













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 41 / 81% |
Size | big |
Lifes / Deaths | Killed by bear trap at level 17 on the 6th Haze 122nd year of Ascendancy at 05:57 / 77Killed by Xata the Guard at level 17 on the 6th Haze 122nd year of Ascendancy at 06:50 Killed by Bandit Leader Adata at level 17 on the 6th Haze 122nd year of Ascendancy at 23:21 Killed by Bandit Leader Adata at level 17 on the 7th Haze 122nd year of Ascendancy at 00:15 Killed by Bandit Leader Adata at level 17 on the 7th Haze 122nd year of Ascendancy at 01:10 Killed by Bandit Leader Adata at level 17 on the 7th Haze 122nd year of Ascendancy at 02:33 Killed by Bandit Leader Adata at level 17 on the 7th Haze 122nd year of Ascendancy at 03:12 Killed by Bandit Leader Adata at level 17 on the 7th Haze 122nd year of Ascendancy at 06:31 Killed by Velodavea the giant black ant at level 17 on the 7th Haze 122nd year of Ascendancy at 14:14 Killed by naga myrmidon at level 19 on the 10th Haze 122nd year of Ascendancy at 02:22 Killed by boiling horror at level 20 on the 11st Haze 122nd year of Ascendancy at 00:13 Killed by Weirdling Beast at level 20 on the 11st Haze 122nd year of Ascendancy at 09:39 Killed by Alaxial at level 21 on the 17th Haze 122nd year of Ascendancy at 18:45 Killed by Assassin Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 10:35 Killed by Assassin Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 10:46 Killed by Celia at level 22 on the 1st Regrowth 123rd year of Ascendancy at 10:39 Killed by Celia at level 22 on the 1st Regrowth 123rd year of Ascendancy at 10:50 Killed by armoured skeleton warrior at level 22 on the 1st Regrowth 123rd year of Ascendancy at 10:58 Killed by Gloriatha the ultimate teluvorta at level 22 on the 11st Regrowth 123rd year of Ascendancy at 04:32 Killed by Aerildakira the temporal stalker at level 23 on the 11st Regrowth 123rd year of Ascendancy at 15:42 Killed by Aerildakira the temporal stalker at level 23 on the 11st Regrowth 123rd year of Ascendancy at 16:04 Killed by Aerildakira the temporal stalker at level 23 on the 11st Regrowth 123rd year of Ascendancy at 16:36 Killed by Salimira the dredge captain at level 23 on the 11st Regrowth 123rd year of Ascendancy at 18:15 Killed by armoured skeleton warrior at level 23 on the 11st Regrowth 123rd year of Ascendancy at 18:27 Killed by armoured skeleton warrior at level 23 on the 11st Regrowth 123rd year of Ascendancy at 18:58 Killed by Eilinoth the dredgling at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 00:48 Killed by Eilinoth the dredgling at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 01:08 Killed by Eilinoth the dredgling at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 01:23 Killed by Salivena the gwelgoroth at level 24 on the 24th Regrowth 123rd year of Ascendancy at 02:35 Killed by Salivena the gwelgoroth at level 24 on the 24th Regrowth 123rd year of Ascendancy at 02:51 Killed by Salivena the gwelgoroth at level 24 on the 24th Regrowth 123rd year of Ascendancy at 03:03 Killed by Urkis, the High Tempest at level 25 on the 25th Regrowth 123rd year of Ascendancy at 01:12 Killed by Urkis, the High Tempest at level 25 on the 25th Regrowth 123rd year of Ascendancy at 01:29 Killed by elven blood mage at level 25 on the 28th Regrowth 123rd year of Ascendancy at 21:05 Killed by elven blood mage at level 25 on the 28th Regrowth 123rd year of Ascendancy at 21:43 Killed by elven cultist at level 26 on the 30th Regrowth 123rd year of Ascendancy at 03:40 Killed by elven cultist at level 26 on the 30th Regrowth 123rd year of Ascendancy at 05:04 Killed by Arogadhena the elven warrior at level 26 on the 30th Regrowth 123rd year of Ascendancy at 06:41 Killed by elven blood mage at level 26 on the 30th Regrowth 123rd year of Ascendancy at 09:52 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 30th Regrowth 123rd year of Ascendancy at 16:26 Killed by Kryl-Feijan at level 26 on the 30th Regrowth 123rd year of Ascendancy at 16:54 Killed by elven corruptor at level 27 on the 30th Regrowth 123rd year of Ascendancy at 23:56 Killed by Celia at level 27 on the 7th Pyre 123rd year of Ascendancy at 