










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 43 / 62% |
| Size | big |
| Lifes / Deaths | Killed by Isanor the golem at level 19 on the 9th Allure 123rd year of Ascendancy at 12:16 3 / 4Killed by Urkis, the High Tempest at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 06:36 Killed by Adylaith the cutpurse at level 24 on the 20th Pyre 123rd year of Ascendancy at 11:36 Killed by Large Sword's Inner Demon at level 36 on the 57th Dusk 123rd year of Ascendancy at 04:12 |
| Antimagic | Follower |
Primary Stats
| Strength | 152 (base 62) |
| Dexterity | 17 (base 13) |
| Constitution | 89 (base 66) |
| Magic | 7 (base 7) |
| Willpower | 66 (base 51) |
| Cunning | 25 (base 11) |
Resources
| Psi | 156/156 |
| Life | 1543/1543 |
| Steam | 100/100 |
| Stamina | 352/352 |
| Equilibrium | 30 |
| Healing Factor | 1.8375289575289 |
| Regeneration | 51.935132583451 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 9 |
| Infravision | 13 |
| See Stealth | 65.108545491274 |
| See Invisible | 57.108545491274 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 261 |
| Accuracy | 47 |
| Crit Chance | 70% |
| APR | 45 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 68 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +39% |
| Darkness | +20% |
| Nature | +15% |
| Fire | +11% |
| Mind | +17% |
| Arcane | +14% |
| Cold | +23% |
| All | +8% |
Offense: Damage Penetration
| Nature | +15% |
| Lightning | +20% |
| Acid | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 104.72307323196 (100%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 37 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 46%( 70%) |
| All | + 15%( 70%) |
| Physical | + 28%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 23%( 70%) |
| Mind | + 35%( 70%) |
| Darkness | + 40%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Confusion Resistance | 39% |
| Poison Resistance | 100% |
| Blind Resistance | 73% |
| Disarm Resistance | 100% |
| Bleed Resistance | 70% |
| Teleport Resistance | 100% |
| Pinning Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 799 life over 5 turns. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 203% efficiency and cooldown mod of 53%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -870 life. The duration and life will increase by 1% for every 1% life you have lost (currently 870 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 891% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Forgery of Haze (Islora the elder vampire). Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 56. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+4 eff.) Fatigue +12% Resists +15% acid +15% physical Phys.save +12 (+3 eff.) Pinning- +20% Knockbk- +120% Teleport- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. |
| Light source | alchemist's lamp 'Blackcut'1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness Melee Ret 2 mind ----- def ----- Defense +15 (+6 eff.) Resists +12% darkness +3% blight Mind.save +6 (+3 eff.) Die.at -40.00 life Blind- +34% Poison- +20% Cut- +10% Confus- +17% ---------- misc Light +9 See.Stealth +16 See.Invis +8 Track: Puts all charms on 36 cooldown Level 3.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Quasit's Skull (0 def, 12 armour) 3.0 T2 head armor [Unique] Master While equipped: Stats +0 Cun +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Mind.save +0 (+0 eff.) Stun/Frz- +30% ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | dwarven-steel pickaxe 'Dagydin' (dig speed 31 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +7% nature Apr +1 ----- def ----- Armour +6 Resists +13% nature Phys.save +3 (+1 eff.) HP.reg +4.00 Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Cracklevice the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% mind Res.pen +20% lightning ----- def ----- Resists +9% acid +6% lightning +6% cold +5% arcane +9% mind Mind.save +8 (+3 eff.) Confus- +22% Rings can have magical properties. |
| On fingers | Harufang the Phlegmransom0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +15% cold Res.pen +10% nature +5% acid Acc +10 (+4 eff.) Apr +14 On Hit (Melee): * 20% chance to slow global speed by 67% * 20% chance to reduce armor by 12% ----- def ----- Defense +10 (+5 eff.) Resists +30% cold Spell.save +18 (+7 eff.) ---------- misc Max.stam +26.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Festerwinter 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Cun +7 Lck dps ---------- Dmg.mod +6% arcane Melee Ret 4 arcane ----- def ----- Fatigue -16% Resists +6% nature +5% arcane Stealth +8 Max.HP +31.00 HP.reg +1.30 Heal.mod +13% ---------- misc T.Disarm +5 Max.enc +40 Infravis +4 A belt that goes around your waist. |
