Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Possessor |
Level / Exp | 50 / 1884% |
Size | medium |
Lifes / Deaths | Killed by faerlhing at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:33 1 / 6Killed by faerlhing at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:56 Killed by Eilinera the lesser vampire's temporal clone at level 16 on the 10th Dusk 122nd year of Ascendancy at 22:26 Killed by minotaur at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 20:24 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 71st Dusk 123rd year of Ascendancy at 10:06 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 71st Dusk 123rd year of Ascendancy at 14:39 |
Primary Stats
Strength | 87 (base 60) |
Dexterity | 40 (base 30) |
Constitution | 26 (base 17) |
Magic | 30 (base 9) |
Willpower | 134 (base 61) |
Cunning | 104 (base 64) |
Resources
Life | 563/563 |
Mana | 1014/1014 |
Psi | 695/695 |
Healing Factor | 1.4316586254954 |
Regeneration | 36.149380293759 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +53% |
Spell | 0% |
Global | +145.07212032837% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 10 |
See Stealth | 105.30334345892 |
See Invisible | 106.30334345892 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 244 |
Accuracy | 57 |
Crit Chance | 47% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 106 |
Crit Chance | 75% |
Speed | 1 |
Offense: Damage Bonus
Acid | +30% |
Blight | 0% |
Arcane | +12% |
Cold | +62% |
All | 0% |
Lightning | +55% |
Physical | +67% |
Mind | +20% |
Darkness | +9% |
Offense: Damage Penetration
Lightning | +7% |
Mind | +60% |
Physical | 0% |
Cold | +7% |
All | 0% |
Defense: Base
Armour (hardiness) | 24 (48.304188961773%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 50.925 |
Spell Save | 49.2 |
Mental Save | 63 |
Defense: Resistances
Acid | + 72%( 77%) |
Arcane | + 38%( 77%) |
Cold | + 52%( 77%) |
All | + 35%( 77%) |
Darkness | + 55%( 77%) |
Light | + 55%( 77%) |
Physical | + 45%( 77%) |
Mind | + 39%( 77%) |
Lightning | + 62%( 77%) |
Fire | + 39%( 77%) |
Nature | + 39%( 77%) |
Defense: Immunities
Stun Resistance | 0% |
Silence Resistance | 0% |
Confusion Resistance | 55% |
Fear Resistance | 0% |
Knockback Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 91% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 881% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 170 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 579 damage for 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Possession | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Battle psionics | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psychic blows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Channel Pain |
talent | Force Shield |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+45% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2541. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Urthuroddatar (0 def, 4 armour) Urthuroddatar (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Mag / +4 Cun / +6 Con Changes resistances: +6% mind Changes resistances penetration: +25% mind Reduces incoming crit damage: 15.00% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to Frost Treads. |
Quiver | 42 alchemist agate 42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | dwarven lantern 'Ichorking' dwarven lantern 'Ichorking'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +5 Cun Changes resistances: +6% nature Changes resistances penetration: +25% mind Blindness immunity: +41% Confusion immunity: +21% Psi when hit: +0.12 Mindpower: +20 (+3 eff.) Light radius: +10 See stealth: +17 See invisible: +18 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 6.5 Power cost: 27 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 6 power out of 10/10) : Effective talent level: 4.5 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 298.47 mind damage and cripples the target's higher mental functions, reducing cunning by 29 and confusing (41% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Tool | Eilinonn the Deepsrupture [power 151] (17 cooldown) Eilinonn the Deepsrupture [power 151] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 41% Damage when hit (Melee): 4 mind Mental save: +18 (+5 eff.) Mindpower: +10 (+1 eff.) Light radius: +3 It can be used to setup a psionic shield, reducing all damage taken by 151 for 5 turns Activation puts all charms on cooldown for 17 turns. When used: * Increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | voratun ring 'Zanoroddagund' voratun ring 'Zanoroddagund'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +4.0% Physical power: +10 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 51 Changes resistances penetration: +10% mind Changes damage: +18% physical Life regen: +15.00 Maximum life: +40.00 Maximum stamina: +30.00 Healing mod.: +17% Rings make your fingers look great! |
On fingers | solipsist's gold ring of life solipsist's gold ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +5 Wil Life regen: +10.00 Maximum life: +68.00 Mindpower: +6 (+1 eff.) Healing mod.: +13% Rings make your fingers look great! |
Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+2 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In main hand | Dream Malleus (168% power, 5 apr) Dream Malleus (168% power, 5 apr)Requires: - Willpower 25 - Strength 25 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 168% Range: 1.5x Uses stats: 110% Wil, 70% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% On weapon hit: * 19% chance to reduce all saves and defense by 51 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +17 mind / +20 light Damage (radius 2) on crit: +7 lightning / +24 cold When wielded/worn: Changes stats: +2 Cun / +7 Wil Changes resistances penetration: +7% lightning / +7% cold Changes damage: +10% physical / +10% mind / +9% darkness Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Hammer Toss +3 Dream Smith's Hammer Psi each turn: +0.10 Mindpower: +15 (+2 eff.) Mental crit. chance: +5% Movement speed: +28% A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. This item has been sent to the Item's Vault. This object's appearance was changed to Dream Malleus. |
On hands | heroic drakeskin leather gloves of war-making (0 def, 7 armour) heroic drakeskin leather gloves of war-making (0 def, 7 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +12.0% Armour: +7 Critical mult.: +10.00% Mental save: +10 (+3 eff.) Maximum life: +60.00 Spell crit. chance: +5% Mental crit. chance: +16% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Cyrynn (0 def, 5 armour) Cyrynn (0 def, 5 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Changes stats: +14 Str / +13 Mag / +14 Wil / +2 Cun Changes resistances: +42% lightning / +57% acid / +26% cold / +5% arcane / +20% all Changes damage: +55% lightning / +39% physical / +30% acid / +56% cold Reduces incoming crit damage: 15.15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Torchmaim the cashmere cloak (2 def, 0 armour) Torchmaim the cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Wil Changes resistances: +6% fire Physical save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Only die when reaching: -50.00 life Mindpower: +25 (+4 eff.) Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Wind's Whisper. |
Around neck | Capian CapianInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +32 (+11 eff.) Damage when hit (Melee): 12 cold Changes stats: +5 Str / +10 Dex / +9 Wil Changes resistances: +15% physical / +30% light / +30% darkness Changes resistances cap: +7% all Changes damage: +12% arcane / +6% cold Physical save: +19 (+3 eff.) Blindness immunity: +50% Confusion immunity: +24% Stamina each turn: +1.20 Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 217.99 physical damage and 261.07 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1023%; cd 9) movement infusion of the psychic (speed 1023%; cd 9)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1023% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 742; 13 cd) regeneration infusion of the psychic (heal 742; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 742 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 250 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+3 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+6 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+3 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 7 power out of 48/48) : Effective talent level: 5.5 Power cost: 7 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 552.49 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+4 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 20 power out of 60/60) : Effective talent level: 4.5 Power cost: 20 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 9 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
The Far-Hand The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 24 power out of 36/36) : Effective talent level: 5.5 Power cost: 24 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (125). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+4 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+0 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
grounding steel amulet of cunning (+4) grounding steel amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes resistances: +10% lightning Stun/Freeze immunity: +23% Amulets make your neck look great! |
insulating gold amulet of perfection (0.22 Psionic / Solipsism,0.22 Psionic / Body snatcher) insulating gold amulet of perfection (0.22 Psionic / Solipsism,0.22 Psionic / Body snatcher)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% fire / +13% cold Talent masteries: +0.22 Psionic / Solipsism +0.22 Psionic / Body snatcher Amulets make your neck look great! |
protective gold amulet of mastery (0.19 Wild-gift / Harmony) protective gold amulet of mastery (0.19 Wild-gift / Harmony)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +7 (+3 eff.) Changes resistances cap: +2% all Talent mastery: +0.19 Wild-gift / Harmony Physical save: +7 (+1 eff.) Amulets make your neck look great! |
protective voratun amulet protective voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Changes resistances cap: +5% all Physical save: +20 (+4 eff.) Amulets make your neck look great! |
