











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Drem |
| Class | Demonologist |
| Level / Exp | 22 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 13:23 / 82Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 14:11 Killed by Betessra the great wolf at level 6 on the 20th Voratun 122nd year of Ascendancy at 17:12 Killed by Velesetta the black bear at level 6 on the 20th Voratun 122nd year of Ascendancy at 18:20 Killed by cave troll at level 6 on the 22nd Voratun 122nd year of Ascendancy at 06:45 Killed by Emelamina the great wolf at level 7 on the 22nd Voratun 122nd year of Ascendancy at 07:44 Killed by Zubywen the white wolf at level 11 on the 29th Voratun 122nd year of Ascendancy at 19:34 Killed by Emilravea the rattlesnake at level 11 on the 30th Voratun 122nd year of Ascendancy at 02:41 Killed by Emilravea the rattlesnake at level 11 on the 30th Voratun 122nd year of Ascendancy at 04:11 Killed by shadow at level 12 on the 2nd Acquisition 122nd year of Ascendancy at 13:43 Killed by Latfukon the krog at level 14 on the 16th Profit 122nd year of Ascendancy at 07:25 Killed by Latfukon the krog at level 14 on the 16th Profit 122nd year of Ascendancy at 08:16 Killed by Isiadra the krog at level 14 on the 16th Profit 122nd year of Ascendancy at 11:15 Killed by Isiadra the krog at level 14 on the 16th Profit 122nd year of Ascendancy at 11:30 Killed by armoured skeleton warrior at level 14 on the 19th Profit 122nd year of Ascendancy at 12:43 Killed by Mayegama the black crystal at level 15 on the 20th Profit 122nd year of Ascendancy at 04:05 Killed by onilug at level 15 on the 20th Profit 122nd year of Ascendancy at 22:57 Killed by multi-hued crystal at level 15 on the 21st Profit 122nd year of Ascendancy at 13:12 Killed by Salodhetha the elven mage at level 17 on the 25th Profit 122nd year of Ascendancy at 05:56 Killed by Aderiabrema the elven guard at level 17 on the 27th Profit 122nd year of Ascendancy at 09:39 Killed by Arymitta the dreaming honey tree at level 19 on the 36th Profit 122nd year of Ascendancy at 15:32 Killed by Akgr the dwarf at level 19 on the 5th Wealth 122nd year of Ascendancy at 02:35 Killed by Akgr the dwarf at level 19 on the 5th Wealth 122nd year of Ascendancy at 03:19 Killed by Urro the thalore at level 19 on the 5th Wealth 122nd year of Ascendancy at 03:48 Killed by Dotha the human at level 19 on the 5th Wealth 122nd year of Ascendancy at 05:04 Killed by Naidd the human at level 19 on the 7th Wealth 122nd year of Ascendancy at 09:10 Killed by Naidd the human at level 19 on the 7th Wealth 122nd year of Ascendancy at 09:25 Killed by Naidd the human at level 19 on the 7th Wealth 122nd year of Ascendancy at 10:24 Killed by Aegmdu the thalore at level 19 on the 15th Wealth 122nd year of Ascendancy at 08:16 Killed by Diobo the krog at level 19 on the 15th Wealth 122nd year of Ascendancy at 10:04 Killed by Diobo the krog at level 19 on the 15th Wealth 122nd year of Ascendancy at 10:42 Killed by war hound at level 19 on the 25th Wealth 122nd year of Ascendancy at 06:19 Killed by war hound at level 19 on the 25th Wealth 122nd year of Ascendancy at 06:30 Killed by Walel the halfling at level 19 on the 25th Wealth 122nd year of Ascendancy at 07:25 Killed by Walel the halfling at level 19 on the 25th Wealth 122nd year of Ascendancy at 08:10 Killed by Walel the halfling at level 19 on the 25th Wealth 122nd year of Ascendancy at 08:31 Killed by Onyom the krog at level 19 on the 26th Wealth 122nd year of Ascendancy at 21:14 Killed by Onyom the krog at level 19 on the 26th Wealth 122nd year of Ascendancy at 21:45 Killed by Akonod the thalore at level 19 on the 26th Wealth 122nd year of Ascendancy at 23:01 Killed by Kope the dwarf at level 19 on the 7th Dearth 122nd year of Ascendancy at 15:13 Killed by Dris the dwarf at level 19 on the 7th Dearth 122nd year of Ascendancy at 15:52 Killed by war hound at level 19 on the 7th Dearth 122nd year of Ascendancy at 17:04 Killed by Bomodu the thalore at level 19 on the 7th Dearth 122nd year of Ascendancy at 18:02 Killed by Bomodu the thalore at level 19 on the 7th Dearth 122nd year of Ascendancy at 18:26 Killed by ritch flamespitter at level 19 on the 7th Dearth 122nd year of Ascendancy at 19:02 Killed by Asri the dwarf at level 19 on the 10th Dearth 122nd year of Ascendancy at 00:31 Killed by Seameev the human at level 19 on the 10th Dearth 122nd year of Ascendancy at 00:55 Killed by Asri the dwarf at level 19 on the 10th Dearth 122nd year of Ascendancy at 01:22 Killed by Seameev the human at level 19 on the 10th Dearth 122nd year of Ascendancy at 01:29 Killed by Asri the dwarf at level 19 on the 10th Dearth 122nd year of Ascendancy at 01:54 Killed by Gribil the