











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Cursed |
| Level / Exp | 50 / 2160% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 113.17022496364 (base 64) |
| Dexterity | 51 (base 23) |
| Constitution | 33 (base 9) |
| Magic | 122.17022496364 (base 65) |
| Willpower | 83.340449927278 (base 60) |
| Cunning | 99.340449927278 (base 21) |
Resources
| Life | 1402/1402 |
| Positive | 197/197 |
| Equilibrium | 0 |
| Hate | 57/124 |
| Healing Factor | 0.96747184497361 |
| Regeneration | 13.786473790874 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Invisible | 14.340449927278 |
Offense: Mainhand
| Damage | 174 |
| Accuracy | 56 |
| Crit Chance | 76% |
| APR | 56 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 56 |
| Crit Chance | 90% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 79 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Arcane | +43% |
| Mind | +26% |
| All | +7% |
| Darkness | +69% |
| Light | +40% |
| Temporal | +73% |
| Physical | +107% |
| Cold | +18% |
| Fire | +18% |
| Nature | +37% |
Offense: Damage Penetration
| Darkness | +31% |
| Physical | +77% |
| Fire | +40% |
| Arcane | +39% |
| Mind | +71% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 25 (38.594633868923%) |
| Defense | 76 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 44 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Arcane | + 46%( 70%) |
| Cold | + 37%( 70%) |
| All | + 28%( 70%) |
| Darkness | + 31%( 74%) |
| Light | + 32%( 70%) |
| Temporal | + 34%( 70%) |
| Physical | + 47%( 74%) |
| Lightning | + 28%( 70%) |
| Fire | + 42%( 70%) |
| Mind | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 24% |
| Fear Resistance | 28% |
| Knockback Resistance | 28% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 8 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 50 up to 8 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 140 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stalk |
| talent | Gloom |
| talent | Cleave |
| talent | Savage Hunter |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +3% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Hunting: Marked Prey18% Received damage reduction against: - Human - Shalore |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +5 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.2)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.2): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 20% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 64 mind and 86 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 102 Mind damage, and deal 137 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+30% chance to avoid traps). Power 2+: -1 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+8% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Bethisena the patchwork troll. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Beluwen the skeleton archer. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (Madness) (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 281 arcane damage based on magic in a radius of 3 around the user after any teleport. Curse of Madness Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | dwarven lantern 'Pyreusher'-1.0 Encumbrance T5 lite [Random Unique] Arcane While equipped: Stats +14 Mag offense ------ Spellpower +32 (+6 eff.) Damage +6% temporal When Hit 34 fire 8 temporal On-Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +9% temporal +8% fire other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Xanukira the elven-silk wizard hat (Nightmares) (13 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Str offense ------ Mind Crit +5% Mindpower +8 (+2 eff.) Damage +30% temporal +30% light +30% physical +16% mind +26% darkness Ignore resists +15% mind Accuracy +10 (+3 eff.) Ignore Armor +3 defense ------ Defense +13 (+4 eff.) Resistance +16% mind Physical save +28 (+8 eff.) Mind save +18 (+5 eff.) other ------- Psi when Hit +0.08 Max psi +35.00 Curse of Nightmares A pointy cloth hat, very wizardly... |
| On hands | Dakhtun's Gauntlets (Corpses) (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Curse of Corpses Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | voratun pickaxe 'Dazzlesnake' (dig speed 8 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +11 Str +8 Wil +9 Cun offense ------ Physical Crit +13.0% Mind Crit +12% Critical power +10.00% Damage +3% light Ignore resists +5% mind +18% physical Accuracy +6 (+2 eff.) other ------- Psi when Hit +0.12 Infravision +6 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Str +8 Mag +8 Cun +9 Con offense ------ Physical Power +15 (+3 eff.) Spellpower +15 (+3 eff.) Damage +3% mind Ignore resists +26% mind +15% fire When Hit 2 mind 2 fire On-Hit (Melee): * 10% chance to reduce all saves and defense by 39 defense ------ Resistance +6% light Life Regen +8.00 Stun Resist +45% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Chysus0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +8 Cun +9 Con offense ------ Physical Power +15 (+3 eff.) On-Hit 22 physical On-Ranged-Hit 30 physical On-Hit (Melee): * 17% chance to reduce all saves and defense by 39 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 39 defense ------ Armor +4 Resistance +3% mind +1% physical Mind save +9 (+3 eff.) Life Regen +6.00 Blind Resist +20% Stun Resist +43% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
| In main hand | Blade of Distorted Time (Shrouds) (150% power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 150% Range: 1.0x-1.4x Uses 20% Mag, 90% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 142 temporal damage and slows enemies in radius 6 of the target by 152% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Curse of Shrouds Blink Blade: Effective talent level: 4.0 Power cost 10 out of 10/10. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
| Around waist | Arebrelle the drakeskin leather belt (Misfortune)1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +10 Dex +3 Mag +15 Cun offense ------ Physical Crit +15.0% Mind Crit +10% Physical Power +15 (+3 eff.) Ignore resists +25% physical Accuracy +15 (+5 eff.) defense ------ Resistance +5% physical Physical save +19 (+6 eff.) other ------- Max stamina +31.32 Curse of Misfortune A belt that goes around your waist. |
| In off hand | Mandible of Ungolmor (Corpses) (150% power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 150% Range: 1.0x-1.3x Uses 35% Dex, 30% Cun, 35% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex offense ------ Damage +30% nature +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death Curse of Corpses This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Emotha the elven-silk cloak (Misfortune) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Spell Crit +6% Mind Crit +8% Critical power +44.00% Spellpower +7 (+1 eff.) Mindpower +20 (+5 eff.) Damage +11% arcane Ignore resists +14% arcane Accuracy +11 (+4 eff.) Ignore Armor +13 defense ------ Defense +3 (+1 eff.) Mind save +15 (+4 eff.) Stealth +15 other ------- Max mana +81.00 Max hate +4.