9 When Hit 4 mind other ------- Vim-on-crit +2.00 Sharp, short and deadly.  | 
 The Black Maul (182% power, 15 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Unique] Arcane Weapon Damage 182% Range: 1.0x-1.5x Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +2.0% Attack Speed 100% On Hit: 10% Obliterating Smash level 3 While equipped: offense ------ Physical Power +12 (+3 eff.) Accuracy +20 (+5 eff.) other ------- Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault Shadow Power +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Effective talent level: 4.5 Power cost 14 out of 25/25. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion."  | 
 blazebringer's voratun greatmaul (180% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Nature Weapon Damage 181% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +66 fire While equipped: offense ------ Global Speed +7% Ignore resists +23% fire Massive two-handed mauls.  | 
 voratun greatmaul 'Glorythra' (178% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Rare] Arcane Weapon Damage 179% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +21 fire On Hit: * 20% chance to reduce all saves and defense by 28 While equipped: Stats +6 Str +12 Dex +2 Con offense ------ Physical Crit +4.0% When Hit 4 arcane defense ------ Resistance +2% physical Physical save +6 (+3 eff.) Massive two-handed mauls.  | 
 elemental voratun greatsword of evisceration (176% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Arcane/Master Weapon Damage 176% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 47 cold damage (1/turn) On Critical: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +16.0% Physical Power +14 (+3 eff.) Damage +26% cold Ignore resists +24% cold Massive two-handed swords.  | 
 enhanced voratun greatsword of erosion (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Nature Weapon Damage 173% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +24 nature While equipped: Stats +16 Str +12 Dex +13 Mag +13 Wil +14 Cun +13 Con Massive two-handed swords.  | 
 warbringer's voratun greatsword of shearing (175% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Master Weapon Damage 175% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Physical Power +16 (+4 eff.) Ignore resists +12% all +12% physical Accuracy +28 (+7 eff.) Ignore Armor +16 defense ------ Disarm Resist +34% Massive two-handed swords.  | 
 Storm Fury4.0 Encumbrance T5 longbow 2H weapon Reqs Mag 30 Shoot [Unique] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 12% Chain Lightning level 3 While equipped: Stats +10 Dex +10 Mag offense ------ Spell Crit +10% Spellpower +30 (+14 eff.) Move Speed +30% On-Ranged-Hit 75 lightning Damage +25% lightning defense ------ Defense +30 (+8 eff.) Resistance +20% lightning other ------- Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 65 to 130 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.  | 
 elven-wood longbow of true flight4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Ego+] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +15.0% Accuracy +12 (+3 eff.) Longbows are used to shoot arrows at your foes.  | 
 Hanedomnir the Scorpionward (154% power, 21 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 154% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +21 Critical Rate +5.0% Attack Speed 100% Ignore Shields +19% On-hit +12 nature On-Hit, radius 1 +20 arcane While equipped: Stats +10 Str offense ------ Physical Crit +10.0% Critical power +23.00% Damage +9% nature +14% physical Accuracy +18 (+5 eff.) Ignore Armor +14 When Hit 10 mind defense ------ Resistance +5% arcane Sharp, long, and deadly.  | 
 Punae's Blade (157% power, 4 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+10 eff.) Evasion +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement.  | 
 caustic iron longsword of amnesia (104% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego++] Nature/Psionic Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +9 acid +8 nature On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +8% acid +8% nature Ignore Armor +7 Sharp, long, and deadly.  | 
 hateful stralite longsword of persecution (142% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego] Disrupt/Psionic Weapon Damage 143% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +14 darkness Damage Against +17% Living +19% Unnatural While equipped: Stats +4 Wil Sharp, long, and deadly.  | 
 truestriking voratun longsword (151% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +13% physical Accuracy +13 (+4 eff.) Ignore Armor +13 Sharp, long, and deadly.  | 
 voratun longsword (155% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Normal] Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Sharp, long, and deadly.  | 
 Barogorn the Dourrupture (155% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Nature Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +13 nature While equipped: offense ------ Critical power +40.00% Spellpower +25 (+12 eff.) Damage +12% darkness +15% mind Ignore resists +20% blight defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +100.00 Max psi +51.72 Blunt and deadly.  | 
 Stormwinter the voratun mace (156% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Mindpower +10 (+3 eff.) Damage +15% mind Ignore resists +10% lightning +13% physical +10% acid Accuracy +20 (+5 eff.) Ignore Armor +15 defense ------ Resistance +9% lightning +30% fire Mind save +19 (+7 eff.) other ------- Max psi +20.00 Blunt and deadly.  | 
 elemental voratun mace of shearing (157% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego++] Arcane/Master Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 47 fire damage (1/turn) While equipped: offense ------ Damage +17% fire Ignore resists +16% fire +10% all Accuracy +20 (+5 eff.) Ignore Armor +11 Blunt and deadly.  | 
 Eyal's Will (124% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Disrupt Weapon Damage 124% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Wil offense ------ Mind Crit +9% Mindpower +18 (+6 eff.) Damage +20% nature +10% acid Ignore resists +20% nature +10% acid defense ------ Resistance +25% blight +15% nature other ------- Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Effective talent level: 4.5 Power cost 16 out of 30/30. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 53.86 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.  | 
