Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Ghoul |
Class | Reaver |
Level / Exp | 20 / 80% |
Size | medium |
Lifes / Deaths | Killed by ghoul at level 20 on the 62nd Dusk 122nd year of Ascendancy at 18:03 / 1 |
Primary Stats
Strength | 51 (base 40) |
Dexterity | 16 (base 11) |
Constitution | 28 (base 10) |
Magic | 53 (base 48) |
Willpower | 14 (base 10) |
Cunning | 22 (base 10) |
Resources
Life | -53/688 |
Vim | 16/203 |
Healing Factor | 1.2456298990388 |
Regeneration | 1.5570373737985 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +35% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 76 |
Accuracy | 42 |
Crit Chance | 23% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 51 |
Accuracy | 42 |
Crit Chance | 14% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Light | +13% |
Blight | +22% |
Nature | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +21% |
Arcane | +10% |
Nature | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 25.317011280365 (72.903125182002%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 13 |
Physical Save | 27 |
Spell Save | 22 |
Mental Save | 25 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 18%( 70%) |
Cold | + 20%( 70%) |
All | 0%( 70%) |
Lightning | + 18%( 70%) |
Light | + 35%( 70%) |
Mind | + 6%( 70%) |
Darkness | + 9%( 70%) |
Fire | + 14%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 23% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 20% |
Disarm Resistance | 84% |
Bleed Resistance | 100% |
Teleport Resistance | 20% |
Pinning Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 197 damage for 3 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 146.47 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Yvuta (0 def, 1 armour) Yvuta (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Move Speed +25% Ignore resists +5% arcane defense ------ Armor +1 Resistance +3% blight Life +60.00 Blind Resist +20% Disarm Resist +20% Knockbk Resist +10% A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Breezetickler (0 def, 3 armour) Breezetickler (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +10 Lck offense ------ Physical Crit +4.0% Spell Crit +3% Mind Crit +4% Damage +3% acid +9% nature Ignore resists +5% nature On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Armor +3 Fatigue +3% Resistance +12% nature A cap made of leather. |
On hands | Ragyroddagar the dwarven-steel gauntlets (0 def, 2 armour) Ragyroddagar the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane While equipped: offense ------ On-Hit 11 blight 5 light Damage +11% blight +3% light On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 defense ------ Armor +2 Fatigue +3% Resistance +15% blight +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | piercing iron torque of psionic shield [power 23] (18/25 cooldown) piercing iron torque of psionic shield [power 23] (18/25 cooldown)2.0 Encumbrance T1 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Sootwrither Sootwrither0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+2 eff.) When Hit 4 darkness defense ------ Resistance +6% lightning +9% darkness Mind save +7 (+4 eff.) Life +24.00 Disarm Resist +22% Confus Resist +23% Pinning Resist +23% Knockbk Resist +20% Rings make your fingers look great! |
On fingers | copper ring 'Aeruwen' copper ring 'Aeruwen'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag +2 Wil +3 Cun offense ------ Spellpower +6 (+2 eff.) Damage +3% blight Ignore resists +5% arcane +15% physical Ignore Armor +3 defense ------ Physical save +6 (+3 eff.) other ------- Vim-on-crit +2.00 Rings make your fingers look great! |
Around neck | wanderer's copper amulet of manastreaming wanderer's copper amulet of manastreaming0.1 Encumbrance T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Mag +4 Cun +3 Con offense ------ Spellpower/crit +2 Move Speed +10% defense ------ Fatigue -5% Life Regen +1.00 other ------- Stamina/turn +0.40 Mana/turn +0.12 Max mana +20.00 Amulets make your neck look great! |
In main hand | Skullcleaver (120% power, 4 apr) Skullcleaver (120% power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Around waist | noble's rough leather belt of resilience noble's rough leather belt of resilience1.0 Encumbrance T1 belt armor [Ego+] Nature/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +15% Summoned defense ------ Resist Against +16% Summoned Life +32.00 A belt that goes around your waist. |
In off hand | Muregothel the Striketorrent (111% power, 3 apr) Muregothel the Striketorrent (111% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +4 lightning +6 light +4 mind Damage Against +6% Undead On-crit, radius 2 +8 mind While equipped: Stats +2 Con offense ------ Physical Power +6 (+2 eff.) Ignore resists +6% physical Accuracy +7 (+3 eff.) defense ------ Defense +5 (+3 eff.) Resistance +12% lightning Disarm Resist +42% Sharp, long, and deadly. |
Cloak | Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Glyvea (14 def, 11 armour) Glyvea (14 def, 11 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 10 acid 8 fire When Hit 9 acid 9 fire defense ------ Armor +11 Defense +14 (+7 eff.) Fatigue +12% Resistance +12% acid +14% fire +6% mind +20% cold Mind save +10 (+5 eff.) Teleport Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A suit of armour made of mail. |