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cashmere robe 'Getukor' (Nightmares) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Psionic While equipped: offense ------ Mind Crit +9% Critical power +20.00% Mindpower +21 (+5 eff.) Damage +5% acid +30% physical +16% darkness +11% cold +11% fire Ignore resists +6% darkness +9% physical When Hit 2 mind defense ------ Resistance +14% acid +15% physical +12% fire +13% cold +11% all Mind save +24 (+6 eff.) other ------- Psi when Hit +0.04 Max hate +10.00 Cooldown Refit Golem -3 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 151; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 151 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 280; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 280 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 271; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 271 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 571; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 571 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 597; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 597 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the warrior (damage 354; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 353.97 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 590; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 590 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 646; dur 7; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 646 damage for 7 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 52; blocks 7; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 7 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Betanor the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag offense ------ Spell Crit +5% Critical power +19.00% Physical Power +9 (+2 eff.) Spellpower +18 (+3 eff.) Combat Speed +10% Damage +7% temporal +8% light +11% blight +13% fire +15% physical +7% darkness defense ------ Armor +6 Resistance +6% darkness Unlife -20.00 life Healmod +10% Stun Resist +20% Amulets make your neck look great! |
Dayknight the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Spellpower/crit +6 Damage +12% light +21% blight Ignore resists +10% blight When Hit 6 light defense ------ Resistance +9% mind +18% light other ------- Mana/turn +0.50 Max mana +45.00 Amulets make your neck look great! |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 337 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+6 eff.) Mind save +18 (+5 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 4.0 Power cost 10 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 620.19 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Glitterorder the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun defense ------ Resistance +6% acid +9% fire +6% temporal Mind save +12 (+3 eff.) Life +80.00 other ------- Light +3 Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex offense ------ Move Speed +15% Damage +20% lightning defense ------ Armor +4 Resistance +4% all Damage Avoidance +8% Affinity +20% lightning Stun Resist +60% Amulets make your neck look great! |
Nimbusslice0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Physical Crit +4.0% Critical power +20.00% Ignore resists +10% lightning +10% mind Accuracy +15 (+5 eff.) When Hit 4 lightning defense ------ Armor +4 Resistance +8% physical other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+1 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 30 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 30 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Phlegmreaper the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Con offense ------ Damage +9% nature +6% physical defense ------ Armor +10 Resistance +2% physical Amulets make your neck look great! |
Silylle the Kindleweeper0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +16 Dex +16 Cun +16 Con offense ------ Move Speed +20% Damage +9% light +15% mind Ignore resists +5% light When Hit 6 light defense ------ Fatigue -18% Resistance +3% light +30% fire +12% mind +18% cold Life Regen +9.00 other ------- Stamina/turn +1.90 Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (179). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unrudothad the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Disrupt While equipped: Stats +5 Lck +6 Con offense ------ Physical Crit +3.0% Accuracy +13 (+4 eff.) defense ------ Defense +11 (+3 eff.) Resistance +6% acid +9% darkness +22% blight +13% nature +5% arcane Physical save +9 (+3 eff.) Resist unseen 15% Life +45.00 Life Regen +3.00 Poison Resist +38% Disease Resist +31% other ------- Stamina/turn +2.00 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet 'Blizzardire'0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +9 Str +2 Mag +4 Wil +2 Con offense ------ Critical power +15.00% Spellpower +9 (+2 eff.) Damage +10% blight +9% fire Ignore resists +15% cold defense ------ Crit Resistance 15.00% other ------- See Invisibility +12 Amulets make your neck look great! |
gold amulet of manastreaming0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 other ------- Mana/turn +0.12 Max mana +27.00 Amulets make your neck look great! |
stabilizing stralite amulet of healing0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +19% temporal Healmod +22% Cut Resist +70% Pinning Resist +40% Knockbk Resist +29% Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 424 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Berorach0.1 Encumbrance T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Wil +6 Cun +2 Con offense ------ Mindpower +15 (+4 eff.) On-Hit 7 physical On-Ranged-Hit 12 physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 39 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 39 defense ------ Resistance +2% physical Spell save +12 (+4 eff.) Healmod +20% other ------- Hate-on-crit +2.00 Max stamina +15.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Deepsstreaker the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% mind defense ------ Resistance +12% mind +3% darkness Unlife -40.00 life Life +36.00 Poison Resist +10% Disarm Resist +35% Pinning Resist +35% Knockbk Resist +38% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Hate-on-crit +2.00 Max hate +10.00 Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Flarewing0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Critical power +15.00% Spellpower/crit +10 When Hit 8 blight defense ------ Resistance +15% fire Spell save +9 (+3 eff.) Disease Resist +20% Silence Resist +34% other ------- Mana/turn +0.22 Vim-on-crit +2.00 Rings make your fingers look great! |
Galorion0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +5 Cun +1 Str offense ------ Critical power +5.00% Damage +10% nature Ignore Armor +1 defense ------ Resistance +20% nature +3% fire other ------- Max stamina +30.00 Rings make your fingers look great! |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+13 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Kindlebiter0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +11% mind +6% acid Ignore resists +25% acid When Hit 8 fire On-Hit (Melee): * 20% chance to reduce armor by 44% defense ------ Resistance +11% mind other ------- Light +2 Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Tyzor the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +27 (+6 eff.) Spellpower +7 (+1 eff.) Mindpower +7 (+2 eff.) Damage +6% arcane Ignore resists +15% arcane defense ------ Armor +6 Crit Resistance 15.00% Rings make your fingers look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.72 cold and 38.10 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Xyretira the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +9 Dex offense ------ Accuracy +18 (+5 eff.) When Hit 10 acid defense ------ Resistance +15% darkness Mind save +12 (+3 eff.) Life Regen +4.00 Poison Resist +20% Confus Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