 caller's living mindstar of frost (113% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 18 cold Damage +5% acid +10% fire +19% cold +10% physical Ignore resists +6% acid +5% fire +20% cold +8% physical defense ------ Armor +13 Resistance +16% cold Heal-on-summon +33 other ------- Max Summons +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 creative pulsing mindstar of life (107% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +6 Cun offense ------ Mind Crit +4% Critical power +8.00% Mindpower +8 (+3 eff.) defense ------ Life +29.00 Life Regen +0.70 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 honing living mindstar of disruption (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% Damage Against +18% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +2 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +7% physical Ignore resists +6% physical defense ------ Resistance +8% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 honing vined mindstar of life (85% power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +4% physical Ignore resists +5% physical defense ------ Resistance +5% physical Life +26.00 Life Regen +0.90 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 living mindstar of gales (115% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +11% lightning +11% cold +11% physical defense ------ Defense +20 (+5 eff.) Pinning Resist +17% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 mitotic pulsing mindstar of balance (105% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Weapon Damage 106% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +10.5% Attack Speed 100% On Hit: * 17% chance to slow global speed by 55% * 11% chance to reduce armor by 26% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) defense ------ Physical save +5 (+2 eff.) Spell save +8 (+3 eff.) Mind save +9 (+4 eff.) other ------- EQ when Hit +2.00 Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 protector's living mindstar of disruption (115% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% Damage Against +20% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) defense ------ Resistance +8% all other ------- Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 thorny mindstar of storms (100% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Weapon Damage 100% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Str +3 Dex +4 Mag +5 Wil +2 Cun +4 Con offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 9 lightning Damage +14% lightning Ignore resists +5% lightning defense ------ Resistance +11% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Manisin the dragonbone vilestaff (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Dex +5 Con offense ------ Spell Crit +5% Physical Power +10 (+2 eff.) Spellpower +15 (+8 eff.) Damage +15% arcane +30% fire defense ------ Armor +12 Hardiness +12% Resistance +9% acid Physical save +22 (+9 eff.) Unlife -60.00 life other ------- Max stamina +31.03 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 blighted elven-wood starstaff of protection (129% power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +12% Spellpower +19 (+10 eff.) Damage +25% physical defense ------ Resistance +12% physical other ------- Vim-on-crit +4.00 Max vim +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 dragonbone vilestaff 'Frozenzeal' (136% power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Wil +5 Con offense ------ Spell Crit +19% Critical power +15.00% Spellpower +15 (+8 eff.) Damage +30% blight +6% mind Ignore Armor +4 When Hit 6 cold defense ------ Defense +20 (+5 eff.) Physical save +15 (+6 eff.) other ------- Max stamina +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 shimmering dragonbone magestaff of might (136% power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +14% Spellpower +15 (+8 eff.) Damage +30% cold other ------- Mana/turn +0.30 Max mana +48.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 caustic voratun steamgun of acid4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +16 acid On-crit, radius 2 +28 acid +29 nature Uses 2.0 Steam While equipped: offense ------ Damage +9% acid Ignore resists +15% acid +18% nature Ignore Armor +13 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
 caustic voratun steamgun of tinkering (+5)4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-crit, radius 2 +36 acid +27 nature Uses 2.0 Steam While equipped: Stats +5 Cun offense ------ Steampower +14 (+4 eff.) Ignore resists +17% acid +17% nature Ignore Armor +11 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
 stormbringer's dwarven-steel steamgun4.0 Encumbrance T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-crit, radius 2 +25 lightning +20 cold Uses 2.0 Steam While equipped: offense ------ Move Speed +29% Ignore resists +12% lightning +13% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
 throat-seeking voratun steamgun of piercing4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Disrupt/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +13 nature On Critical: * silences the target Uses 2.0 Steam While equipped: offense ------ Ignore resists +7% nature +11% all Accuracy +18 (+5 eff.) Ignore Armor +7 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
 caustic steel steamsaw of rage (110% power, 0 apr)3.0 Encumbrance T2 steamsaw 1H weapon Reqs Steam Pool [Ego++] Nature/Master/Steamtech Weapon Damage 110% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +22 On-crit, radius 2 +21 acid +21 nature Uses 1.0 Steam While equipped: Stats +4 Str offense ------ Damage +8% physical Ignore resists +13% acid +11% nature Accuracy +11 (+3 eff.) Ignore Armor +8 defense ------ Armor +3 Defense +4 (+1 eff.) Fatigue +6% other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 corrosive voratun steamsaw of daylight (65% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Weapon Damage 150% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +98 On-hit +12 light Damage Against +16% Undead Uses 1.0 Steam When used to Attack: On-hit +17 acid While equipped: Stats +5 Con offense ------ When Hit: * 17% chance to reduce armor by 26% defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +16% acid other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 enhanced voratun steamsaw of daylight (147% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Nature/Steamtech Weapon Damage 147% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +94 On-hit +10 light Damage Against +17% Undead Uses 1.0 Steam While equipped: Stats +9 Str +4 Dex +9 Mag +9 Wil +8 Cun +12 Con defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 swashbuckler's voratun steamsaw of acid resistance (+24%) (150% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Weapon Damage 151% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +108 Uses 1.0 Steam While equipped: Stats +13 Str +3 Dex offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +24% acid other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 enhanced dwarven-steel waraxe of projection (119% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego++] Nature/Psionic Weapon Damage 120% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +3 Cun +7 Con One-handed war axes.  | 
 flaming voratun waraxe of amnesia (148% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Arcane/Psionic Weapon Damage 148% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +16 fire On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) One-handed war axes.  | 
 stormbringer's voratun waraxe of erosion (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +10 nature On-crit, radius 2 +24 lightning +24 cold While equipped: offense ------ Move Speed +34% Ignore resists +18% lightning +18% cold One-handed war axes.  | 
