PyroNightmare the level 12 Higher Archmage by z3tsur1n

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp12 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity14 (base 10)
Constitution11 (base 10)
Magic40 (base 37)
Willpower29 (base 27)
Cunning20 (base 11)

Resources

Life265/265
Mana228/232
Healing Factor1.0097162075846
Regeneration1.2621452594808

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth6
See Invisible5

Offense: Mainhand

Damage15
Accuracy15
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance7%
Speed1

Offense: Mind

Mindpower26
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+14%
Light+12%
Cold+10%
Blight+10%
Acid+12%
Fire+15%
All0%

Offense: Damage Penetration

Cold+18%
Lightning+5%
Fire+10%
Nature+15%

Defense: Base

Armour (hardiness)1 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save21
Spell Save24
Mental Save22

Defense: Resistances

Acid+ 24%( 70%)
Light+ 18%( 70%)
Physical+ 10%( 70%)
Lightning+ 33%( 70%)
Arcane+ 12%( 70%)
Cold+ 24%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
4/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Wildfire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
3/5
0/5
0/5

Effects

talent

Quests

active
done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By PyroNightmare the Higher Archmage level 10
10th Mirth 122nd year of Ascendancy at 12:33
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By PyroNightmare the Higher Archmage level 3
74th Pyre 122nd year of Ascendancy at 22:12
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By PyroNightmare the Higher Archmage level 9
6th Mirth 122nd year of Ascendancy at 16:35
see stats

Log


PyroNightmare picks up (A.):
Haredil the linen wizard hat (1 def, 0 armour).
PyroNightmare picks up (n.):
iron dagger (10-14 power, 5 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 80 turns (stop reason: at exit).


PyroNightmare wears:
Chalandur (7 def, 0 armour).

You gain 10.28 gold from the transmogrification of
Churehir.
You gain 8.54 gold from the transmogrification of
Boltfury the brass lantern.
You gain 0.97 gold from the transmogrification of
stabilizing iron helm of strength (+2) (0 def, 3 armour).
You gain 8.15 gold from the transmogrification of
Shiveredge the iron helm (0 def, 3 armour).
You gain 6.48 gold from the transmogrification of
Haredil the linen wizard hat (1 def, 0 armour).
You gain 3.50 gold from the transmogrification of
Sludgegrip (0 def, 0 armour).
You gain 0.76 gold from the transmogrification of
prismatic iron plate armour (0 def, 7 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of lightning resistance (3 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 2.00 gold from the transmogrification of
iron shield of the stars (0 def, 2 armour, 19 block).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 2.83 gold from the transmogrification of
balanced steel dagger of massacre (18-23 power, 6 apr).
You gain 2.17 gold from the transmogrification of
thought-forged iron dagger of massacre (15-20 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (13-18 power, 2 apr).
You gain 1.71 gold from the transmogrification of
acidic iron waraxe of erosion (12-18 power, 2 apr).
You gain 0.75 gold from the transmogrification of
copper ring of lightning (+22%).
You gain 1.24 gold from the transmogrification of
acid wave rune (damage 54; dur 4; cd 20).
You gain 2.06 gold from the transmogrification of
blink rune of the warrior (range 4; phase 12; cd 15).
You gain 2.00 gold from the transmogrification of
blink rune of the psychic (range 4; phase 13; cd 19).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.