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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 33 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by Glorithra the armoured skeleton warrior at level 33 on the 31st Regrowth 123rd year of Ascendancy at 15:09 / 1 |
Primary Stats
| Strength | 46 (base 16) |
| Dexterity | 70 (base 15) |
| Constitution | 18 (base 10) |
| Magic | 115 (base 60) |
| Willpower | 34 (base 10) |
| Cunning | 102 (base 60) |
Resources
| Life | -145/766 |
| Mana | 374/579 |
| Stamina | 156/256 |
| Steam | 100/100 |
| Healing Factor | 1.1211363549267 |
| Regeneration | 3.6436931535117 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 45.228472466426 |
| See Invisible | 45.228472466426 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 54 |
| Crit Chance | 34% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 54 |
| Crit Chance | 41% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 89 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +40% |
| Temporal | +11% |
| Nature | +20% |
| Arcane | +26% |
| Mind | +17% |
| All | +5% |
Offense: Damage Penetration
| Arcane | +40% |
| Mind | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 17 (35.65183292883%) |
| Defense | 73 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 41 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 30%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 32%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 27%( 70%) |
| Physical | + 19%( 70%) |
| Fire | + 18%( 70%) |
| Lightning | + 56%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 90% |
| Knockback Resistance | 0% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 675 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 138 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1371% for 10 turns (38 total) and instantly restoring 69 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 502 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Air | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Magical combat | 1.63 |
| 5/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the repented thief from death by Zubygamina the black bear. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Glorareba' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +2% Resistance +5% lightning +6% temporal +5% arcane +6% light Crit Resistance 5.00% Unlife -40.00 life Life +20.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | ethereal alchemist's lamp0.0 Encumbrance T3 lite [Ego+] Arcane While equipped: Stats +6 Mag offense ------ Spellpower +7 (+2 eff.) other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Vilesorrow (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Mag +2 Wil offense ------ Spell Crit +7% Mind Crit +4% Mindpower +3 (+1 eff.) Spellpower/crit +4 On-Hit (Melee): * 10% chance to slow global speed by 54% defense ------ Defense +2 (+0 eff.) Silence Resist +30% other ------- Psi/turn +0.28 Mana-on-crit +2.00 Max mana +40.00 A pointy cloth hat, very wizardly... |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour) 1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Disarm Resist +90% other ------- Talents +4 Iron Grip Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | Ulferoddayon (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str defense ------ Armor +4 Defense +6 (+1 eff.) Resistance +9% blight +7% physical Physical save +12 (+6 eff.) Mind save +9 (+3 eff.) Life +20.00 Healmod +5% Stun Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Emeleratha'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag +8 Wil offense ------ Spellpower +31 (+6 eff.) defense ------ Spell save +9 (+3 eff.) other ------- Mana/turn +0.12 Mana-on-crit +2.00 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +18 Cun +4 Mag offense ------ Physical Power +5 (+1 eff.) Spellpower +10 (+2 eff.) Spellpower/crit +4 On-Hit 13 physical On-Ranged-Hit 16 physical Ignore Armor +3 On-Hit (Melee): * 13% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 27 defense ------ Defense +14 (+3 eff.) Resistance +3% darkness Spell save +3 (+1 eff.) Stun Resist +30% other ------- Mana/turn +0.04 Vim-on-crit +2.00 Hate-on-crit +3.00 Max hate +10.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 2.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around neck | Xita0.1 Encumbrance T4 amulet jewelry [Random Unique] Master While equipped: Stats +8 Str +14 Dex +8 Wil +3 Cun +6 Con offense ------ Move Speed +10% Damage +12% mind Ignore resists +10% mind defense ------ Fatigue -5% Resistance +9% acid Crit Resistance 10.00% Life Regen +3.00 Blind Resist +10% other ------- Stamina/turn +1.00 Masteries +0.33 Technique/Magical combat Amulets make your neck look great! |
