










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 19 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Lubibo the halfling at level 10 on the 2nd Flare 122nd year of Ascendancy at 13:05 / 12Killed by Siludawe the treant at level 11 on the 7th Flare 122nd year of Ascendancy at 23:20 Killed by Siludawe the treant at level 11 on the 7th Flare 122nd year of Ascendancy at 23:43 Killed by Polibeth the copperhead snake at level 12 on the 8th Flare 122nd year of Ascendancy at 22:28 Killed by Secondia at level 12 on the 8th Flare 122nd year of Ascendancy at 22:45 Killed by ritch flamespitter at level 12 on the 8th Flare 122nd year of Ascendancy at 23:30 Killed by Lisoyanor the dire wolf at level 12 on the 8th Flare 122nd year of Ascendancy at 23:53 Killed by Lisoyanor the dire wolf at level 12 on the 9th Flare 122nd year of Ascendancy at 00:45 Killed by Secondia's temporal clone at level 13 on the 9th Flare 122nd year of Ascendancy at 06:17 Killed by Doborlik the halfling at level 19 on the 44th Dusk 122nd year of Ascendancy at 15:38 Killed by Doborlik the halfling at level 19 on the 44th Dusk 122nd year of Ascendancy at 16:35 Killed by Gyrin the cutpurse at level 19 on the 71st Dusk 122nd year of Ascendancy at 22:33 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 24 (base 12) |
| Magic | 66 (base 47) |
| Willpower | 16 (base 12) |
| Cunning | 35 (base 35) |
Resources
| Life | 451/451 |
| Paradox | 300 |
| Healing Factor | 1.2172674059366 |
| Regeneration | 0.30431685148415 |
Speed
| Mental | -2.6867397195929E-12% |
| Attack | -2.6867397195929E-12% |
| Movement | -66.666666666667% |
| Spell | -2.6867397195929E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 4 |
| Crit Chance | 10% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +3% |
| Cold | +12% |
| All | 0% |
| Light | +13% |
| Temporal | +7% |
| Physical | +4% |
| Mind | +9% |
| Fire | +15% |
| Nature | +12% |
Offense: Damage Penetration
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 30 |
| Mental Save | 17 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 17%( 70%) |
| Mind | + 15%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 21%( 70%) |
| Physical | + 15%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Silence Resistance | 22% |
| Confusion Resistance | 31% |
| Instadeath Resistance | 100% |
| Stun Resistance | 30% |
| Poison Resistance | 51% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.45 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | Boroddarach (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Str dps ---------- Phys.pwr +10 (+5 eff.) Melee Ret 6 blight ----- def ----- Armour +1 Resists +3% physical Silence- +22% Confus- +21% Stun/Frz- +20% ---------- misc Vim/s.crit +2.00 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | linen wizard hat 'Eclipsewolf' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Crit.mult +5.00% Dmg.mod +9% mind ----- def ----- Defense +1 (+0 eff.) ---------- misc Equi/ret +0.80 Psi/ret +0.80 Hate/ret +0.80 A pointy cloth hat, very wizardly... |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | wizard's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Blind- +21% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
| On fingers | wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Xuldawe1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 8 mind ----- def ----- Defense +15 (+7 eff.) Resists +6% lightning +7% temporal +3% light +6% nature +3% mind Stun/Frz- +10% A belt that goes around your waist. |
| In main hand | Adawe the ash magestaff (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +10.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% fire ----- def ----- Resists +3% blight +3% temporal +8% fire +9% acid ---------- misc Mana/turn +0.15 Max.mana +49.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | sand rough leather gloves of magic (+3) (0 def, 6 armour)1.0 T1 hands armor [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Melee+ 6 physical Dmg.mod +3% arcane +4% physical ----- def ----- Armour +6 Unarmed combat: Power 95% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Melee+ +6 arcane On Hit.r1 +6 physical On Crit.r2 +6 arcane +6 physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe 'Searwar' (2 def, 2 armour)2.0 T2 cloth armor [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Mind.pwr +15 (+7 eff.) Dmg.mod +12% nature Res.pen +5% fire ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +9% all Phys.save +16 (+8 eff.) Poison- +51% Disease- +40% ---------- misc Psi/ret +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Lustrestrike the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +3% light +12% cold Melee Ret 4 arcane ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Camiroddachak'0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- S.pwr/crit +3 ----- def ----- Resists +3% fire Max.HP +60.00 Confus- +10% ---------- misc Mana/turn +0.16 Max.mana +20.00 Masteries +0.15 Chronomancy/Timetravel Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
wild infusion (res 16%; mental; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 19%; magical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Khelileg the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +1 Mag +4 Cun +4 Con dps ---------- S.pwr/crit +4 Mov.spd +10% ----- def ----- Fatigue -5% Resists +6% lightning +3% light Phys.save +12 (+6 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.50 Mana/turn +0.08 Amulets make your neck look great! |
wanderer's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
elm starstaff (100% power, 2 apr, temporal element)5.0 T1 staff 2H weapon [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +10% light +11% darkness A suit of armour made of leather. |
Frozentrail the cured leather armour (11 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Random Unique] Master While equipped: dps ---------- Res.pen +10% cold ----- def ----- Armour +4 Defense +11 (+5 eff.) Fatigue +7% Resists +17% acid +6% physical +16% fire Phys.save +10 (+5 eff.) Poison- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of leather. |
Deepsshear the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +12% darkness Melee Ret 8 darkness 6 cold ----- def ----- Resists +9% acid Mind.save +5 (+4 eff.) A belt that goes around your waist. |