| In main hand | stralite greatmaul 'Sulfurwinter' (166% power, 23 apr) 5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master Power 167% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +23 Crit +22.5% Atk.spd 100% Melee+ +19 nature On Crit.r2 +8 fire On Hit: * 20% chance to slow global speed by 67% On Crit: * Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +9 Str dps ---------- Phys.crit +14.0% Phys.pwr +13 (+2 eff.) Dmg.mod +3% fire +16% physical Res.pen +5% nature Acc +13 (+5 eff.) On Hit (Melee): * 10% chance to slow global speed by 67% ----- def ----- Resists +3% fire Massive two-handed mauls. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +140% ---------- misc Talents +4 Iron Grip Unarmed combat: Power 145% Range: 1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! This item has been sent to the Item's Vault. |
| Main armor | Ivetta (0 def, 33 armour) 17.0 T3 massive armor [Rare] Master While equipped: Stats +0 Str +0 Dex +0 Mag +0 Wil +0 Cun +0 Con dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +33 Fatigue +22% Resists +6% lightning +9% temporal Die.at -60.00 life HP.reg +8.00 Heal.mod +5% Blind- +10% Poison- +60% Disease- +60% Cut- +60% Pinning- +20% A suit of armour made of metal plates. |
| Cloak | Cloth of Dreams (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +15% mind +24% lightning Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Stun/Frz- +40% ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 70 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | Durundur0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 10 mind ----- def ----- Armour +4 Resists +18% light +18% darkness Die.at -80.00 life HP.reg +4.00 Heal.mod +20% Blind- +29% Amulets can have magical properties. |
Inventory
Cracklecrack0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +34.00% Spell.pwr +14 (+13 eff.) Dmg.mod +6% lightning +6% temporal +7% light +13% blight +11% fire +6% physical +7% darkness Acc +9 (+3 eff.) Apr +15 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% lightning +6% temporal +5% arcane Amulets can have magical properties. |
Gawyn the Demonquick0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +5 Dex dps ---------- Acc +22 (+8 eff.) Apr +9 ----- def ----- Defense +11 (+5 eff.) Resists +12% fire +9% nature +3% darkness Phys.save +9 (+2 eff.) Spell.save +21 (+8 eff.) Mind.save +10 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Urthurak (156% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master Power 156% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +26 cold While equipped: dps ---------- Phys.crit +13.0% Crit.mult +33.00% Res.pen +13% physical Acc +21 (+7 eff.) Apr +26 ----- def ----- Resists +1% physical +6% mind +6% temporal Max.HP +40.00 Stun/Frz- +10% Massive two-handed battleaxes. |
Urydogen the Duskkiss (208% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Master Power 209% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Spell.save +15 (+6 eff.) Blind- +20% Massive two-handed mauls. |
Eilinama the Shadowreek (147% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Master/Psionic Power 147% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 mind +8 darkness +8 arcane On Hit: * 21% chance to reduce all saves and defense by 38 While equipped: Stats +3 Dex +2 Wil +6 Cun dps ---------- Phys.spd +10% Acc +31 (+11 eff.) Melee Ret 4 arcane ----- def ----- Defense +13 (+6 eff.) Resists +6% darkness Disarm- +49% Massive two-handed swords. |
Velydanor (157% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Nature/Master Power 158% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +40 lightning +35 cold While equipped: Stats +10 Str +10 Dex +7 Mag +16 Wil +12 Cun +14 Con dps ---------- Mov.spd +48% Res.pen +21% lightning +24% cold Acc +12 (+4 eff.) ----- def ----- Armour +6 Defense +30 (+11 eff.) Resists +5% arcane Spell.save +3 (+1 eff.) Disease- +10% Disarm- +62% Teleport- +20% Massive two-handed swords. |
