Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Skeleton |
Class | Cursed |
Level / Exp | 27 / 86% |
Size | medium |
Lifes / Deaths | Killed by Bethuda the shimmering crystal at level 24 on the 10th Haze 122nd year of Ascendancy at 07:30 / 2Killed by snow giant thunderer at level 27 on the 19th Haze 122nd year of Ascendancy at 07:06 |
Primary Stats
Strength | 73 (base 58) |
Dexterity | 42 (base 10) |
Constitution | 23 (base 10) |
Magic | 14 (base 10) |
Willpower | 79 (base 55) |
Cunning | 41 (base 10) |
Resources
Life | -229/660 |
Hate | 100/100 |
Healing Factor | 1.4237384223499 |
Regeneration | 21.712010940836 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10.000000000004% |
Spell | 0% |
Global | +103% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 4 |
Stealth | 31 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 137 |
Accuracy | 46 |
Crit Chance | 21% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 48 |
Accuracy | 46 |
Crit Chance | 34% |
APR | 31 |
Speed | 0.90 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Mind | +21% |
Acid | +27% |
Light | +6% |
Nature | +23% |
Cold | +9% |
Physical | +8% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Acid | +10% |
Fire | +15% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 27 (88.594633868923%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 31 |
Mental Save | 35 |
Defense: Resistances
Darkness | + 16%( 70%) |
Nature | + 60%( 70%) |
Blight | + 22%( 70%) |
Physical | + 16%( 70%) |
Fire | + 17%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Pinning Resistance | 26% |
Confusion Resistance | 18% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Stun Resistance | 18% |
Instadeath Resistance | 100% |
Knockback Resistance | 51% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 18 up to 4 times. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by cold drake. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Emudhewen the chitinous spider. Escort: worried loremaster (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed minotaur nose. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed length of troll intestine. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed pouch of luminous horror dust. * You've found the needed hummerhorn wing. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Leludor (Corpses) (0 def, 3 armour) Leludor (Corpses) (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Mind Crit +3% Critical power +5.00% Physical Power +19 (+5 eff.) Mindpower +5 (+1 eff.) Ignore Armor +4 defense ------ Armor +3 Mind save +3 (+2 eff.) Curse of Corpses A pair of boots made of leather. |
Light source | nightwalker's alchemist's lamp nightwalker's alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Nature While equipped: Stats +4 Wil offense ------ Physical Crit +3.0% Critical power +12.00% Physical Power +7 (+2 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | warlord's rough leather cap of precognition (Corpses) (5 def, 1 armour) warlord's rough leather cap of precognition (Corpses) (5 def, 1 armour)2.0 Encumbrance T1 head armor [Ego++] Nature While equipped: Stats +4 Str +3 Wil +3 Cun offense ------ Physical Power +6 (+1 eff.) Accuracy +5 (+1 eff.) When Hit: * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Defense +5 (+2 eff.) Fatigue +1% Resistance +5% physical Physical save +5 (+2 eff.) Curse of Corpses A cap made of leather. |
On hands | Silodakira (Madness) (0 def, 2 armour) Silodakira (Madness) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +1 Str offense ------ On-Hit 6 fire Damage +12% acid +5% fire Ignore resists +10% acid Accuracy +12 (+4 eff.) defense ------ Armor +2 Resistance +6% darkness +7% fire Physical save +6 (+2 eff.) Mind save +6 (+3 eff.) Disarm Resist +23% other ------- Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Oozeseam [power 116] (14/15 cooldown) Oozeseam [power 116] (14/15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +1 Cun offense ------ Damage +6% light On-Hit (Melee): * 20% chance to slow global speed by 66% Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Ring of Growth Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | gold ring 'Rimerune' gold ring 'Rimerune'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Critical power +20.00% Damage +9% cold When Hit 6 mind defense ------ Defense +15 (+4 eff.) Resistance +1% physical Life +26.00 Disarm Resist +26% Pinning Resist +26% Knockbk Resist +33% other ------- EQ when Hit +0.16 Rings make your fingers look great! |
