Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Ghoul |
Class | Reaver |
Level / Exp | 21 / 99% |
Size | big |
Lifes / Deaths | Killed by Qufaq the wretchling at level 21 on the 21st Haze 122nd year of Ascendancy at 11:56 / 1 |
Primary Stats
Strength | 75 (base 22) |
Dexterity | 15 (base 11) |
Constitution | 63 (base 25) |
Magic | 53 (base 49) |
Willpower | 13 (base 15) |
Cunning | 16 (base 10) |
Resources
Life | -225/794 |
Vim | 49/278 |
Healing Factor | 1.4746192134508 |
Regeneration | 19.538704578224 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 4 |
See Invisible | 21 |
Offense: Mainhand
Damage | 75 |
Accuracy | 28 |
Crit Chance | 13% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 38 |
Accuracy | 28 |
Crit Chance | 10% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Mind | +6% |
Acid | +3% |
Light | +14% |
Darkness | +6% |
Blight | +9% |
Physical | +9% |
Fire | +14% |
All | 0% |
Offense: Damage Penetration
Nature | +55% |
Mind | +15% |
Fire | +13% |
All | +5% |
Defense: Base
Armour (hardiness) | 30.08934837382 (81.151787968034%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 13 |
Physical Save | 36 |
Spell Save | 21 |
Mental Save | 10 |
Defense: Resistances
Temporal | + 5%( 70%) |
Lightning | + 6%( 70%) |
Light | + 28%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 72% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of bone giant dust. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of hardened leather boots 'Wildwrither' (0 def, 3 armour) pair of hardened leather boots 'Wildwrither' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Str +6 Con offense ------ Mindpower +30 (+10 eff.) Damage +6% mind +6% physical Ignore resists +25% nature +10% mind When Hit 4 mind defense ------ Armor +3 other ------- Size +1 A pair of boots made of leather. |
Light source | Nagorab the Flashbreeze Nagorab the Flashbreeze2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Str +2 Mag +1 Cun offense ------ Damage +3% acid +6% fire defense ------ Crit Resistance 5.00% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Brenarin (0 def, 3 armour) Brenarin (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +6 Str offense ------ Damage +3% physical When Hit 4 physical defense ------ Armor +3 Fatigue +1% Resistance +6% lightning +5% temporal Unlife -40.00 life other ------- Max hate +2.00 A cap made of leather. |
On hands | hardened leather gloves 'Scorpionglean' (0 def, 2 armour) hardened leather gloves 'Scorpionglean' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Cun +4 Str offense ------ Physical Power +10 (+3 eff.) Mindpower +30 (+10 eff.) Damage +9% blight Ignore resists +25% nature defense ------ Armor +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | extending yew wand of shielding [power 230] (10/20 cooldown) extending yew wand of shielding [power 230] (10/20 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Betamina Betamina0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Physical Crit +6.0% On-Hit (Melee): * 10% chance to reduce all saves and defense by 30 defense ------ Unlife -40.00 life Life +50.00 Life Regen +9.00 Healmod +13% Rings make your fingers look great! |
On fingers | Issyromifast the gold ring Issyromifast the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str offense ------ Physical Crit +1.0% Physical Power +7 (+2 eff.) Spellpower +8 (+2 eff.) Mindpower +8 (+3 eff.) Damage +14% light defense ------ Defense +15 (+8 eff.) Resistance +28% light Crit Resistance 15.00% Life Regen +2.00 Disease Resist +15% Stun Resist +22% Rings make your fingers look great! It was changed by the digestive sack. |
Around neck | wanderer's steel amulet wanderer's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +4 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
In main hand | plaguebringer's dwarven-steel waraxe of shearing (22-30 power, 4 apr) plaguebringer's dwarven-steel waraxe of shearing (22-30 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego++] Arcane/Master Weapon Damage 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 blight On Hit: 20% Epidemic 3 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 22 While equipped: offense ------ Ignore resists +5% all Accuracy +10 (+5 eff.) Ignore Armor +7 defense ------ Disease Resist +13% One-handed war axes. |
Around waist | Blackroar the hardened leather belt Blackroar the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +4 Str +2 Mag offense ------ Damage +6% darkness When Hit 6 darkness defense ------ Life +36.00 other ------- See Invis +21 A belt that goes around your waist. |
In off hand | elemental steel mace of daylight (12-18 power, 3 apr) elemental steel mace of daylight (12-18 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego+] Arcane Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +5 light Damage Against +6% Undead On Hit: * Create an explosion dealing 73 fire damage (1/turn) While equipped: offense ------ Damage +8% fire Ignore resists +8% fire Blunt and deadly. |
Cloak | Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | fortifying iron plate armour of implacability (0 def, 11 armour) fortifying iron plate armour of implacability (0 def, 11 armour)17.0 Encumbrance T1 massive armor [Ego++] Master While equipped: Stats +3 Str +2 Con defense ------ Armor +11 Fatigue +18% Physical save +5 (+3 eff.) Life +32.00 A suit of armour made of metal plates. |
Inventory
Burnspike the steel longsword (22-31 power, 3 apr) Burnspike the steel longsword (22-31 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +8 fire While equipped: Stats +1 Cun +4 Dex offense ------ Ignore resists +10% mind defense ------ Crit Resistance 5.00% other ------- Max psi +40.00 Light +2 Sharp, long, and deadly. |
