









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 36 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Geriatta the orc berserker at level 36 on the 67th Regrowth 123rd year of Ascendancy at 16:29 / 1 |
Primary Stats
| Strength | 35 (base 29) |
| Dexterity | 14 (base 11) |
| Constitution | 24 (base 10) |
| Magic | 83 (base 60) |
| Willpower | 25 (base 10) |
| Cunning | 64 (base 60) |
Resources
| Life | -479/1177 |
| Mana | 478/501 |
| Vim | 115/317 |
| Healing Factor | 1.3172674059366 |
| Regeneration | 5.5983864752307 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 44 |
| Crit Chance | 32% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 44 |
| Crit Chance | 32% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 84 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +12% |
| Temporal | +11% |
| Blight | +46% |
| Arcane | +9% |
| Cold | +27% |
| All | 0% |
Offense: Damage Penetration
| Blight | +50% |
| Physical | +5% |
| Mind | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 3 |
| Physical Save | 34 |
| Spell Save | 38 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 22%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 24%( 70%) |
| Physical | + 24%( 70%) |
| Darkness | + 24%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 40% |
| Bleed Resistance | 100% |
| Stun Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 29% |
| Poison Resistance | 80% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 515 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 234.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost defiler from death by Poryna the war bear. Escort: lost defiler (level 2 of Old Forest) | failed |
You failed to protect the lost defiler from death by Burblespew Hunkerdink. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by carrion worm mass. Escort: lost defiler (level 5 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Cyrina the white worm mass. Escort: lost tinker (level 2 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 185. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed warg claw. * You've found the needed length of troll intestine. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Gloldassra' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Mag +6 Wil +4 Cun dps ---------- Dmg.mod +6% blight +6% temporal Res.pen +15% blight +10% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Armour +3 Resists +8% lightning +8% temporal Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+4 eff.) Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | brass lantern 'Lightningraider'2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +5% physical Acc +10 (+4 eff.) ----- def ----- Resists +18% lightning +1% physical Die.at -40.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Adutta the Sparkpython (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +3 Fatigue +3% Resists +3% lightning +8% nature +9% darkness Spell.save +5 (+2 eff.) Max.HP +86.00 Heal.mod +15% Blind- +20% Stun/Frz- +20% A cap made of leather. |
| On hands | Issogrim (10 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Crit.mult +15.00% Acc +22 (+8 eff.) ----- def ----- Armour +2 Defense +10 (+4 eff.) Resists +3% light Phys.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Disarm- +29% Stun/Frz- +20% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | ash totem of healing 'Elenuran' [power 218] (10/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% blight +5% arcane +9% acid Crit.dmg- 15.00% Max.HP +100.00 Disease- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 15 cooldown 100% to reduce fatigue by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Glacierorder the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +2% Dmg.mod +12% mind +12% cold Res.pen +10% mind Melee Ret 10 cold ----- def ----- HP.reg +4.00 Stun/Frz- +32% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.12 Equi/ret +0.12 Rings make your fingers look great! |
| On fingers | Hailobeisance0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Mag +4 Con dps ---------- Spell.pwr +30 (+6 eff.) Dmg.mod +15% cold Res.pen +25% blight Melee Ret 6 acid 6 cold ----- def ----- Resists +9% acid Phys.save +8 (+4 eff.) ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
| Around neck | gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.16 Max.mana +21.00 Amulets make your neck look great! |
| In main hand | magewarrior's short yew vilestaff of breaching (20-24 power, 4 apr, blight element)5.0 T3 staff 1H weapon [Ego++] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +6% Phys.pwr +8 (+2 eff.) Spell.pwr +15 (+3 eff.) Dmg.mod +20% blight Res.pen +10% blight Acc +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Bearegohell1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Crit.dmg- 5.00% Phys.save +6 (+3 eff.) Die.at -80.00 life Heal.mod +5% Silence- +10% ---------- misc Infravis +3 A belt that goes around your waist. |