| In main hand | yew vilestaff 'Bloomquill' (20-24 power, 4 apr, lightning element)5.0 Encumbrance T3 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +3% Spellpower +13 (+3 eff.) Damage +20% lightning +6% arcane +15% nature Ignore resists +15% arcane other ------- Mana/turn +0.12 Max mana +93.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | insulating rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +5% blight +6% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | Aribrelle the Striketide (2 def, 5 armour) 2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +2 Con offense ------ Damage +6% temporal When Hit 6 lightning defense ------ Armor +5 Defense +2 (+0 eff.) Resistance +30% lightning +10% temporal +19% darkness +14% cold Physical save +8 (+4 eff.) Life +53.00 Stun Resist +50% Out-of-Phase Defense +28 Out-of-Phase Resistance +26% Out-of-Phase Resilience +26% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | shimmering silk robe of power (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Spellpower +13 (+3 eff.) Damage +15% arcane +5% all defense ------ Resistance +13% all other ------- Max mana +34.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the wizard (heal 275; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 275 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 478; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 478 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Focus0.0 Encumbrance potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 77; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 74; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 204; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 204 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 549; dur 5; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 549 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Lelidendil the Umbratrencher0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str offense ------ Damage +3% acid Ignore resists +15% acid When Hit 4 acid defense ------ Resistance +6% acid +9% darkness Amulets make your neck look great! |
Matozor the Cleanseenvy0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% nature defense ------ Resistance +6% blight +34% mind +3% light Life Regen +4.00 Healmod +20% Confus Resist +46% Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zubomirin the Dusksting0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil offense ------ Damage +6% arcane +12% darkness defense ------ Resistance +12% acid +14% mind +6% darkness Confus Resist +30% other ------- Vim-on-crit +1.00 Amulets make your neck look great! |
copper amulet 'Tundraquell'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex offense ------ Ignore resists +25% cold When Hit 4 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
stabilizing copper amulet of willpower (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil defense ------ Resistance +10% temporal Pinning Resist +20% Knockbk Resist +21% Amulets make your neck look great! |
steel amulet 'Eilinuwyn'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +6 Str offense ------ Ignore Armor +4 defense ------ Defense +30 (+7 eff.) Resistance +13% lightning Stun Resist +24% other ------- Max stamina +20.00 Infravision +3 Amulets make your neck look great! |
stralite amulet 'Umbrausher'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Con offense ------ Damage +12% acid When Hit 4 darkness On-Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 54% * 20% chance to reduce damage dealt by 22% defense ------ Resistance +18% acid +3% cold +6% blight Amulets make your neck look great! |
wanderer's steel amulet of willpower (+4)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex +4 Wil +5 Cun +6 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Chalenaridor the Shocksaw0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +15 (+4 eff.) Damage +12% lightning Accuracy +15 (+5 eff.) defense ------ Defense +20 (+5 eff.) Physical save +9 (+4 eff.) Life Regen +3.00 Stun Resist +25% Rings make your fingers look great! |
Chiduchak the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Wil +3 Mag offense ------ On-Hit 15 light On-Ranged-Hit 12 light Damage +12% light +13% acid Ignore resists +10% blight Accuracy +10 (+3 eff.) Ignore Armor +10 defense ------ Defense +7 (+1 eff.) Resistance +26% acid other ------- Mana-on-crit +2.00 Max vim +20.00 Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ichorbreaker the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) Damage +6% nature defense ------ Resistance +3% cold Spell save +3 (+1 eff.) other ------- Light +3 Rings make your fingers look great! |
Lelyndur0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag offense ------ Mind Crit +3% Mindpower +15 (+5 eff.) Damage +3% mind defense ------ Spell save +6 (+2 eff.) other ------- Max hate +2.00 See Invisibility +9 Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 30 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Scorpiondeath the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Cun +2 Con offense ------ On-Hit 8 physical On-Ranged-Hit 5 physical Damage +6% arcane Ignore resists +5% nature On-Hit (Melee): * 10% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 27 defense ------ Resistance +5% arcane Spell save +11 (+4 eff.) Life Regen +1.00 Stun Resist +25% other ------- Hate-on-crit +1.00 Max stamina +10.00 Max hate +6.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Starvengeance0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag +7 Wil offense ------ Mind Crit +2% Critical power +10.00% Spellpower +6 (+1 eff.) Mindpower +15 (+5 eff.) defense ------ Resistance +9% light Rings make your fingers look great! |
Yvitta the Cloudworth0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +25% lightning +10% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Resistance +30% lightning Life Regen +4.00 Stun Resist +25% Rings make your fingers look great! |
