












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 35 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Eminne the skeleton mage at level 11 on the 39th Dusk 122nd year of Ascendancy at 09:48 / 90Killed by skeleton warrior at level 12 on the 40th Dusk 122nd year of Ascendancy at 15:41 Killed by Emelotha the rattlesnake at level 12 on the 41st Dusk 122nd year of Ascendancy at 17:19 Killed by Emelotha the rattlesnake at level 12 on the 41st Dusk 122nd year of Ascendancy at 18:06 Killed by armoured skeleton warrior at level 12 on the 42nd Dusk 122nd year of Ascendancy at 02:45 Killed by Saleda the brown mold at level 12 on the 42nd Dusk 122nd year of Ascendancy at 07:03 Killed by Beteriamira the black bear at level 14 on the 57th Haze 122nd year of Ascendancy at 09:30 Killed by Islille the white worm mass at level 14 on the 58th Haze 122nd year of Ascendancy at 03:58 Killed by Ce'Nadassra the cutpurse at level 19 on the 2nd Allure 123rd year of Ascendancy at 00:57 Killed by Silurin the gigantic gravity worm at level 21 on the 22nd Regrowth 123rd year of Ascendancy at 16:34 Killed by Silurin the gigantic gravity worm at level 21 on the 22nd Regrowth 123rd year of Ascendancy at 17:20 Killed by Layytta the gigantic sandworm tunneler at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 01:14 Killed by Silunn the snow giant at level 27 on the 44th Regrowth 123rd year of Ascendancy at 22:35 Killed by Mayaremina the elven cultist at level 28 on the 48th Regrowth 123rd year of Ascendancy at 20:24 Killed by Mayaremina the elven cultist at level 28 on the 48th Regrowth 123rd year of Ascendancy at 20:36 Killed by Velagatha the mean looking elven guard at level 30 on the 50th Regrowth 123rd year of Ascendancy at 23:13 Killed by corrupted elven cultist at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 07:25 Killed by corrupted elven cultist at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 07:58 Killed by corrupted elven cultist at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 09:10 Killed by corrupted elven cultist at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 10:55 Killed by corrupted elven cultist at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 12:20 Killed by corrupted elven cultist at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 13:13 Killed by Adyvea the corrupted mastocytic feeder at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 11:28 Killed by Zubigath the corrupted dendritic hemospinner at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 12:55 Killed by Adyvea the corrupted mastocytic feeder at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 13:47 Killed by Zubigath the corrupted dendritic hemospinner at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 14:50 Killed by Zubigath the corrupted dendritic hemospinner at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 15:53 Killed by Zubigath the corrupted dendritic hemospinner at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 16:10 Killed by Adyvea the corrupted mastocytic feeder at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 17:35 Killed by Adyvea the corrupted mastocytic feeder at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 17:50 Killed by Adyvea the corrupted mastocytic feeder at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 18:45 Killed by Adyvea the corrupted mastocytic feeder at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 20:38 Killed by Silyssra the corrupted protoplasmic controller at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 23:17 Killed by Silyssra the corrupted protoplasmic controller at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 00:53 Killed by Silyssra the corrupted protoplasmic controller at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 02:00 Killed by Elama the corrupted protoplasmic controller at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 03:18 Killed by Polonor the corrupted plasmic disruptor at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 04:12 Killed by Glorywen the corrupted protoplasmic controller at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 05:26 Killed by Aerinne the corrupted mastocytic feeder at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 06:36 Killed by Glorywen the corrupted protoplasmic controller at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 07:14 Killed by Aerethra the corrupted acidic digestor at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 07:19 Killed by skeleton warrior at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 08:25 Killed by Adyvea the corrupted mastocytic feeder at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 09:12 Killed by Glorywen the corrupted protoplasmic controller at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 09:50 Killed by Glorywen the corrupted protoplasmic controller at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 11:05 Killed