Inventory
Prismatic Rune (6 turns; physical, darkness, cold, temporal, light) Prismatic Rune (6 turns; physical, darkness, cold, temporal, light)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 4 darkness, 3 cold, 3 temporal, 3 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blacknail the copper amulet Blacknail the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun offense ------ Ignore resists +5% darkness defense ------ Resistance +6% physical other ------- Stamina/turn +0.20 Infravision +3 Amulets make your neck look great! |
starlit gold amulet of cunning (+4) starlit gold amulet of cunning (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun defense ------ Resistance +18% light +14% darkness Blind Resist +21% Amulets make your neck look great! |
copper ring 'Ulfidrasta' copper ring 'Ulfidrasta'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Critical power +5.00% Physical Power +20 (+7 eff.) Damage +11% darkness Ignore resists +20% arcane Accuracy +5 (+2 eff.) Ignore Armor +2 defense ------ Resistance +22% darkness Rings make your fingers look great! |
savior's copper ring of tenacity savior's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +6 (+3 eff.) Spell save +7 (+4 eff.) Mind save +7 (+4 eff.) Life +20.00 Disarm Resist +21% Pinning Resist +20% Knockbk Resist +20% Rings make your fingers look great! |
wizard's copper ring of corrosion (+20%) wizard's copper ring of corrosion (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag offense ------ Damage +10% acid defense ------ Resistance +20% acid Spell save +6 (+3 eff.) Rings make your fingers look great! |
steel ring steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
rogue's gold ring of sensing rogue's gold ring of sensing0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Blind Resist +20% other ------- Infravision +4 See Stealth +10 See Invisibility +13 Rings make your fingers look great! |
Xylramira the Chillquick (120% power, 4 apr, cold element) Xylramira the Chillquick (120% power, 4 apr, cold element)5.0 Encumbrance T3 staff 1H weapon [Rare] Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +38% cold Ignore resists +5% nature On-Hit (Melee): * 20% chance to slow global speed by 40% defense ------ Resistance +9% acid +9% cold other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
chilling steel greatsword of vileness (127% power, 2 apr) chilling steel greatsword of vileness (127% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Arcane Weapon Damage 127% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +10 blight +13 cold On Hit: * 13% chance to reduce strength, dexterity, and constitution by 22 Massive two-handed swords. |
dwarven-steel longsword 'Arthahek' (123% power, 4 apr) dwarven-steel longsword 'Arthahek' (123% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 123% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +8 physical While equipped: Stats +2 Str +2 Mag +5 Wil +2 Cun offense ------ Physical Crit +8.0% Critical power +17.00% Ignore Armor +7 other ------- Infravision +2 See Invisibility +12 Sharp, long, and deadly. |
iron mace of massacre (117% power, 2 apr) iron mace of massacre (117% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Master Weapon Damage 117% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
flaming steel mace (110% power, 3 apr) flaming steel mace (110% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Arcane Weapon Damage 110% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +6 fire Blunt and deadly. |
dwarven-steel mace (132% power, 4 apr) dwarven-steel mace (132% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Normal] Weapon Damage 132% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% Blunt and deadly. |
hateful dwarven-steel mace of persecution (132% power, 4 apr) hateful dwarven-steel mace of persecution (132% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego] Disrupt/Psionic Weapon Damage 133% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +9 darkness Damage Against +9% Living +8% Unnatural While equipped: Stats +1 Wil Blunt and deadly. |
Wildprophet the iron waraxe (118% power, 2 apr) Wildprophet the iron waraxe (118% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 119% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +4 nature On-crit, radius 2 +8 cold While equipped: offense ------ When Hit 6 nature One-handed war axes. |
steel dagger of shearing (103% power, 6 apr) steel dagger of shearing (103% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Master Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +6% all Accuracy +6 (+2 eff.) Ignore Armor +6 Sharp, short and deadly. |
balanced dwarven-steel dagger of persecution (118% power, 7 apr) balanced dwarven-steel dagger of persecution (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Disrupt/Master Weapon Damage 119% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Damage Against +13% Unnatural While equipped: Stats +2 Wil offense ------ Accuracy +7 (+3 eff.) defense ------ Defense +7 (+4 eff.) Disarm Resist +25% Sharp, short and deadly. |