| In off hand | magewarrior's short yew vilestaff of greater warding (20-24 power, 4 apr, blight element)5.0 T3 staff 1H weapon [Ego++] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +6% Phys.pwr +6 (+2 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +20% blight Acc +7 (+3 eff.) ----- def ----- Armour +8 Defense +8 (+4 eff.) ---------- misc Wards +3 blight Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Cloak | cashmere cloak 'Saliriarin' (32 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Dex +4 Mag +4 Wil +2 Con dps ---------- Phys.pwr +20 (+5 eff.) Acc +20 (+7 eff.) ----- def ----- Defense +32 (+12 eff.) Resists +7% physical +6% cold Spell.save +8 (+3 eff.) ---------- misc Max.mana +62.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | timebroken silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.crit +4% Spell.pwr +18 (+3 eff.) S.pwr/crit +3 Dmg.mod +9% arcane +5% temporal ----- def ----- Resists +13% all Silence- +30% ---------- misc Max.mana +33.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the warrior (res 22%; mental, physical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the duelist (damage 77; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 77.22 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 25; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 11; blocks 4; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 11 up to 4 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding gold amulet of willpower (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +16% lightning Stun/Frz- +20% Amulets make your neck look great! |
insulating gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +18% fire +12% cold Amulets make your neck look great! |
restful copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
Chalothel0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +4 Con dps ---------- Spell.crit +3% Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +5% all ---------- misc See.Invis +12 Rings make your fingers look great! |
Glacierwrither0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Dmg.mod +11% darkness +12% cold Phasing +20% ----- def ----- Resists +22% darkness ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.79 cold and 10.86 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Vorukira0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Resists +3% mind +3% temporal Phys.save +12 (+6 eff.) Mind.save +6 (+3 eff.) HP.reg +4.00 Confus- +23% Rings make your fingers look great! |
copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Rings make your fingers look great! |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Dex +4 Con dps ---------- Mind.crit +3% Mov.spd +13% Dmg.mod +15% lightning +9% physical Acc +19 (+7 eff.) Apr +12 ----- def ----- Defense +20 (+8 eff.) Resists +30% lightning Stun/Frz- +30% ---------- misc Equi/ret +0.08 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring 'Elenadunarion'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning Melee Ret 4 mind ----- def ----- Resists +30% lightning +12% blight +20% darkness +9% acid ---------- misc Psi/ret +0.24 Rings make your fingers look great! |
rogue's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+4 eff.) Rings make your fingers look great! |
rogue's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
savior's steel ring of light (+24%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Resists +24% light Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Rings make your fingers look great! |
Corruptionpunish the voratun battleaxe (56-83 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 55.5 - 83.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +16 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 131 damage While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Dmg.mod +9% nature Res.pen +19% physical +25% darkness +10% nature Acc +58 (+18 eff.) Apr +16 Massive two-handed battleaxes. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+6 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
truestriking dwarven-steel dagger of shearing (16-20 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Master Power 15.5 - 20.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical +11% all Acc +19 (+7 eff.) Apr +17 Sharp, short and deadly. |
acidic stralite greatsword of evisceration (46-74 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 46.5 - 74.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 219 damage over 5 turns and reducing armor and accuracy by 28 While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +13 (+4 eff.) Massive two-handed swords. |
Cloudwish the dwarven-steel longsword (30-42 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 30.0 - 42.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +12 lightning On Crit.r2 +20 blight While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +2% Dmg.mod +6% blight ---------- misc Psi/ret +0.12 Sharp, long, and deadly. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