 warbringer's voratun waraxe of shearing (148% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Master Weapon Damage 148% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +15 (+3 eff.) Ignore resists +11% all +10% physical Accuracy +14 (+4 eff.) Ignore Armor +12 defense ------ Disarm Resist +14% One-handed war axes.  | 
 Adyrin1.0 Encumbrance T1 belt armor [Rare] Master While equipped: defense ------ Resistance +6% fire +6% cold Mind save +3 (+2 eff.) Life +40.00 Confus Resist +20% A belt that goes around your waist.  | 
 Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.  | 
 Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 162, based on Magic) for 10 turns. Uses 11 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.  | 
 Pusripper1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Str offense ------ Physical Power +20 (+5 eff.) Damage +9% nature defense ------ Resistance +6% blight Life +139.00 A belt that goes around your waist.  | 
 Shadequeen the hardened leather belt =oop=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Damage +15% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Resistance +7% acid +9% darkness +13% fire +7% cold +8% lightning Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A belt that goes around your waist.  | 
 hardened leather belt 'Olytir'1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: offense ------ Spellpower +7 (+4 eff.) Accuracy +5 (+2 eff.) Ignore Armor +1 When Hit 6 physical defense ------ Armor +4 Defense +30 (+8 eff.) Physical save +3 (+1 eff.) Mind save +10 (+4 eff.) Stealth +21 Unlife -80.00 life A belt that goes around your waist.  | 
 rough leather belt 'Haresta'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +6 Lck offense ------ Ignore resists +5% physical defense ------ Resistance +3% acid +5% arcane +6% mind Stealth +5 Unlife -40.00 life Disease Resist +20% other ------- Disarm Traps +7 Infravision +4 A belt that goes around your waist.  | 
 rough leather belt 'Ulygadur'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Dex +4 Con offense ------ Physical Power +6 (+1 eff.) On-Hit (Melee): * 10% chance to reduce armor by 26% defense ------ Resistance +3% temporal +3% cold Physical save +6 (+3 eff.) Unlife -60.00 life other ------- Stamina/turn +2.00 Size +1 A belt that goes around your waist.  | 
 Adetta (15 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +2.0% Critical power +15.00% Damage +22% darkness Ignore resists +20% darkness Ignore Armor +1 defense ------ Defense +15 (+4 eff.) Resistance +3% acid +1% physical +23% darkness Physical save +15 (+6 eff.) Spell save +13 (+5 eff.) Mind save +15 (+6 eff.) Stealth +21 other ------- Stamina/turn +3.09 Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Haranarirain (17 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Critical power +18.00% Physical Power +10 (+2 eff.) Accuracy +18 (+5 eff.) Ignore Armor +10 When Hit 4 physical defense ------ Defense +17 (+5 eff.) Physical save +16 (+7 eff.) Mind save +8 (+3 eff.) Stealth +8 Unlife -50.00 life other ------- Stamina/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Ureslak's Molted Scales (0 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: defense ------ Resistance +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Max Resistance +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 27 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.  | 
 cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+1 eff.) Resistance +13% darkness +13% temporal Out-of-Phase Defense +13 Out-of-Phase Resistance +12% Out-of-Phase Resilience +16% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 elven-silk cloak 'Falendur' (3 def, 4 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +5 Str +14 Dex +7 Cun +4 Con offense ------ Spellpower/crit +4 Accuracy +8 (+2 eff.) Ignore Armor +9 defense ------ Armor +4 Defense +3 (+1 eff.) Resistance +9% blight Spell save +14 (+5 eff.) Pinning Resist +20% other ------- Stamina/turn +1.50 Vim-on-crit +2.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 enveloping elven-silk cloak of Iron Throne (11 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego] Master While equipped: Stats +3 Str +2 Con defense ------ Defense +11 (+3 eff.) Physical save +10 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen cloak 'Gusekira' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Dex +3 Cun +2 Con offense ------ Mind Crit +1% defense ------ Defense +1 (+1 eff.) Mind save +9 (+4 eff.) other ------- Max psi +10.00 Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 restorative elven-silk cloak of the guardian (13 def, 6 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature/Master While equipped: defense ------ Armor +6 Defense +13 (+4 eff.) Resistance +18% nature +15% blight Physical save +14 (+6 eff.) Spell save +25 (+9 eff.) Mind save +19 (+7 eff.) Life Regen +9.00 Healmod +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 spellcowled linen cloak of the voidstalker (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil defense ------ Defense +1 (+1 eff.) Resistance +10% darkness +11% temporal Spell save +6 (+2 eff.) Out-of-Phase Defense +11 Out-of-Phase Resistance +10% Out-of-Phase Resilience +11% other ------- Max mana +41.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+7 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.  | 
 ancient silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Mag offense ------ Damage +12% temporal +13% physical Ignore resists +11% temporal +10% physical defense ------ Resistance +9% blight +13% all Anomaly Control +9 Life +56.00 Life Regen +3.40 Healmod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 cashmere robe of power (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: offense ------ Spellpower +15 (+8 eff.) Damage +7% all defense ------ Resistance +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 linen robe 'Getaleg' (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +4 Mag offense ------ Spellpower +5 (+3 eff.) Damage +9% acid +11% physical Ignore resists +5% arcane defense ------ Resistance +11% physical +7% all Physical save +9 (+4 eff.) Pinning Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 linen robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower +8 (+4 eff.) Spellpower/crit +3 defense ------ Resistance +7% all Silence Resist +24% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 silk robe 'Lightninglore' (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Psionic While equipped: Stats +12 Cun +3 Wil offense ------ Mind Crit +5% Damage +21% lightning Ignore resists +25% mind On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +24% darkness +6% blight +16% mind +9% nature +13% all Physical save +16 (+7 eff.) Spell save +18 (+6 eff.) Mind save +36 (+13 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 spellwoven linen robe of power (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +14 (+7 eff.) Damage +5% all defense ------ Resistance +7% all Spell save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 stargazer's elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun offense ------ Spell Crit +8% Spellpower +24 (+12 eff.) Damage +9% darkness +21% light +14% all defense ------ Resistance +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 verdant cashmere robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Con offense ------ Spell Crit +10% Spellpower +23 (+12 eff.) Damage +13% nature defense ------ Resistance +11% all Poison Resist +25% Disease Resist +33% other ------- Mana/turn +0.21 Max mana +60.