halfling at level 19 on the 13rd Loss 122nd year of Ascendancy at 02:56 Killed by Belai the human at level 19 on the 13rd Loss 122nd year of Ascendancy at 03:30 Killed by Gribil the halfling at level 19 on the 13rd Loss 122nd year of Ascendancy at 03:51 Killed by Mayotta the shadowblade at level 19 on the 15th Loss 122nd year of Ascendancy at 17:41 Killed by Mayotta the shadowblade at level 19 on the 15th Loss 122nd year of Ascendancy at 18:23 Killed by Lashing Tentacle at level 19 on the 15th Loss 122nd year of Ascendancy at 19:21 Killed by skeleton mage at level 19 on the 15th Loss 122nd year of Ascendancy at 20:32 Killed by Glaon the human at level 20 on the 16th Shortage 122nd year of Ascendancy at 07:11 Killed by Waek the halfling at level 20 on the 16th Shortage 122nd year of Ascendancy at 07:55 Killed by Ryrusrci the halfling at level 20 on the 16th Shortage 122nd year of Ascendancy at 10:58 Killed by Ryrusrci the halfling at level 20 on the 16th Shortage 122nd year of Ascendancy at 11:33 Killed by Ryrusrci the halfling at level 20 on the 16th Shortage 122nd year of Ascendancy at 12:37 Killed by Emenor the rogue sapper at level 20 on the 19th Shortage 122nd year of Ascendancy at 07:34 Killed by Emenor the rogue sapper at level 20 on the 19th Shortage 122nd year of Ascendancy at 09:05 Killed by 3-headed hydra at level 20 on the 19th Shortage 122nd year of Ascendancy at 22:31 Killed by Emobeth the orc archer at level 20 on the 20th Shortage 122nd year of Ascendancy at 15:27 Killed by Betuwyn the white wolf at level 20 on the 20th Shortage 122nd year of Ascendancy at 15:37 Killed by Betuwyn the white wolf at level 20 on the 20th Shortage 122nd year of Ascendancy at 17:30 Killed by Emobeth the orc archer at level 20 on the 20th Shortage 122nd year of Ascendancy at 18:29 Killed by Betuwyn the white wolf at level 20 on the 20th Shortage 122nd year of Ascendancy at 19:15 Killed by Emobeth the orc archer at level 20 on the 20th Shortage 122nd year of Ascendancy at 19:45 Killed by Minotaur of the Labyrinth at level 21 on the 22nd Shortage 122nd year of Ascendancy at 11:19 Killed by Isladhetta the orc grand master assassin at level 21 on the 22nd Shortage 122nd year of Ascendancy at 12:05 Killed by Nisla the thalore at level 22 on the 25th Shortage 122nd year of Ascendancy at 15:25 Killed by Ngrbo the dwarf at level 22 on the 2nd Iron 123rd year of Ascendancy at 16:50 Killed by Ngrbo the dwarf at level 22 on the 2nd Iron 123rd year of Ascendancy at 17:40 Killed by Ngrbo the dwarf at level 22 on the 2nd Iron 123rd year of Ascendancy at 18:13 Killed by Ngrbo the dwarf at level 22 on the 2nd Iron 123rd year of Ascendancy at 19:09 Killed by Ngrbo the dwarf at level 22 on the 2nd Iron 123rd year of Ascendancy at 19:54 Killed by Ngrbo the dwarf at level 22 on the 2nd Iron 123rd year of Ascendancy at 22:02 Killed by Ngrbo the dwarf at level 22 on the 3rd Iron 123rd year of Ascendancy at 00:14 Killed by Wicik the halfling at level 22 on the 16th Iron 123rd year of Ascendancy at 17:55 |
Primary Stats
| Strength | 51 (base 43) |
| Dexterity | 17 (base 10) |
| Constitution | 17 (base 12) |
| Magic | 59 (base 50) |
| Willpower | 21 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | 621/621 |
| Stamina | 190/190 |
| Vim | 238/238 |
| Healing Factor | 1.062941519274 |
| Regeneration | 0.2657353798185 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 30.783939787388 |
| See Invisible | 27.783939787388 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 41 |
| Crit Chance | 22% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 19.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 20 |
| Physical Save | 30 |
| Spell Save | 29 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 24%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 27%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 19%( 70%) |
| Physical | + 15%( 70%) |
| Lightning | + 35%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 36% |
| Knockback Resistance | 20% |
| Stun Resistance | 20% |
| Poison Resistance | 10% |
