John Magic the level 9 Higher Archmage by Smamerino

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp9 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution16 (base 16)
Magic26 (base 25)
Willpower26 (base 21)
Cunning20 (base 11)

Resources

Life183/183
Mana236/236
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage13
Accuracy7
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower29
Crit Chance12%
Speed1

Offense: Mind

Mindpower25
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+10%
Nature+5%
Darkness+10%
Blight+10%
Cold+10%
Fire+10%
All0%

Offense: Damage Penetration

Light+10%
Cold+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save15
Spell Save18
Mental Save16

Defense: Resistances

Nature+ 16%( 70%)
Cold+ 21%( 70%)
Light+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
2/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
3/5
0/5
0/5
Spell / Water1.60
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
4/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 3.31 gold from the transmogrification of
scorching brass lantern of clarity.
You gain 3.70 gold from the transmogrification of
traveler's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.90 gold from the transmogrification of
fungal rough leather sling.
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 0.95 gold from the transmogrification of
acidic iron mace of massacre (18-25 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (18-30 power, 1 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.