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 verdant elven-silk robe of the mountain (+19%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +6 Con offense ------ Damage +20% nature +19% physical defense ------ Resistance +15% all +19% physical Poison Resist +47% Disease Resist +45% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Arthuntir (20 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +2 Dex +6 Con offense ------ Damage +7% physical Ignore resists +14% darkness +13% temporal Accuracy +20 (+5 eff.) defense ------ Armor +3 Defense +20 (+5 eff.) Resistance +17% darkness +13% temporal Life Regen +4.00 Healmod +14% Out-of-Phase Defense +18 Out-of-Phase Resistance +13% Out-of-Phase Resilience +16% other ------- Stamina/turn +1.00 Max stamina +30.00 Size +1 A pair of boots made of leather.  | 
 Belymira the pair of voratun boots (11 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +15 Dex +4 Cun +3 Wil offense ------ Physical Crit +4.0% Physical Power +5 (+1 eff.) Damage +9% arcane Ignore resists +12% physical defense ------ Armor +5 Defense +11 (+3 eff.) Fatigue +4% Resistance +7% fire +15% cold Crit Resistance 10.00% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Brenyntir the Tundrakiller (21 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +22 Lck +19 Dex offense ------ Damage +3% cold Ignore resists +25% cold When Hit 2 cold 6 temporal defense ------ Armor +5 Defense +21 (+6 eff.) Resistance +9% cold Stealth +24 A pair of boots made of leather.  | 
 Camedir (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +3 Wil offense ------ Mind Crit +5% Damage +15% mind Ignore resists +25% mind defense ------ Armor +4 Fatigue +3% Resistance +9% blight Silence Resist +37% Confus Resist +36% Stun Resist +36% other ------- Max psi +50.00 See Invisibility +18 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Hurahir (0 def, 3 armour) =15oop=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun offense ------ Critical power +10.00% defense ------ Armor +3 Fatigue +2% Life Regen +2.00 Poison Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +0.40 Max stamina +13.00 Max hate +2.00 Max psi +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Lisyvena the Crackleravager (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +4 Mag +13 Lck offense ------ Spellpower +8 (+4 eff.) Damage +12% blight On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 16 defense ------ Armor +5 Resistance +6% acid +6% cold +2% physical +9% lightning Stealth +11 Healmod +10% other ------- Spell cooldown 10% A pair of boots made of leather.  | 
 blightbringer's pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: Stats +9 Mag offense ------ Spellpower +7 (+4 eff.) Damage +8% acid +8% blight defense ------ Armor +5 Disease Resist +39% A pair of boots made of leather.  | 
 blood-soaked pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +5.0% Physical Power +4 (+1 eff.) Ignore Armor +10 defense ------ Armor +5 A pair of boots made of leather.  | 
 invigorating pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Nature/Psionic While equipped: Stats +4 Con +4 Wil offense ------ Mindpower +5 (+2 eff.) Move Speed +10% Ignore resists +9% physical defense ------ Armor +5 Fatigue -8% Life +39.00 other ------- Stamina/turn +0.60 Blindside: Puts all charms on 14 turn cooldown Effective talent level: 3.5 Power cost 14 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather.  | 
 traveler's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego] Master While equipped: defense ------ Armor +5 Fatigue -4% Physical save +8 (+4 eff.) other ------- Encumbrance +50 Stamina/turn +0.70 Max stamina +26.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +26% Confus Resist +24% Stun Resist +31% other ------- Stamina/turn +0.50 Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +5 Con defense ------ Armor +5 Physical save +17 (+7 eff.) Mind save +15 (+6 eff.) other ------- Stamina/turn +1.30 Max stamina +31.00 A pair of boots made of leather.  | 
 brawler's hardened leather gloves of strength (+8) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +8 Str +4 Dex +4 Cun offense ------ Physical Power +13 (+3 eff.) defense ------ Armor +2 Physical save +10 (+5 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 127% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +11.0% Attack Speed 100% On Hit: 10% Set Up level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 brawler's voratun gauntlets of war-making (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +4 Str +4 Dex +3 Cun offense ------ Physical Crit +14.0% Spell Crit +17% Mind Crit +9% Critical power +11.00% defense ------ Armor +3 Fatigue +5% Physical save +11 (+5 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +15 Critical Rate +26.0% Attack Speed 83% On Hit: 10% Set Up level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm.  | 
 drakeskin leather gloves 'Falugodur' (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +3 Wil +6 Con offense ------ Damage +31% acid Ignore resists +26% arcane On-Hit (Melee): * 21% chance to reduce armor by 26% defense ------ Armor +3 Resistance +31% acid Crit Resistance 15.00% Physical save +25 (+10 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Disarm Resist +50% other ------- Infravision +3 Unarmed combat: Weapon Damage 132% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +29 physical On Hit: 10% Juggernaut level 1 Juggernaut: (Instant) Puts all charms on 16 turn cooldown Effective talent level: 3.5 Power cost 16 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 heroic drakeskin leather gloves (0 def, 9 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +9 Mind save +10 (+4 eff.) Life +73.00 Unarmed combat: Weapon Damage 143% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Battle Shout level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 rough leather gloves 'Dusknoon' (0 def, 1 armour) =oop=1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) Damage +3% darkness +12% temporal Ignore resists +20% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Armor +1 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Unarmed combat: Weapon Damage 105% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 sand rough leather gloves of dexterity (+2) (0 def, 7 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 6 physical Damage +4% physical Accuracy +11 (+3 eff.) defense ------ Armor +7 Unarmed combat: Weapon Damage 89% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +1 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +5 physical On-crit, radius 2 +5 physical On Hit: 10% Sand Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 spellstreaming voratun gauntlets of war-making (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +12.0% Spell Crit +23% Mind Crit +9% Critical power +11.00% Spellpower +11 (+6 eff.) defense ------ Armor +3 Fatigue +5% other ------- Mana/turn +0.31 Unarmed combat: Weapon Damage 143% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +17.0% Attack Speed 83% On-hit +11 arcane On Hit: 10% Elemental Bolt level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm.  | 