The Black Spike (48-67 power, 20 apr)3.0 T5 longsword 1H weapon Reqs Str 40 [Unique] Arcane Power 48.0 - 67.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +5% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
stormbringer's stralite longsword of ruin (36-50 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 35.5 - 49.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +9 lightning +17 cold While equipped: dps ---------- Phys.crit +9.0% Crit.mult +26.00% Mov.spd +28% Res.pen +17% lightning +13% cold Apr +8 Sharp, long, and deadly. |
stralite longsword of amnesia (31-43 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Psionic Power 31.0 - 43.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Sharp, long, and deadly. |
Urtholar (36-51 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Arcane/Master Power 36.5 - 51.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 35 * 25% chance for lightning to strike from the target to a second target dealing 131 damage While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Dmg.mod +6% arcane Acc +9 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Spell.save +9 (+4 eff.) Disease- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +1.00 Blunt and deadly. |
dwarven-steel mace of ruin (26-37 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Master Power 26.5 - 37.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Crit.mult +24.00% Apr +9 Blunt and deadly. |
thorny mindstar of disruption (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Disrupt Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Against +10% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Demonblow (28-34 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Arcane Power 28.0 - 33.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun +4 Wil dps ---------- Spell.crit +3% Spell.pwr +13 (+2 eff.) Dmg.mod +6% lightning +28% temporal Melee Ret 10 darkness ---------- misc Light +2 Infravis +3 See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steady voratun steamgun of enduring4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +9 Con +10 Wil dps ---------- Phys.crit +4.0% Acc +9 (+3 eff.) ----- def ----- Max.HP +48.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Layonor the dwarven-steel waraxe (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +16 blight On Hit: 20% Curse of Vulnerability 3 While equipped: dps ---------- Crit.mult +15.00% ----- def ----- Resists +12% blight +4% physical +9% light Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
steel waraxe 'Shiverblack' (12-17 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 131 damage While equipped: Stats +5 Str dps ---------- Dmg.mod +24% arcane +9% cold ----- def ----- Resists +5% arcane +12% cold Crit.dmg- 15.00% One-handed war axes. |
stralite waraxe 'Layatha' (31-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 31.0 - 43.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: 20% Curse of Vulnerability 4 On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 219 damage over 5 turns and reducing armor and accuracy by 28 While equipped: Stats +3 Str +2 Wil +4 Con dps ---------- Phys.crit +9.0% Phys.pwr +10 (+3 eff.) Res.pen +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) One-handed war axes. |
Wildhunter the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Against +17% Summoned ----- def ----- Resists +6% cold +3% nature +5% arcane D.Red.from +18% Summoned A belt that goes around your waist. |
grounding rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +6% temporal HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+8 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
cashmere cloak 'Betessra' (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+5 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +9% light +9% fire Phys.save +8 (+4 eff.) Max.HP +60.00 ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Galodohir' (6 def, 2 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Con ----- def ----- Armour +2 Defense +6 (+3 eff.) Resists +19% fire +12% light +2% physical Stealth +8 Die.at -80.00 life ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastburst the elven-silk robe (4 def, 4 armour)2.0 T5 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +5 (+2 eff.) Dmg.mod +18% lightning +6% mind ----- def ----- Armour +4 Defense +4 (+2 eff.) Resists +30% lightning +15% all Phys.save +25 (+10 eff.) Mind.save +24 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+3 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