Around neck | Magmaweeper Magmaweeper0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +3 Wil +7 Cun +5 Con offense ------ Move Speed +10% Ignore resists +5% mind When Hit 2 fire defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
In main hand | dwarven-steel mace 'Pitchpulverizer' (Nightmares) (27-38 power, 4 apr) dwarven-steel mace 'Pitchpulverizer' (Nightmares) (27-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 27.0 - 37.8 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +11 mind On-crit, radius 2 +8 fire On Hit: * 19% chance to reduce all saves and defense by 38 While equipped: Stats +4 Wil +3 Cun +3 Con offense ------ Global Speed +3% Ignore resists +10% darkness +15% fire Accuracy +7 (+2 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +22% other ------- Infravision +3 Curse of Nightmares Blunt and deadly. |
Around waist | Nerurarin the rough leather belt (Madness) Nerurarin the rough leather belt (Madness)1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Physical Crit +3.0% Physical Power +10 (+2 eff.) Mindpower +5 (+1 eff.) Damage +6% mind defense ------ Fatigue -5% other ------- Encumbrance +20 Hate-on-crit +1.00 Max stamina +10.00 Curse of Madness A belt that goes around your waist. |
In off hand | Swordbreaker (Corpses) (25-32 power, 20 apr) Swordbreaker (Corpses) (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 40% Wil, 50% Dex, 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. Curse of Corpses This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Cloak | cashmere cloak 'Lorotostir' (Misfortune) (25 def, 6 armour) cashmere cloak 'Lorotostir' (Misfortune) (25 def, 6 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +6% defense ------ Armor +6 Defense +25 (+7 eff.) Resistance +15% nature +12% blight Physical save +8 (+3 eff.) Unlife -60.00 life Life Regen +10.00 Healmod +12% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (Madness) (10 def, 15 armour) Spider-Silk Robe of Spydrë (Madness) (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Curse of Madness This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Blood of Life Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
manasurge rune of the warrior (regen 1332% over 10 turns; mana 67; cd 18) manasurge rune of the warrior (regen 1332% over 10 turns; mana 67; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1332% for 10 turns (0 total) and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 288; dur 4; cd 14) shielding rune of the duelist (absorb 288; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 288 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 17; blocks 4; dur 4; cd 15) stormshield rune of the warrior (threshold 17; blocks 4; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 17 up to 4 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Relgudramas =+12 con= Relgudramas =+12 con=0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +4 Dex +2 Wil +3 Cun +12 Con offense ------ Move Speed +10% Damage +3% physical Accuracy +10 (+3 eff.) defense ------ Fatigue -6% Life Regen +2.00 other ------- Stamina/turn +0.40 Max stamina +10.00 Amulets make your neck look great! |
The Black Core The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Tideknight Tideknight0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Dex +2 Cun +4 Con offense ------ Damage +6% cold When Hit 4 cold defense ------ Resistance +6% lightning Physical save +13 (+4 eff.) Life +50.00 Life Regen +3.00 other ------- Light +3 See Invisibility +6 Amulets make your neck look great! |
clarifying copper amulet of constitution (+3) clarifying copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +11% mind Confus Resist +22% Amulets make your neck look great! |
restful steel amulet of constitution (+3) restful steel amulet of constitution (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Fatigue -6% Life Regen +1.00 Amulets make your neck look great! |
Brodadodar the Mirespiker Brodadodar the Mirespiker0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 66% defense ------ Physical save +8 (+3 eff.) other ------- EQ when Hit +0.28 Hate-on-crit +2.00 Max hate +8.00 Rings make your fingers look great! |
Olildir the copper ring Olildir the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Mag +5 Wil +5 Cun offense ------ Mindpower +6 (+1 eff.) defense ------ Spell save +6 (+3 eff.) Life +20.00 Blind Resist +20% Pinning Resist +20% Rings make your fingers look great! |