 steady hardened leather gloves of the starseeker (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +3 Mag offense ------ Accuracy +7 (+2 eff.) defense ------ Armor +2 Resistance +7% light +6% darkness Physical save +7 (+3 eff.) Mind save +8 (+3 eff.) Disarm Resist +31% other ------- Infravision +2 Unarmed combat: Weapon Damage 112% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +24 light +25 darkness On Hit: 10% Perfect Control level 3 Starfall: Puts all charms on 11 turn cooldown Effective talent level: 2.5 Power cost 11 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 70.73 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Belyratta (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Dex offense ------ Critical power +20.00% Mindpower +5 (+2 eff.) Damage +6% acid defense ------ Armor +4 Fatigue +4% Resistance +3% physical +16% cold other ------- EQ when Hit +0.08 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Umbraflash the dwarven-steel helm (30 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Critical power +10.00% Damage +6% darkness Ignore resists +5% darkness +10% physical defense ------ Armor +4 Defense +30 (+8 eff.) Fatigue +4% Resistance +7% lightning +11% temporal +6% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 cashmere wizard hat 'Jetraze' (2 def, 10 armour) =oop=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +5% Mindpower +4 (+1 eff.) defense ------ Armor +10 Defense +2 (+1 eff.) Resistance +3% darkness +15% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi/turn +0.18 A pointy cloth hat, very wizardly...  | 
 drakeskin leather cap 'Islinor' (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +6 Wil +7 Con offense ------ Critical power +20.00% Mindpower +5 (+2 eff.) Ignore resists +15% arcane defense ------ Armor +5 Fatigue +5% Resistance +6% temporal +3% physical Pinning Resist +20% other ------- Stamina/turn +3.00 Max stamina +31.03 A cap made of leather.  | 
 fearwoven elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +12% darkness +15% physical defense ------ Defense +3 (+1 eff.) Resistance +9% darkness +17% physical other ------- Max hate +9.00 A pointy cloth hat, very wizardly...  | 
 grounding drakeskin leather cap of knowledge (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature/Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +12% lightning +8% temporal A cap made of leather.  | 
 grounding drakeskin leather cap of strength (+4) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego] Nature/Master While equipped: Stats +4 Str defense ------ Armor +5 Fatigue +5% Resistance +12% lightning +11% temporal A cap made of leather.  | 
 grounding voratun helm of trickery (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +4 Cun +4 Dex offense ------ Ignore Armor +6 defense ------ Armor +5 Fatigue +5% Resistance +12% lightning +12% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 voratun helm 'Lisavea' (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +7 Mag +14 Wil +2 Cun offense ------ Spell Crit +5% Mind Crit +3% Mindpower +5 (+2 eff.) Damage +19% blight +12% arcane Ignore resists +20% mind defense ------ Armor +5 Fatigue +5% other ------- Max hate +6.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 voratun helm 'Tempestborn' (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +5 Wil +4 Con defense ------ Armor +5 Fatigue +5% Resistance +7% acid +10% fire +23% lightning +9% cold Physical save +12 (+5 eff.) Mind save +14 (+5 eff.) other ------- Stamina when Hit +2.30 EQ when Hit +2.20 Infravision +2 Battle Cry: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 werebeast's voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature While equipped: Stats +6 Str +6 Dex +8 Cun +6 Con defense ------ Armor +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Psionic While equipped: Stats +4 Cun +6 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Mind save +18 (+7 eff.) A suit of armour made of mail.  | 
 enlightening steel mail armour of command (11 def, 11 armour)14.0 Encumbrance T2 heavy armor [Ego++] Psionic While equipped: Stats +7 Cun +5 Wil defense ------ Armor +11 Defense +11 (+3 eff.) Fatigue +12% Mind save +30 (+11 eff.) A suit of armour made of mail.  | 
 enlightening stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun +7 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Mind save +18 (+7 eff.) Life +42.00 Life Regen +5.00 Healmod +15% A suit of armour made of mail.  | 
 impenetrable stralite mail armour of Eyal (4 def, 18 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +18 Defense +4 (+1 eff.) Fatigue +12% Life +36.00 Life Regen +6.00 Healmod +15% A suit of armour made of mail.  | 
 impenetrable voratun mail armour of implacability (5 def, 34 armour)14.0 Encumbrance T5 heavy armor [Ego+] Master While equipped: defense ------ Armor +34 Defense +5 (+2 eff.) Fatigue +4% Physical save +12 (+5 eff.) A suit of armour made of mail.  | 
 rejuvenating stralite mail armour of resilience (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego] Nature While equipped: defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Life +52.00 Life Regen +3.50 other ------- Stamina/turn +1.00 A suit of armour made of mail.  | 
 rejuvenating voratun mail armour of command (15 def, 18 armour)14.0 Encumbrance T5 heavy armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun defense ------ Armor +18 Defense +15 (+4 eff.) Fatigue +12% Mind save +21 (+8 eff.) Life Regen +4.20 other ------- Stamina/turn +1.40 A suit of armour made of mail.  | 
 Poryrann the Rainspar (9 def, 6 armour)9.0 Encumbrance T3 light armor [Random Unique] Nature/Master While equipped: offense ------ Damage +6% fire Ignore resists +20% cold When Hit 4 nature On-Hit (Melee): * 21% chance to slow global speed by 55% defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +3% nature +24% fire Life +51.00 Life Regen +14.50 Healmod +16% other ------- Stamina/turn +1.40 A suit of armour made of leather.  | 
 cleansing drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +16% blight +24% fire +16% nature A suit of armour made of leather.  | 
 drakeskin leather armour of the hero  (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +7 Str +7 Dex +6 Mag +7 Wil +5 Cun defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Life +55.00 A suit of armour made of leather.  | 