copper ring of frost (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% cold defense ------ Resistance +22% cold Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +11 Cun +7 Wil offense ------ Mindpower +10 (+2 eff.) On-Hit 23 physical On-Ranged-Hit 13 physical Damage +16% acid +15% darkness On-Hit (Melee): * 15% chance to reduce all saves and defense by 39 * 20% chance to reduce damage dealt by 32% On-Hit (Ranged): * 14% chance to reduce all saves and defense by 39 defense ------ Resistance +32% acid +3% darkness +5% arcane Stun Resist +30% other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +72.00 Life Regen +13.00 Healmod +12% Stun Resist +30% Rings make your fingers look great! |
gold ring 'Eclipsecrypt'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +5 Con offense ------ Ignore resists +10% acid On-Hit (Melee): * 20% chance to reduce damage dealt by 32% defense ------ Resistance +9% blight +3% lightning +9% darkness +5% arcane Physical save +10 (+3 eff.) Rings make your fingers look great! |
marksman's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +5 Dex offense ------ Accuracy +10 (+3 eff.) Rings make your fingers look great! |
marksman's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex offense ------ Physical Power +8 (+2 eff.) Spellpower +8 (+1 eff.) Mindpower +8 (+2 eff.) Accuracy +8 (+3 eff.) Rings make your fingers look great! |
psionicist's stralite ring of sensing0.1 Encumbrance T4 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Blind Resist +25% other ------- Infravision +6 See Stealth +10 See Invisibility +5 Rings make your fingers look great! |
sneakthief's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +10 Cun +7 Dex offense ------ Accuracy +11 (+4 eff.) defense ------ Life +66.00 Life Regen +14.00 Healmod +13% Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring 'Flashriver'0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun offense ------ On-Hit 19 physical On-Ranged-Hit 20 physical Damage +16% lightning +15% arcane Ignore resists +5% arcane +10% fire On-Hit (Melee): * 17% chance to reduce all saves and defense by 39 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 39 defense ------ Resistance +32% lightning +5% arcane Life Regen +6.00 Stun Resist +31% other ------- Hate-on-crit +3.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
stralite ring 'Islobretha'0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +5 Mag +13 Cun +5 Con offense ------ Damage +12% physical defense ------ Armor +10 Spell save +18 (+6 eff.) Unlife -80.00 life other ------- Max stamina +26.00 See Invisibility +15 Rings make your fingers look great! |
voratun ring 'Aryvon'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Cun +10 Wil offense ------ Spell Crit +4% Critical power +10.00% Spellpower +25 (+5 eff.) Mindpower +13 (+3 eff.) Damage +20% cold +17% light +3% arcane When Hit 4 mind defense ------ Resistance +34% light +40% cold Rings make your fingers look great! |
voratun ring 'Islebrenor'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Wil +12 Mag offense ------ Spellpower +13 (+2 eff.) Ignore resists +15% acid defense ------ Resistance +3% temporal Mind save +10 (+3 eff.) Life Regen +9.00 Confus Resist +43% Stun Resist +43% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Rings make your fingers look great! |
Emelilenn the Glintravage (Nightmares) (103% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Arcane Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to reduce all saves and defense by 39 While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower +9 (+2 eff.) Damage +12% acid +12% mind Ignore resists +25% light On-Hit (Melee): * 20% chance to reduce armor by 44% Curse of Nightmares Sharp, short and deadly. |
Emiwen the Kindlebrace (Shrouds) (124% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 124% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +16 arcane +8 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 209 damage over 5 turns and reducing armor and accuracy by 27 While equipped: offense ------ Physical Crit +8.0% Ignore resists +10% arcane defense ------ Resistance +9% fire Curse of Shrouds Sharp, short and deadly. |
Icy Kill (Nightmares) (143% power, 10 apr)1.0 Encumbrance T4 dagger 1H weapon [Unique] Nature/Psionic Weapon Damage 144% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On-hit +30 cold On Critical: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil offense ------ Damage +25% cold defense ------ Pierce Iceblocks +50% other ------- Hate/kill +4.00 Curse of Nightmares As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Orc Feller (Corpses) (156% power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Master Weapon Damage 156% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +4 Cun +5 Dex offense ------ Damage +8% light +10% physical defense ------ Pinning Resist +50% other ------- Light +1 Telepathy Humanoid/Orc Curse of Corpses During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Poltergeist's Silent Blade (Nightmares) (129% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 35% Str, 65% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 100% On-hit +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con offense ------ Accuracy +10 (+3 eff.) Curse of Nightmares A thin, dark dagger that seems to meld seamlessly into the shadows. |
Poltergeist's Spellblaze Shard (Corpses) (120% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +2 Str +2 Dex +7 Mag +2 Wil +2 Cun +2 Con defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease Curse of Corpses This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Radhulach (Shrouds) (112% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 112% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +5 Str +2 Mag +3 Wil offense ------ Mindpower +10 (+2 eff.) Damage +8% physical Accuracy +5 (+2 eff.) defense ------ Resistance +6% acid +12% fire +3% darkness Curse of Shrouds Sharp, short and deadly. |
Shantiz the Stormblade (Corpses) (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap Curse of Corpses This surreal dagger crackles with the intensity of a vicious storm. |
Snowonslaught (Shrouds) (105% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Disrupt/Master Weapon Damage 106% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +16 cold On Hit: * 13 arcane resource burn On Critical: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +7 (+2 eff.) Ignore resists +7% all Accuracy +11 (+4 eff.) Ignore Armor +6 defense ------ Resistance +3% blight Physical save +3 (+1 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Curse of Shrouds Sharp, short and deadly. |
Tulikath the Darkream (Nightmares) (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +4 arcane On-Hit, radius 1 +20 arcane +15 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +14 Con +13 Wil offense ------ Physical Crit +11.0% Critical power +10.00% Spellpower +5 (+1 eff.) Damage +6% darkness Ignore resists +5% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 32% defense ------ Life +62.00 Curse of Nightmares Sharp, short and deadly. |
blazebringer's voratun dagger of ruin (Nightmares) (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +23 fire While equipped: offense ------ Physical Crit +9.0% Critical power +25.00% Global Speed +7% Ignore resists +19% fire Ignore Armor +10 Curse of Nightmares Sharp, short and deadly. |
