











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Less Shaders 1.7.4Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Bulwark |
| Level / Exp | 26 / 34% |
| Size | small |
| Lifes / Deaths | Killed by Voremira the multi-hued drake hatchling at level 26 on the 29th Haze 122nd year of Ascendancy at 17:10 / 1 |
Primary Stats
| Strength | 64 (base 55) |
| Dexterity | 49 (base 12) |
| Constitution | 55 (base 47) |
| Magic | 14 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 31 (base 10) |
Resources
| Life | -110/1128 |
| Stamina | 15/205 |
| Equilibrium | 10 |
| Healing Factor | 1.504935892727 |
| Regeneration | 3.3861057586356 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 2 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 67 |
| Crit Chance | 21% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Light | +9% |
| Temporal | +11% |
| Blight | +5% |
| Physical | +6% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +22% |
| Lightning | +25% |
| Fire | +40% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 58.723073231957 (96.438666929426%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 36 |
| Physical Save | 53 |
| Spell Save | 29 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Arcane | + 7%( 70%) |
| Cold | + 25%( 70%) |
| All | 0%( 70%) |
| Lightning | + 7%( 70%) |
| Physical | + 18%( 70%) |
| Temporal | + 26%( 70%) |
| Darkness | + 14%( 70%) |
| Mind | + 6%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Stun Resistance | 54% |
| Pinning Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 608% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the injured seer from death by Voremira the multi-hued drake hatchling. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Torchguile the pair of hardened leather boots (15 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +5 Con dps ---------- Phys.crit +4.0% Res.pen +15% physical Acc +20 (+5 eff.) ----- def ----- Armour +3 Defense +15 (+6 eff.) Resists +6% fire Phys.save +13 (+5 eff.) Mind.save +14 (+4 eff.) A pair of boots made of leather. |
| Light source | alchemist's lamp 'Dagidir'1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +5% mind ----- def ----- Resists +18% cold +6% fire +6% nature +6% mind Phys.save +7 (+3 eff.) Heal.mod +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Chargerazor the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +8 Dex +1 Mag +4 Cun dps ---------- Res.pen +25% lightning Melee Ret 4 cold ----- def ----- Armour +3 Fatigue +3% Crit.chn- 10.00% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 219.2 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Phoenixminister (0 def, 13 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 11 acid 7 physical Dmg.mod +6% acid +6% physical +9% light Res.pen +15% fire ----- def ----- Armour +13 Fatigue +3% Resists +6% acid +3% fire Mind.save +8 (+2 eff.) Max.HP +54.00 ---------- misc Light +1 Unarmed combat: Power 24.0 - 33.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +9 Crit +8.0% Atk.spd 83% On Hit.r1 +8 physical On Crit.r2 +6 acid +8 physical On Hit: 10% Battle Shout 3 On Hit: 10% Corrosive Breath 3 On Hit: 10% Sand Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +6 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| On fingers | Bearand0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +11% temporal ----- def ----- Resists +9% acid +11% temporal Max.HP +24.00 HP.reg +2.00 Disarm- +24% Pinning- +28% Stun/Frz- +24% Knockbk- +20% Rings make your fingers look great! |
| Around neck | Amekor0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +5 Str +8 Dex +6 Wil +5 Cun ----- def ----- Resists +15% acid ---------- misc Light +1 Infravis +2 Amulets make your neck look great! |
| In main hand | truestriking dwarven-steel mace of crippling (28-40 power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Master Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Res.pen +7% physical Acc +8 (+2 eff.) Apr +5 Blunt and deadly. |
| Around waist | Charpython1.0 T3 belt armor [Rare] Psionic While equipped: Stats +7 Dex +2 Wil dps ---------- Dmg.mod +6% acid Res.pen +25% fire ----- def ----- Mind.save +5 (+1 eff.) Max.HP +59.00 ---------- misc Light +1 See.Invis +12 A belt that goes around your waist. |
| In off hand | windwalling dwarven-steel shield of resistance (0 def, 6 armour, 30-37 power, 81 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 30.5 - 36.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +81 Melee+ +16 physical While equipped: Stats +3 Wil ----- def ----- Armour +6 Fatigue +8% Resists +5% acid +10% physical +8% fire +7% lightning +7% cold Shield.near.proj +30 Proj.slow +19% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | resilient cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +14% darkness +15% temporal Max.HP +39.00 Def/telep +15 Res/telep +12% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Amedin' (8 def, 16 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +3 Cun +2 Con dps ---------- Dmg.mod +12% mind ----- def ----- Armour +16 Defense +8 (+3 eff.) Fatigue +22% Resists +7% arcane +8% physical Phys.save +14 (+5 eff.) Spell.save +13 (+6 eff.) Mind.save +14 (+4 eff.) A suit of armour made of metal plates. |
Inventory