 duelist's drakeskin leather armour (26 def, 14 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +9 Cun +7 Dex defense ------ Armor +14 Defense +26 (+7 eff.) Fatigue +8% A suit of armour made of leather.  | 
 duelist's drakeskin leather armour of natural resilience (25 def, 14 armour)9.0 Encumbrance T5 light armor [Ego++] Disrupt/Master While equipped: Stats +8 Cun +8 Dex defense ------ Armor +14 Defense +25 (+7 eff.) Fatigue +8% Resistance +16% nature +13% blight Resist Against +14% Unnatural A suit of armour made of leather.  | 
 marauder's drakeskin leather armour (27 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +7 Str +8 Dex defense ------ Armor +8 Defense +27 (+7 eff.) Fatigue +8% Physical save +15 (+6 eff.) A suit of armour made of leather.  | 
 nimble drakeskin leather armour (30 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +6 Dex offense ------ Move Speed +20% defense ------ Armor +8 Defense +30 (+8 eff.) Fatigue +8% A suit of armour made of leather.  | 
 volcanic drakeskin leather armour of command (35 def, 28 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun offense ------ On-Hit 8 fire On-Ranged-Hit 5 fire defense ------ Armor +28 Defense +35 (+9 eff.) Fatigue +8% Resistance +25% fire +20% physical Mind save +25 (+9 eff.) A suit of armour made of leather.  | 
 Blazebile the stralite plate armour (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training [Rare] Master While equipped: offense ------ When Hit 10 light On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +13 Fatigue +22% Resistance +9% acid +51% fire +18% darkness +15% light other ------- Light +3 A suit of armour made of metal plates.  | 
 enlightening stralite plate armour of implacability (0 def, 20 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training [Ego++] Master/Psionic While equipped: Stats +3 Cun +6 Wil defense ------ Armor +20 Fatigue +15% Physical save +12 (+5 eff.) Mind save +11 (+4 eff.) A suit of armour made of metal plates.  | 
 Shieldsmaiden (5 def, 20 armour, 159% power, 150 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Unique] Arcane When used to Attack: Weapon Damage 160% Range: 1.0x-1.2x Uses 100% Str Damage Ice Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +8.0% Block +150 On Hit: 15% Ice Shards level 3 While equipped: defense ------ Armor +20 Defense +5 (+2 eff.) Ranged Defense +12 (+3 eff.) Fatigue +10% Resistance +25% cold +25% fire other ------- Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.  | 
 Summertide (17 def, 15 armour, 164% power, 260 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Wil 28 [Unique] Nature When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 100% Str Damage Light Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+3 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+5 eff.) Ranged Defense +17 (+5 eff.) Fatigue +12% Resistance +20% light +10% fire +15% darkness +12% mind Mind save +18 (+7 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 53.68 to 67.10 light damage (based on Willpower and Cunning). Uses 7 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind.  | 
 crackling stralite shield of the stars (0 def, 8 armour, 157% power, 139 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training [Ego++] Arcane When used to Attack: Weapon Damage 158% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +139 On-hit +13 lightning +15 light +15 darkness While equipped: Stats +5 Dex +7 Mag +6 Cun offense ------ Damage +12% light +14% darkness When Hit 14 lightning defense ------ Armor +8 Fatigue +8% Resistance +14% lightning +18% light +10% darkness other ------- Talents +1 Block Handheld deflection devices.  | 
 crackling voratun shield of shrapnel (0 def, 10 armour, 175% power, 201.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego++] Arcane/Master When used to Attack: Weapon Damage 175% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +202 On-hit +19 lightning While equipped: Stats +4 Dex offense ------ On shield block: * Cause enemies within radius 6 to bleed for 272 physical damage over 5 turns (1/turn) When Hit 26 lightning defense ------ Armor +10 Fatigue +8% Resistance +17% lightning other ------- Talents +1 Block Handheld deflection devices.  | 
 icy voratun shield of earthen fury (0 def, 17 armour, 178% power, 211.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Nature When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +212 On Hit: * Deal physical damage equal to your armor (21) While equipped: offense ------ On-Hit 32 cold When Hit 16 ice defense ------ Armor +17 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices.  | 
 reinforced voratun shield of cold resistance (+25%) (0 def, 18 armour, 183% power, 232 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego] Master When used to Attack: Weapon Damage 183% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +232 While equipped: defense ------ Armor +18 Fatigue +8% Resistance +25% cold other ------- Talents +1 Block Handheld deflection devices.  | 
 swashbuckler's voratun shield of resistance (0 def, 10 armour, 178% power, 213.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego++] Nature/Master When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +214 While equipped: Stats +8 Str +8 Dex offense ------ Accuracy +13 (+4 eff.) defense ------ Armor +10 Fatigue +8% Resistance +11% acid +11% fire +10% lightning +10% cold other ------- Talents +1 Block Handheld deflection devices.  | 
 voratun shield 'Beluwe' (0 def, 21 armour, 183% power, 279.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Random Unique] Arcane/Master When used to Attack: Weapon Damage 183% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +280 On-hit +12 blight +20 light +20 darkness On-Hit, radius 1 +20 blight While equipped: Stats +3 Dex +11 Mag +9 Cun +6 Con offense ------ Damage +18% light +16% darkness defense ------ Armor +21 Fatigue +8% Resistance +27% lightning +3% blight +20% darkness +18% light Physical save +15 (+6 eff.) other ------- Talents +1 Block Handheld deflection devices.  | 
 wrathful voratun shield (0 def, 10 armour, 176% power, 202.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Arcane When used to Attack: Weapon Damage 176% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +202 On-crit, radius 2 +26 light +32 fire While equipped: offense ------ On shield block: * Deals 70 light and fire damage to each enemy blocked defense ------ Armor +10 Fatigue +8% Resistance +13% light +8% fire other ------- Talents +1 Block Handheld deflection devices.  | 
 psychokinetic quiver of dragonbone arrows of annihilation (21/21, 180% power, 30 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Master/Psionic Weapon Damage 181% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +30 Critical Rate +11.0% Capacity 21 Projectile Speed +200% On-ranged-hit +39 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 178 physical damage Arrows are used with bows to pierce your foes to death.  | 
 quiver of elven-wood arrows of corruption (22/22, 154% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego+] Arcane Weapon Damage 155% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 22 On Hit: 20% Curse of Death level 4 Arrows are used with bows to pierce your foes to death.  | 