09:22 Killed by Eilinyrin the ghoul at level 27 on the 7th Pyre 123rd year of Ascendancy at 09:42 Killed by skeleton master archer at level 27 on the 7th Pyre 123rd year of Ascendancy at 09:53 Killed by bandit at level 29 on the 26th Pyre 123rd year of Ascendancy at 00:54 Killed by Zubotha the stone troll at level 29 on the 27th Pyre 123rd year of Ascendancy at 05:07 Killed by armoured skeleton warrior at level 31 on the 3rd Summertide 123rd year of Ascendancy at 21:45 Killed by lich at level 31 on the 3rd Summertide 123rd year of Ascendancy at 22:45 Killed by armoured skeleton warrior at level 31 on the 3rd Summertide 123rd year of Ascendancy at 23:43 Killed by The Master at level 32 on the 4th Flare 123rd year of Ascendancy at 05:57 Killed by The Master at level 32 on the 4th Flare 123rd year of Ascendancy at 07:58 Killed by armoured skeleton warrior at level 33 on the 65th Dusk 123rd year of Ascendancy at 20:56 Killed by skeleton master archer at level 33 on the 65th Dusk 123rd year of Ascendancy at 21:09 Killed by armoured skeleton warrior at level 33 on the 65th Dusk 123rd year of Ascendancy at 21:36 Killed by Xymiwyn the temporal stalker at level 33 on the 65th Dusk 123rd year of Ascendancy at 22:31 Killed by Adytira the large brown snake at level 33 on the 65th Dusk 123rd year of Ascendancy at 22:40 Killed by Xymiwyn the temporal stalker at level 33 on the 65th Dusk 123rd year of Ascendancy at 23:07 Killed by Nerenne the black bear at level 33 on the 66th Dusk 123rd year of Ascendancy at 00:23 Killed by Nerenne the black bear at level 33 on the 66th Dusk 123rd year of Ascendancy at 01:15 Killed by rimebark at level 33 on the 66th Dusk 123rd year of Ascendancy at 01:28 Killed by Nerenne the black bear at level 33 on the 66th Dusk 123rd year of Ascendancy at 01:40 Killed by Glavea the skeleton archer at level 33 on the 5th Haze 123rd year of Ascendancy at 06:04 Killed by Bethyrithra the master vampire at level 33 on the 5th Haze 123rd year of Ascendancy at 06:42 Killed by Warmaster Gnarg at level 37 on the 34th Pyre 124th year of Ascendancy at 03:44 Killed by Elokira the orc cryomancer at level 40 on the 75th Pyre 124th year of Ascendancy at 03:30 Killed by Alaxial at level 41 on the 76th Pyre 124th year of Ascendancy at 18:30 Killed by stone golem at level 41 on the 76th Pyre 124th year of Ascendancy at 19:10 Killed by Elada the orc cryomancer at level 41 on the 76th Pyre 124th year of Ascendancy at 19:30 Killed by Elada the orc cryomancer at level 41 on the 76th Pyre 124th year of Ascendancy at 19:43 Killed by orc cryomancer at level 41 on the 77th Pyre 124th year of Ascendancy at 08:34 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 77th Pyre 124th year of Ascendancy at 09:32 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 77th Pyre 124th year of Ascendancy at 11:31 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 77th Pyre 124th year of Ascendancy at 12:15 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 77th Pyre 124th year of Ascendancy at 12:36 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 77th Pyre 124th year of Ascendancy at 13:00 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 77th Pyre 124th year of Ascendancy at 13:20 |
Antimagic | Follower |
Primary Stats
Strength | 73 (base 60) |
Dexterity | 57 (base 24) |
Constitution | 72 (base 60) |
Magic | 11 (base 10) |
Willpower | 58 (base 32) |
Cunning | 32 (base 10) |
Resources
Life | 1648/1648 |
Stamina | 360/360 |
Equilibrium | 0 |
Healing Factor | 1.8862906294958 |
Regeneration | 68.182148681366 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
Offense: Mainhand
Damage | 138 |
Accuracy | 66 |
Crit Chance | 14% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 11.5 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +27% |
Light | +10% |
Blight | +6% |
Cold | +12% |
Fire | +7% |
All | 0% |
Offense: Damage Penetration
Blight | +31% |
Lightning | +21% |
Physical | +43% |
All | +11% |
Defense: Base
Armour (hardiness) | 47 (50%) |
Defense | 55 |
Ranged Defense | 59 |
Fatigue | 46 |
Physical Save | 58 |
Spell Save | 53 |
Mental Save | 46 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 23%( 70%) |