marksman's steel ring of lightning (+20%) marksman's steel ring of lightning (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ Damage +10% lightning Accuracy +4 (+1 eff.) defense ------ Resistance +20% lightning Rings make your fingers look great! |
psionicist's copper ring of arcana (+0.12/turn) psionicist's copper ring of arcana (+0.12/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+3 eff.) Silence Resist +20% other ------- Mana/turn +0.12 Rings make your fingers look great! |
rogue's steel ring of lightning (+20%) rogue's steel ring of lightning (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun offense ------ Damage +10% lightning defense ------ Defense +8 (+2 eff.) Resistance +20% lightning Rings make your fingers look great! |
sneakthief's steel ring sneakthief's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +5 Dex offense ------ Accuracy +7 (+2 eff.) Rings make your fingers look great! |
steel ring 'Toruleg' steel ring 'Toruleg'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex offense ------ Physical Power +7 (+2 eff.) Spellpower +7 (+6 eff.) Mindpower +7 (+1 eff.) Ignore resists +5% physical Accuracy +6 (+2 eff.) defense ------ Armor +2 Defense +15 (+4 eff.) Resistance +14% acid +2% physical +14% fire +15% cold +12% lightning Rings make your fingers look great! |
titan's copper ring of perseverance titan's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Life Regen +1.00 Stun Resist +24% Rings make your fingers look great! |
wizard's steel ring of tenacity wizard's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Life +22.00 Disarm Resist +24% Pinning Resist +20% Knockbk Resist +21% Rings make your fingers look great! |
Abyssclamor (Shrouds) (9-12 power, 5 apr) Abyssclamor (Shrouds) (9-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Psionic Weapon Damage 9.0 - 11.7 Physical Uses 40% Wil, 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +5 darkness +16 temporal Damage Against +7% Living While equipped: offense ------ Damage +3% blight defense ------ Resistance +6% fire Curse of Shrouds Sharp, short and deadly. |
Pitchfury (Shrouds) (12-16 power, 6 apr) Pitchfury (Shrouds) (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 12.0 - 15.6 Physical Uses 40% Wil, 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 temporal On-crit, radius 2 +4 darkness On Critical: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% Critical power +10.00% Damage +6% darkness Ignore resists +5% mind defense ------ Resistance +7% temporal Curse of Shrouds Sharp, short and deadly. |
Spellblaze Shard (Shrouds) (20-26 power, 10 apr) Spellblaze Shard (Shrouds) (20-26 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease Curse of Shrouds This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Unerring Scalpel (Madness) (15-20 power, 25 apr) Unerring Scalpel (Madness) (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 40% Wil, 55% Dex, 45% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed Curse of Madness This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
truestriking steel dagger of enduring (Nightmares) (13-17 power, 6 apr) =+6 con= truestriking steel dagger of enduring (Nightmares) (13-17 power, 6 apr) =+6 con=1.0 Encumbrance T2 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 13.0 - 16.9 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Con +7 Wil offense ------ Ignore resists +6% physical Accuracy +8 (+2 eff.) Ignore Armor +7 defense ------ Life +29.00 Curse of Nightmares Sharp, short and deadly. |
Jetspawner (Corpses) (26-39 power, 2 apr) Jetspawner (Corpses) (26-39 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Psionic Weapon Damage 26.0 - 39.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +13 mind On Hit: * 19% chance to reduce all saves and defense by 38 While equipped: Stats +2 Dex +12 Mag +5 Wil +5 Cun offense ------ Damage +6% darkness When Hit 4 darkness defense ------ Resistance +12% acid Curse of Corpses Massive two-handed mauls. |
flaming iron greatmaul of vileness (Corpses) (20-29 power, 1 apr) flaming iron greatmaul of vileness (Corpses) (20-29 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego] Arcane Weapon Damage 19.5 - 29.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +9 blight On-Hit, radius 1 +7 fire On Hit: * 7% chance to reduce strength, dexterity, and constitution by 8 Curse of Corpses Massive two-handed mauls. |