caustic stralite dagger of enduring (Shrouds) (134% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature Weapon Damage 134% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +17 acid +12 nature While equipped: Stats +11 Con +13 Wil offense ------ Ignore resists +16% acid +9% nature Ignore Armor +9 defense ------ Life +68.00 Curse of Shrouds Sharp, short and deadly. |
elemental dwarven-steel dagger of erosion (Madness) (120% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane/Nature Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +7 nature On Hit: * Create an explosion dealing 125 fire damage (1/turn) While equipped: offense ------ Damage +5% fire Ignore resists +10% fire Curse of Madness Sharp, short and deadly. |
elemental steel dagger of shearing (Misfortune) (104% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 105% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 125 acid damage (1/turn) While equipped: offense ------ Damage +5% acid Ignore resists +9% acid +8% all Accuracy +5 (+2 eff.) Ignore Armor +6 Curse of Misfortune Sharp, short and deadly. |
elemental voratun dagger of daylight (Misfortune) (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Arcane Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +18 light Damage Against +30% Undead On Hit: * Create an explosion dealing 125 cold damage (1/turn) While equipped: offense ------ Damage +30% cold Ignore resists +27% cold Curse of Misfortune Sharp, short and deadly. |
elemental voratun dagger of torment (Corpses) (148% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Arcane/Psionic Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 125 acid damage (1/turn) While equipped: offense ------ Damage +23% acid Ignore resists +21% acid Curse of Corpses Sharp, short and deadly. |
hateful dwarven-steel dagger of torment (Shrouds) (115% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Psionic Weapon Damage 115% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 darkness Damage Against +8% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Curse of Shrouds Sharp, short and deadly. |
quick voratun dagger (Misfortune) (144% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 145% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +3 Dex offense ------ Combat Speed +10% Accuracy +7 (+2 eff.) Curse of Misfortune Sharp, short and deadly. |
steel dagger 'Galidrandur' (Nightmares) (120% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Master Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +4 blight On-Hit, radius 1 +16 blight On-crit, radius 2 +16 arcane On Hit: * 20% chance to reduce strength, dexterity, and constitution by 34 While equipped: offense ------ Ignore resists +5% blight +11% physical Accuracy +18 (+5 eff.) Ignore Armor +15 defense ------ Resistance +5% arcane Curse of Nightmares Sharp, short and deadly. |
steel dagger 'Hemarion' (Corpses) (105% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Master Weapon Damage 106% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Wil +2 Mag offense ------ Physical Crit +7.0% Critical power +12.00% Mindpower +5 (+1 eff.) Ignore Armor +9 other ------- Hate-on-crit +2.00 Max psi +30.00 See Invisibility +18 Curse of Corpses Sharp, short and deadly. |
stralite dagger 'Hailhash' (Misfortune) (148% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Mag +2 Con offense ------ Physical Crit +12.0% defense ------ Resistance +3% cold Crit Resistance 15.00% other ------- Infravision +2 Curse of Misfortune Sharp, short and deadly. |
stralite dagger 'Tidehacker' (Shrouds) (135% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 136% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +12 cold +8 darkness +8 temporal Damage Against +5% Living On-crit, radius 2 +25 acid +9 nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Damage +3% cold Ignore resists +5% acid +5% cold +17% nature +10% temporal Ignore Armor +11 defense ------ Resistance +6% temporal Curse of Shrouds Sharp, short and deadly. |
stralite dagger of enduring (Nightmares) (137% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Nature Weapon Damage 137% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +11 Con +8 Wil defense ------ Life +24.00 Curse of Nightmares Sharp, short and deadly. |
voratun dagger of the mystic (Shrouds) (149% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Arcane Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +3 Mag +4 Wil offense ------ Spellpower +5 (+1 eff.) Curse of Shrouds Sharp, short and deadly. |
warbringer's voratun dagger of daylight (Madness) (148% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +19 light Damage Against +23% Undead While equipped: Stats +7 Con offense ------ Physical Power +13 (+3 eff.) Ignore resists +15% physical defense ------ Disarm Resist +31% Curse of Madness Sharp, short and deadly. |
inquisitor's voratun greatsword of massacre (Misfortune) (196% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Disrupt/Master Weapon Damage 196% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 115 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Curse of Misfortune Massive two-handed swords. |
Nimbusquell (Misfortune) (155% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +11 Str +8 Dex +12 Mag +8 Wil +10 Cun +10 Con offense ------ Spell Crit +3% Damage +15% lightning +6% arcane Ignore resists +11% physical Ignore Shields +30% Accuracy +36 (+10 eff.) Ignore Armor +15 defense ------ Defense +10 (+3 eff.) Disarm Resist +50% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana-on-crit +2.00 Curse of Misfortune Sharp, long, and deadly. |
Treepower (Shrouds) (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 153% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +4 acid On Hit: * 20% chance to reduce armor by 44% * Create an explosion dealing 125 fire damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 125 damage While equipped: offense ------ Damage +6% acid +23% fire Ignore resists +10% physical +23% fire Accuracy +15 (+5 eff.) Ignore Armor +11 On-Hit (Melee): * 20% chance to slow global speed by 68% Curse of Shrouds Sharp, long, and deadly. |
quick voratun longsword of erosion (Misfortune) (152% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Nature/Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +17 nature While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +25 (+7 eff.) Curse of Misfortune Sharp, long, and deadly. |
acidic voratun mace of corruption (Madness) (156% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Arcane Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Curse of Impotence level 5 On Critical: * Splash the target with acid dealing 209 damage over 5 turns and reducing armor and accuracy by 27 Curse of Madness Blunt and deadly. |
living mindstar of flames (Nightmares) (113% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Global Speed +10% On-Hit 14 fire Damage +16% fire Ignore resists +19% fire defense ------ Resistance +18% fire other ------- Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+9 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
flaming voratun waraxe of evisceration (Corpses) (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +18 fire On Critical: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +15.0% Physical Power +12 (+3 eff.) Curse of Corpses One-handed war axes. |
Brodahek the Floebore (Corpses)1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Str +4 Con offense ------ Physical Power +7 (+2 eff.) Ignore resists +10% mind +10% cold When Hit 6 cold On-Hit (Melee): * 10% chance to reduce all saves and defense by 39 defense ------ Resistance +6% temporal Physical save +8 (+2 eff.) Spell save +9 (+3 eff.) other ------- Size +1 Curse of Corpses A belt that goes around your waist. |