All | + 15%( 70%) |
Darkness | + 29%( 70%) |
Light | + 54%( 70%) |
Lightning | + 24%( 70%) |
Fire | + 34%( 70%) |
Nature | + 15%( 70%) |
Defense: Immunities
Disarm Resistance | 61% |
Confusion Resistance | 10% |
Pinning Resistance | 33% |
Instadeath Resistance | 100% |
Knockback Resistance | 31% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 377 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Superiority | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Technique / Warcries | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost warrior from death by barrow wight. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by skeleton assassin. Escort: lost warrior (level 7 of Dreadfell) | failed |
You failed to protect the repented thief from death by fiery orc wyrmic. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 432. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed faerlhing fang. * You've found the needed ice ant stinger. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed hummerhorn wing. * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vampire lord fang. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +4 Con +6 Wil dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +5 Fatigue +4% HP.reg +7.00 Heal.mod +13% Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(115 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +6 Dex +9 Cun dps ---------- Acc +7 (+2 eff.) On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +7 (+3 eff.) Fatigue +5% Resists +17% darkness ---------- misc Infravis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Phys.crit +1.0% Melee+ 6 lightning 10 fire Dmg.mod +9% lightning +7% fire +6% blight ----- def ----- Armour +3 Fatigue +5% Resists +10% lightning +7% fire Phys.save +23 (+6 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +24% ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Flamewrought. |
Tool | ![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Max.HP +56.00 HP.reg +14.00 Heal.mod +15% Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% physical ----- def ----- Armour +8 Defense +10 (+4 eff.) Resists +18% blight Max.HP +30.00 Disarm- +37% Pinning- +33% Knockbk- +31% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +2 Str +3 Dex +5 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +1.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 mace 1H weapon [Random Unique] Disrupt/Master Power 61.0 - 85.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Deals 69 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +11% all Acc +14 (+3 eff.) Apr +11 ----- def ----- Resists +9% acid +9% cold +5% arcane Spell.save +9 (+3 eff.) Blunt and deadly. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +1 Mag +5 Wil dps ---------- Phys.crit +3.0% Crit.mult +13.00% Phys.pwr +16 (+4 eff.) Spell.pwr +15 (+4 eff.) ----- def ----- Resists +5% arcane Phys.save +3 (+1 eff.) Spell.save +14 (+4 eff.) Mind.save +11 (+3 eff.) Max.HP +98.00 Disease- +20% ---------- misc Size +1 A belt that goes around your waist. |
In off hand | ![]() 7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+6 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning +12% cold Res.pen +20% blight +10% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Defense +9 (+3 eff.) Resists +16% light +15% fire Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +8 Defense +29 (+9 eff.) Fatigue +8% Phys.save +11 (+3 eff.) Max.HP +48.00 HP.reg +5.00 Heal.mod +12% A suit of armour made of leather. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 660% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 176 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 382.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 34% all resistance, you move 52% faster, and you are invisible (power 19). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 4 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +7 Dex +4 Mag +6 Wil dps ---------- S.pwr/crit +5 ---------- misc Mana/turn +0.22 Max.mana +24.00 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +8 Dex +6 Wil ----- def ----- Blind- +11% ---------- misc Infravis +6 Sight +2 See.Invis +9 Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +20.00% Spell.pwr +18 (+4 eff.) Melee+ 27 fire Dmg.mod +25% blight ----- def ----- Phys.save +9 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +11 (+3 eff.) ---------- misc See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +19 (+4 eff.) Dmg.mod +30% acid ---------- misc Vim/s.crit +3.00 Max.vim +29.