 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 1175 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 9 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 11 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.  | 
 Silema the iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str defense ------ Armor +6 Fatigue -5% Resistance +3% blight +3% mind +9% light While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 dwarven-steel pickaxe 'Xanuvea' (dig speed 10 turns)3.0 Encumbrance T3 digger tool [Random Unique] Master While equipped: Stats +2 Str +2 Dex +2 Mag offense ------ Physical Power +5 (+1 eff.) Move Speed +10% When Hit 2 acid defense ------ Resistance +9% acid +7% fire +6% darkness other ------- Infravision +2 See Invisibility +9 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 sapper's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str offense ------ Accuracy +4 (+1 eff.) other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.  | 
 6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Snowwinnow1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +2 Cun offense ------ Critical power +15.00% Mindpower +31 (+10 eff.) Damage +15% cold Ignore resists +26% mind +15% cold defense ------ Resistance +5% arcane Mind save +6 (+3 eff.) Life +79.00 other ------- EQ when Hit +0.20 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
 ethereal alchemist's lamp of corpselight0.0 Encumbrance T3 lite [Ego++] Arcane While equipped: Stats +5 Mag offense ------ Spell Crit +4% Spellpower +15 (+8 eff.) defense ------ Resistance +6% blight +7% darkness other ------- Light +6 Infravision +4 See Invisibility +9 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 16 turn cooldown Effective talent level: 2.5 Power cost 16 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 33 blight damage or heals 45 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 nightwalker's brass lantern of the zealot2.0 Encumbrance T1 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +6 (+1 eff.) defense ------ Resistance +3% all Spell save +5 (+2 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 void-walker's brass lantern2.0 Encumbrance T1 lite [Ego+] Arcane While equipped: defense ------ Resistance +5% cold +6% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +11% Out-of-Phase Resilience +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 watchleader's alchemist's lamp of corpselight1.0 Encumbrance T3 lite [Ego++] Arcane/Master While equipped: offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) defense ------ Resistance +6% blight +10% darkness Blind Resist +32% Confus Resist +20% other ------- Light +8 Infravision +5 See Stealth +8 See Invisibility +14 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 22 turn cooldown Effective talent level: 5.9 Power cost 22 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
 Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 39 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals.  | 
 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 108 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 chilling pouch of steel shots of annihilation (20/22, 132% power, 7 apr)3.0 Encumbrance T2 shot ammo [Ego+] Arcane/Master Weapon Damage 133% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +9.5% Capacity 22 Projectile Speed +200% On-ranged-hit +13 cold Shots are used with slings to pummel your foes to death.  | 
 pouch of voratun shots of grasping (22/22, 167% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Nature Weapon Damage 168% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 22 On Hit: * 20% chance to create vines that bind the target to the ground dealing 178 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death.  | 
 psychokinetic pouch of voratun shots (20/20, 169% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Psionic Weapon Damage 169% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 20 On-ranged-hit +14 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 178 physical damage Shots are used with slings to pummel your foes to death.  | 
 Eariblek the iron torque of mindblast [power 110]  (8 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +3 Cun offense ------ Physical Crit +2.0% Physical Power +5 (+1 eff.) Damage +3% physical defense ------ Armor +4 Defense +10 (+3 eff.) other ------- Max hate +8.00 Blast the opponent's mind dealing 121 mind damage and silencing them for 4 turns Puts all charms on 8 turn cooldown 100% to heal for 38. Torques are made by powerful psionics to store psionic powers.  | 
 Runyharagar [power 270]  (8 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +4 Dex +2 Con offense ------ Critical power +15.00% defense ------ Defense +15 (+4 eff.) Resistance +12% acid +5% physical Unlife -80.00 life Blast the opponent's mind dealing 297 mind damage and silencing them for 4 turns Puts all charms on 8 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
 focusing dwarven-steel torque of psionic shield [power 73]  (14 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 73 for 5 turns Puts all charms on 14 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers.  | 
 soothing steel torque of clear mind [power 2]  (14 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 14 turn cooldown 100% to heal for 31. Torques are made by powerful psionics to store psionic powers.  | 
 soothing stralite torque of psionic shield [power 123]  (14 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 123 for 5 turns Puts all charms on 14 turn cooldown 100% to heal for 54. Torques are made by powerful psionics to store psionic powers.  | 
 Saliyaba the Voidnail [power 110]  (8 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Critical power +20.00% Ignore resists +10% darkness defense ------ Resistance +3% cold other ------- EQ when Hit +0.04 Max hate +6.00 Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 8 turn cooldown 100% to heal for 35. Natural totems are made by powerful wilders to store nature power.  | 
 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 16 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 14 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			A dangerous secret (Insane (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By bakpolah the Yeek Marauder level 41
26th Pyre 123rd year of Ascendancy at 15:47 see stats
			Against all odds (Insane (Roguelike) difficulty)
			Killed Ukruk in the ambush.By bakpolah the Yeek Marauder level 41
25th Pyre 123rd year of Ascendancy at 00:04 see stats
			Are you out of your mind?! (Insane (Roguelike) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By bakpolah the Yeek Marauder level 46
44th Pyre 123rd year of Ascendancy at 02:29 see stats
			Back and there again (Insane (Roguelike) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By bakpolah the Yeek Marauder level 50
12nd Dusk 123rd year of Ascendancy at 09:03 see stats
			Brave new world (Insane (Roguelike) difficulty)