protective voratun amulet of perfection (0.28 Psionic / Deep horror,0.28 Technique / Combat training) protective voratun amulet of perfection (0.28 Psionic / Deep horror,0.28 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Changes resistances cap: +5% all Talent masteries: +0.28 Psionic / Deep horror +0.28 Technique / Combat training Physical save: +22 (+4 eff.) Amulets make your neck look great! |
restful copper amulet restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Life regen: +2.00 Amulets make your neck look great! |
restful gold amulet of willpower (+6) restful gold amulet of willpower (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Wil Life regen: +2.00 Amulets make your neck look great! |
starlit steel amulet of mastery (0.14 Technique / Combat training) starlit steel amulet of mastery (0.14 Technique / Combat training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% light / +14% darkness Talent mastery: +0.14 Technique / Combat training Blindness immunity: +24% Amulets make your neck look great! |
vitalizing stralite amulet of vision vitalizing stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Con Physical save: +9 (+2 eff.) Blindness immunity: +33% Life regen: +6.00 Maximum life: +58.00 Infravision radius: +6 Sight radius: +2 See invisible: +10 Amulets make your neck look great! |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Baluneg the Ashpiercer Baluneg the AshpiercerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +8 Defense: +5 (+2 eff.) Damage when hit (Melee): 6 fire Changes resistances: +6% acid Changes damage: +12% fire / +3% physical / +6% all Spell save: +6 (+1 eff.) Spellpower: +8 (+4 eff.) Mindpower: +8 (+1 eff.) Rings make your fingers look great! |
Eilinena the gold ring Eilinena the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +6 Dex / +3 Con Changes resistances: +9% blight / +5% arcane Changes damage: +15% arcane Spell save: +13 (+2 eff.) Silence immunity: +32% Mana each turn: +0.20 Maximum stamina: +18.00 Rings make your fingers look great! |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+5 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 75.56 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s) Activation costs 22 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 20 power out of 30/30) : Effective talent level: 4.5 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+4 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+5 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 5.5 Power cost: 4 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 120.73 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
gladiator's steel ring of pilfering gladiator's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +9 Physical power: +7 (+2 eff.) Defense: +10 (+4 eff.) Changes stats: +5 Str / +6 Con It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 3.5 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
painweaver's voratun ring of the mountain (+17%) painweaver's voratun ring of the mountain (+17%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Changes resistances: +17% physical Changes damage: +17% physical / +7% all Spellpower: +10 (+5 eff.) Mindpower: +17 (+2 eff.) Rings make your fingers look great! |
savior's stralite ring of arcana (+0.22/turn) savior's stralite ring of arcana (+0.22/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +10 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+3 eff.) Silence immunity: +28% Mana each turn: +0.22 Rings make your fingers look great! |
sneakthief's voratun ring of misery sneakthief's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Effects on melee hit: * 15% chance to reduce all saves and defense by 51 Damage (Melee): 7 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 51 Damage (Ranged): 21 physical Changes stats: +14 Cun / +6 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 5.5 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
stralite ring 'Ulfahad' stralite ring 'Ulfahad'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +22 (+5 eff.) Changes resistances: +9% cold Changes damage: +6% all Silence immunity: +28% Life regen: +4.00 Mana each turn: +0.13 Spellpower: +22 (+11 eff.) Mindpower: +41 (+6 eff.) Healing mod.: +10% Rings make your fingers look great! |
warrior's voratun ring of arcana (+0.20/turn) warrior's voratun ring of arcana (+0.20/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str Silence immunity: +49% Mana each turn: +0.20 Rings make your fingers look great! |
Gunutoromidil the Tempestwill (168% power, 4 apr) Gunutoromidil the Tempestwill (168% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +28 light Damage (radius 1) on hit: +16 lightning Damage against: +33% Undead When wielded/worn: Physical crit. chance: +38.0% Physical power: +17 (+4 eff.) Changes resistances penetration: +15% lightning / +10% arcane / +10% blight Massive two-handed battleaxes. |
Loryhell (180% power, 4 apr) Loryhell (180% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 180% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +16 light Damage (radius 1) on hit: +8 acid Damage (radius 2) on crit: +8 acid Damage against: +42% Undead When wielded/worn: Accuracy: +23 (+6 eff.) Armour penetration: +33 Physical crit. chance: +19.0% Damage when hit (Melee): 6 acid Changes resistances: +9% mind Changes resistances penetration: +10% mind / +19% physical Changes damage: +12% mind Critical mult.: +38.00% Massive two-handed mauls. |
