Iran the level 5 Skeleton Archer by lebenchuck

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp5 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity36 (base 27)
Constitution10 (base 10)
Magic12 (base 10)
Willpower13 (base 10)
Cunning18 (base 15)

Resources

Life-2/167
Stamina90/90
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage47
Accuracy41
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+3%
Mind+13%
Nature+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense27
Ranged Defense27
Fatigue2
Physical Save9
Spell Save8
Mental Save10

Defense: Resistances

Lightning+ 15%( 70%)
Nature+ 20%( 70%)
Cold+ 6%( 70%)
Fire+ 6%( 70%)
Mind+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
0/5
0/5

Effects

talent
beneficial effect
detrimental effect

Quests

active
done

Equipment

Quiver
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

Ran for 3 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Iran picks up (C.):
iron torque of mindblast [power 100] (15 cooldown).
Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the west (skeleton assassin)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (skeleton assassin)).

Iran casts
Rune: Shielding.
A shield forms around Iran.

Iran shoots!
Skeleton assassin casts
Shadowstep.
Skeleton assassin deactivates
Stealth.
Iran is dazed!

Skeleton assassin hits Iran for (46 absorbed), 0 darkness, (5 absorbed), 0 light, (14 absorbed), 0 darkness, (30 absorbed), 0 darkness, (14 absorbed), 0 darkness (0 total damage).

Iran shoots!
Skeleton assassin uses
Flurry.
Iran is not dazed anymore.

Your shield crumbles under the damage!

The shield around Iran crumbles.

Skeleton assassin misses Iran.