movement infusion of the duelist (speed 751%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 751% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 108; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 108 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the psychic (absorb 290; dur 7; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 290 damage for 7 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 304; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 304 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blazeblood0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +3 Wil +10 Cun +8 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% Resists +6% acid HP.reg +2.00 ---------- misc Stam/turn +0.50 Light +2 Amulets make your neck look great! |
copper amulet 'Emelutta'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +2 Wil dps ---------- On Hit (Melee): * 10% chance to slow global speed by 45% ----- def ----- Resists +5% arcane Mind.save +3 (+1 eff.) ---------- misc Max.psi +30.00 Amulets make your neck look great! |
copper amulet 'Gurianne'0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +1 Str +1 Wil dps ---------- Mind.pwr +6 (+3 eff.) Res.pen +20% arcane Apr +2 ----- def ----- Mind.save +6 (+2 eff.) Confus- +11% ---------- misc Stam/turn +2.00 Max.stam +20.00 Amulets make your neck look great! |
Emelalrath0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +5 Mag +3 Cun +5 Con dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +7 (+6 eff.) Melee+ 11 light Ranged+ 11 light Dmg.mod +12% light +6% blight ----- def ----- Resists +3% blight ---------- misc Infravis +1 Rings make your fingers look great! |
Kindlequell the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +6% light ----- def ----- Phys.save +9 (+3 eff.) Spell.save +11 (+5 eff.) Blind- +10% Disarm- +10% ---------- misc Max.stam +11.00 Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ulendil0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str ----- def ----- Armour +20 Defense +10 (+4 eff.) Resists +12% nature Spell.save +15 (+7 eff.) Die.at -20.00 life Rings make your fingers look great! |
Xikira the Woemonster0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% light +3% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% * 10% chance to reduce all saves and defense by 19 ----- def ----- Resists +9% mind Mind.save +8 (+2 eff.) Rings make your fingers look great! |
elemental dwarven-steel longsword of crippling (20-29 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Arcane/Master Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +5% cold Res.pen +11% cold Sharp, long, and deadly. |
dwarven-steel mace of enduring (28-40 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Nature Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Con +7 Wil ----- def ----- Max.HP +34.00 Blunt and deadly. |
flaming iron mace (12-18 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit.r1 +6 fire Blunt and deadly. |
Blazeclash the iron waraxe (16-23 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 lightning +4 cold On Crit.r2 +8 nature While equipped: dps ---------- Res.pen +5% lightning +15% cold ----- def ----- Resists +3% lightning One-handed war axes. |
Morningtitan (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +4 mind On Hit: * 10% chance to slow global speed by 45% While equipped: Stats +4 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +20% mind +7% physical ----- def ----- Resists +3% acid +6% fire +6% light Disarm- +12% ---------- misc Light +2 One-handed war axes. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Gominn'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Phys.pwr +20 (+7 eff.) ----- def ----- Armour +4 Resists +8% fire +8% cold ---------- misc Psi/ret +0.08 Hate/m.crit +2.00 A belt that goes around your waist. |
rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.70 Heal.mod +11% A belt that goes around your waist. |
Islumibeth the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Res.pen +5% arcane ----- def ----- Defense +1 (+0 eff.) Crit.chn- 15.00% Spell.save +7 (+3 eff.) Mind.save +6 (+2 eff.) Heal.mod +15% Poison- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xerama the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Wil dps ---------- Phys.crit +2.0% ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+2 eff.) Die.at -60.00 life ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Issarak' (24 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Acc +5 (+1 eff.) Melee Ret 4 physical ----- def ----- Defense +24 (+9 eff.) Phys.save +7 (+3 eff.) ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Falarand' (0 def, 7 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +7 Fatigue +2% Resists +12% cold Crit.chn- 15.00% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Velatira' (0 def, 7 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Dex +3 Wil +3 Cun +4 Con dps ---------- Dmg.mod +6% physical Acc +10 (+2 eff.) ----- def ----- Armour +7 Phys.save +5 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+2 eff.) A pair of boots made of leather. |
Betiwen (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Dex dps ---------- Melee+ 8 nature Dmg.mod +5% nature Acc +23 (+6 eff.) ----- def ----- Armour +2 Resists +5% nature +6% temporal Spell.save +3 (+1 eff.) Heal.mod +5% Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +3 Crit +12.0% Atk.spd 100% On Crit.r2 +7 nature On Hit: 10% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +5.0% Atk.spd 100% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eriharakor (10 def, 3 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phasing +10% Acc +5 (+1 eff.) ----- def ----- Armour +3 Defense +10 (+4 eff.) Fatigue +1% Resists +6% cold ---------- misc Max.stam +30.00 Breathe water A cap made of leather. |