dwarven-steel dagger 'Mayyma' (117% power, 7 apr) dwarven-steel dagger 'Mayyma' (117% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Nature Weapon Damage 117% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 physical While equipped: Stats +3 Str +3 Dex +10 Wil +8 Con defense ------ Crit Resistance 10.00% Life +36.00 Sharp, short and deadly. |
warbringer's dwarven-steel dagger (123% power, 7 apr) warbringer's dwarven-steel dagger (123% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Weapon Damage 123% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +1 Con offense ------ Physical Power +7 (+3 eff.) Ignore resists +7% physical defense ------ Disarm Resist +10% Sharp, short and deadly. |
mossy mindstar 'Shockstreak' (72% power, 12 apr, mind damage) mossy mindstar 'Shockstreak' (72% power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 72% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +8 lightning While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +6% lightning Ignore resists +25% acid defense ------ Resistance +18% acid +6% lightning Physical save +2 (+1 eff.) Spell save +3 (+2 eff.) Mind save +3 (+2 eff.) other ------- EQ when Hit +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of life (91% power, 24 apr, mind damage) creative thorny mindstar of life (91% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Weapon Damage 92% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Mind Crit +3% Critical power +12.00% Mindpower +6 (+3 eff.) defense ------ Life +16.00 Life Regen +0.70 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash longbow 'Hathaldir' ash longbow 'Hathaldir'4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +14 lightning While equipped: Stats +4 Wil offense ------ Damage +15% lightning defense ------ Resistance +9% blight +6% mind Spell save +6 (+3 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Longbows are used to shoot arrows at your foes. |
cured leather sling of cold cured leather sling of cold4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +6 cold While equipped: offense ------ Damage +9% cold Slings are used to hurl stones or metal shots at your foes. |
Plaguespire the hardened leather sling Plaguespire the hardened leather sling4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-crit, radius 2 +4 nature On Hit: * 10% chance to slow global speed by 40% While equipped: Stats +3 Con offense ------ On-Hit (Ranged): * 20% chance to reduce armor by 32% * 10% chance to reduce all saves and defense by 15 defense ------ Resistance +3% nature +6% mind other ------- Masteries +0.20 Wild-gift/Fungus Regenerate 82 life over 5 turns Puts all charms on 20 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
quiver of yew arrows (24/24, 140% power, 10 apr) quiver of yew arrows (24/24, 140% power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Normal] Weapon Damage 140% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 24 Arrows are used with bows to pierce your foes to death. |
steel shield (0 def, 4 armour, 113% power, 40 block) steel shield (0 def, 4 armour, 113% power, 40 block)7.0 Encumbrance T2 shield armor [Normal] When used to Attack: Weapon Damage 113% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 While equipped: defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of arcane resistance (+12%) (0 def, 6 armour, 136% power, 78 block) dwarven-steel shield of arcane resistance (+12%) (0 def, 6 armour, 136% power, 78 block)7.0 Encumbrance T3 shield armor [Ego] Disrupt When used to Attack: Weapon Damage 137% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +78 While equipped: defense ------ Armor +6 Fatigue +8% Resistance +12% arcane other ------- Talents +1 Block Handheld deflection devices. |
Abyssblack the woollen robe (0 def, 0 armour) Abyssblack the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: offense ------ Damage +15% darkness Ignore resists +25% mind +15% acid When Hit 4 fire defense ------ Resistance +12% fire +22% darkness +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Berurain (0 def, 0 armour) Berurain (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +5 Mag +5 Wil offense ------ Damage +12% light +11% darkness defense ------ Resistance +18% light +5% arcane +16% darkness +9% all other ------- Mana/turn +0.21 Psi/turn +0.12 Infravision +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour 'Xyrenor' (6 def, 4 armour) cured leather armour 'Xyrenor' (6 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature/Disrupt While equipped: offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +12% nature +11% blight Life +45.00 Blind Resist +20% Silence Resist +20% A suit of armour made of leather. |
Lavahacker the hardened leather armour (9 def, 12 armour) Lavahacker the hardened leather armour (9 def, 12 armour)9.0 Encumbrance T3 light armor [Rare] Master While equipped: offense ------ Physical Power +5 (+2 eff.) Damage +6% fire Ignore resists +5% fire +20% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Armor +12 Defense +9 (+5 eff.) Fatigue +8% Resistance +21% fire A suit of armour made of leather. |