stralite plate armour 'Herim' (13 def, 33 armour)17.0 T4 massive armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun ----- def ----- Armour +33 Defense +13 (+6 eff.) Fatigue +22% Resists +13% acid +13% cold +9% mind +15% blight Mind.save +40 (+14 eff.) Die.at -60.00 life Heal.mod +10% ---------- misc Breathe water A suit of armour made of metal plates. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Gloryrikira' (7 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Crit.mult +20.00% ----- def ----- Armour +3 Defense +7 (+3 eff.) Resists +8% lightning +8% temporal +9% fire +8% cold ---------- misc Max.hate +4.00 Max.psi +10.00 Evasion: (Instant) Puts all charms on 27 cooldown Level 4.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Hailblight (0 def, 8 armour)1.5 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Melee+ 12 mind Dmg.mod +3% fire +8% mind +9% cold Res.pen +20% fire Melee Ret 2 cold ----- def ----- Armour +8 Fatigue +5% Resists +8% mind +9% cold Mind.save +11 (+4 eff.) Max.HP +73.00 HP.reg +3.60 ---------- misc Stam/turn +1.00 Psi/turn +0.35 Unarmed combat: Power 145% Range: 1.4x Uses 40% Wil, 40% Dex, 40% Str 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +4 Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +13 mind On Hit: 10% Battle Shout 5 On Hit: 20% Psychic Lobotomy 5 On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Ebonyknave the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +3% darkness +3% fire Res.pen +15% darkness +5% fire On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Armour +4 Fatigue +4% Resists +8% blight +15% mind Phys.save +14 (+4 eff.) Mind.save +26 (+9 eff.) Confus- +24% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Sulfur's kiss1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +3% mind Res.pen +10% nature +8% all Apr +8 On Hit (Melee): * 10% chance to reduce all saves and defense by 38 ----- def ----- Resists +3% mind +6% nature Phys.save +8 (+2 eff.) Mind.save +7 (+3 eff.) Heal.mod +16% ---------- misc Light +6 See.Stealth +10 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful fiery salve [power 28] powerful fiery salve [power 28]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 203% efficiency and 53% cooldown modifier. Remove 2 magical effects and grants a fiery aura (28% fire, light and lightning affinity) Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
powerful frost salve [power 28] powerful frost salve [power 28]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 203% efficiency and 53% cooldown modifier. Remove 2 physical effects and grants a frost aura (28% cold, darkness and nature affinity) Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
great healing salve [power 463] great healing salve [power 463]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 203% efficiency and 53% cooldown modifier. Heal 463 Puts Talent Medical Injector on 14 cooldown Medical salve. |
great pain suppressor salve [power 403] great pain suppressor salve [power 403]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 203% efficiency and 53% cooldown modifier. Let you fight up to -403 life and reduces all damage by 19% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 9 cooldown Activation is instant. Medical salve. |
powerful water salve [power 28] powerful water salve [power 28]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 203% efficiency and 53% cooldown modifier. Remove 2 mental effects and grants a water aura (28% blight, mind and acid affinity). Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Large Sword the Cornac Berserker level 36
37th Haze 123rd year of Ascendancy at 15:51 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Large Sword the Cornac Berserker level 36
37th Haze 123rd year of Ascendancy at 20:07 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Large Sword the Cornac Berserker level 36
57th Dusk 123rd year of Ascendancy at 06:27 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Large Sword the Cornac Berserker level 20
39th Regrowth 123rd year of Ascendancy at 14:38 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Large Sword the Cornac Berserker level 40
49th Haze 123rd year of Ascendancy at 21:25 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Large Sword the Cornac Berserker level 19
7th Decay 122nd year of Ascendancy at 16:13 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Large Sword the Cornac Berserker level 38
46th Haze 123rd year of Ascendancy at 08:40 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Large Sword the Cornac Berserker level 36