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 greatmaul 2H weapon [Ego+] Master/Psionic Power 52.5 - 78.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +10 darkness Against +13% Living While equipped: Stats +12 Str dps ---------- Dmg.mod +7% physical Acc +24 (+6 eff.) Massive two-handed mauls. |
![]() 3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 125% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. This item has been sent to the Item's Vault. |
![]() 3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 63.0 - 100.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +14 light Against +23% Undead While equipped: dps ---------- Res.pen +14% physical Acc +14 (+3 eff.) Apr +14 Massive two-handed swords. |
![]() 3.0 T4 longsword 1H weapon [Ego+] Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +16 (+4 eff.) Apr +5 Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon [Ego++] Nature/Psionic Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +25 acid +23 nature On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +12% acid +25% nature Apr +11 Blunt and deadly. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Master Power 49.0 - 68.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 10% chance to reduce all saves and defense by 26 While equipped: Stats +3 Mag +4 Con dps ---------- Res.pen +22% physical Acc +34 (+8 eff.) Apr +15 Melee Ret 2 mind ----- def ----- Resists +3% mind One-handed war axes. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Master Power 40.0 - 52.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 fire On Hit: * 26% chance to slow global speed by 53% * 19 arcane resource burn While equipped: Stats +10 Str dps ---------- Dmg.mod +3% fire +12% physical Acc +19 (+5 eff.) Melee Ret 6 fire ----- def ----- Resists +9% blight Sharp, short and deadly. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+4 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
![]() 2.0 T5 cloth armor [Ego] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Dmg.mod +18% light ----- def ----- Resists +27% light +15% all ---------- misc Mana/turn +0.32 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +12% mind ----- def ----- Resists +12% mind +15% all Mind.save +23 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Ego+] Master While equipped: Stats +9 Str +5 Dex ----- def ----- Armour +8 Defense +22 (+7 eff.) Fatigue +8% Phys.save +11 (+3 eff.) A suit of armour made of leather. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +16 Defense +5 (+2 eff.) Fatigue +12% Resists +7% acid +9% physical +6% cold +9% lightning +9% fire A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Ego] Psionic While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +7% mind Mind.save +20 (+6 eff.) A suit of armour made of metal plates. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Wil dps ---------- Res.pen +25% acid ----- def ----- Resists +7% acid +3% light +7% fire +7% cold +12% lightning Spell.save +12 (+4 eff.) A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego] Master While equipped: ----- def ----- Resists +8% fire +8% cold A belt that goes around your waist. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +4 Fatigue +3% Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+5 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 12.50 mind and 12.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 14. Terrified: Deals 3.00 mind and 3.00 darkness damage per turn and increases cooldowns by 23%. Haunted: Causes the target to suffer 4.99 mind and 4.99 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +10 Str +5 Dex +10 Lck dps ---------- Phys.crit +5.0% Spell.crit +6% Mind.crit +5% Res.pen +25% acid +5% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 269.7 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +2 Str +5 Dex +4 Wil +8 Cun +5 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 135.00 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Achievements
