









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Temporal Warden |
| Level / Exp | 24 / 48% |
| Size | small |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 12 (base 13) |
| Dexterity | 47 (base 31) |
| Constitution | 24 (base 25) |
| Magic | 53 (base 50) |
| Willpower | 22 (base 12) |
| Cunning | 23 (base 10) |
Resources
| Life | 663/663 |
| Paradox | 258 |
| Healing Factor | 1.5272674059367 |
| Regeneration | 10.309054990073 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 22.569102280953 |
| See Invisible | 22.569102280953 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 59 |
| Crit Chance | 13% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Lightning | +10% |
| Light | +19% |
Defense: Base
| Armour (hardiness) | 31 (64.007671158813%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 23 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 24%( 70%) |
| Mind | + 24%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 43%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 65% |
| Disarm Resistance | 20% |
| Stun Resistance | 45% |
| Poison Resistance | 20% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 146 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Weapon Folding |
| talent | Chant of Fortress |
| talent | Temporal Hounds |
| beneficial effect | Peer into the future, detecting enemies, increasing defense by 13, and granting a 3% chance to ignore critical hits. Precognition |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed sandworm tooth. You have aided Marus of Elvala in creating an elixir of mysticism. Ungrol of Last Hope has completed an elixir of brawn without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of hardened leather boots 'Glimmerwire' (15 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Armour +9 Defense +15 (+4 eff.) Fatigue -7% Resists +9% nature Phys.save +11 (+6 eff.) Heal.mod +10% Poison- +20% ---------- misc Max.enc +20 A pair of boots made of leather. |
| Quiver | Skybraze (21/21, 54-75 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Nature Power 53.5 - 74.9 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +20 lightning +36 cold +20 light On Crit.r2 +20 lightning +12 cold Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Erelontir the linen wizard hat (1 def, 4 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +15% lightning +6% nature +9% acid Phys.save +3 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | rogue's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) HP.reg +1.00 Stun/Frz- +25% Rings make your fingers look great! |
| On fingers | warrior's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Serpentravage4.0 T4 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Range +10 On Crit.r2 +12 physical While equipped: Stats +8 Dex dps ---------- Phys.crit +6.0% On Hit (Ranged): * 20% chance to slow global speed by 42% ---------- misc Reload +2 Longbows are used to shoot arrows at your foes. |
| On hands | heroic rough leather gloves of dexterity (+3) (0 def, 5 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Armour +5 Mind.save +6 (+3 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Hurirab the elven-silk robe (20 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +1 Wil +4 Con ----- def ----- Defense +20 (+5 eff.) Resists +7% blight +15% all Max.HP +72.00 HP.reg +3.50 Heal.mod +21% Cut- +20% Disarm- +20% Confus- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ce'Nolle the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +3 (+1 eff.) Resists +6% acid +1% physical +6% mind +12% fire Mind.save +12 (+6 eff.) Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion of the wizard (heal 150; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 21%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 26%; magical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune (absorb 66; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 66 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.29 cold and 10.29 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
solipsist's steel ring of sensing0.1 T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+4 eff.) ----- def ----- Blind- +26% ---------- misc Infravis +3 See.Stealth +9 See.Invis +7 Rings make your fingers look great! |
slime-covered steel battleaxe of erosion (22-34 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature/Disrupt Power 22.5 - 33.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 nature On Hit: * 9% chance to slow global speed by 42% Massive two-handed battleaxes. |
slime-covered steel greatsword of persecution (24-38 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Disrupt Power 24.0 - 38.4 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Against +10% Unnatural On Hit: * 7% chance to slow global speed by 42% While equipped: Stats +3 Wil Massive two-handed swords. |
Morbusrebel (62-99 power, 7 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 62.0 - 99.2 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Con dps ---------- Res.pen +10% nature +14% physical Acc +20 (+5 eff.) Apr +16 ----- def ----- Armour +8 Defense +15 (+4 eff.) ---------- misc Max.stam +30.00 Massive two-handed swords. |
acidic steel longsword of erosion (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Nature Power 15.5 - 21.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 nature On Crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 Sharp, long, and deadly. |
arcing iron mace of erosion (11-15 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Nature Power 11.0 - 15.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage Blunt and deadly. |