Saluyanor the steel waraxe (13-18 power, 3 apr) Saluyanor the steel waraxe (13-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Master/Psionic Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +6 darkness Damage Against +7% Living On-Hit, radius 1 +4 mind On-crit, radius 2 +8 mind On Hit: * 20 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Ignore resists +6% all Accuracy +8 (+4 eff.) Ignore Armor +8 One-handed war axes. |
Duathelreaper Duathelreaper1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Con offense ------ When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 25% defense ------ Resistance +3% darkness Life +30.00 other ------- Infravision +1 A belt that goes around your waist. |
Nimbusminister (2 def, 0 armour) Nimbusminister (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con offense ------ When Hit 10 lightning On-Hit (Melee): * 20% chance to slow global speed by 58% defense ------ Defense +2 (+2 eff.) Resistance +5% arcane +6% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Morningvile the pair of iron boots (0 def, 3 armour) Morningvile the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Mag +1 Wil +3 Con offense ------ Damage +3% light +3% fire defense ------ Armor +3 Fatigue -3% Physical save +5 (+3 eff.) other ------- Encumbrance +21 See Invis +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blighted hardened leather gloves of the starseeker (0 def, 2 armour) blighted hardened leather gloves of the starseeker (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +2 Cun +2 Mag offense ------ On-Hit 7 blight Damage +4% blight defense ------ Armor +2 Resistance +5% blight +5% light +6% darkness other ------- Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 57.79 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron helm 'Olyrach' (0 def, 3 armour) iron helm 'Olyrach' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Cun +6 Wil offense ------ Damage +3% mind When Hit 4 mind defense ------ Armor +3 Fatigue +5% Resistance +7% cold other ------- Equi when Hit +0.12 Max hate +4.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+3 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 41/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Demonnigh the yew wand of lightning storm [power 236] (10/15 cooldown) Demonnigh the yew wand of lightning storm [power 236] (10/15 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 25% defense ------ Resistance +6% light Life +40.00 Poison Resist +20% Stun Resist +20% Teleport Resist +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 47 lightning damage and will be dazed for 1 turn (236 total damage) Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Porekira the yew wand of clairvoyance [power 11] (10/15 cooldown) Porekira the yew wand of clairvoyance [power 11] (10/15 cooldown)2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: Stats +2 Cun offense ------ Critical power +10.00% Damage +3% arcane Ignore resists +5% arcane Reveal the area around you, dispelling darkness (radius 11, power 66 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 45. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Branoneg the Ghoul Reaver level 11
19th Dusk 122nd year of Ascendancy at 06:24 see stats
By Branoneg the Ghoul Reaver level 19
77th Dusk 122nd year of Ascendancy at 01:12 see stats
By Branoneg the Ghoul Reaver level 10
8th Flare 122nd year of Ascendancy at 22:50 see stats
By Branoneg the Ghoul Reaver level 20
18th Haze 122nd year of Ascendancy at 08:11 see stats
By Branoneg the Ghoul Reaver level 21
21st Haze 122nd year of Ascendancy at 11:50 see stats
By Branoneg the Ghoul Reaver level 9
8th Mirth 122nd year of Ascendancy at 01:40 see stats
By Branoneg the Ghoul Reaver level 11
2nd Dusk 122nd year of Ascendancy at 10:46 see stats
By Branoneg the Ghoul Reaver level 16
61st Dusk 122nd year of Ascendancy at 13:04 see stats
Log
Branoneg hits Betuba the snow giant thunderer for 76 physical damage.
Branoneg hits Venom drake for 73 physical damage.
Betuba the snow giant thunderer casts Chain Lightning.
The powerful blow energizes Branoneg reducing their cooldowns!
Carrion worm mass resists the disease!
You collect a new ingredient: snow giant kidney (1).
Betuba the snow giant thunderer hits Carrion worm mass for 80 lightning damage.
Betuba the snow giant thunderer hits Branoneg for 74 lightning, 87 lightning (161 total damage).
Betuba the snow giant thunderer hits Qufaq the wretchling for 83 lightning damage.
Carrion worm mass's wormblight area effect hits Snow giant for 34 blight damage.
Branoneg's purging blight area effect hits Fire drake hatchling for 34 blight damage.
Branoneg's purging blight area effect hits Carrion worm mass for 2 blight damage.
Branoneg receives 68 healing from Branoneg's purging blight area effect.
Carrion worm mass's wormblight area effect hits Snow giant chieftain for 26 blight damage.
Carrion worm mass's wormblight area effect hits Fire drake hatchling for 34 blight damage.
Branoneg receives 17 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect killed Snow giant chieftain!
Blight Poison from Carrion worm mass hits Snow giant for 30 blight damage.
Snow giant casts Mind Disruption.
Branoneg wanders around!
Snow giant is silenced!
Carrion worm mass bites blight poison into fire drake hatchling.
Fire drake hatchling is poisoned with blight!
Carrion worm mass hits Snow giant for 6 physical damage.
Carrion worm mass hits Fire drake hatchling for 10 physical, 17 blight (27 total damage).
Melee retaliation hits Carrion worm mass for 4 fire damage.
Qufaq the wretchling casts Dust to Dust.
The powerful blow energizes Branoneg reducing their cooldowns!
Qufaq the wretchling hits Branoneg for 79 temporal, 78 physical (157 total damage).
Branoneg the level 21 ghoul reaver was splattered to death by Qufaq the wretchling on level 4 of Daikara.