by Adyvea the corrupted mastocytic feeder at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 11:36 Killed by Glorywen the corrupted protoplasmic controller at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 12:09 Killed by The Divine Writhing Mass at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 12:53 Killed by Glorywen the corrupted protoplasmic controller at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 13:01 Killed by skeleton warrior at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 13:26 Killed by Glorywen the corrupted protoplasmic controller at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 14:23 Killed by Xyrialaith the corrupted protoplasmic controller at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 14:49 Killed by Glorywen the corrupted protoplasmic controller at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 14:59 Killed by Adyvea the corrupted mastocytic feeder at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 15:25 Killed by Glorywen the corrupted protoplasmic controller at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 15:44 Killed by Aerinne the corrupted mastocytic feeder at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 16:46 Killed by The Divine Writhing Mass at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 17:19 Killed by Aerinne the corrupted mastocytic feeder at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 18:04 Killed by Silyssra the corrupted protoplasmic controller at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 19:26 Killed by Aerinne the corrupted mastocytic feeder at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 20:25 Killed by Aerethra the corrupted acidic digestor at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 20:58 Killed by Adyvea the corrupted mastocytic feeder at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 21:34 Killed by Adyvea the corrupted mastocytic feeder at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 22:40 Killed by Adyvea the corrupted mastocytic feeder at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 23:16 Killed by Glorywen the corrupted protoplasmic controller at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 23:51 Killed by Silyssra the corrupted protoplasmic controller at level 31 on the 64th Regrowth 123rd year of Ascendancy at 00:12 Killed by Silyssra the corrupted protoplasmic controller at level 31 on the 64th Regrowth 123rd year of Ascendancy at 00:41 Killed by Glorywen the corrupted protoplasmic controller at level 31 on the 64th Regrowth 123rd year of Ascendancy at 01:17 Killed by Adyvea the corrupted mastocytic feeder at level 31 on the 64th Regrowth 123rd year of Ascendancy at 01:50 Killed by Silyssra the corrupted protoplasmic controller at level 31 on the 64th Regrowth 123rd year of Ascendancy at 02:07 Killed by Glorywen the corrupted protoplasmic controller at level 31 on the 64th Regrowth 123rd year of Ascendancy at 02:57 Killed by Silyssra the corrupted protoplasmic controller at level 31 on the 64th Regrowth 123rd year of Ascendancy at 04:01 Killed by Adyvea the corrupted mastocytic feeder at level 31 on the 64th Regrowth 123rd year of Ascendancy at 04:26 Killed by Aerinne the corrupted mastocytic feeder at level 31 on the 64th Regrowth 123rd year of Ascendancy at 05:17 Killed by Silyssra the corrupted protoplasmic controller at level 31 on the 64th Regrowth 123rd year of Ascendancy at 06:22 Killed by Silyssra the corrupted protoplasmic controller at level 31 on the 64th Regrowth 123rd year of Ascendancy at 07:01 Killed by Adyvea the corrupted mastocytic feeder at level 31 on the 64th Regrowth 123rd year of Ascendancy at 07:55 Killed by Adyvea the corrupted mastocytic feeder at level 31 on the 64th Regrowth 123rd year of Ascendancy at 09:06 Killed by Glorywen the corrupted protoplasmic controller at level 31 on the 64th Regrowth 123rd year of Ascendancy at 09:59 Killed by Aerinne the corrupted mastocytic feeder at level 31 on the 64th Regrowth 123rd year of Ascendancy at 10:14 Killed by Silyssra the corrupted protoplasmic controller at level 31 on the 64th Regrowth 123rd year of Ascendancy at 10:42 Killed by Adyvea the corrupted mastocytic feeder at level 31 on the 64th Regrowth 123rd year of Ascendancy at 11:45 Killed by Adyvea the corrupted mastocytic feeder at level 31 on the 64th Regrowth 123rd year of Ascendancy at 12:45 Killed by Glorywen the corrupted protoplasmic controller at level 31 on the 64th Regrowth 123rd year of Ascendancy at 14:01 Killed by Glorywen the corrupted protoplasmic controller at level 31 on the 64th Regrowth 123rd year of Ascendancy at 15:23 Killed by Aerinne the corrupted mastocytic feeder at level 31 on the 64th Regrowth 123rd year of Ascendancy at 16:13 Killed by Glorywen the corrupted protoplasmic controller at level 31 on the 64th Regrowth 123rd year of Ascendancy at 18:09 Killed by Adyvea the corrupted mastocytic feeder at level 31 on the 64th Regrowth 123rd year of Ascendancy at 19:11 Killed by Zubegalle the ghoul at level 32 on the 6th Mirth 123rd year of Ascendancy at 14:49 Killed by Urkis, the High Tempest at level 33 on the 3rd Summertide 123rd year of Ascendancy at 00:17 |