elm longbow 'Demonflash' (Shrouds) elm longbow 'Demonflash' (Shrouds)4.0 Encumbrance T1 longbow 2H weapon Reqs Shoot [Rare] Nature Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +16 cold While equipped: Stats +3 Con offense ------ On-Hit (Ranged): * 20% chance to reduce damage dealt by 30% defense ------ Defense +10 (+3 eff.) Resistance +12% nature Mind save +6 (+3 eff.) Healmod +5% Poison Resist +20% other ------- Masteries +0.15 Wild-gift/Fungus Curse of Shrouds Regenerate 92 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
Frigidqueen (Corpses) (24-34 power, 3 apr) Frigidqueen (Corpses) (24-34 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Master/Psionic Weapon Damage 24.5 - 34.3 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 mind On Hit: * 10% chance to slow global speed by 66% * 11% chance to reduce all saves and defense by 38 While equipped: Stats +2 Wil +2 Cun +1 Con offense ------ Physical Power +7 (+2 eff.) Damage +3% cold Ignore resists +15% cold +6% physical defense ------ Resistance +3% lightning Disarm Resist +14% Curse of Corpses Sharp, long, and deadly. |
hateful steel longsword of massacre (Madness) (24-34 power, 3 apr) hateful steel longsword of massacre (Madness) (24-34 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Master/Psionic Weapon Damage 24.0 - 33.6 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 darkness Damage Against +6% Living Curse of Madness Sharp, long, and deadly. |
steel longsword of enduring (Misfortune) (14-20 power, 3 apr) steel longsword of enduring (Misfortune) (14-20 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego+] Nature Weapon Damage 14.5 - 20.3 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +8 Con +6 Wil defense ------ Life +27.00 Curse of Misfortune Sharp, long, and deadly. |
truestriking iron longsword of erosion (Shrouds) (10-14 power, 2 apr) truestriking iron longsword of erosion (Shrouds) (10-14 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego+] Nature/Master Weapon Damage 10.0 - 14.0 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 nature While equipped: offense ------ Ignore resists +6% physical Accuracy +7 (+2 eff.) Ignore Armor +5 Curse of Shrouds Sharp, long, and deadly. |
flaming iron mace of massacre (Nightmares) (20-27 power, 2 apr) flaming iron mace of massacre (Nightmares) (20-27 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Arcane/Master Weapon Damage 19.5 - 27.3 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-Hit, radius 1 +5 fire Curse of Nightmares Blunt and deadly. |
mighty hardened leather sling of fire (Madness) mighty hardened leather sling of fire (Madness)4.0 Encumbrance T3 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +11 fire While equipped: Stats +3 Str offense ------ Physical Power +7 (+2 eff.) Damage +11% fire Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
Cuthekalthofast (Corpses) (28-40 power, 4 apr) =+10 con= Cuthekalthofast (Corpses) (28-40 power, 4 apr) =+10 con=3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 28.5 - 39.9 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Dex +8 Wil +10 Con offense ------ Ignore resists +8% all Accuracy +13 (+4 eff.) Ignore Armor +7 defense ------ Life +29.00 Curse of Corpses One-handed war axes. |
Arcstreak the cashmere cloak (Corpses) (2 def, 0 armour) Arcstreak the cashmere cloak (Corpses) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Critical power +10.00% Accuracy +18 (+6 eff.) When Hit 4 mind 8 lightning defense ------ Defense +2 (+1 eff.) Fatigue -6% Resistance +9% lightning +3% cold +9% blight Life +63.00 other ------- Max stamina +18.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception (Corpses) Cloak of Deception (Corpses)1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+5 eff.) Mindpower +5 (+1 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
resilient linen cloak (Misfortune) (1 def, 0 armour) resilient linen cloak (Misfortune) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature While equipped: defense ------ Defense +1 (+1 eff.) Life +34.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe of the mountain (+11%) (Madness) (0 def, 0 armour) linen robe of the mountain (+11%) (Madness) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature While equipped: offense ------ Damage +11% physical defense ------ Resistance +7% all +11% physical Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of rough leather boots of speed (Nightmares) (0 def, 3 armour) miner's pair of rough leather boots of speed (Nightmares) (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +3 other ------- Infravision +1 Curse of Nightmares A pair of boots made of leather. |