Girdle of Preservation (Nightmares)1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save +15 (+4 eff.) Confus Resist +20% Curse of Nightmares A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Lorimnir (Shrouds)1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +6 Mag +4 Cun offense ------ Physical Crit +8.0% Mind Crit +8% Mindpower +5 (+1 eff.) Ignore resists +15% arcane defense ------ Physical save +10 (+3 eff.) Spell save +6 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.32 Max mana +38.00 Curse of Shrouds A belt that goes around your waist. |
Mighty Girdle (Madness)1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 Curse of Madness This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Prismbrawn the hardened leather belt (Misfortune)1.0 Encumbrance T3 belt armor [Random Unique] Nature While equipped: Stats +9 Str +10 Con offense ------ Physical Power +14 (+3 eff.) Damage +3% light When Hit 2 light On-Hit (Melee): * 10% chance to reduce damage dealt by 32% defense ------ Resistance +9% light +6% darkness Physical save +14 (+4 eff.) Life +32.00 other ------- Size +2 Curse of Misfortune A belt that goes around your waist. |
insulating hardened leather belt of unlife (Madness)1.0 Encumbrance T3 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +6% blight +6% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Madness A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of recklessness (Nightmares)1.0 Encumbrance T5 belt armor [Ego++] Arcane/Master While equipped: Stats +8 Mag offense ------ Physical Crit +5.0% Critical power +12.00% Physical Power +5 (+1 eff.) other ------- Mana/turn +0.47 Max mana +45.00 Curse of Nightmares A belt that goes around your waist. |
Bokyrig the linen cloak (Corpses) (1 def, 0 armour) =3m=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +4 Wil +2 Cun offense ------ Critical power +10.00% Damage +3% arcane defense ------ Defense +1 (+1 eff.) other ------- Psi when Hit +0.08 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Daydredge' (Nightmares) (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +18% light On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +10 (+3 eff.) Resistance +5% arcane +3% darkness Physical save +5 (+1 eff.) other ------- Light +1 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (Misfortune) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+1 eff.) Resistance +14% darkness +15% temporal Out-of-Phase Defense +17 Out-of-Phase Resistance +12% Out-of-Phase Resilience +12% Curse of Misfortune Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Betunn' (Corpses) (24 def, 9 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con offense ------ Mind Crit +3% defense ------ Armor +9 Defense +24 (+6 eff.) Resistance +6% mind +6% blight Physical save +19 (+6 eff.) Spell save +18 (+6 eff.) Mind save +19 (+5 eff.) Life +60.00 Healmod +10% Pinning Resist +21% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arcwend the elven-silk robe (Nightmares) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +6 Mag +5 Wil +5 Cun offense ------ Spell Crit +19% Spellpower +24 (+5 eff.) Damage +9% lightning +26% temporal +26% light +29% arcane +15% mind +25% darkness Ignore resists +15% lightning When Hit 4 mind 2 fire defense ------ Resistance +12% lightning +3% mind +15% all Spell save +26 (+9 eff.) other ------- Max mana +99.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aridhenne the cashmere robe (Misfortune) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +5 Wil +6 Con offense ------ Mindpower +10 (+2 eff.) Accuracy +10 (+3 eff.) defense ------ Resistance +3% physical +11% all other ------- Mana/turn +0.10 Psi/turn +0.15 Max stamina +20.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ashrebel the elven-silk robe (Nightmares) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +38 (+7 eff.) Spellpower/crit +7 Damage +30% blight +21% fire +19% all Ignore resists +10% acid +10% fire When Hit 8 acid 2 fire defense ------ Resistance +30% blight +3% acid +15% all Silence Resist +48% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (Shrouds) (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+5 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Shrouds This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Olandil the cashmere robe (Misfortune) (30 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +2 Str offense ------ Mindpower +20 (+5 eff.) Damage +6% mind +19% fire Ignore resists +20% mind defense ------ Defense +30 (+7 eff.) Resistance +28% fire +11% all Physical save +12 (+4 eff.) other ------- Max hate +8.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (Misfortune) (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+3 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+3 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+7 eff.) Mind save +15 (+4 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 Curse of Misfortune A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Temporal Augmentation Robe - Designed In-Style (Misfortune) (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+4 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+3 eff.) Resistance +10% temporal +10% physical +13% all Curse of Misfortune Temporal Reprieve: Effective talent level: 1.0 Power cost 50 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
elven-silk robe of life (Corpses) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +20% blight +15% all Life +99.00 Life Regen +6.00 Healmod +27% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (Shrouds) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +5 Mag +5 Wil offense ------ Damage +30% lightning +11% physical +5% cold defense ------ Resistance +9% lightning +7% cold +12% blight +15% all Life +100.00 Life Regen +3.10 Healmod +28% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe of Linaniil (Shrouds) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +16% Spellpower +26 (+5 eff.) Damage +13% arcane +8% temporal defense ------ Resistance +13% all other ------- Mana/turn +0.26 Max mana +115.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elenesahek (Shrouds) (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +4 Dex +4 Wil +5 Cun +5 Con offense ------ Ignore resists +20% temporal +17% darkness +5% mind defense ------ Armor +5 Resistance +23% darkness +26% temporal Physical save +21 (+7 eff.) Mind save +23 (+6 eff.) Silence Resist +47% Confus Resist +43% Stun Resist +37% Out-of-Phase Defense +23 Out-of-Phase Resistance +15% Out-of-Phase Resilience +30% other ------- Light +3 Curse of Shrouds A pair of boots made of leather. |
Falereleg the Splendourtickler (Corpses) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Ignore resists +25% light defense ------ Armor +3 Resistance +18% blight +6% fire +15% light Silence Resist +27% Confus Resist +32% Stun Resist +38% Curse of Corpses A pair of boots made of leather. |