voratun greatsword 'Glimmerradiance' (193% power, 4 apr) voratun greatsword 'Glimmerradiance' (193% power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 194% Range: 1.6x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Changes resistances: +3% light / +9% darkness Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Massive two-handed swords. |
enhanced stralite mace of shearing (144% power, 5 apr) enhanced stralite mace of shearing (144% power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 144% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +9 Changes stats: +11 Str / +7 Dex / +8 Mag / +7 Wil / +7 Cun / +4 Con Changes resistances penetration: +9% all Blunt and deadly. |
Amethyst of Sanctuary (111% power, 26 apr, mind damage) Amethyst of Sanctuary (111% power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 111% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+7 eff.) Maximum psi: +20.00 Mindpower: +14 (+2 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Brandknave the living mindstar (117% power, 40 apr, mind damage) Brandknave the living mindstar (117% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 117% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +20 fire When wielded/worn: Damage (Melee): 15 mind / 15 darkness Damage when hit (Melee): 6 darkness Changes stats: +4 Wil Changes resistances penetration: +25% fire Changes damage: +18% mind / +10% darkness Talent granted: +1 Attune Mindstar Hate when firing a critical mind attack: +5.00 Maximum psi: +40.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (124% power, 40 apr, mind damage) Nexus of the Way (124% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 100% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+3 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 40 power out of 60/60) : Effective talent level: 2.5 Power cost: 40 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 99 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Poltergeist's Nexus of the Way (124% power, 40 apr, mind damage) Poltergeist's Nexus of the Way (124% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 100% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Stun/Freeze immunity: +60% Mindpower: +18 (+3 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 40 power out of 60/60) : Effective talent level: 2.5 Power cost: 40 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 99 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
wrathful living mindstar of frost (115% power, 40 apr, nature damage) wrathful living mindstar of frost (115% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +15 Damage (Melee): 13 cold Changes resistances: +15% cold Changes resistances penetration: +16% cold Changes damage: +11% cold Talent granted: +1 Attune Mindstar Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +4.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blighted elven-wood vilestaff of the prodigy (129% power, 5 apr, fire element) blighted elven-wood vilestaff of the prodigy (129% power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +17 Mag / +9 Wil / +11 Cun Changes damage: +25% fire Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +20.00 Spellpower: +17 (+8 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
Firewalker (15 def, 2 armour) Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Damage when hit (Melee): 18 fire Changes stats: +3 Str / +3 Dex / +13 Mag / +3 Wil / +9 Cun / +3 Con Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+6 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Shiverkin (0 def, 5 armour) Shiverkin (0 def, 5 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 8 darkness Changes stats: +5 Mag / +6 Wil Changes resistances: +16% blight / +12% cold / +45% acid / +20% all Changes resistances penetration: +25% darkness Changes damage: +30% acid / +18% cold Mental save: +27 (+7 eff.) Silence immunity: +50% Life regen: +6.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum life: +100.00 Spellpower: +18 (+9 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Healing mod.: +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Hurikhad' (0 def, 5 armour) silk robe 'Hurikhad' (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Effects on melee hit: * 10 arcane resource burn Changes resistances: +19% physical / +15% darkness / +18% nature / +3% blight / +27% cold / +18% mind / +18% all Changes damage: +19% physical / +18% cold Physical save: +14 (+3 eff.) Spell save: +17 (+3 eff.) Mental save: +24 (+6 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Rogue Plight. |
Flamejam the pair of hardened leather boots (0 def, 3 armour) Flamejam the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Dex / +2 Mag / +5 Wil / +4 Cun Changes resistances: +6% fire / +7% cold Changes resistances penetration: +10% fire A pair of boots made of leather. |