iron gauntlets 'Unristir' (Madness) (0 def, 1 armour) iron gauntlets 'Unristir' (Madness) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 fire Damage +4% fire defense ------ Armor +1 Fatigue +1% Resistance +6% fire +6% mind +3% nature Physical save +3 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's hardened leather gloves (Corpses) (0 def, 9 armour) =+6 con= stone warden's hardened leather gloves (Corpses) (0 def, 9 armour) =+6 con=1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +6 Con defense ------ Armor +9 Hardiness +6% Resistance +4% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm rough leather gloves of strength (+2) (Shrouds) (0 def, 1 armour) storm rough leather gloves of strength (+2) (Shrouds) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+1 eff.) On-Hit 5 lightning Damage +3% lightning defense ------ Armor +1 Resistance +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel helm 'Magmaedge' (Nightmares) (0 def, 4 armour) =+5 con= dwarven-steel helm 'Magmaedge' (Nightmares) (0 def, 4 armour) =+5 con=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +8 Dex +5 Con offense ------ Accuracy +10 (+3 eff.) When Hit 8 mind defense ------ Armor +4 Fatigue +4% Resistance +12% fire other ------- Max stamina +20.00 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
starseer's linen wizard hat (Shrouds) (1 def, 0 armour) starseer's linen wizard hat (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: offense ------ Damage +4% darkness +4% temporal +4% light +4% physical defense ------ Defense +1 (+1 eff.) Curse of Shrouds A pointy cloth hat, very wizardly... |
Behemoth Hide (Madness) (4 def, 6 armour) Behemoth Hide (Madness) (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+1 eff.) Ranged Defense +8 (+2 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 Curse of Madness A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
cleansing cured leather armour of cold resistance (Misfortune) (6 def, 4 armour) cleansing cured leather armour of cold resistance (Misfortune) (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +11% blight +18% cold +11% nature Curse of Misfortune A suit of armour made of leather. |
troll-hide rough leather armour of stability (Corpses) (3 def, 2 armour) troll-hide rough leather armour of stability (Corpses) (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Nature/Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% physical Physical save +11 (+4 eff.) Life +35.00 Life Regen +3.20 Healmod +10% Curse of Corpses A suit of armour made of leather. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
520 alchemist agate 520 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blindbearer the dwarven-steel pickaxe (dig speed 22 turns) Blindbearer the dwarven-steel pickaxe (dig speed 22 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Mind Crit +3% Damage +6% light Ignore resists +10% light When Hit 8 mind defense ------ Resistance +6% lightning Mind save +9 (+5 eff.) other ------- Light +3 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Aroyamira' (dig speed 29 turns) iron pickaxe 'Aroyamira' (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +4 Str +1 Mag +1 Wil offense ------ Damage +3% acid other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Splendourdare' (dig speed 38 turns) =+9 con= iron pickaxe 'Splendourdare' (dig speed 38 turns) =+9 con=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +7 Str +2 Mag +9 Con offense ------ Damage +6% light +9% blight When Hit 2 light defense ------ Fatigue -5% Crit Resistance 10.00% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(134 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