| Antimagic | Follower |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 25 (base 16) |
| Constitution | 29 (base 21) |
| Magic | 14 (base 10) |
| Willpower | 75.071327328492 (base 60) |
| Cunning | 70.053495496369 (base 60) |
Resources
| Life | 1193/1193 |
| Steam | 100/100 |
| Equilibrium | 73 |
| Psi | 165/165 |
| Healing Factor | 1.1524687383469 |
| Regeneration | 22.136685260141 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 55.539695506471 |
| See Invisible | 55.539695506471 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 49 |
| Crit Chance | 25% |
| APR | 76 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 80 |
| Accuracy | 49 |
| Crit Chance | 27% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +8% |
| Nature | +13% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +5% |
| Lightning | +9% |
| Mind | +5% |
| Nature | +60% |
Defense: Base
| Armour (hardiness) | 25 (48.304188961773%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 25 |
| Mental Save | 49 |
Defense: Resistances
| Blight | + 16%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 38%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 12%( 70%) |
| Physical | + 7%( 70%) |
| Mind | + 20%( 70%) |
| Nature | + 63%( 70%) |
Defense: Immunities
| Stun Resistance | 27% |
| Confusion Resistance | 99% |
| Poison Resistance | 100% |
| Blind Resistance | 91% |
| Silence Resistance | 20% |
| Bleed Resistance | 71% |
| Teleport Resistance | 20% |
| Disarm Resistance | 57% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 70% |
Inscriptions (3/3)
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 147% efficiency and cooldown mod of 77%. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 154% efficiency and cooldown mod of 54%. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 622% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Ooze | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed wretchling eyeball. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Loreroddamarak' (5 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Defense +5 (+2 eff.) Fatigue +2% Resists +1% physical Crit.chn- 10.00% Blind- +20% Pinning- +20% Teleport- +20% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Viperquill2.0 T1 lite [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Crit.mult +5.00% ----- def ----- Resists +9% nature Max.HP +41.00 ---------- misc Hate/m.crit +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Torastir the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +9% cold Phys.save +12 (+6 eff.) Die.at -40.00 life Max.HP +80.00 Confus- +20% Knockbk- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Lisowen (30 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Mag dps ---------- Spell.crit +2% Apr +5 ----- def ----- Armour +2 Defense +30 (+8 eff.) Fatigue +3% Die.at -40.00 life HP.reg +5.00 ---------- misc Stam/turn +1.20 Max.stam +19.00 Unarmed combat: Power 120% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Nightmare 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe 'Frozenbait' (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% ----- def ----- Defense +5 (+2 eff.) Fatigue -5% Resists +9% cold Die.at -60.00 life ---------- misc Hate/m.crit +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str ----- def ----- Armour +6 Mind.save +6 (+2 eff.) Confus- +23% Rings make your fingers look great! |
| On fingers | voratun ring 'Halutofast'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Apr +3 ----- def ----- Defense +30 (+8 eff.) Crit.chn- 15.00% Mind.save +9 (+3 eff.) Max.HP +146.00 HP.reg +4.00 Disarm- +47% Confus- +20% Pinning- +50% Knockbk- +50% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
| Around neck | gold amulet 'Arthafast'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Cun +4 Con dps ---------- Crit.mult +10.00% Mind.pwr +20 (+5 eff.) Res.pen +5% mind +5% temporal ----- def ----- Resists +18% lightning +14% mind Confus- +26% Stun/Frz- +27% Amulets make your neck look great! |
| In main hand | harmonious pulsing mindstar of storms (105% power, 68 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 106% Range: 1.1x Uses 101% Wil, 61% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +68 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +4 Dex +2 Mag +8 Wil +6 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +16 (+4 eff.) Melee+ 14 lightning Dmg.mod +3% nature +8% lightning Res.pen +4% nature +9% lightning ----- def ----- Resists +6% nature +8% lightning ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt 'Zuboth'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Con ----- def ----- Resists +5% arcane Phys.save +18 (+8 eff.) Max.HP +70.00 A belt that goes around your waist. |