Scaldqueller (0 def, 3 armour) Scaldqueller (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce armor by 24% Damage when hit (Melee): 4 fire Changes resistances: +6% mind / +21% fire Changes resistances penetration: +20% mind Changes damage: +6% acid Life regen: +10.00 Stamina each turn: +1.70 Maximum stamina: +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cashmere wizard hat 'Hazebliss' (2 def, 0 armour) cashmere wizard hat 'Hazebliss' (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +22% acid / +10% mind / +3% darkness / +3% blight Changes resistances penetration: +25% cold Changes damage: +15% acid / +13% mind Physical save: +5 (+1 eff.) Spell save: +3 (+1 eff.) Mental save: +11 (+3 eff.) Equilibrium when hit: +1.10 Psi when hit: +1.30 Hate when hit: +1.60 Maximum psi: +16.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... This object's appearance was changed to Steel Helm of Garkul. |
eldritch elven-silk wizard hat of madness (3 def, 0 armour) eldritch elven-silk wizard hat of madness (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Cun / +4 Wil Mental save: +15 (+4 eff.) Mana each turn: +2.50 Mana when hit: +2.40 Maximum mana: +99.00 Spellpower: +9 (+4 eff.) Mental crit. chance: +4% It can be used to activate talent Manaflow, placing all other charms into a 27 cooldown : Effective talent level: 3.5 Power cost: 27 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
130 alchemist agate 130 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Beragar the Duskgrind (dig speed 36 turns) Beragar the Duskgrind (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 10% chance to reduce damage dealt by 41% Damage when hit (Melee): 4 darkness Changes stats: +2 Str Changes resistances: +3% darkness Changes damage: +6% acid When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 54 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dรบathedlen Heart Dรบathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 54 power out of 150/150) : Effective talent level: 5.5 Power cost: 54 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 24.80 cold damage and 25.57 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Emelytha the brass lantern Emelytha the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +5 Mag Changes resistances penetration: +5% arcane Critical mult.: +10.00% Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mayitira the dwarven lantern Mayitira the dwarven lanternPowered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +8 Mag Changes resistances: +15% blight / +10% temporal / +13% darkness / +10% cold Changes resistances penetration: +25% temporal Changes damage: +18% temporal Spell save: +6 (+1 eff.) Spellpower: +23 (+11 eff.) Spell crit. chance: +12% Light radius: +12 Infravision radius: +6 See invisible: +15 Defense after a teleport: +20 Resist all after a teleport: +19% New effects duration reduction after a teleport: +30% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 23 blight damage or heals 35 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Armedehell' dwarven lantern 'Armedehell'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Armour: +4 Defense: +12 (+4 eff.) Changes resistances: +12% acid / +3% temporal / +9% blight Changes resistances penetration: +12% all Physical save: +20 (+4 eff.) Spell save: +21 (+4 eff.) Mental save: +16 (+4 eff.) Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
48 alchemist bloodstone 48 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 135 power out of 397/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun torque of psionic shield [power 155] (17 cooldown) voratun torque of psionic shield [power 155] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all damage taken by 155 for 5 turns Activation puts all charms on cooldown for 17 turns. Torques are made by powerful psionics to store psionic powers. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl 12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.
By Blyphin (Living) the Cornac Possessor level 34
26th Regrowth 123rd year of Ascendancy at 11:52 see stats
By Blyphin (Living) the Cornac Possessor level 34
26th Regrowth 123rd year of Ascendancy at 11:52 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.
By Blyphin (Living) the Cornac Possessor level 36
31st Regrowth 123rd year of Ascendancy at 10:47 see stats
By Blyphin (Living) the Cornac Possessor level 36
31st Regrowth 123rd year of Ascendancy at 10:47 see stats
Against all odds
Killed Ukruk in the ambush.
By Blyphin (Living) the Cornac Possessor level 34
24th Regrowth 123rd year of Ascendancy at 22:30 see stats
By Blyphin (Living) the Cornac Possessor level 34
24th Regrowth 123rd year of Ascendancy at 22:30 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.
By Blyphin (Living) the Cornac Possessor level 29
6th Decay 122nd year of Ascendancy at 17:57 see stats
By Blyphin (Living) the Cornac Possessor level 29
6th Decay 122nd year of Ascendancy at 17:57 see stats
Arachnophobia
Destroyed the spydric menace.
By Blyphin (Living) the Cornac Possessor level 42
73rd Regrowth 123rd year of Ascendancy at 04:13 see stats
By Blyphin (Living) the Cornac Possessor level 42
73rd Regrowth 123rd year of Ascendancy at 04:13 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
By Blyphin (Living) the Cornac Possessor level 45
18th Pyre 123rd year of Ascendancy at 05:09 see stats
By Blyphin (Living) the Cornac Possessor level 45
18th Pyre 123rd year of Ascendancy at 05:09 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.