rejuvenating hardened leather armour of stability (9 def, 6 armour) rejuvenating hardened leather armour of stability (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature/Master While equipped: defense ------ Armor +6 Defense +9 (+5 eff.) Fatigue +8% Resistance +6% physical Physical save +10 (+5 eff.) Life Regen +2.30 other ------- Stamina/turn +0.80 A suit of armour made of leather. |
dwarven-steel mail armour (3 def, 8 armour) dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Normal] While equipped: defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
dwarven-steel mail armour of implacability (3 def, 14 armour) dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 Encumbrance T3 heavy armor [Ego+] Master While equipped: defense ------ Armor +14 Defense +3 (+2 eff.) Fatigue +7% Physical save +8 (+4 eff.) A suit of armour made of mail. |
Aroyassra (1 def, 0 armour) Aroyassra (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Cun +2 Con offense ------ Critical power +10.00% Damage +3% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 15 defense ------ Defense +1 (+1 eff.) other ------- Hate-on-crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Faluthel (1 def, 0 armour) Faluthel (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Physical Power +1 (+1 eff.) Ignore resists +15% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 defense ------ Defense +1 (+1 eff.) Fatigue -2% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Xanuriawe' (2 def, 0 armour) cashmere cloak 'Xanuriawe' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +10% darkness +24% acid Ignore resists +10% darkness defense ------ Defense +2 (+1 eff.) Resistance +13% darkness +3% physical Physical save +9 (+5 eff.) Spell save +6 (+3 eff.) Stealth +13 Unlife -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of Iron Throne (10 def, 0 armour) enveloping cashmere cloak of Iron Throne (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con defense ------ Defense +10 (+5 eff.) Physical save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Porathra (0 def, 3 armour) Porathra (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +6 Wil offense ------ Spellpower +20 (+7 eff.) Spellpower/crit +4 Ignore resists +13% darkness +15% temporal defense ------ Armor +3 Resistance +20% darkness +12% temporal Out-of-Phase Defense +16 Out-of-Phase Resistance +12% Out-of-Phase Resilience +19% other ------- Mana-on-crit +2.00 Max vim +40.00 A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Voruseth the pair of iron boots (0 def, 3 armour) Voruseth the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ Critical power +10.00% Spellpower +4 (+1 eff.) Spellpower/crit +2 Damage +3% temporal defense ------ Armor +3 Fatigue +2% other ------- Max vim +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Emytta' (0 def, 3 armour) pair of iron boots 'Emytta' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Wil +3 Cun +3 Con offense ------ Physical Power +15 (+5 eff.) Ignore resists +5% physical Accuracy +20 (+7 eff.) defense ------ Armor +3 Fatigue +2% Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) other ------- Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of tirelessness (0 def, 3 armour) pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +2% other ------- Stamina/turn +0.40 Max stamina +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of iron boots (0 def, 3 armour) restorative pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Nature While equipped: defense ------ Armor +3 Fatigue +2% Life Regen +2.00 Healmod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of dwarven-steel boots of tirelessness (0 def, 6 armour) miner's pair of dwarven-steel boots of tirelessness (0 def, 6 armour)3.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +6 Fatigue +3% other ------- Stamina/turn +0.30 Max stamina +14.00 Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder rough leather gloves of strength (+2) (0 def, 1 armour) cinder rough leather gloves of strength (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+2 eff.) On-Hit 5 fire Damage +3% fire defense ------ Armor +1 Resistance +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of dexterity (+2) (0 def, 1 armour) rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +11 (+4 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of magic (+2) (0 def, 2 armour) restful hardened leather gloves of magic (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag offense ------ Damage +5% arcane defense ------ Armor +2 Life Regen +4.00 other ------- Stamina/turn +0.70 Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Islildamina (0 def, 1 armour) Islildamina (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +5 Cun offense ------ Mind Crit +3% Ignore resists +20% mind defense ------ Armor +1 Fatigue +1% Life Regen +2.00 other ------- Stamina/turn +0.70 Hate-on-crit +2.00 Max stamina +14.00 See Invisibility +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat of blight (+10%) (1 def, 0 armour) linen wizard hat of blight (+10%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Damage +10% blight defense ------ Defense +1 (+1 eff.) Resistance +10% blight A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat of light (+16%) (1 def, 0 armour) stabilizing linen wizard hat of light (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane/Master While equipped: Stats +3 Wil offense ------ Damage +11% light defense ------ Defense +1 (+1 eff.) Resistance +16% light Physical save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