Vorudatta (16-22 power, 8 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Psionic Power 15.5 - 21.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +8 Crit +1.0% Atk.spd 100% Phasing +12% Melee+ +5 mind On Hit.r1 +7 fire On Hit: * 12% chance to reduce all saves and defense by 17 While equipped: Stats +1 Wil +2 Cun +1 Con dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 Blunt and deadly. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
arcing iron waraxe of crippling (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego+] Arcane/Master Power 12.5 - 17.5 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% One-handed war axes. |
arcing steel waraxe of daylight (16-22 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 16.0 - 22.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 light Against +7% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage One-handed war axes. |
Ivina (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 39.0 - 54.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +11.0% Atk.spd 100% While equipped: Stats +9 Dex dps ---------- Crit.mult +5.00% Phys.pwr +15 (+7 eff.) Phys.spd +10% Acc +13 (+4 eff.) ---------- misc Hate/m.crit +3.00 One-handed war axes. |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
arcing iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 65% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 88.41 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
dwarven-steel dagger of massacre (22-28 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 21.5 - 27.9 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
Infernobliss (39-51 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Power 39.0 - 50.7 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +20 fire While equipped: Stats +2 Con dps ---------- Phys.pwr +12 (+6 eff.) Dmg.mod +6% mind +6% fire Res.pen +11% physical ----- def ----- Resists +5% arcane +6% lightning Mind.save +9 (+4 eff.) Disarm- +24% Sharp, short and deadly. |
Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
ash longbow of acid4.0 T2 longbow 2H weapon [Ego] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +11 acid While equipped: dps ---------- Dmg.mod +15% acid Longbows are used to shoot arrows at your foes. |
ash longbow of fire4.0 T2 longbow 2H weapon [Ego] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +11 fire While equipped: dps ---------- Dmg.mod +17% fire Longbows are used to shoot arrows at your foes. |
mighty ash longbow of lightning4.0 T2 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 lightning While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+4 eff.) Dmg.mod +20% lightning Longbows are used to shoot arrows at your foes. |
Sewercast4.0 T4 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: dps ---------- Dmg.mod +12% light +18% nature Res.pen +25% nature +17% all Acc +21 (+6 eff.) Apr +8 Melee Ret 4 nature Longbows are used to shoot arrows at your foes. |
elven-wood longbow 'Saleth'4.0 T4 longbow 2H weapon [Rare] Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +20 Wil +4 Cun +14 Con dps ---------- Dmg.mod +15% mind ----- def ----- Mind.save +3 (+1 eff.) Max.HP +26.00 Longbows are used to shoot arrows at your foes. |
throat-seeking dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 [Ego+] Disrupt Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +8 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +9% nature Longbows are used to shoot arrows at your foes. |
flaming quiver of elm arrows of accuracy (19/19, 14-20 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane/Master Power 14.0 - 19.6 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +1.0% Capacity 19 On Hit.r1 +8 fire Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (19/19, 14-20 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 14.0 - 19.6 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 19 Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows of accuracy (18/18, 33-46 power, 7 apr)3.0 T2 arrow ammo [Ego] Master Power 33.0 - 46.2 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +7 Crit +1.5% Capacity 18 Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of ash arrows of paradox (21/21, 20-27 power, 7 apr)3.0 T2 arrow ammo [Ego+] Arcane/Psionic Power 19.5 - 27.3 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 21 Ranged+ +18 physical +11 temporal On Hit: * 9% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 89 physical damage Arrows are used with bows to pierce your foes to death. |
self-loading quiver of ash arrows of accuracy (19/19, 24-33 power, 7 apr)3.0 T2 arrow ammo [Ego] Arcane/Master Power 23.5 - 32.9 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +7 Crit +1.5% Capacity 19 Rld cld 3 Arrows are used with bows to pierce your foes to death. |
Breezemarrow the quiver of dragonbone arrows (20/20, 56-79 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Nature Power 56.5 - 79.1 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +10.0% Capacity 20 Proj.spd +200% On Hit: * 20% chance to slow global speed by 42% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 88 physical damage While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