By Blyphin (Living) the Cornac Possessor level 50
4th Haze 123rd year of Ascendancy at 17:39 see stats
By Blyphin (Living) the Cornac Possessor level 50
4th Haze 123rd year of Ascendancy at 17:39 see stats
Brave new world
Went to the Far East and took part in the war.
By Blyphin (Living) the Cornac Possessor level 42
71st Regrowth 123rd year of Ascendancy at 17:25 see stats
By Blyphin (Living) the Cornac Possessor level 42
71st Regrowth 123rd year of Ascendancy at 17:25 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.
By Blyphin (Living) the Cornac Possessor level 26
45th Haze 122nd year of Ascendancy at 17:00 see stats
By Blyphin (Living) the Cornac Possessor level 26
45th Haze 122nd year of Ascendancy at 17:00 see stats
Clone War
Destroyed your own Shade.
By Blyphin (Living) the Cornac Possessor level 47
63rd Pyre 123rd year of Ascendancy at 01:21 see stats
By Blyphin (Living) the Cornac Possessor level 47
63rd Pyre 123rd year of Ascendancy at 01:21 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.
By Blyphin (Living) the Cornac Possessor level 20
52nd Dusk 122nd year of Ascendancy at 19:43 see stats
By Blyphin (Living) the Cornac Possessor level 20
52nd Dusk 122nd year of Ascendancy at 19:43 see stats
Destroyer of the creation
Killed Slasul.
By Blyphin (Living) the Cornac Possessor level 42
13rd Pyre 123rd year of Ascendancy at 09:06 see stats
By Blyphin (Living) the Cornac Possessor level 42
13rd Pyre 123rd year of Ascendancy at 09:06 see stats
Destroyer's bane
Killed Golbug the Destroyer.
By Blyphin (Living) the Cornac Possessor level 37
56th Regrowth 123rd year of Ascendancy at 03:15 see stats
By Blyphin (Living) the Cornac Possessor level 37
56th Regrowth 123rd year of Ascendancy at 03:15 see stats
Deus Ex Machina
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.
By Blyphin (Living) the Cornac Possessor level 50
30th Haze 123rd year of Ascendancy at 08:10 see stats
By Blyphin (Living) the Cornac Possessor level 50
30th Haze 123rd year of Ascendancy at 08:10 see stats
Dragon's Greed
Amassed 8000 gold pieces.
By Blyphin (Living) the Cornac Possessor level 39
58th Regrowth 123rd year of Ascendancy at 19:23 see stats
By Blyphin (Living) the Cornac Possessor level 39
58th Regrowth 123rd year of Ascendancy at 19:23 see stats
Earth Master
Killed Harkor'Zun.
By Blyphin (Living) the Cornac Possessor level 50
22nd Dusk 123rd year of Ascendancy at 04:03 see stats
By Blyphin (Living) the Cornac Possessor level 50
22nd Dusk 123rd year of Ascendancy at 04:03 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.
By Blyphin (Living) the Cornac Possessor level 39
59th Regrowth 123rd year of Ascendancy at 09:50 see stats
By Blyphin (Living) the Cornac Possessor level 39
59th Regrowth 123rd year of Ascendancy at 09:50 see stats
Exterminator
Killed 1000 creatures.
By Blyphin (Living) the Cornac Possessor level 19
29th Dusk 122nd year of Ascendancy at 06:16 see stats
By Blyphin (Living) the Cornac Possessor level 19
29th Dusk 122nd year of Ascendancy at 06:16 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.
By Blyphin (Living) the Cornac Possessor level 31
14th Regrowth 123rd year of Ascendancy at 11:23 see stats
By Blyphin (Living) the Cornac Possessor level 31
14th Regrowth 123rd year of Ascendancy at 11:23 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.
By Blyphin (Living) the Cornac Possessor level 42
13rd Pyre 123rd year of Ascendancy at 05:28 see stats
By Blyphin (Living) the Cornac Possessor level 42
13rd Pyre 123rd year of Ascendancy at 05:28 see stats
Guiding Hand
Saved all escorted adventurers.