Gythra (Nightmares) (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Con defense ------ Armor +4 Fatigue +3% Resistance +15% mind Physical save +12 (+4 eff.) Mind save +18 (+5 eff.) Unlife -60.00 life Life +20.00 Disease Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hailkill the pair of hardened leather boots (Misfortune) (12 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +3.0% Physical Power +5 (+1 eff.) Damage +6% cold Ignore resists +10% cold Ignore Armor +8 defense ------ Armor +3 Defense +12 (+3 eff.) Resistance +15% cold Silence Resist +22% Confus Resist +27% Stun Resist +31% Curse of Misfortune Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Lightningbiter the pair of voratun boots (Misfortune) (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +6% lightning Ignore resists +15% lightning +18% temporal +13% darkness When Hit 4 lightning On-Hit (Melee): * 21% chance to reduce damage dealt by 32% defense ------ Armor +5 Fatigue -13% Resistance +9% lightning +30% temporal +33% darkness Physical save +28 (+8 eff.) Out-of-Phase Defense +27 Out-of-Phase Resistance +19% Out-of-Phase Resilience +27% other ------- Encumbrance +82 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of voratun boots of evasion (Madness) (18 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +5 Defense +18 (+5 eff.) Fatigue +4% Resistance +15% lightning +15% temporal Curse of Madness Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Fulalen' (Madness) (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +4 Str offense ------ Ignore resists +15% blight +15% temporal +19% darkness defense ------ Armor +5 Fatigue -6% Resistance +3% blight +20% temporal +29% darkness Physical save +14 (+4 eff.) Silence Resist +48% Confus Resist +44% Stun Resist +50% Out-of-Phase Defense +30 Out-of-Phase Resistance +20% Out-of-Phase Resilience +24% other ------- Encumbrance +42 Light +1 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of drakeskin leather boots of speed (Madness) (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +13 (+2 eff.) Move Speed +25% defense ------ Armor +5 Curse of Madness A pair of boots made of leather. |
Beresarach the drakeskin leather gloves (Madness) (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Critical power +15.00% On-Hit 9 temporal On-Ranged-Hit 9 temporal Damage +6% temporal Ignore resists +10% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 39 defense ------ Armor +7 Resistance +8% temporal Mind save +10 (+3 eff.) Life +63.00 Life Regen +7.00 other ------- Stamina/turn +1.20 Hate-on-crit +2.00 Max stamina +18.00 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Nightmare level 5 On Hit: 10% Battle Shout level 5 On Hit: * 10% chance to gain 10% of a turn (3/turn limit) Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blindvalor (Corpses) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +4 Wil +4 Con offense ------ Damage +6% darkness defense ------ Armor +2 Fatigue +3% Resistance +6% acid +6% temporal Spell save +12 (+4 eff.) Mind save +18 (+5 eff.) Life Regen +2.00 Cut Resist +20% Disarm Resist +53% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 120% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Disarm level 3 Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Isisetira the drakeskin leather gloves (Nightmares) (5 def, 7 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +9 Mag +14 Cun offense ------ Damage +11% arcane +12% physical Ignore resists +10% physical Accuracy +7 (+2 eff.) Ignore Armor +15 When Hit 4 arcane defense ------ Armor +7 Defense +5 (+2 eff.) Resistance +10% light +5% darkness +5% arcane other ------- Infravision +2 Unarmed combat: Weapon Damage 127% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +14 Critical Rate +5.0% Attack Speed 100% On-hit +18 arcane On-crit, radius 2 +13 arcane +35 light +40 darkness On Hit: 15% Perfect Strike level 5 Curse of Nightmares Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 143.24 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's dwarven-steel gauntlets of spellstriking (Corpses) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Dex +5 Mag +3 Wil +3 Cun offense ------ Spellpower +6 (+1 eff.) On-Hit 4 arcane Damage +5% arcane defense ------ Armor +2 Fatigue +3% Resistance +5% arcane Physical save +8 (+2 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 125% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +9 Critical Rate +15.0% Attack Speed 83% On-hit +4 arcane On Hit: 10% Manathrust level 3 On Hit: 10% Set Up level 3 Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves 'Arthyrek' (Shrouds) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +4 Mag +4 Wil +5 Cun offense ------ On-Hit 13 mind Damage +6% mind Accuracy +24 (+7 eff.) defense ------ Armor +3 Resistance +8% mind +9% light +8% darkness Healmod +10% Blind Resist +10% Knockbk Resist +20% other ------- Infravision +2 Unarmed combat: Weapon Damage 134% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +5 Critical Rate +15.0% Attack Speed 100% On-crit, radius 2 +11 mind +38 light +29 darkness On Hit: 20% Psychic Lobotomy level 5 Curse of Shrouds Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 143.24 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Dusktreason' (Shrouds) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Spell Crit +2% Spellpower +30 (+6 eff.) Spellpower/crit +6 Damage +6% acid +6% arcane +6% darkness When Hit 4 darkness 8 arcane defense ------ Armor +2 Life Regen +5.00 other ------- Stamina/turn +1.10 Max stamina +27.00 Unarmed combat: Weapon Damage 117% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of war-making (Corpses) (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +14.0% Spell Crit +16% Mind Crit +11% Critical power +10.00% defense ------ Armor +7 Mind save +13 (+4 eff.) Life +44.00 Unarmed combat: Weapon Damage 151% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +10 Ignore Armor +5 Critical Rate +14.0% Attack Speed 100% On Hit: 10% Battle Shout level 5 On Crit: 20% Cripple level 5 Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves (Misfortune) (0 def, 5 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: defense ------ Armor +5 Mind save +6 (+2 eff.) Life +52.00 Unarmed combat: Weapon Damage 124% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +4 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Battle Shout level 3 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Belara the drakeskin leather cap (Corpses) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +1 Cun +7 Str offense ------ Mind Crit +3% Critical power +5.00% Mindpower +10 (+2 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 39 defense ------ Armor +5 Fatigue +5% Resistance +20% nature Spell save +19 (+6 eff.) Life +219.00 Healmod +37% other ------- Hate-on-crit +1.00 Curse of Corpses A cap made of leather. |
Eye of the Forest (Madness) (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+2 eff.) Mind save +12 (+3 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Curse of Madness Earth's Eyes: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Gloratha the cashmere wizard hat (Corpses) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +8 Con +4 Wil offense ------ Ignore resists +5% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 39 defense ------ Defense +2 (+1 eff.) Physical save +10 (+3 eff.) other ------- Stamina/turn +2.00 Curse of Corpses A pointy cloth hat, very wizardly... |
Shiverwither (Shrouds) (0 def, 3 armour) =5m=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +5 Mag +3 Con offense ------ Physical Power +4 (+1 eff.) Ignore resists +5% darkness +15% cold defense ------ Armor +3 Fatigue +5% Resistance +9% cold Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Urthusandur the Unlightvein (Madness) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Str +4 Wil offense ------ Physical Power +9 (+2 eff.) Damage +3% darkness +6% fire Ignore resists +15% darkness +10% cold defense ------ Armor +3 Fatigue +3% Resistance +8% physical +6% darkness +12% cold Physical save +7 (+2 eff.) Curse of Madness A cap made of leather. |