Polynor the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Cun +2 Mag dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Resists +9% acid +9% mind Mind.save +6 (+4 eff.) Die.at -20.00 life Silence- +20% A belt that goes around your waist. |
rough leather belt 'Emythra'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str +1 Wil dps ---------- Phys.pwr +3 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +3% mind Res.pen +5% mind On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Chillpassion the linen cloak (26 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +1 Con dps ---------- Res.pen +5% physical +10% cold Apr +1 ----- def ----- Defense +26 (+12 eff.) Resists +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Baryfast' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Crit.mult +10.00% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% cold ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Erelygabers the pair of rough leather boots (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Con ----- def ----- Armour +2 Phys.save +6 (+3 eff.) Mind.save +3 (+3 eff.) Knockbk- +20% Teleport- +20% ---------- misc Infravis +1 A pair of boots made of leather. |
Freezethorn the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% temporal +12% cold On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- Armour +1 Resists +6% lightning +5% temporal A pair of boots made of leather. |
pair of rough leather boots 'Polema' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Mag +3 Wil +2 Cun +3 Con dps ---------- Dmg.mod +3% temporal ----- def ----- Armour +1 Crit.chn- 5.00% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Betelrabeth (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Str +5 Dex +2 Mag +2 Wil +3 Cun dps ---------- Res.pen +10% mind ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Faluzor the rough leather gloves (10 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +5.00% Phys.pwr +16 (+8 eff.) Res.pen +10% temporal Apr +1 ----- def ----- Armour +1 Defense +10 (+5 eff.) Unarmed combat: Power 102% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 44.56 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Zubamina the Flashnail (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +1 Con dps ---------- Dmg.mod +9% blight +3% fire Res.pen +15% fire ----- def ----- Armour +2 Phys.save +13 (+6 eff.) Spell.save +3 (+1 eff.) Mind.save +6 (+4 eff.) HP.reg +5.00 Disarm- +22% ---------- misc Stam/turn +1.50 Max.stam +32.00 Unarmed combat: Power 112% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 physical On Hit: 20% Nightmare 3 On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+3 eff.) Acc +7 (+7 eff.) ----- def ----- Armour +2 Phys.save +5 (+2 eff.) Mind.save +5 (+4 eff.) Disarm- +20% Unarmed combat: Power 122% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +6% fire +5% cold A pointy cloth hat, very wizardly... |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
333 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Shockkarma2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +9% fire +3% cold Res.pen +5% lightning ----- def ----- Resists +3% lightning Phys.save +5 (+2 eff.) Heal.mod +13% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Islutha the elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Str +2 Wil dps ---------- Dmg.mod +15% mind ----- def ----- Die.at -40.00 life Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
powerful elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm wand of clairvoyance 'Glimina' [power 9] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +3% mind ---------- misc Light +1 Reveal the area around you, dispelling darkness (radius 9, power 70 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Secondia the Cornac Paradox Mage level 10
5th Mirth 122nd year of Ascendancy at 18:21 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Secondia the Cornac Paradox Mage level 10
3rd Summertide 122nd year of Ascendancy at 10:32 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Secondia the Cornac Paradox Mage level 10
2nd Summertide 122nd year of Ascendancy at 00:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Secondia the Cornac Paradox Mage level 16
36th Dusk 122nd year of Ascendancy at 23:42 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Secondia the Cornac Paradox Mage level 5
78th Pyre 122nd year of Ascendancy at 06:17 see stats
Log
You feel the edges of spacetime begin to ripple and bend!
Secondia hits Gyrin the cutpurse for 57 temporal damage.
Secondia converts damage to paradox!
Gyrin the cutpurse hits Secondia for (26 converted), 61 physical, (5 converted), 11 nature, (2 converted), 4 mind (77 total damage).
Melee retaliation hits Gyrin the cutpurse for 3 mind, 2 blight, 1 arcane (6 total damage).
Secondia receives 46 healing from Attenuate from Secondia.
Secondia converts damage to paradox!
Gyrin the cutpurse hits Secondia for (25 converted), 59 physical, (5 converted), 11 nature, (2 converted), 4 mind (74 total damage).
Melee retaliation hits Gyrin the cutpurse for 4 mind, 2 blight, 1 arcane (8 total damage).
Secondia is not stunned anymore.
Talent Dust to Dust is ready to use.
Secondia receives 46 healing from Attenuate from Secondia.
Secondia converts damage to paradox!
Gyrin the cutpurse hits Secondia for (20 converted), 47 physical, (5 converted), 11 nature, (2 converted), 4 mind (62 total damage).
Melee retaliation hits Gyrin the cutpurse for 8 mind, 5 blight, 2 arcane (15 total damage).
Secondia receives 46 healing from Attenuate from Secondia.
Gyrin the cutpurse performs a melee critical strike against Secondia!
Secondia converts damage to paradox!
Gyrin the cutpurse hits Secondia for (34 converted), 78 physical (78 total damage).
Melee retaliation hits Gyrin the cutpurse for 4 mind, 5 blight, 2 arcane (11 total damage).
Secondia the level 19 cornac paradox mage was swiped to death by Gyrin the cutpurse on level 1 of Unknown tunnels.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gyrin the cutpurse killed Secondia!
Saving game...
Saving done.
Saving game...
Saving done.





















































