By Blyphin (Living) the Cornac Possessor level 36
54th Regrowth 123rd year of Ascendancy at 16:43 see stats
By Blyphin (Living) the Cornac Possessor level 36
54th Regrowth 123rd year of Ascendancy at 16:43 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Blyphin (Living) the Cornac Possessor level 19
30th Dusk 122nd year of Ascendancy at 09:45 see stats
By Blyphin (Living) the Cornac Possessor level 19
30th Dusk 122nd year of Ascendancy at 09:45 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
By Blyphin (Living) the Cornac Possessor level 45
18th Pyre 123rd year of Ascendancy at 07:11 see stats
By Blyphin (Living) the Cornac Possessor level 45
18th Pyre 123rd year of Ascendancy at 07:11 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.
By Blyphin (Living) the Cornac Possessor level 50
8th Haze 123rd year of Ascendancy at 07:54 see stats
By Blyphin (Living) the Cornac Possessor level 50
8th Haze 123rd year of Ascendancy at 07:54 see stats
Level 10
Got a character to level 10.
By Blyphin (Living) the Cornac Possessor level 10
8th Mirth 122nd year of Ascendancy at 11:44 see stats
By Blyphin (Living) the Cornac Possessor level 10
8th Mirth 122nd year of Ascendancy at 11:44 see stats
Level 20
Got a character to level 20.
By Blyphin (Living) the Cornac Possessor level 20
30th Dusk 122nd year of Ascendancy at 10:00 see stats
By Blyphin (Living) the Cornac Possessor level 20
30th Dusk 122nd year of Ascendancy at 10:00 see stats
Level 30
Got a character to level 30.
By Blyphin (Living) the Cornac Possessor level 30
7th Decay 122nd year of Ascendancy at 11:21 see stats
By Blyphin (Living) the Cornac Possessor level 30
7th Decay 122nd year of Ascendancy at 11:21 see stats
Level 40
Got a character to level 40.
By Blyphin (Living) the Cornac Possessor level 40
59th Regrowth 123rd year of Ascendancy at 18:27 see stats
By Blyphin (Living) the Cornac Possessor level 40
59th Regrowth 123rd year of Ascendancy at 18:27 see stats
Level 50
Got a character to level 50.
By Blyphin (Living) the Cornac Possessor level 50
20th Dusk 123rd year of Ascendancy at 06:37 see stats
By Blyphin (Living) the Cornac Possessor level 50
20th Dusk 123rd year of Ascendancy at 06:37 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.
By Blyphin (Living) the Cornac Possessor level 29
58th Haze 122nd year of Ascendancy at 08:58 see stats
By Blyphin (Living) the Cornac Possessor level 29
58th Haze 122nd year of Ascendancy at 08:58 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.
By Blyphin (Living) the Cornac Possessor level 20
35th Dusk 122nd year of Ascendancy at 09:22 see stats
By Blyphin (Living) the Cornac Possessor level 20
35th Dusk 122nd year of Ascendancy at 09:22 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.
By Blyphin (Living) the Cornac Possessor level 50
19th Haze 123rd year of Ascendancy at 14:42 see stats
By Blyphin (Living) the Cornac Possessor level 50
19th Haze 123rd year of Ascendancy at 14:42 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.
By Blyphin (Living) the Cornac Possessor level 21
71st Dusk 122nd year of Ascendancy at 16:51 see stats
By Blyphin (Living) the Cornac Possessor level 21
71st Dusk 122nd year of Ascendancy at 16:51 see stats
Santassacre!
Killed the little helper elves after saving them!
By Blyphin (Living) the Cornac Possessor level 20
35th Dusk 122nd year of Ascendancy at 10:18 see stats
By Blyphin (Living) the Cornac Possessor level 20
35th Dusk 122nd year of Ascendancy at 10:18 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By Blyphin (Living) the Cornac Possessor level 27
51st Haze 122nd year of Ascendancy at 15:38 see stats
By Blyphin (Living) the Cornac Possessor level 27
51st Haze 122nd year of Ascendancy at 15:38 see stats
Size is everything
Did over 1500 damage in one attack.
By Blyphin (Living) the Cornac Possessor level 25
43rd Haze 122nd year of Ascendancy at 22:29 see stats
By Blyphin (Living) the Cornac Possessor level 25
43rd Haze 122nd year of Ascendancy at 22:29 see stats
Size matters
Did over 600 damage in one attack.