Veluda the drakeskin leather cap (Madness) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +16 Str +1 Mag +3 Wil +5 Cun offense ------ Physical Power +9 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +12% acid +9% physical +16% light +5% arcane +14% darkness Physical save +11 (+3 eff.) Spell save +3 (+1 eff.) Curse of Madness A cap made of leather. |
dragonslayer's drakeskin leather cap of trickery (Corpses) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex offense ------ Ignore Armor +8 defense ------ Armor +5 Fatigue +5% Resistance +9% acid +15% fire +15% lightning +15% cold Curse of Corpses A cap made of leather. |
elven-silk wizard hat of knowledge (Nightmares) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Mindpower +6 (+1 eff.) defense ------ Defense +3 (+1 eff.) Curse of Nightmares A pointy cloth hat, very wizardly... |
leafwalker's voratun helm (Shrouds) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature While equipped: defense ------ Armor +5 Fatigue +5% Resistance +15% nature Spell save +10 (+3 eff.) Life +110.00 Healmod +20% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's voratun helm of strength (+10) (Shrouds) (0 def, 10 armour)3.0 Encumbrance T5 head armor [Ego] Master While equipped: Stats +10 Str defense ------ Armor +10 Fatigue +5% other ------- Infravision +4 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Hanuthel' (Misfortune) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Ignore resists +15% physical defense ------ Armor +1 Fatigue +1% Resistance +6% acid +6% fire +3% lightning +6% cold other ------- Stamina/turn +2.00 Breathe water Curse of Misfortune A cap made of leather. |
fearforged voratun mail armour of command (Misfortune) (16 def, 20 armour)14.0 Encumbrance T5 heavy armor [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +10 Con defense ------ Armor +20 Defense +16 (+4 eff.) Fatigue +27% Resistance +14% fire -20% light +15% darkness Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +35 (+9 eff.) Curse of Misfortune A suit of armour made of mail. |
fearforged voratun plate armour (Nightmares) (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Arcane While equipped: Stats +10 Con defense ------ Armor +16 Fatigue +37% Resistance +15% fire -19% light +15% darkness Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +6 (+2 eff.) Curse of Nightmares A suit of armour made of metal plates. |
voratun plate armour of Eyal (Corpses) (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Nature While equipped: defense ------ Armor +16 Fatigue +22% Life +80.00 Life Regen +9.00 Healmod +20% Curse of Corpses A suit of armour made of metal plates. |
blazing quiver of dragonbone arrows of corruption (19/19, 165% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Arcane/Nature Weapon Damage 166% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 19 On-ranged-hit +50 fire On-crit, radius 2 +23 fire On Hit: 20% Curse of Vulnerability level 5 Arrows are used with bows to pierce your foes to death. |
deadly quiver of dragonbone arrows of grasping (22/22, 190% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Nature/Master Weapon Damage 190% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 22 On Hit: * 20% chance to create vines that bind the target to the ground dealing 269 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1361 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Icehash the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +12% acid +6% cold +5% mind Ignore resists +5% cold defense ------ Resistance +9% acid other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Salamina the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +5 Mag offense ------ Spell Crit +1% When Hit 8 arcane defense ------ Resistance +5% arcane other ------- Mana-on-crit +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(137 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Xyselaith the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +2 Str offense ------ Ignore resists +15% acid Accuracy +15 (+5 eff.) defense ------ Armor +4 Defense +10 (+3 eff.) Physical save +8 (+2 eff.) Unlife -60.00 life Healmod +15% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Ce'Narevea'1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Ignore resists +25% mind +9% all Ignore Armor +10 When Hit 4 blight defense ------ Mind save +15 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- EQ when Hit +0.24 Vim-on-crit +2.00 Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Dimhunter'1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +3 Mag +4 Cun +9 Con offense ------ Damage +9% darkness +9% cold other ------- Light +8 See Invisibility +18 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Serpentsmash'1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn * 20% chance to reduce all saves and defense by 39 defense ------ Resistance +3% nature +6% blight Life +57.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp of corpselight1.0 Encumbrance T3 lite [Ego+] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +5 (+1 eff.) defense ------ Resistance +8% blight +8% darkness other ------- Light +4 Infravision +5 See Invisibility +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 24 blight damage or heals 34 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Sunblood'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Str +2 Wil +7 Con offense ------ Ignore resists +5% light defense ------ Crit Resistance 5.00% Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
void-walker's brass lantern2.0 Encumbrance T1 lite [Ego+] Arcane While equipped: defense ------ Resistance +5% cold +5% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's alchemist's lamp of health1.0 Encumbrance T3 lite [Ego+] Nature/Master While equipped: defense ------ Life +48.00 Blind Resist +30% Confus Resist +11% other ------- Light +7 See Stealth +7 See Invisibility +8 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+4 eff.) Ignore Armor +12 defense ------ Defense +12 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
51 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 172% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Mayidarawe the Radianceobeisance [power 59] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% light defense ------ Armor +12 Resistance +6% light +12% temporal Knockbk Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +2 Setup a psionic shield, reducing all damage taken by 59 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Rothunger [power 5] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +3 Dex offense ------ Critical power +35.69% Ignore resists +15% physical defense ------ Resistance +21% nature Physical save +6 (+2 eff.) Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Mana-on-crit +2.07 Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield [power 25] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 175] (15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 221 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of healing [power 494] (15 cooldown)2.0 Encumbrance T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 494 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