| In off hand | Serpent's Glare (91% power, 32 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 101% Wil, 61% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 3.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 187.33 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | Beyhor the cashmere cloak (2 def, 8 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% Acc +18 (+9 eff.) ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue -6% Resists +6% light +16% cold Mind.save +8 (+3 eff.) Max.HP +40.00 Silence- +20% Disarm- +10% ---------- misc Max.stam +24.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+4 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 3.5 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 89.71 to 269.13 lightning damage (179.42 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
steam generator implant (steam 12)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 12.4 steam per turn. Can be activated for an instant burst of 62 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion (speed 535%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 535% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; physical; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; physical; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 21%; mental; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 170 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
cleansing copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Str ----- def ----- Resists +10% nature +10% blight Poison- +20% Disease- +22% Amulets make your neck look great! |
copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets make your neck look great! |
Eilinuwe the Loamquell0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Str +4 Wil dps ---------- Mind.pwr +15 (+3 eff.) ----- def ----- Resists +3% nature Mind.save +12 (+4 eff.) Cut- +20% Confus- +34% Stun/Frz- +10% Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (113). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Glitterwhisper the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +9 Dex +3 Wil +5 Cun dps ---------- Acc +7 (+3 eff.) ----- def ----- Resists +9% light ---------- misc Infravis +1 See.Invis +9 Rings make your fingers look great! |
savior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +10 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+3 eff.) Max.HP +20.00 Disarm- +21% Pinning- +31% Knockbk- +21% Rings make your fingers look great! |
Piercing Gaze (5 def, 25 armour, 150% power, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +180 While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+2 eff.) Rng.Def +10 (+3 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Anibers the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +14% cold ----- def ----- Resists +3% temporal +12% darkness +8% blight +21% cold +17% mind +9% all Phys.save +11 (+6 eff.) Spell.save +10 (+5 eff.) Mind.save +20 (+7 eff.) Max.HP +50.00 HP.reg +5.50 Heal.mod +12% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
verdant elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +26% nature ----- def ----- Resists +8% blight +15% all Max.HP +44.00 HP.reg +3.80 Heal.mod +25% Poison- +32% Disease- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating reinforced leather armour of the deep (12 def, 11 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +12 (+3 eff.) Fatigue +8% Resists +7% acid +9% cold HP.reg +4.30 ---------- misc Stam/turn +1.10 Breathe water A suit of armour made of leather. |
Shadestoker1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +1% Crit.mult +10.00% On Hit (Melee): * 10% chance to reduce damage dealt by 29% ----- def ----- Resists +6% fire +6% cold ---------- misc Equi/ret +0.04 Light +2 A belt that goes around your waist. |
Siligatha the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% physical +12% cold Mind.save +6 (+2 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Oaktouch' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +6% lightning +3% nature ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +3% cold +9% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal kruk cloak of Iron Throne (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Master/Psionic While equipped: Stats +2 Str +3 Wil +2 Con ----- def ----- Mind.save +6 (+2 eff.) A stylish kruk-style cloak, to look awesome. |