57th Dusk 123rd year of Ascendancy at 07:24 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Large Sword the Cornac Berserker level 30
32nd Dusk 123rd year of Ascendancy at 04:37 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Large Sword the Cornac Berserker level 24
20th Pyre 123rd year of Ascendancy at 03:57 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Large Sword the Cornac Berserker level 27
42nd Pyre 123rd year of Ascendancy at 23:34 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Large Sword the Cornac Berserker level 28
67th Pyre 123rd year of Ascendancy at 06:59 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Large Sword the Cornac Berserker level 10
10th Flare 122nd year of Ascendancy at 09:47 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Large Sword the Cornac Berserker level 20
9th Allure 123rd year of Ascendancy at 13:50 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Large Sword the Cornac Berserker level 30
17th Dusk 123rd year of Ascendancy at 03:22 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Large Sword the Cornac Berserker level 40
47th Haze 123rd year of Ascendancy at 11:52 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Large Sword the Cornac Berserker level 10
66th Dusk 122nd year of Ascendancy at 21:07 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Large Sword the Cornac Berserker level 28
71st Pyre 123rd year of Ascendancy at 20:03 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Large Sword the Cornac Berserker level 16
17th Haze 122nd year of Ascendancy at 07:48 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Large Sword the Cornac Berserker level 39
46th Haze 123rd year of Ascendancy at 12:30 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Large Sword the Cornac Berserker level 24
20th Pyre 123rd year of Ascendancy at 11:32 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Large Sword the Cornac Berserker level 10
10th Flare 122nd year of Ascendancy at 23:14 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Large Sword the Cornac Berserker level 7
4th Flare 122nd year of Ascendancy at 05:59 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Large Sword the Cornac Berserker level 19
9th Allure 123rd year of Ascendancy at 12:00 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Large Sword the Cornac Berserker level 42
73rd Haze 123rd year of Ascendancy at 08:43 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Large Sword the Cornac Berserker level 25
23rd Pyre 123rd year of Ascendancy at 11:25 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Large Sword the Cornac Berserker level 18
32nd Haze 122nd year of Ascendancy at 23:17 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Large Sword the Cornac Berserker level 35
57th Dusk 123rd year of Ascendancy at 02:44 see stats
Log
Your Wintertide Phial is magically sorted by the storage room and put in a pile with the others items of the same type.
You gain 12.34 gold from the transmogrification of Yviramira the Raventide.
Large Sword drops on the floor: Burning Star.
Your Burning Star is magically sorted by the storage room.
You gain 0.26 gold from the transmogrification of 523 alchemist agate.
Large Sword drops on the floor: Atamathon's Lost Ruby Eye.
Your Atamathon's Lost Ruby Eye is magically sorted by the storage room.
You gain 19.51 gold from the transmogrification of Eremostir [power 170] (14 cooldown).
You gain 22.87 gold from the transmogrification of Lisussra the steel torque of gale force [power 185] (14 cooldown).
You gain 10.25 gold from the transmogrification of powerful steel torque of clear mind [power 2] (23 cooldown).
You gain 15.00 gold from the transmogrification of dwarven-steel torque of mindblast [power 240] (14 cooldown).
Large Sword drops on the floor: Forbidden Tome: "A View From The Gallery".
Your Forbidden Tome: "A View From The Gallery" is magically sorted by the storage room.
There is an item here: The Guardian's Totem
There is an item here: Tree of Life
There is an item here: Honeywood Chalice
Lore found: The Guardian's Totem
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Tree of Life
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 4 turns (stop reason: dialog is displayed).
Large Sword uses Create Tinker.
Large Sword deactivates Antimagic Shield.
Large Sword deactivates Daunting Presence.
Large Sword deactivates Berserker Rage.

































































































