maj night arch higher the level 12 Higher Archmage by glab

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp12 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity11 (base 10)
Constitution16 (base 10)
Magic42 (base 36)
Willpower30 (base 25)
Cunning11 (base 11)

Resources

Life-24/245
Mana191/191
Healing Factor1.11
Regeneration0.9435

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision2
See Stealth8
See Invisible8

Offense: Mainhand

Damage21
Accuracy7
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower37.195911627476
Crit Chance10%
Speed1

Offense: Mind

Mindpower22.7
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Arcane+17%
Fire+6%
Cold+21%

Defense: Base

Armour (hardiness)15 (30%)
Defense14.35
Ranged Defense14.35
Fatigue2
Physical Save20.8625
Spell Save23.0375
Mental Save15.225

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 5%( 70%)
All 0%( 70%)
Cold+ 25%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance30%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
5/5
4/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By maj night arch higher the Higher Archmage level 10
2nd Flare 122nd year of Ascendancy at 00:06
see stats
Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By maj night arch higher the Higher Archmage level 4
75th Pyre 122nd year of Ascendancy at 04:40
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By maj night arch higher the Higher Archmage level 8
7th Mirth 122nd year of Ascendancy at 23:26
see stats

Log


Maj night arch higher wears(replacing):
ash magestaff of illumination (15-18 power, 3 apr, cold damage).

You gain 0.10 gold from the transmogrification of
ash totem of thorny skin [power 27] (20 cooldown).
You gain 0.35 gold from the transmogrification of
supercharged steel torque of kinetic psionic shield [power 79] (27 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.46 gold from the transmogrification of
prismatic steel mail armour (2 def, 6 armour).
You gain 3.55 gold from the transmogrification of
linen wizard hat 'Harerorain' (1 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 3.85 gold from the transmogrification of
Aerasebeth.
You gain 8.10 gold from the transmogrification of
elven-wood longbow 'Beybers'.
You gain 0.50 gold from the transmogrification of
vined mindstar (5-5.5 power, 18 apr, mind damage).
You gain 2.63 gold from the transmogrification of
insidious steel longsword of amnesia (11.5-16.1 power, 3 apr).
You gain 0.96 gold from the transmogrification of
acidic iron longsword (6.5-9.1 power, 2 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (19-28.5 power, 2 apr).
There is a previous level here (press '' or right click to use).
Maj night arch higher casts Manathrust.

Resting starts...

Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Maj night arch higher picks up (a.):
huntsman's steel greatmaul of crippling (23-34.5 power, 2 apr).
Ce'Nybeth the cutpurse uses Flare.

Maj night arch higher resists the blinding light!

Ran for 5 turns (stop reason: taken damage).

Ce'Nybeth the cutpurse's Flare hits
maj night arch higher for 64 fire, 4 light (68 total damage).
Ce'Nybeth the cutpurse uses Steady Shot.

Ce'Nybeth the cutpurse performs a ranged critical strike against maj night arch higher!
Saving game...