By Alaxial the Cornac Bulwark level 33
4th Dusk 123rd year of Ascendancy at 16:12 see stats
By Alaxial the Cornac Bulwark level 41
77th Pyre 124th year of Ascendancy at 03:29 see stats
By Alaxial the Cornac Bulwark level 21
71st Haze 122nd year of Ascendancy at 08:56 see stats
By Alaxial the Cornac Bulwark level 36
28th Regrowth 124th year of Ascendancy at 17:02 see stats
By Alaxial the Cornac Bulwark level 38
34th Pyre 124th year of Ascendancy at 09:48 see stats
By Alaxial the Cornac Bulwark level 35
25th Regrowth 124th year of Ascendancy at 15:32 see stats
By Alaxial the Cornac Bulwark level 27
16th Pyre 123rd year of Ascendancy at 16:43 see stats
By Alaxial the Cornac Bulwark level 21
66th Haze 122nd year of Ascendancy at 12:01 see stats
By Alaxial the Cornac Bulwark level 34
16th Haze 123rd year of Ascendancy at 23:54 see stats
By Alaxial the Cornac Bulwark level 40
75th Pyre 124th year of Ascendancy at 17:57 see stats
By Alaxial the Cornac Bulwark level 18
8th Haze 122nd year of Ascendancy at 04:50 see stats
By Alaxial the Cornac Bulwark level 27
32nd Regrowth 123rd year of Ascendancy at 19:18 see stats
By Alaxial the Cornac Bulwark level 20
11st Haze 122nd year of Ascendancy at 13:13 see stats
By Alaxial the Cornac Bulwark level 40
34th Pyre 124th year of Ascendancy at 20:04 see stats
By Alaxial the Cornac Bulwark level 10
52nd Dusk 122nd year of Ascendancy at 22:21 see stats
By Alaxial the Cornac Bulwark level 20
10th Haze 122nd year of Ascendancy at 09:22 see stats
By Alaxial the Cornac Bulwark level 30
9th Mirth 123rd year of Ascendancy at 03:26 see stats
By Alaxial the Cornac Bulwark level 40
34th Pyre 124th year of Ascendancy at 18:56 see stats
By Alaxial the Cornac Bulwark level 22
79th Haze 122nd year of Ascendancy at 12:41 see stats
By Alaxial the Cornac Bulwark level 31
2nd Flare 123rd year of Ascendancy at 01:02 see stats
By Alaxial the Cornac Bulwark level 35
4th Allure 124th year of Ascendancy at 21:07 see stats
By Alaxial the Cornac Bulwark level 9
47th Dusk 122nd year of Ascendancy at 20:15 see stats
By Alaxial the Cornac Bulwark level 22
4th Decay 122nd year of Ascendancy at 05:57 see stats
By Alaxial the Cornac Bulwark level 21
20th Haze 122nd year of Ascendancy at 23:47 see stats
By Alaxial the Cornac Bulwark level 22
3rd Decay 122nd year of Ascendancy at 12:15 see stats
By Alaxial the Cornac Bulwark level 27
21st Pyre 123rd year of Ascendancy at 23:56 see stats
By Alaxial the Cornac Bulwark level 17
7th Haze 122nd year of Ascendancy at 09:39 see stats
By Alaxial the Cornac Bulwark level 32
4th Flare 123rd year of Ascendancy at 10:55 see stats
Log
Burning from Vor, Grand Geomancer of the Pride hits Alaxial for (58 antimagic), 0 fire (0 total damage).
Alaxial rushes out!
Vor, Grand Geomancer of the Pride is dazed!
Alaxial hits Vor, Grand Geomancer of the Pride for (107 ignored), 0 physical, 4 lightning, 5 fire, 10 light (19 total damage).
Vor, Grand Geomancer of the Pride is not dazed anymore.
Vor, Grand Geomancer of the Pride hits Vor, Grand Geomancer of the Pride for 5 fire damage.
Alaxial is no longer attuned.
Vor, Grand Geomancer of the Pride's ice storm area effect hits Alaxial for (66 antimagic), 34 cold (34 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Alaxial for (55 antimagic), 0 fire (0 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Alaxial for (55 antimagic), 0 fire (0 total damage).
Vor, Grand Geomancer of the Pride casts Freeze.
Vor, Grand Geomancer of the Pride roars triumphantly.
Alaxial attunes to the damage.
Vor, Grand Geomancer of the Pride hits Alaxial for (66 antimagic), 362 cold (362 total damage).
Alaxial the level 41 cornac bulwark was cooled to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Vor, Grand Geomancer of the Pride killed Alaxial!
Saving game...
Saving done.
Talent Block is ready to use.
Talent Vitality is ready to use.
There is a Entrance to Vor Pride bastion here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Talent Assault is ready to use.
Saving done.