| Blind Resistance | 33% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 457% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the worried loremaster from death by shivgoroth. Escort: worried loremaster (level 2 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed bear paw. * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed chunk of ghoul flesh. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Islawyn' (8 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +9 Wil ----- def ----- Armour +4 Defense +8 (+4 eff.) Fatigue +3% Resists +5% arcane Max.HP +40.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +7 (+4 eff.) Blind- +33% Confus- +16% ---------- misc Light +9 See.Stealth +10 See.Invis +7 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | rough leather cap 'Jetquill' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Mag +2 Cun ----- def ----- Armour +1 Fatigue +1% Resists +3% light +3% darkness A cap made of leather. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 38.46 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | powerful iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | wizard's copper ring of darkness (+22%) 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Spell.save +4 (+2 eff.) ---------- misc Vim/melee +3.00 Rings make your fingers look great! |
| On fingers | copper ring 'Arcsear' 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +3 Con ----- def ----- Armour +2 Resists +6% blight +3% cold +7% nature +3% lightning Phys.save +12 (+6 eff.) Poison- +10% Disease- +13% ---------- misc Vim/melee +3.00 Rings make your fingers look great! |
| Around neck | stabilizing copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +20% Amulets make your neck look great! |
| In main hand | Duvymarek the dwarven-steel waraxe (126% power, 9 apr) 3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +4.5% Atk.spd 100% Phasing +11% On Crit: * Splash the target with acid dealing 46 damage over 5 turns and reducing armor and accuracy by 6 While equipped: dps ---------- Mind.crit +1% ----- def ----- Resists +3% blight ---------- misc Talents +4 Doom Tendrils One-handed war axes. |
| Around waist | rough leather belt 'Korygrim'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +2 Resists +18% lightning +1% physical +5% arcane Phys.save +6 (+3 eff.) Stun/Frz- +20% A belt that goes around your waist. |
| In off hand | voratun shield 'Shimmervalor' (0 def, 10 armour, 190% power, 202.5 block) 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 191% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +16 lightning On Hit: * 20% chance to reduce armor by 21% On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +9 (+3 eff.) Melee+ 6 acid Melee Ret 8 acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +10 Fatigue +8% Resists +3% temporal +24% fire ---------- misc Talents +3 Blood Shield +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Lightbutcher' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Mag +2 Cun +1 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% cold +3% temporal Crit.chn- 5.00% Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | multi-hued reinforced leather armour of the wind (21 def, 7 armour) 9.0 T4 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Mind.pwr +9 (+4 eff.) Apr +10 ----- def ----- Armour +7 Defense +21 (+10 eff.) Fatigue +8% Resists +12% acid +11% physical +13% cold +12% lightning +9% fire ---------- misc Stam/turn +1.10 Talents +3 Fiery Cleansing Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 94 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
wild infusion (res 16%; mental; dur 2; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 18%; physical; dur 3; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 21%; magical; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 28%; magical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 27%; physical; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets make your neck look great! |
Cuthuldil the Frozenrot0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid +11% fire Res.pen +15% cold On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Resists +22% fire Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) Rings make your fingers look great! |
titan's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Phys.save +4 (+2 eff.) Rings make your fingers look great! |
iron longsword (101% power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Sharp, long, and deadly. |
warbringer's stralite longsword of disruption (145% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Disrupt/Master Power 146% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Against +11% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +3 Con dps ---------- Phys.pwr +12 (+4 eff.) Res.pen +8% physical ----- def ----- Disarm- +18% Sharp, long, and deadly. |
balanced iron waraxe (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +21% One-handed war axes. |
iron shield of cold resistance (0%) (0 def, 2 armour, 97% power, 22 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 97% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +22 While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 129% power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 129% Range: 1.4x Uses 150% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Resists +20% darkness +20% cold +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