Goladir the cashmere cloak (19 def, 8 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +8 Defense +19 (+5 eff.) Resists +18% blight +3% fire +21% nature Phys.save +30 (+12 eff.) Spell.save +23 (+12 eff.) Mind.save +29 (+10 eff.) HP.reg +4.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Freezemalice' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +3% arcane Res.pen +10% light +10% cold ----- def ----- Armour +1 Resists +15% cold Phys.save +12 (+6 eff.) Mind.save +11 (+4 eff.) A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+5 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Giluldir (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning ----- def ----- Armour +1 Resists +5% lightning +2% physical Silence- +10% Unarmed combat: Power 96% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +5 lightning On Hit: 10% Lightning Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gleambrand the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid +9% light ----- def ----- Defense +1 (+1 eff.) Resists +15% acid Crit.chn- 15.00% Cut- +10% Silence- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Charbraze' (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +8 Cun +5 Wil dps ---------- Mind.pwr +20 (+5 eff.) Dmg.mod +6% mind +12% fire ----- def ----- Defense +2 (+1 eff.) Phys.save +8 (+4 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Ivedhetha' (17 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Str +9 Mag +4 Wil +4 Cun dps ---------- Spell.pwr +5 (+5 eff.) Dmg.mod +6% physical Apr +2 ----- def ----- Defense +17 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +11 (+4 eff.) A pointy cloth hat, very wizardly... |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+8 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+4 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 3.5 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 30.41 fire and 30.41 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
754 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful frost salve [power 24] powerful frost salve [power 24]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 154% efficiency and 54% cooldown modifier. Remove 2 physical effects and grants a frost aura (24% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Breezekin the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Wil +4 Cun dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Resists +3% nature ---------- misc Max.hate +2.00 Max.psi +10.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Mooki the Thalore Oozemancer level 22
34th Regrowth 123rd year of Ascendancy at 00:27 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Mooki the Thalore Oozemancer level 10
28th Dusk 122nd year of Ascendancy at 20:16 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Mooki the Thalore Oozemancer level 33
2nd Flare 123rd year of Ascendancy at 01:23 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Mooki the Thalore Oozemancer level 22
37th Regrowth 123rd year of Ascendancy at 03:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Mooki the Thalore Oozemancer level 22
37th Regrowth 123rd year of Ascendancy at 07:47 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mooki the Thalore Oozemancer level 33
5th Flare 123rd year of Ascendancy at 23:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mooki the Thalore Oozemancer level 10
3rd Summertide 122nd year of Ascendancy at 23:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Mooki the Thalore Oozemancer level 20
2nd Allure 123rd year of Ascendancy at 20:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Mooki the Thalore Oozemancer level 30
50th Regrowth 123rd year of Ascendancy at 21:03 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Mooki the Thalore Oozemancer level 20
9th Allure 123rd year of Ascendancy at 18:01 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Mooki the Thalore Oozemancer level 23
38th Regrowth 123rd year of Ascendancy at 22:49 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Mooki the Thalore Oozemancer level 28
47th Regrowth 123rd year of Ascendancy at 19:56 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Mooki the Thalore Oozemancer level 19
1st Wintertide 123rd year of Ascendancy at 00:34 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Mooki the Thalore Oozemancer level 10
17th Dusk 122nd year of Ascendancy at 04:09 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Mooki the Thalore Oozemancer level 23
39th Regrowth 123rd year of Ascendancy at 05:25 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Mooki the Thalore Oozemancer level 23
39th Regrowth 123rd year of Ascendancy at 05:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Mooki the Thalore Oozemancer level 16
60th Haze 122nd year of Ascendancy at 20:29 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Lore found: journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.
Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Ran for 4 turns (stop reason: learnt lore).
Saving done.
There is a way to the old forest here (press '' or right click to use).
There is a way to the lake of Nur here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 88 turns (stop reason: at exit).
There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 106 turns (stop reason: at exit).
Saving done.































































































