linen robe of Linaniil (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +15 (+3 eff.) ----- def ----- Resists +7% all ---------- misc Mana/turn +0.10 Max.mana +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Foggore' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Spell.crit +7% Crit.mult +10.00% Spell.pwr +8 (+1 eff.) Dmg.mod +15% light +31% darkness Res.pen +5% darkness ----- def ----- Resists +35% darkness +15% mind +13% all Phys.save +14 (+6 eff.) Spell.save +14 (+5 eff.) Mind.save +35 (+14 eff.) ---------- misc Psi/ret +0.04 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +17% nature ----- def ----- Resists +7% blight +13% all Max.HP +59.00 HP.reg +2.30 Heal.mod +15% Poison- +33% Disease- +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
dreamer's pair of hardened leather boots of void walking (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Res.pen +13% darkness +13% temporal ----- def ----- Armour +3 Resists +16% darkness +13% temporal Phys.save +8 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +8 (+4 eff.) Def/telep +18 Res/telep +13% Dur/telep +15% A pair of boots made of leather. |
pair of hardened leather boots 'Teregorain' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) Apr +6 On Hit (Melee): * 20% chance to reduce armor by 46% ----- def ----- Armour +3 Resists +15% light +6% nature +5% arcane Die.at -60.00 life Stun/Frz- +20% A pair of boots made of leather. |
undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Silence- +23% Confus- +29% Stun/Frz- +31% ---------- misc Stam/turn +0.50 Max.stam +28.00 A pair of boots made of leather. |
undeterred pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +2% Silence- +22% Confus- +20% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic dwarven-steel gauntlets of magic (+4) (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +6 Fatigue +3% Mind.save +8 (+4 eff.) Max.HP +48.00 Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +8.0% Atk.spd 83% Melee+ +9 arcane On Crit.r2 +7 arcane On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic hardened leather gloves of magic (+3) (0 def, 6 armour)1.0 T2 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +6 Mind.save +8 (+4 eff.) Max.HP +47.00 Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 arcane On Crit.r2 +7 arcane On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Anydan (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal +6% darkness Max.HP +20.00 Heal.mod +5% Stun/Frz- +10% Knockbk- +20% A cap made of leather. |
Drilach (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +4 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning +1% physical +3% acid A pointy cloth hat, very wizardly... |
Nimbusmight (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Cun +3 Dex dps ---------- Dmg.mod +15% lightning Apr +6 Melee Ret 6 lightning ----- def ----- Armour +4 Fatigue +4% Resists +9% nature Phys.save +13 (+6 eff.) Spell.save +5 (+2 eff.) Max.HP +60.00 Heal.mod +12% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
aegis cashmere wizard hat of light (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Defense +2 (+1 eff.) Resists +18% light Shield.pwr +7% HP.reg +3.00 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Filthhue' (2 def, 0 armour) =5 con=2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Dex +5 Con dps ---------- Dmg.mod +22% fire Res.pen +10% nature ----- def ----- Defense +2 (+1 eff.) Resists +19% fire Crit.dmg- 15.00% A pointy cloth hat, very wizardly... |
champion's dwarven-steel helm of strength (+8) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +8 Str +3 Wil ----- def ----- Armour +4 Fatigue +4% Mind.save +10 (+5 eff.) ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
clarifying cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: Stats +3 Mag +5 Cun +4 Con dps ---------- Dmg.mod +8% arcane ----- def ----- Defense +2 (+1 eff.) Mind.save +8 (+4 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
cleansing dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +4 Fatigue +4% Resists +7% nature +8% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Prismcrack' (0 def, 3 armour) =stun 20=2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +3 Fatigue +1% Resists +6% blight Crit.dmg- 5.00% Phys.save +14 (+6 eff.) Poison- +10% Stun/Frz- +20% A cap made of leather. |
rough leather cap 'Smoldernigh' (0 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Spell.pwr +10 (+2 eff.) S.pwr/crit +4 Dmg.mod +9% arcane Res.pen +5% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% cold Spell.save +3 (+2 eff.) ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 Breathe water A cap made of leather. |
enlightening stralite mail armour of stability (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master/Psionic While equipped: Stats +7 Cun +6 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +7% physical Phys.save +17 (+7 eff.) Mind.save +18 (+8 eff.) A suit of armour made of mail. |
prismatic voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +20% lightning +16% light +17% darkness A suit of armour made of mail. |