By Blyphin (Living) the Cornac Possessor level 21
71st Dusk 122nd year of Ascendancy at 16:35 see stats
By Blyphin (Living) the Cornac Possessor level 21
71st Dusk 122nd year of Ascendancy at 16:35 see stats
Sliders
Activated a portal using the Orb of Many Ways.
By Blyphin (Living) the Cornac Possessor level 38
56th Regrowth 123rd year of Ascendancy at 11:01 see stats
By Blyphin (Living) the Cornac Possessor level 38
56th Regrowth 123rd year of Ascendancy at 11:01 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.
By Blyphin (Living) the Cornac Possessor level 48
10th Dusk 123rd year of Ascendancy at 08:51 see stats
By Blyphin (Living) the Cornac Possessor level 48
10th Dusk 123rd year of Ascendancy at 08:51 see stats
That was close
Killed your target while having only 1 life left.
By Blyphin (Living) the Cornac Possessor level 9
6th Mirth 122nd year of Ascendancy at 10:35 see stats
By Blyphin (Living) the Cornac Possessor level 9
6th Mirth 122nd year of Ascendancy at 10:35 see stats
The Arena
Unlocked Arena mode.
By Blyphin (Living) the Cornac Possessor level 7
1st Mirth 122nd year of Ascendancy at 16:50 see stats
By Blyphin (Living) the Cornac Possessor level 7
1st Mirth 122nd year of Ascendancy at 16:50 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.
By Blyphin (Living) the Cornac Possessor level 36
31st Regrowth 123rd year of Ascendancy at 10:47 see stats
By Blyphin (Living) the Cornac Possessor level 36
31st Regrowth 123rd year of Ascendancy at 10:47 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Blyphin (Living) the Cornac Possessor level 21
25th Haze 122nd year of Ascendancy at 02:03 see stats
By Blyphin (Living) the Cornac Possessor level 21
25th Haze 122nd year of Ascendancy at 02:03 see stats
The bigger the better!
Did over 3000 damage in one attack.
By Blyphin (Living) the Cornac Possessor level 29
54th Haze 122nd year of Ascendancy at 20:04 see stats
By Blyphin (Living) the Cornac Possessor level 29
54th Haze 122nd year of Ascendancy at 20:04 see stats
The secret city
Discovered the truth about mages.
By Blyphin (Living) the Cornac Possessor level 14
6th Dusk 122nd year of Ascendancy at 12:24 see stats
By Blyphin (Living) the Cornac Possessor level 14
6th Dusk 122nd year of Ascendancy at 12:24 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.
By Blyphin (Living) the Cornac Possessor level 48
8th Mirth 123rd year of Ascendancy at 19:52 see stats
By Blyphin (Living) the Cornac Possessor level 48
8th Mirth 123rd year of Ascendancy at 19:52 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.
By Blyphin (Living) the Cornac Possessor level 21
24th Haze 122nd year of Ascendancy at 06:31 see stats
By Blyphin (Living) the Cornac Possessor level 21
24th Haze 122nd year of Ascendancy at 06:31 see stats
Treasure Hoarder
Amassed 3000 gold pieces.
By Blyphin (Living) the Cornac Possessor level 26
45th Haze 122nd year of Ascendancy at 07:45 see stats
By Blyphin (Living) the Cornac Possessor level 26
45th Haze 122nd year of Ascendancy at 07:45 see stats
Treasure Hunter
Amassed 1000 gold pieces.
By Blyphin (Living) the Cornac Possessor level 17
18th Dusk 122nd year of Ascendancy at 11:05 see stats
By Blyphin (Living) the Cornac Possessor level 17
18th Dusk 122nd year of Ascendancy at 11:05 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.
By Blyphin (Living) the Cornac Possessor level 33
24th Regrowth 123rd year of Ascendancy at 16:14 see stats
By Blyphin (Living) the Cornac Possessor level 33
24th Regrowth 123rd year of Ascendancy at 16:14 see stats
Well trained
Deal one million damage to training dummies in a single training session.
By Blyphin (Living) the Cornac Possessor level 29
55th Haze 122nd year of Ascendancy at 03:50 see stats
By Blyphin (Living) the Cornac Possessor level 29
55th Haze 122nd year of Ascendancy at 03:50 see stats
Log
Blyphin (Living) uses Assume Form.