copper ring 'Bleakshine'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex offense ------ Physical Power +15 (+4 eff.) Damage +3% darkness Ignore Armor +1 defense ------ Mind save +6 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +12% acid +16% fire +16% lightning +17% cold Stun Resist +30% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+3 eff.) Ignore Armor +12 defense ------ Defense +12 (+3 eff.) Stun Resist +30% Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring 'Falogorn'0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Crit +5.0% Critical power +10.00% Damage +18% physical +6% temporal On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 37 defense ------ Armor +8 Defense +20 (+5 eff.) Silence Resist +35% other ------- Mana/turn +0.19 Max stamina +20.00 Rings make your fingers look great! |
gold ring 'Hellsenvy'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Wil offense ------ Damage +3% fire +12% temporal Ignore resists +15% fire defense ------ Resistance +3% temporal +6% fire Mind save +13 (+5 eff.) Silence Resist +21% Confus Resist +26% other ------- Mana/turn +0.10 Rings make your fingers look great! |
savior's copper ring of nature (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% nature defense ------ Resistance +20% nature Physical save +7 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Rings make your fingers look great! |
stralite ring0.1 Encumbrance T4 ring jewelry [Normal] Rings make your fingers look great! |
warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Rings make your fingers look great! |
Kudar (38-49 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Master Weapon Damage 38.0 - 49.4 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +4 physical While equipped: Stats +8 Str +4 Dex +1 Con offense ------ Combat Speed +10% Damage +15% physical Accuracy +26 (+8 eff.) defense ------ Physical save +3 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Sharp, short and deadly. |
dwarven-steel dagger of erosion (18-23 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Nature Weapon Damage 17.5 - 22.8 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +7 nature Sharp, short and deadly. |
elemental steel dagger of crippling (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 137 acid damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% Damage +9% acid Ignore resists +5% acid Sharp, short and deadly. |
hateful dwarven-steel dagger of enduring (16-20 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Nature/Psionic Weapon Damage 15.5 - 20.2 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 darkness Damage Against +6% Living While equipped: Stats +5 Con +7 Wil defense ------ Life +10.00 Sharp, short and deadly. |
stralite greatsword 'Adewen' (52-83 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 52.0 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +13 light +13 darkness Damage Against +16% Undead +10% Living On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str offense ------ Physical Crit +10.0% Accuracy +10 (+3 eff.) defense ------ Defense +10 (+2 eff.) Massive two-handed swords. |
Elydhema the Icequake (20-24 power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +3% Spellpower +23 (+5 eff.) On-Hit 21 arcane Damage +9% cold +20% fire Ignore resists +15% darkness +15% cold defense ------ Armor +4 Hardiness +7% Physical save +5 (+2 eff.) other ------- Mana/turn +0.10 Max mana +65.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Swampterror (30-36 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +25 (+5 eff.) Damage +10% blight +36% arcane +6% nature defense ------ Armor +22 Hardiness +6% Defense +10 (+2 eff.) Resistance +9% nature Physical save +6 (+3 eff.) other ------- Mana/turn +0.26 Max mana +106.00 Wards +3 arcane Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. It was corrupted by the digestive sack. |
yew magestaff 'Bolerath' (20-24 power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Rare] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Dex +2 Con offense ------ Spell Crit +11% Critical power +13.00% Physical Power +15 (+4 eff.) Spellpower +9 (+2 eff.) Damage +20% lightning Ignore resists +10% mind When Hit 8 physical other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Chargeoozer1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Damage +3% lightning Ignore resists +10% lightning +15% cold +15% mind defense ------ Resistance +12% mind Life +47.00 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Barkmistress'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +1 Str offense ------ Spellpower +3 (+1 eff.) On-Hit (Melee): * 10% chance to slow global speed by 54% defense ------ Mind save +6 (+2 eff.) Unlife -60.00 life other ------- Max stamina +30.00 A belt that goes around your waist. |
spiritwalker's hardened leather belt of magery1.0 Encumbrance T3 belt armor [Ego++] Arcane While equipped: Stats +5 Wil +8 Mag offense ------ Spell Crit +4% other ------- Mana/turn +0.10 Max mana +26.00 A belt that goes around your waist. |