innervating elven-wood totem of healing [power 374] (15 cooldown)2.0 Encumbrance T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 374 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 45% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of healing [power 686] (19 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 686 Puts all charms on 19 turn cooldown Natural totems are made by powerful wilders to store nature power. |
piercing ash totem of healing [power 188] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
8 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By bulbo the Halfling Cursed level 36
2nd Decay 122nd year of Ascendancy at 11:47 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By bulbo the Halfling Cursed level 50
40th Dusk 123rd year of Ascendancy at 17:41 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By bulbo the Halfling Cursed level 35
80th Haze 122nd year of Ascendancy at 12:08 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By bulbo the Halfling Cursed level 41
26th Regrowth 123rd year of Ascendancy at 08:31 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By bulbo the Halfling Cursed level 47
36th Pyre 123rd year of Ascendancy at 13:34 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By bulbo the Halfling Cursed level 40
20th Regrowth 123rd year of Ascendancy at 08:51 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By bulbo the Halfling Cursed level 30
49th Haze 122nd year of Ascendancy at 04:12 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By bulbo the Halfling Cursed level 8
5th Flare 122nd year of Ascendancy at 17:02 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By bulbo the Halfling Cursed level 38
16th Regrowth 123rd year of Ascendancy at 00:41 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By bulbo the Halfling Cursed level 34
75th Haze 122nd year of Ascendancy at 19:59 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By bulbo the Halfling Cursed level 50
56th Dusk 123rd year of Ascendancy at 08:41 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By bulbo the Halfling Cursed level 22
70th Dusk 122nd year of Ascendancy at 01:29 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By bulbo the Halfling Cursed level 30
50th Haze 122nd year of Ascendancy at 22:25 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By bulbo the Halfling Cursed level 35
79th Haze 122nd year of Ascendancy at 15:48 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By bulbo the Halfling Cursed level 50
52nd Dusk 123rd year of Ascendancy at 14:55 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By bulbo the Halfling Cursed level 50
10th Mirth 123rd year of Ascendancy at 05:00 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By bulbo the Halfling Cursed level 31
61st Haze 122nd year of Ascendancy at 15:27 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By bulbo the Halfling Cursed level 42
27th Regrowth 123rd year of Ascendancy at 03:12 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By bulbo the Halfling Cursed level 10
5th Dusk 122nd year of Ascendancy at 18:09 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By bulbo the Halfling Cursed level 20
53rd Dusk 122nd year of Ascendancy at 22:24 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By bulbo the Halfling Cursed level 30
44th Haze 122nd year of Ascendancy at 10:38 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By bulbo the Halfling Cursed level 40
17th Regrowth 123rd year of Ascendancy at 04:18 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By bulbo the Halfling Cursed level 50
69th Pyre 123rd year of Ascendancy at 08:27 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By bulbo the Halfling Cursed level 50
40th Dusk 123rd year of Ascendancy at 11:34 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By bulbo the Halfling Cursed level 23
79th Dusk 122nd year of Ascendancy at 19:23 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By bulbo the Halfling Cursed level 50
1st Flare 123rd year of Ascendancy at 10:03 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By bulbo the Halfling Cursed level 45
77th Regrowth 123rd year of Ascendancy at 16:14 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By bulbo the Halfling Cursed level 25
5th Haze 122nd year of Ascendancy at 07:56 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By bulbo the Halfling Cursed level 39
16th Regrowth 123rd year of Ascendancy at 07:52 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By bulbo the Halfling Cursed level 50
56th Dusk 123rd year of Ascendancy at 08:39 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By bulbo the Halfling Cursed level 7
1st Mirth 122nd year of Ascendancy at 19:23 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By bulbo the Halfling Cursed level 49
68th Pyre 123rd year of Ascendancy at 15:46 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By bulbo the Halfling Cursed level 50
56th Dusk 123rd year of Ascendancy at 08:41 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By bulbo the Halfling Cursed level 10
8th Dusk 122nd year of Ascendancy at 22:37 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By bulbo the Halfling Cursed level 23
1st Haze 122nd year of Ascendancy at 11:35 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By bulbo the Halfling Cursed level 43
46th Regrowth 123rd year of Ascendancy at 16:02 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By bulbo the Halfling Cursed level 26
7th Haze 122nd year of Ascendancy at 02:43 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By bulbo the Halfling Cursed level 17
40th Dusk 122nd year of Ascendancy at 18:33 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By bulbo the Halfling Cursed level 35
79th Haze 122nd year of Ascendancy at 17:46 see stats
Log
Rested for 35 turns (stop reason: all resources and life at maximum).
--------------------------------
Lore found: Argoniel's blood-runed athame
Bulbo picks up ( .): Pearl of Life and Death.
Bulbo picks up ( .): miner's voratun helm of strength (+10) (Shrouds) (0 def, 10 armour).
Bulbo picks up ( .): living mindstar of flames (Nightmares) (113% power, 40 apr, mind damage).
Bulbo picks up ( .): deadly quiver of dragonbone arrows of grasping (22/22, 190% power, 18 apr).
Bulbo picks up ( .): elven-silk wizard hat of knowledge (Nightmares) (3 def, 0 armour).
Bulbo picks up ( .): inquisitor's voratun greatsword of massacre (Misfortune) (196% power, 4 apr).
Bulbo picks up ( .): grounding pair of voratun boots of evasion (Madness) (18 def, 5 armour).
Bulbo picks up ( .): leafwalker's voratun helm (Shrouds) (0 def, 5 armour).
Bulbo picks up ( .): fearforged voratun plate armour (Nightmares) (0 def, 16 armour).
Bulbo picks up ( .): flaming voratun waraxe of evisceration (Corpses) (151% power, 6 apr).
Bulbo picks up ( .): quick voratun longsword of erosion (Misfortune) (152% power, 6 apr).
Lore found: Pearl of Life and Death
You can read all your collected lore in the game menu, by pressing Escape.
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Ran for 2 turns (stop reason: interesting terrain).
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Ran for 2 turns (stop reason: interesting terrain).
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Bulbo picks up ( .): voratun plate armour of Eyal (Corpses) (0 def, 16 armour).
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Bulbo picks up ( .): blazing quiver of dragonbone arrows of corruption (19/19, 165% power, 18 apr).























































































































































