radiant stralite mail armour of stability (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +14% blight +6% physical +13% darkness Phys.save +12 (+6 eff.) ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Nature/Psionic While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +8% mind Mind.save +15 (+7 eff.) HP.reg +5.80 ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
rejuvenating voratun mail armour of cold resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Nature/Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +22% cold HP.reg +6.50 ---------- misc Stam/turn +1.30 A suit of armour made of mail. |
steel mail armour of command (11 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +11 Defense +11 (+5 eff.) Fatigue +12% Mind.save +16 (+7 eff.) A suit of armour made of mail. |
stralite mail armour of implacability (4 def, 17 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: ----- def ----- Armour +17 Defense +4 (+2 eff.) Fatigue +6% Phys.save +7 (+3 eff.) A suit of armour made of mail. |
Adegata the voratun plate armour (0 def, 20 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +4 Con ----- def ----- Armour +20 Fatigue +22% Resists +14% acid +15% arcane +6% blight +10% cold +6% mind +6% lightning Spell.save +20 (+7 eff.) Max.HP +77.00 Disease- +20% Cut- +20% ---------- misc Breathe water A suit of armour made of metal plates. |
acidic voratun shield of crushing (0 def, 10 armour, 80-97 power, 191.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature/Master When used to Attack: Power 80.5 - 96.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +192 On Hit: * 24% chance to reduce armor by 46% On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +9 (+3 eff.) Melee+ 7 acid Melee Ret 10 acid ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield of the stars (0 def, 2 armour, 9-11 power, 23.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 Melee+ +11 light +12 darkness While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +12% light +11% darkness ----- def ----- Armour +2 Fatigue +8% Resists +10% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
living voratun shield of shrapnel (0 def, 10 armour, 72-86 power, 202.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Nature/Master When used to Attack: Power 72.0 - 86.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +16 nature While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 269 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +13% nature +12% blight Max.HP +82.00 ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of resistance (0 def, 10 armour, 70-83 power, 208 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature When used to Attack: Power 69.5 - 83.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +208 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +10% acid +8% fire +9% lightning +9% cold ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of yew arrows (19/19, 30-42 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Normal] Power 30.0 - 42.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 19 Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
544 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Blazebreacher'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind +6% lightning ----- def ----- Resists +3% temporal Mind.save +3 (+1 eff.) Die.at -60.00 life Poison- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Brightwaker'2.0 T1 lite [Rare] Disrupt While equipped: ----- def ----- Resists +3% darkness +5% arcane +3% all Phys.save +9 (+4 eff.) Spell.save +6 (+3 eff.) Max.HP +60.00 Stun/Frz- +10% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of paradox (24/25, 62-74 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Arcane/Master Power 62.0 - 74.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 25 Ranged+ +12 temporal On Hit: * 9% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Betuldama the elven-wood totem of healing [power 386] (10/15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% arcane ----- def ----- Resists +5% arcane ---------- misc Light +1 Infravis +3 Heal yourself and all friendly characters within 10 spaces for 386 Puts all charms on 15 cooldown 100% to increase all damage by 17% for 2 turns. 100% to increase all damage penetration by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Rainwrecker [power 116] (10/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind Melee Ret 4 cold ----- def ----- Resists +6% cold Crit.dmg- 5.00% ---------- misc Light +1 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged yew totem of healing [power 320] (10/19 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of conjuration [power 110] (10/15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 110 fire damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm 'Bloomthorn' [power 110] (10/15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% nature Res.pen +15% nature +5% fire ----- def ----- Resists +6% nature +3% cold Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Burblespew Hunkerdink the Ghoul Reaver level 32