Emebeth the Glowwedge (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Spellpower +20 (+4 eff.) Ignore resists +5% light +5% arcane defense ------ Defense +10 (+2 eff.) Physical save +8 (+4 eff.) Spell save +9 (+3 eff.) other ------- Max mana +100.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelethra (16 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +8 Wil offense ------ Spell Crit +1% Damage +3% arcane +9% physical Ignore resists +15% blight defense ------ Defense +16 (+4 eff.) Physical save +21 (+10 eff.) Spell save +12 (+4 eff.) Mind save +11 (+4 eff.) Unlife -50.00 life other ------- Max mana +65.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Stormbearer (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Wil +2 Cun offense ------ Damage +15% lightning Ignore resists +5% lightning When Hit 2 light defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Turedur (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Wil offense ------ Physical Crit +3.0% Ignore resists +5% blight Ignore Shields +30% Accuracy +15 (+5 eff.) defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+0 eff.) Resistance +13% darkness +14% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +11% Out-of-Phase Resilience +14% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Zedunadur' (11 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +6% physical defense ------ Defense +11 (+2 eff.) Resistance +6% acid +1% physical Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of conjuring (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil offense ------ Spell Crit +3% Critical power +15.00% Spellpower +5 (+1 eff.) Damage +5% arcane Ignore resists +7% arcane defense ------ Defense +2 (+0 eff.) Spell save +6 (+2 eff.) other ------- Max mana +103.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hathekath (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: Stats +1 Str +3 Dex offense ------ Spellpower +10 (+2 eff.) Damage +6% physical +5% all defense ------ Resistance +7% all Unlife -20.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Islylaith (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: Stats +4 Cun +2 Wil offense ------ Spell Crit +8% Critical power +14.00% Spellpower +20 (+4 eff.) Ignore resists +10% arcane defense ------ Resistance +5% arcane +9% all other ------- Hate-on-crit +3.00 Psi-on-crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 50.68 to 63.35 physical damage (based on Willpower and Cunning) with knockback. Uses 6 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
silk robe 'Vorylrata' (0 def, 10 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Con offense ------ Mind Crit +3% Mindpower +7 (+2 eff.) Damage +13% nature +9% mind +22% darkness Ignore resists +17% mind defense ------ Armor +10 Resistance +3% acid +33% darkness +13% all Life +60.00 Poison Resist +33% Disease Resist +27% Pinning Resist +20% other ------- Psi/turn +0.56 Max psi +25.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats +4 Con offense ------ Damage +24% nature defense ------ Resistance +13% blight +15% all Life +46.00 Life Regen +4.00 Healmod +19% Poison Resist +36% Disease Resist +43% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +5% blight +9% all Life +40.00 Life Regen +2.20 Healmod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Anathel (0 def, 4 armour) =7con=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Str +7 Con offense ------ Mindpower +10 (+3 eff.) Damage +18% mind defense ------ Armor +4 Fatigue +3% Mind save +6 (+2 eff.) Rush: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Erelerak the Phlegmpiercer (0 def, 7 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Dex offense ------ Critical power +5.00% Physical Power +10 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Armor +7 Physical save +6 (+3 eff.) other ------- Infravision +2 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Unarmed combat: Weapon Damage 14.0 - 15.4 Physical Uses 40% Dex, 40% Cun, 20% Mag 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +6.0% Attack Speed 100% Damage Conversion 100% void On Hit: 15% Dust to Dust level 1 On Hit: 10% Mind Blast level 1 On Hit: 10% Turn Back the Clock level 1 On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
cinder dwarven-steel gauntlets of magic (+4) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane/Nature While equipped: Stats +4 Mag offense ------ On-Hit 7 fire Damage +3% arcane +3% fire defense ------ Armor +2 Fatigue +3% Resistance +5% fire Unarmed combat: Weapon Damage 18.0 - 25.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +4 arcane On-crit, radius 2 +6 arcane +5 fire On Hit: 10% Fire Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +5% Spellpower +13 (+3 eff.) On-Hit 4 arcane Damage +5% arcane defense ------ Armor +2 Fatigue +3% Resistance +5% arcane other ------- Mana/turn +0.15 Unarmed combat: Weapon Damage 20.5 - 28.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +16 arcane On Hit: 10% Manathrust level 3 On Hit: 10% Elemental Bolt level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Horuirion the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Mag offense ------ Spellpower/crit +8 Damage +12% arcane +10% cold defense ------ Defense +1 (+0 eff.) Resistance +15% cold other ------- Mana/turn +0.12 Vim-on-crit +2.00 A pointy cloth hat, very wizardly... |
Voruwen the Glacierspiker (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Dex offense ------ Damage +15% lightning +6% cold Ignore resists +15% mind When Hit 8 mind 4 cold On-Hit (Melee): * 10% chance to reduce all saves and defense by 27 defense ------ Armor +3 Fatigue +3% Resistance +15% darkness other ------- Infravision +5 A cap made of leather. |