Boltwrack the pouch of stralite shots (19/19, 52-62 power, 5 apr)3.0 T4 shot ammo [Rare] Master Power 52.0 - 62.4 Physical Uses 50% Cun, 0% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +17.5% Capacity 19 Ranged+ +8 lightning On Hit.r1 +20 lightning On Crit.r2 +16 lightning +20 cold On Hit: * 20% chance to slow global speed by 42% On Crit: * Wound the target dealing 123 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Arywyn the Rothacker (20/20, 56-68 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Disrupt Power 56.5 - 67.8 Physical Uses 50% Cun, 0% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Ranged+ +4 nature +8 mind On Hit: * 20% chance to reduce all saves and defense by 17 * 11 arcane resource burn * 20% chance to slow global speed by 42% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Gorefurnace' (23/23, 56-67 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Disrupt Power 55.5 - 66.6 Physical Uses 50% Cun, 0% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Proj.spd +200% On Hit: * 32% chance to slow global speed by 42% While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+4 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 37.64 to 112.92 lightning damage (75.28 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Islildavea the cured leather armour (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Rare] Nature While equipped: dps ---------- Mind.pwr +7 (+4 eff.) Dmg.mod +3% physical Res.pen +5% physical Acc +15 (+4 eff.) ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +14% acid +10% physical +7% cold +6% lightning +7% fire Poison- +20% A suit of armour made of leather. |
Viperglean the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold +3% nature +3% darkness Melee Ret 4 nature 10 cold On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +22% fire A suit of armour made of leather. |
steel plate armour of implacability (0 def, 14 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego+] Master While equipped: ----- def ----- Armour +14 Fatigue +18% Phys.save +7 (+4 eff.) A suit of armour made of metal plates. |
Pitchlace1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Wil dps ---------- Res.pen +20% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Defense +10 (+2 eff.) Stealth +6 ---------- misc See.Invis +12 A belt that goes around your waist. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +9 (+2 eff.) Stealth +5 A belt that goes around your waist. |
blurring rough leather belt of transcendence1.0 T1 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Phys.save +6 (+3 eff.) Stealth +6 A belt that goes around your waist. |
Aerukira the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+0 eff.) Resists +9% light +6% temporal Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of backstabbing (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +12.00% Acc +6 (+2 eff.) Apr +6 ----- def ----- Defense +1 (+0 eff.) Stealth +6 Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots of tirelessness (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Stam/turn +0.40 Max.stam +11.00 Infravis +1 A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
scholar's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Armour +1 A pair of boots made of leather. |
Mayodhetha the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mov.spd +10% On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +5 Fatigue -6% Resists +9% blight +9% temporal Max.HP +37.00 ---------- misc Stam/turn +0.50 Psi/ret +0.08 Max.hate +4.00 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 32.40 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 27.95 to 83.85 lightning damage (55.90 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful steel torque of mindblast [power 165] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 165 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged elm totem of thorny skin [power 22] (25 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 22 and armour hardiness by 30% Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By ya yeek the Yeek Temporal Warden level 22
16th Haze 122nd year of Ascendancy at 05:37 see stats
Exterminator
Killed 1000 creatures.By ya yeek the Yeek Temporal Warden level 18
68th Dusk 122nd year of Ascendancy at 14:09 see stats
Impossible Death
Got killed by your future self.By ya yeek the Yeek Temporal Warden level 23
31st Haze 122nd year of Ascendancy at 21:33 see stats
Level 10
Got a character to level 10.By ya yeek the Yeek Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 16:28 see stats
Level 20
Got a character to level 20.By ya yeek the Yeek Temporal Warden level 20
1st Time of Equilibrium 122nd year of Ascendancy at 14:16 see stats
The Arena
Unlocked Arena mode.By ya yeek the Yeek Temporal Warden level 12
2nd Summertide 122nd year of Ascendancy at 15:39 see stats
The secret city
Discovered the truth about mages.By ya yeek the Yeek Temporal Warden level 15
32nd Dusk 122nd year of Ascendancy at 10:30 see stats
Treasure Hunter
Amassed 1000 gold pieces.By ya yeek the Yeek Temporal Warden level 19
70th Dusk 122nd year of Ascendancy at 20:21 see stats
Log
Ya yeek retunes the fabric of spacetime.
Temporal hound slows down.
Temporal hound stops regenerating health quickly.
Temporal hound is no longer out of phase.
Temporal hound slows down.
Temporal hound stops regenerating health quickly.
Temporal hound is no longer out of phase.
Temporal hound slows down.
Temporal hound stops regenerating health quickly.
Temporal hound is no longer out of phase.
Rested for 4 turns (stop reason: all resources and life at maximum).
You pickup 0.70 gold pieces.
You pickup 0.85 gold pieces.
You pickup 0.65 gold pieces.
Talent Command Hounds: Blink is ready to use.
Ya yeek picks up (Q.): steel plate armour of implacability (0 def, 14 armour).
Talent Singularity Arrow is ready to use.
Today is the 33rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a way to the previous level here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).
Ya yeek deactivates Chant of Fortress.
Ya yeek activates Chant of Fortress.
Ya yeek deactivates Weapon Folding.
Ya yeek activates Weapon Folding.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Temporal Hounds
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Ya yeek activates Contingency.
Ya yeek casts Precognition.

























































































