			Went to the Far East and took part in the war.By bakpolah the Yeek Marauder level 45
37th Pyre 123rd year of Ascendancy at 23:07 see stats
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By bakpolah the Yeek Marauder level 26
76th Haze 122nd year of Ascendancy at 07:44 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By bakpolah the Yeek Marauder level 13
7th Dusk 122nd year of Ascendancy at 04:29 see stats
			Destroyer's bane (Insane (Roguelike) difficulty)
			Killed Golbug the Destroyer.By bakpolah the Yeek Marauder level 44
33rd Pyre 123rd year of Ascendancy at 14:26 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By bakpolah the Yeek Marauder level 40
23rd Pyre 123rd year of Ascendancy at 16:13 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By bakpolah the Yeek Marauder level 22
41st Haze 122nd year of Ascendancy at 02:59 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By bakpolah the Yeek Marauder level 28
80th Haze 122nd year of Ascendancy at 02:53 see stats
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By bakpolah the Yeek Marauder level 33
34th Regrowth 123rd year of Ascendancy at 14:58 see stats
			Gem of the Moon (Insane (Roguelike) difficulty)
			Completed the Master Jeweler quest with Limmir.By bakpolah the Yeek Marauder level 50
20th Dusk 123rd year of Ascendancy at 12:44 see stats
			I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By bakpolah the Yeek Marauder level 48
44th Pyre 123rd year of Ascendancy at 22:08 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By bakpolah the Yeek Marauder level 10
1st Summertide 122nd year of Ascendancy at 16:44 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By bakpolah the Yeek Marauder level 20
66th Dusk 122nd year of Ascendancy at 08:00 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By bakpolah the Yeek Marauder level 30
5th Decay 122nd year of Ascendancy at 15:55 see stats
			Level 40 (Insane (Roguelike) difficulty)
			Got a character to level 40.By bakpolah the Yeek Marauder level 40
21st Pyre 123rd year of Ascendancy at 14:17 see stats
			Level 50 (Insane (Roguelike) difficulty)
			Got a character to level 50.By bakpolah the Yeek Marauder level 50
72nd Pyre 123rd year of Ascendancy at 00:26 see stats
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By bakpolah the Yeek Marauder level 25
50th Haze 122nd year of Ascendancy at 17:45 see stats
			Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.By bakpolah the Yeek Marauder level 50
9th Dusk 123rd year of Ascendancy at 02:47 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By bakpolah the Yeek Marauder level 37
14th Pyre 123rd year of Ascendancy at 23:54 see stats
			Sliders (Insane (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By bakpolah the Yeek Marauder level 44
33rd Pyre 123rd year of Ascendancy at 16:56 see stats
			That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.By bakpolah the Yeek Marauder level 23
42nd Haze 122nd year of Ascendancy at 09:17 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By bakpolah the Yeek Marauder level 12
3rd Flare 122nd year of Ascendancy at 12:23 see stats
			The Restless Dead (Insane (Roguelike) difficulty)
			Disturbed an old battlefield and survived the consequences.By bakpolah the Yeek Marauder level 26
76th Haze 122nd year of Ascendancy at 20:09 see stats
			The Right thing to do (Insane (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By bakpolah the Yeek Marauder level 34
36th Regrowth 123rd year of Ascendancy at 19:49 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By bakpolah the Yeek Marauder level 13
18th Dusk 122nd year of Ascendancy at 14:50 see stats
			The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.By bakpolah the Yeek Marauder level 25
56th Haze 122nd year of Ascendancy at 17:36 see stats
			There and back again (Insane (Roguelike) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By bakpolah the Yeek Marauder level 49
65th Pyre 123rd year of Ascendancy at 14:34 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By bakpolah the Yeek Marauder level 33
28th Regrowth 123rd year of Ascendancy at 18:17 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By bakpolah the Yeek Marauder level 23
42nd Haze 122nd year of Ascendancy at 02:02 see stats
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By bakpolah the Yeek Marauder level 23
42nd Haze 122nd year of Ascendancy at 09:18 see stats
			Vampire crusher (Insane (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By bakpolah the Yeek Marauder level 40
23rd Pyre 123rd year of Ascendancy at 20:50 see stats
Log
Phantasmal Shield hits Faerlhing for 526 light damage.
Phantasmal Shield hits bakpolah for 355 light damage.
Phantasmal Shield hits Weaver matriarch for 378 light damage.
Ninurlhing's acid area effect hits bakpolah for 0 acid damage.
Ninurlhing's acid area effect hits Weaver patriarch for 7 acid damage.
Ninurlhing's acid area effect hits Weaver matriarch for 12 acid damage.
Ninurlhing's acid area effect hits Weaver matriarch for 17 acid damage.
Bakpolah's Quickdraw Knife hits Gaeramarth for 1532 physical damage.
Faerlhing's arcane area effect hits Faerlhing for (233 absorbed), (233 mana), 0 arcane (0 total damage).
Faerlhing's arcane area effect hits Faerlhing for 248 arcane damage.
Faerlhing's arcane area effect hits Weaver matriarch for 262 arcane damage.
Faerlhing's arcane area effect hits bakpolah for 295 arcane damage.
Faerlhing's arcane area effect hits Faerlhing for (233 absorbed), (233 mana), 0 arcane (0 total damage).
Ninurlhing's acid area effect hits bakpolah for 13 acid damage.
Ninurlhing's acid area effect hits Weaver patriarch for 8 acid damage.
Ninurlhing's acid area effect hits Weaver matriarch for 14 acid damage.
Faerlhing's arcane area effect hits Faerlhing for (238 absorbed), (238 mana), 0 arcane (0 total damage).
Faerlhing's arcane area effect hits Faerlhing for (727 absorbed), (727 mana), 0 arcane (0 total damage).
Faerlhing's arcane area effect hits Ninurlhing for 372 arcane damage.
Faerlhing's arcane area effect hits bakpolah for 301 arcane damage.
Faerlhing's arcane area effect hits Spitting spider for 334 arcane damage.
Faerlhing's arcane area effect hits Chitinous spider for 446 arcane damage.
Faerlhing's arcane area effect hits Weaver matriarch for 267 arcane damage.
Faerlhing's arcane area effect hits Weaver matriarch for 372 arcane damage.
Faerlhing's arcane area effect hits Spitting spider for 358 arcane damage.
Faerlhing's arcane area effect hits Ninurlhing for 372 arcane damage.
Faerlhing's arcane area effect hits Faerlhing for (238 absorbed), (238 mana), 0 arcane (0 total damage).
bakpolah the level 50 yeek marauder was sun baked to death by a faerlhing on level 1 of Hidden Vault - Gorbat Pride (1).
--------------------------------
Bakpolah no longer revels in blood quite so much.




















































































































































































