The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
483 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Giregosta the Nightbliss (dig speed 7 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +9 Str +7 Wil offense ------ Physical Crit +12.0% Mind Crit +11% Damage +3% darkness +9% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Life +30.00 other ------- Max stamina +19.00 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dimnull2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +12% acid Ignore resists +10% darkness defense ------ Resistance +6% light +5% arcane Cut Resist +20% Stun Resist +20% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Emariath2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +4 Mag +1 Wil +4 Con other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Shinetrial the steel torque of gale force [power 180] (9 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Critical power +20.00% Physical Power +10 (+3 eff.) Damage +9% light defense ------ Defense +15 (+3 eff.) other ------- Stamina/turn +3.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 189 physical damage Puts all charms on 9 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Eilinuvea [power 344] (9 cooldown)2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: offense ------ Damage +12% arcane +6% temporal defense ------ Resistance +5% arcane Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heal yourself and all friendly characters within 10 spaces for 344 Puts all charms on 9 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to gain a 24% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
evasive ash wand of clairvoyance [power 10] (9 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 90 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 turn cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By big begedil the Shalore Arcane Blade level 11
4th Dusk 122nd year of Ascendancy at 10:59 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By big begedil the Shalore Arcane Blade level 23
16th Haze 122nd year of Ascendancy at 17:41 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By big begedil the Shalore Arcane Blade level 29
65th Haze 122nd year of Ascendancy at 06:51 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By big begedil the Shalore Arcane Blade level 21
11st Haze 122nd year of Ascendancy at 13:40 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By big begedil the Shalore Arcane Blade level 10
10th Mirth 122nd year of Ascendancy at 13:00 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By big begedil the Shalore Arcane Blade level 20
60th Dusk 122nd year of Ascendancy at 01:19 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By big begedil the Shalore Arcane Blade level 30
4th Decay 122nd year of Ascendancy at 19:32 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By big begedil the Shalore Arcane Blade level 20
63rd Dusk 122nd year of Ascendancy at 13:31 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By big begedil the Shalore Arcane Blade level 22
13rd Haze 122nd year of Ascendancy at 22:05 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By big begedil the Shalore Arcane Blade level 11
2nd Summertide 122nd year of Ascendancy at 06:43 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By big begedil the Shalore Arcane Blade level 11
3rd Summertide 122nd year of Ascendancy at 23:55 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By big begedil the Shalore Arcane Blade level 24
18th Haze 122nd year of Ascendancy at 20:32 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By big begedil the Shalore Arcane Blade level 16
31st Dusk 122nd year of Ascendancy at 04:35 see stats
Log
--------------------------------
big begedil misses Something.
big begedil misses Something.
The shield around big begedil crumbles.
Searing Sight hits big begedil for 21 light damage.
Big begedil resists the blow!
Something hits big begedil for 105 physical, 44 light (149 total damage).
--------------------------------
Big begedil casts Rune: Reflection Shield.
A shield forms around big begedil.
big begedil misses Something.
big begedil misses Something.
Big begedil is no longer out of phase.
Big begedil's spell attains critical power!
Talent Rune: Shatter Afflictions is ready to use.
Big begedil deactivates Shock Hands.
Big begedil deactivates Secrets of the Eternals.
The shield around big begedil crumbles.
Big begedil deactivates Arcane Shield.
Big begedil deactivates Arcane Feed.
big begedil reflects damage back to Something!
big begedil hits Something for 27 reflected damage.
Searing Sight hits big begedil for (27 absorbed), 0 light (0 total damage).
Something performs a melee critical strike against big begedil!
Big begedil resists the shield bash!
Something hits big begedil for 140 physical, 13 fire, 20 light, 12 darkness, 93 light, 245 physical (522 total damage).
big begedil the level 33 shalore arcane blade was crushed to death by Glorithra the armoured skeleton warrior on level 2 of Dreadfell.
--------------------------------
The furious lightning storm around big begedil calms down and disappears.













































































































