stralite shield of crushing (0 def, 8 armour, 165% power, 141.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 165% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +142 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 24.74 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
duelist's hardened leather armour of the hero (13 def, 10 armour)9.0 T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +5 Str +7 Dex +5 Mag +5 Wil +10 Cun ----- def ----- Armour +10 Defense +13 (+6 eff.) Fatigue +8% Max.HP +40.00 A suit of armour made of leather. |
Zubowyn the Strikebraid (12 def, 6 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Apr +2 Melee Ret 6 lightning ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +12% Resists +16% acid A suit of armour made of mail. |
Radhandil the voratun mail armour (20 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Dex +4 Wil +3 Con ----- def ----- Armour +10 Defense +20 (+10 eff.) Fatigue +12% Resists +36% lightning +3% temporal +20% darkness +38% blight +17% nature D.Red.from +12% Unnatural Cut- +10% ---------- misc Light +2 A suit of armour made of mail. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Elunor the linen cloak (1 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Con dps ---------- Res.pen +5% physical ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +6% mind Phys.save +3 (+2 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetmark the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Str +2 Mag +2 Wil dps ---------- Dmg.mod +9% fire On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Defense +1 (+0 eff.) Resists +3% darkness ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unrymavor (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue -5% Resists +6% darkness +5% arcane +3% mind Phys.save +5 (+3 eff.) Max.HP +60.00 ---------- misc Max.enc +22 A pair of boots made of leather. |
Kolathabar (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce armor by 21% * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding rough leather cap of strength (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +5% temporal A cap made of leather. |
rough leather cap 'Murkoblivion' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +2 Mag +2 Con dps ---------- Dmg.mod +3% nature ----- def ----- Armour +1 Fatigue +1% Resists +11% darkness +6% nature +10% light Crit.chn- 5.00% A cap made of leather. |
Duviregodir (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Dex +1 Wil +4 Cun ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hathidunador the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +7% cold +1% physical +3% temporal Silence- +20% Teleport- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ravenonslaught the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +5% darkness ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane Blind- +20% Knockbk- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
259 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Adeda2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Dex +1 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +2 Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Voidstalker'1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +10% lightning ----- def ----- Resists +12% darkness +15% fire Mind.save +5 (+2 eff.) ---------- misc Light +4 See.Stealth +10 See.Invis +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
Erelenarichak the Cobrawarden (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- On Hit (Melee): * 20% chance to slow global speed by 45% * 10% chance to reduce all saves and defense by 19 ----- def ----- Fatigue -5% Resists +3% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing elm totem of thorny skin [power 17] (20 cooldown)2.0 T1 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to heal for 37. Natural totems are made by powerful wilders to store nature power. |
demon seed [dolleg] (18, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: alive (61% life). The seed of a demon. |
demon seed [dúathedlen] (15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (14, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +45% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (16, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blackice Demon status: alive (83% life). The seed of a demon. |
demon seed [wretchling] (15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (40% life). The seed of a demon. |
demon seed [wretch titan] (24, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 22.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (32, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (81% life). The seed of a demon. |