28th Regrowth 123rd year of Ascendancy at 23:30 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Burblespew Hunkerdink the Ghoul Reaver level 29
78th Haze 122nd year of Ascendancy at 17:10 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Burblespew Hunkerdink the Ghoul Reaver level 10
4th Flare 122nd year of Ascendancy at 17:35 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Burblespew Hunkerdink the Ghoul Reaver level 35
63rd Regrowth 123rd year of Ascendancy at 08:59 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Burblespew Hunkerdink the Ghoul Reaver level 28
71st Haze 122nd year of Ascendancy at 09:26 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Burblespew Hunkerdink the Ghoul Reaver level 20
59th Dusk 122nd year of Ascendancy at 00:12 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Burblespew Hunkerdink the Ghoul Reaver level 31
15th Regrowth 123rd year of Ascendancy at 18:19 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Burblespew Hunkerdink the Ghoul Reaver level 34
48th Regrowth 123rd year of Ascendancy at 19:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Burblespew Hunkerdink the Ghoul Reaver level 10
4th Flare 122nd year of Ascendancy at 17:34 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Burblespew Hunkerdink the Ghoul Reaver level 20
49th Dusk 122nd year of Ascendancy at 12:32 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Burblespew Hunkerdink the Ghoul Reaver level 30
2nd Decay 122nd year of Ascendancy at 00:59 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Burblespew Hunkerdink the Ghoul Reaver level 25
78th Dusk 122nd year of Ascendancy at 04:04 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Burblespew Hunkerdink the Ghoul Reaver level 30
2nd Decay 122nd year of Ascendancy at 18:36 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Burblespew Hunkerdink the Ghoul Reaver level 16
30th Dusk 122nd year of Ascendancy at 19:19 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Burblespew Hunkerdink the Ghoul Reaver level 9
9th Mirth 122nd year of Ascendancy at 10:54 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Burblespew Hunkerdink the Ghoul Reaver level 25
11st Haze 122nd year of Ascendancy at 08:43 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Burblespew Hunkerdink the Ghoul Reaver level 14
21st Dusk 122nd year of Ascendancy at 09:16 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Burblespew Hunkerdink the Ghoul Reaver level 26
41st Haze 122nd year of Ascendancy at 14:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Burblespew Hunkerdink the Ghoul Reaver level 16
28th Dusk 122nd year of Ascendancy at 16:51 see stats
Log
--------------------------------
Burblespew Hunkerdink casts Soul Rot.
Burblespew Hunkerdink casts Channel Staff.
Burblespew Hunkerdink casts Domination Hex.
Carrion worm mass hits Shadow for 7 physical damage.
Geriatta the orc berserker uses Infusion: Wild.
Geriatta the orc berserker lessens the pain.
Talent Rune: Reflection Shield is ready to use.
Burning from Geriatta the orc berserker hits Iceblock for 28 fire damage.
Geriatta the orc berserker uses Orcish Fury.
Geriatta the orc berserker enters a state of bloodlust.
Carrion worm mass's wormblight area effect hits Cyratira the elder vampire for 31 blight damage.
Carrion worm mass's wormblight area effect hits Shadow for 75 blight damage.
Carrion worm mass's wormblight area effect hits Cyratira the elder vampire for 31 blight damage.
Carrion worm mass's wormblight area effect hits Shadow for 75 blight damage.
Geriatta the orc berserker casts Shadow Veil.
Geriatta the orc berserker forces the iceblock to shatter.
Geriatta the orc berserker casts Flame.
Geriatta the orc berserker's spell attains critical power!
Geriatta the orc berserker is covered in a veil of shadows!
Melee retaliation hits Geriatta the orc berserker for (1 to ice), 1 acid, (3 to ice), 5 cold (6 total damage).
Geriatta the orc berserker hits Iceblock for 41 darkness, 124 fire (164 total damage).
Geriatta the orc berserker is free from the ice.
Shadow hits Carrion worm mass for 73 physical damage.
Geriatta the orc berserker performs a melee critical strike against Burblespew Hunkerdink!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 164.
Shadow killed Carrion worm mass!
Melee retaliation hits Geriatta the orc berserker for 1 acid, 5 cold (6 total damage).
Geriatta the orc berserker hits Burblespew Hunkerdink for (12 resilience), 425 darkness (425 total damage).
Burblespew Hunkerdink the level 36 ghoul reaver was darkened to death by Geriatta the orc berserker on level 6 of Dreadfell.











































































































