survivor's brass lantern of clarity survivor's brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Nature/Psionic While equipped: defense ------ Physical save +5 (+2 eff.) Mind save +6 (+3 eff.) Healmod +11% other ------- Light +3 See Stealth +5 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots of crippling (16/16, 34-41 power, 3 apr) pouch of dwarven-steel shots of crippling (16/16, 34-41 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Master Weapon Damage 34.5 - 41.4 Physical Uses 40% Wil, 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +13.0% Capacity 16 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Aeridamira the iron torque of mindblast [power 105] (14/15 cooldown) Aeridamira the iron torque of mindblast [power 105] (14/15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +1 Cun +1 Mag offense ------ Physical Crit +5.0% other ------- See Invisibility +3 Blast the opponent's mind dealing 127 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
7 amethyst 7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By The Greatest Hater the Skeleton Cursed level 13
5th Dusk 122nd year of Ascendancy at 02:30 see stats
By The Greatest Hater the Skeleton Cursed level 26
17th Haze 122nd year of Ascendancy at 15:52 see stats
By The Greatest Hater the Skeleton Cursed level 21
42nd Dusk 122nd year of Ascendancy at 01:55 see stats
By The Greatest Hater the Skeleton Cursed level 23
56th Dusk 122nd year of Ascendancy at 14:23 see stats
By The Greatest Hater the Skeleton Cursed level 10
7th Mirth 122nd year of Ascendancy at 21:42 see stats
By The Greatest Hater the Skeleton Cursed level 20
36th Dusk 122nd year of Ascendancy at 14:22 see stats
By The Greatest Hater the Skeleton Cursed level 23
44th Dusk 122nd year of Ascendancy at 18:54 see stats
By The Greatest Hater the Skeleton Cursed level 27
18th Haze 122nd year of Ascendancy at 02:28 see stats
By The Greatest Hater the Skeleton Cursed level 9
6th Mirth 122nd year of Ascendancy at 13:31 see stats
By The Greatest Hater the Skeleton Cursed level 23
79th Dusk 122nd year of Ascendancy at 18:17 see stats
By The Greatest Hater the Skeleton Cursed level 13
1st Summertide 122nd year of Ascendancy at 23:48 see stats
By The Greatest Hater the Skeleton Cursed level 23
79th Dusk 122nd year of Ascendancy at 03:59 see stats
By The Greatest Hater the Skeleton Cursed level 21
42nd Dusk 122nd year of Ascendancy at 12:53 see stats
By The Greatest Hater the Skeleton Cursed level 16
18th Dusk 122nd year of Ascendancy at 09:16 see stats
By The Greatest Hater the Skeleton Cursed level 24
10th Haze 122nd year of Ascendancy at 07:31 see stats
Log
The Greatest Hater's purging blight area effect hits Snow giant for 12 blight damage.
The Greatest Hater's purging blight area effect hits Snow giant for 14 blight damage.
The Greatest Hater's dazing lightning area effect hits Snow giant chieftain for 18 lightning damage.
The Greatest Hater's dazing lightning area effect hits Snow giant boulder thrower for 18 lightning damage.
The Greatest Hater's dazing lightning area effect hits Snow giant for 18 lightning damage.
The Greatest Hater's dazing lightning area effect hits Snow giant boulder thrower for 18 lightning damage.
The Greatest Hater's dazing lightning area effect hits Snow giant for 18 lightning damage.
The Greatest Hater's dazing lightning area effect hits Snow giant chieftain for 18 lightning damage.
The Greatest Hater's dazing lightning area effect hits Snow giant for 13 lightning damage.
The Greatest Hater's dazing lightning area effect hits Snow giant chieftain for 18 lightning damage.
The Greatest Hater's dazing lightning area effect hits Snow giant for 18 lightning damage.
The Greatest Hater's dazing lightning area effect hits Eilinavena the snow giant chieftain for 18 lightning damage.
The Greatest Hater's dazing lightning area effect hits Snow giant thunderer for 18 lightning damage.
The Greatest Hater's dazing lightning area effect hits Snow giant for 18 lightning damage.
Poison from The Greatest Hater hits Eilinavena the snow giant chieftain for 3 nature damage.
Snow giant thunderer hits Snow giant for 167 lightning damage.
Snow giant thunderer hits The Greatest Hater for 140 lightning damage.
Snow giant is dazed!
Snow giant is dazed!
Snow giant thunderer is dazed!
Snow giant is dazed!
Snow giant is dazed!
Snow giant chieftain is dazed!
Eilinavena the snow giant chieftain is dazed!
Snow giant chieftain is dazed!
Snow giant chieftain is dazed!
Snow giant thunderer casts Lightning.
Snow giant thunderer hits The Greatest Hater for 149 lightning damage.
Snow giant thunderer hits Snow giant thunderer for 178 lightning damage.
The Greatest Hater the level 27 skeleton cursed was shocked to death by a snow giant thunderer on level 4 of Daikara.