Urulach (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Armour +3 Fatigue +5% Resists +3% light +6% temporal Phys.save +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Duskserpent' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Mind.pwr +25 (+12 eff.) Res.pen +5% darkness ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/ret +0.80 Equi/ret +0.90 Hate/m.crit +1.00 A cap made of leather. |
stabilizing linen wizard hat of darkness (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +1 (+0 eff.) Resists +15% darkness Phys.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
dwarven-steel shield of winter (0 def, 6 armour, 33-40 power, 71.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 33.0 - 39.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +72 Melee+ +12 cold While equipped: Stats +2 Wil dps ---------- On shield block: * Deals 94 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% Resists +12% cold ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful dwarven-steel shield of fire resistance (+5%) (0 def, 6 armour, 30-35 power, 83.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 29.5 - 35.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +84 On Crit.r2 +18 light +22 fire While equipped: dps ---------- On shield block: * Deals 19 light and fire damage to each enemy blocked ----- def ----- Armour +6 Fatigue +8% Resists +5% light +25% fire ---------- misc Talents +1 Block Handheld deflection devices. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of quickening (dig speed 29 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick elm totem of thorny skin [power 14] (15 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 14 and armour hardiness by 30% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By foolofatook the Halfling Bulwark level 19
61st Dusk 122nd year of Ascendancy at 21:50 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By foolofatook the Halfling Bulwark level 10
8th Flare 122nd year of Ascendancy at 19:05 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By foolofatook the Halfling Bulwark level 23
17th Haze 122nd year of Ascendancy at 12:16 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By foolofatook the Halfling Bulwark level 10
6th Mirth 122nd year of Ascendancy at 22:07 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By foolofatook the Halfling Bulwark level 20
65th Dusk 122nd year of Ascendancy at 03:12 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By foolofatook the Halfling Bulwark level 25
22nd Haze 122nd year of Ascendancy at 02:23 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By foolofatook the Halfling Bulwark level 10
6th Mirth 122nd year of Ascendancy at 22:17 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By foolofatook the Halfling Bulwark level 21
9th Haze 122nd year of Ascendancy at 22:33 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By foolofatook the Halfling Bulwark level 23
18th Haze 122nd year of Ascendancy at 17:37 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By foolofatook the Halfling Bulwark level 15
20th Dusk 122nd year of Ascendancy at 03:15 see stats
Log
Foolofatook is recovering from the damage!
Voremira the multi-hued drake hatchling's unstable rift area effect hits foolofatook for 133 temporal damage.
--------------------------------
Foolofatook uses Shield Pummel.
Voremira the multi-hued drake hatchling resists the shield bash!
Melee retaliation hits foolofatook for 4 cold, 3 fire, 7 cold, 6 fire (21 total damage).
foolofatook hits Voremira the multi-hued drake hatchling for 60 physical, 28 physical, 20 acid, 12 physical, 85 physical, 28 physical, 20 acid, 12 physical (264 total damage).
Voremira the multi-hued drake hatchling casts Netherblast.
Voremira the multi-hued drake hatchling loses 44 health and is almost overcome by the entropy!
Voremira the multi-hued drake hatchling's Netherblast hits foolofatook for 125 temporal, 120 darkness (245 total damage).
Foolofatook is pinned to the ground.
Voremira the multi-hued drake hatchling's unstable rift area effect hits foolofatook for 190 temporal damage.
--------------------------------
Foolofatook uses Infusion: Healing.
foolofatook receives 180 healing from Infusion: Healing.
Foolofatook uses Greater Weapon Focus.
Foolofatook uses Infusion: Regeneration.
Foolofatook starts regenerating health quickly.
Voremira the multi-hued drake hatchling loses 44 health and is almost overcome by the entropy!
A void star appears around Voremira the multi-hued drake hatchling.
Voremira the multi-hued drake hatchling casts Rift Cutter.
Voremira the multi-hued drake hatchling's spell attains critical power!
Foolofatook is free from the prophecy.
Talent Block is ready to use.
Voremira the multi-hued drake hatchling hits foolofatook for 134 darkness damage.
Voremira the multi-hued drake hatchling's unstable rift area effect hits foolofatook for 196 temporal damage.
Rift Cutter hits foolofatook for 227 temporal damage.
foolofatook the level 26 halfling bulwark was timewarped to death by Voremira the multi-hued drake hatchling on level 2 of Daikara.


































































































