
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Doombringer |
Level / Exp | 5 / 68% |
Size | medium |
Lifes / Deaths | Killed by CumSmasher at level 5 on the 77th Pyre 122nd year of Ascendancy at 19:51 / 1 |
Primary Stats
Strength | 20 (base 20) |
Dexterity | 10 (base 10) |
Constitution | 15 (base 12) |
Magic | 15 (base 15) |
Willpower | 10 (base 10) |
Cunning | 11 (base 11) |
Resources
Life | -1/202 |
Stamina | 112/112 |
Vim | 86/116 |
Healing Factor | 1.0460311219418 |
Regeneration | 0.26150778048544 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 32 |
Accuracy | 21 |
Crit Chance | 7% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 7 |
Physical Save | 12 |
Spell Save | 8 |
Mental Save | 7 |
Defense: Resistances
Cold | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Tool | ![]() iron torque of gale force [power 105] (15 cooldown) 2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Main armor | ![]() rough leather armour of cold resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +15%(-) cold A suit of armour made of leather. |
On hands | ![]() rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | ![]() Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 (-) Fearscape Shift: Level 2.6 Pwr.cost 25 out of 2/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 58.78 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 58.78 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3(-) Con ----- def ----- Armour +1 (-) Fatigue +1% (-) A cap made of leather. |
In main hand | ![]() iron greatsword (118% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 119% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-) Crit +2.5% (-) Atk.spd 100% (-) Massive two-handed swords. |
Inventory
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 80 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() cruel elm magestaff of illumination (100% power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Nature/Master Power 100% (-19%) Range: 1.2x (-0.4x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (+1) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +6% Crit.mult +11.00% Spell.pwr +3 (+3 eff.) Dmg.mod +10% lightning ----- def ----- Defense +5 (+5 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 40.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() cruel elm vilestaff of warding (100% power, 2 apr, acid element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane/Master Power 100% (-19%) Range: 1.2x (-0.4x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (+1) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +6% Crit.mult +11.00% Spell.pwr +3 (+3 eff.) Dmg.mod +10% acid ----- def ----- Armour +4 Defense +4 (+4 eff.) ---------- misc Wards +2 acid Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() ash longbow of lightning 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Apr +0 (-1) Crit +0.0% (-2.5%) Atk.spd 100% (-) Range +7 Ranged+ +8 lightning While equipped: dps ---------- Dmg.mod +15% lightning Longbows are used to shoot arrows at your foes. |
![]() 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +3 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
![]() iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 (+2) Defense +2 (+2 eff.) (-1 (-1 eff.)) Fatigue +12% (+6%) Resists +0%(-15%) cold A suit of armour made of mail. |
![]() iron plate armour of fire resistance (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Master While equipped: ----- def ----- Armour +7 (+5) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +22% (+16%) Resists +0%(-15%) cold +16% fire A suit of armour made of metal plates. |
![]() 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
![]() linen wizard hat of corrosion (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: Stats +0(-3) Con dps ---------- Dmg.mod +11% acid ----- def ----- Armour +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +16% acid A pointy cloth hat, very wizardly... |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern of focus 2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By CumSmasher the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 15:46 see stats
Log
CumSmasher's weapon surges with fire!
CumSmasher hits Mean looking elven guard for 46 physical damage.
CumSmasher killed Mean looking elven guard!
Ce'Nivea the elven tempest casts Arrow Stitching.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Thunderstorm hits CumSmasher for 4 lightning damage.
CumSmasher hits Ce'Nivea the elven tempest for 59 fire damage.
CumSmasher hits Elven tempest for 59 fire damage.
CumSmasher's demonfire area effect hits Ce'Nivea the elven tempest for 15 fire damage.
CumSmasher's demonfire area effect hits CumSmasher for 15 fire damage.
CumSmasher's demonfire area effect hits Elven tempest for 15 fire damage.
Elven tempest casts Lightning.
Ce'Nivea the elven tempest casts Lightning.
Talent Incinerating Blows is ready to use.
Thunderstorm hits CumSmasher for 4 lightning damage.
Ce'Nivea the elven tempest hits CumSmasher for 21 lightning damage.
Elven tempest hits CumSmasher for 62 lightning damage.
Thunderstorm hits CumSmasher for 8 lightning damage.
CumSmasher uses Infusion: Wild.
CumSmasher lessens the pain.
CumSmasher uses Infusion: Regeneration.
CumSmasher starts regenerating health quickly.
CumSmasher's demonfire area effect hits Ce'Nivea the elven tempest for 15 fire damage.
CumSmasher's demonfire area effect hits CumSmasher for 13 fire damage.
CumSmasher's demonfire area effect hits Elven tempest for 15 fire damage.
CumSmasher the level 5 cornac doombringer was slowly cooked to death by himself (how embarrassing) on level 2 of Rhaloren Camp.