demon seed [onilug] (17, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (69% life). The seed of a demon. |
demon seed [dolleg] (23, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (23, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (32, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (21% life). The seed of a demon. |
demon seed [wretchling] (34, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (88% life). The seed of a demon. |
demon seed [dolleg] (14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (72% life). The seed of a demon. |
demon seed [fire imp] (18, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (54% life). The seed of a demon. |
demon seed [onilug] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (21, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (22, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (30, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (33, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (32, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Demon status: alive (73% life). The seed of a demon. |
demon seed [dolleg] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% blight +18% fire +18% physical Dmg.red +8 blight +8 fire +8 physical Demon status: alive (72% life). The seed of a demon. |
demon seed [onilug] (14, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (56% life). The seed of a demon. |
demon seed [quasit] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +15% acid +15% physical +15% blight Res.pen +8% acid +8% physical +8% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (22, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (23, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +19% blight +19% fire +19% darkness Res.pen +12% blight +12% fire +12% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (33, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (31, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +26% acid +26% darkness +26% blight Dmg.red +16 acid +16 darkness +16 blight Demon status: alive (100% life). The seed of a demon. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nerdemona the Drem Demonologist level 19
4th Dearth 122nd year of Ascendancy at 16:42 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nerdemona the Drem Demonologist level 10
28th Voratun 122nd year of Ascendancy at 04:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nerdemona the Drem Demonologist level 20
15th Loss 122nd year of Ascendancy at 21:06 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Nerdemona the Drem Demonologist level 20
16th Loss 122nd year of Ascendancy at 08:47 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Nerdemona the Drem Demonologist level 19
2nd Wealth 122nd year of Ascendancy at 09:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Nerdemona the Drem Demonologist level 21
22nd Shortage 122nd year of Ascendancy at 11:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nerdemona the Drem Demonologist level 15
20th Profit 122nd year of Ascendancy at 21:42 see stats
Log
Dobrocswi the dwarf's skin turns to stone.
Wicik the halfling uses Warshout.
Nerdemona wanders around!
Dobrocswi the dwarf activates her drakeskin leather gloves!
Dobrocswi the dwarf hardens its skin.
Nerdemona is confused and fails to use Rush.
Wicik the halfling uses Juggernaut.
Wicik the halfling hardens its skin.
Wicik the halfling uses Battle Call.
Nerdemona is called to battle!
Nerdemona's morale has been lowered.
Dobrocswi the dwarf throws a finishing uppercut.
Dobrocswi the dwarf performs a melee critical strike against Nerdemona!
Dobrocswi the dwarf starts to bleed black blood.
Nerdemona is stunned!
Wicik the halfling uses Stunning Blow.
The shattering blow creates a shockwave!
Nerdemona resists the stunning blow!
Wicik the halfling performs a melee critical strike against Nerdemona!
Nerdemona resists the stunning blow!
Wicik the halfling hits Nerdemona for 168 physical, 17 cold, 239 physical (423 total damage).
Wicik the halfling hits Dobrocswi the dwarf for (18 flat reduction), 61 physical (61 total damage).
Melee retaliation hits Wicik the halfling for 3 acid, 3 acid (7 total damage).
Melee retaliation hits Dobrocswi the dwarf for (8 flat reduction), 0 acid (0 total damage).
Dobrocswi the dwarf hits Nerdemona for 240 physical, 11 physical, 7 blight, 8 blight (267 total damage).
Nerdemona the level 22 drem demonologist was battered to death by Wicik the halfling on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Dobrocswi the dwarf killed Nerdemona!

















































































