Belythra the cashmere wizard hat (2 def, 0 armour) Belythra the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Damage +9% mind +9% temporal Ignore resists +10% mind When Hit 4 temporal defense ------ Defense +2 (+1 eff.) Resistance +3% mind +3% temporal Mind save +8 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Bethotta' (12 def, 0 armour) cashmere wizard hat 'Bethotta' (12 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Mag defense ------ Defense +12 (+6 eff.) Resistance +8% lightning +8% temporal +15% fire Spell save +12 (+6 eff.) Knockbk Resist +20% A pointy cloth hat, very wizardly... |
cashmere wizard hat of the mind (+10%) (2 def, 0 armour) cashmere wizard hat of the mind (+10%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Psionic While equipped: offense ------ Damage +10% mind defense ------ Defense +2 (+1 eff.) Resistance +10% mind A pointy cloth hat, very wizardly... |
shimmering cashmere wizard hat (2 def, 0 armour) shimmering cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Arcane While equipped: offense ------ Damage +13% arcane defense ------ Defense +2 (+1 eff.) other ------- Max mana +29.00 A pointy cloth hat, very wizardly... |
spellwoven cashmere wizard hat (2 def, 0 armour) spellwoven cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +2 (+1 eff.) defense ------ Defense +2 (+1 eff.) other ------- Mana/turn +0.10 A pointy cloth hat, very wizardly... |
bladed rough leather cap of might (0 def, 1 armour) bladed rough leather cap of might (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego++] Master While equipped: Stats +5 Str +3 Con offense ------ Physical Power +4 (+2 eff.) defense ------ Armor +1 Fatigue +1% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 146.5 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
grounding rough leather cap of strength (+3) (0 def, 1 armour) grounding rough leather cap of strength (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% temporal A cap made of leather. |
rough leather cap 'Anadur' (0 def, 1 armour) rough leather cap 'Anadur' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex +4 Cun +3 Con offense ------ Mind Crit +2% Ignore Armor +5 defense ------ Armor +1 Fatigue +1% other ------- Stamina/turn +1.00 EQ when Hit +0.04 Max psi +30.00 A cap made of leather. |
Loryruitar the Coalwyrd (30 def, 3 armour) Loryruitar the Coalwyrd (30 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str offense ------ Physical Power +10 (+4 eff.) Damage +6% darkness +6% physical defense ------ Armor +3 Defense +30 (+15 eff.) Fatigue +3% Resistance +6% blight A cap made of leather. |
hardened leather cap 'Deepsbrace' (0 def, 3 armour) hardened leather cap 'Deepsbrace' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex +4 Con offense ------ Physical Power +14 (+5 eff.) Damage +18% darkness +6% physical Ignore resists +5% fire Accuracy +10 (+4 eff.) defense ------ Armor +3 Fatigue +3% other ------- Max stamina +30.00 A cap made of leather. |
stabilizing hardened leather cap (0 def, 3 armour) stabilizing hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +3% Physical save +13 (+7 eff.) A cap made of leather. |
Radiancewing the iron helm (0 def, 3 armour) Radiancewing the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Damage +3% light +6% blight defense ------ Armor +3 Fatigue +5% Resistance +6% light +3% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Uryrerain the Crackleoath (10 def, 3 armour) =water breathing= Uryrerain the Crackleoath (10 def, 3 armour) =water breathing=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Ignore resists +5% lightning defense ------ Armor +3 Defense +10 (+5 eff.) Fatigue +5% Resistance +1% physical +3% light +7% cold other ------- Stamina/turn +3.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xeraleta (0 def, 3 armour) Xeraleta (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Dex +3 Con offense ------ Damage +3% blight defense ------ Armor +3 Fatigue +5% Unlife -80.00 life other ------- Stamina/turn +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm (0 def, 4 armour) dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
231 alchemist agate 231 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Beilach the Hellsborn Beilach the Hellsborn2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Ignore resists +10% light +5% fire defense ------ Defense +5 (+3 eff.) Life +40.00 Disarm Resist +10% Confus Resist +20% Stun Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic Soul Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Koryndur the Blizzardstone (dig speed 19 turns) =+7 con= Koryndur the Blizzardstone (dig speed 19 turns) =+7 con=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Mag +1 Cun +7 Con offense ------ Damage +6% cold defense ------ Resistance +5% darkness +6% fire Crit Resistance 15.00% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Shocksnake' (dig speed 30 turns) iron pickaxe 'Shocksnake' (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +6% acid When Hit 2 lightning On-Hit (Melee): * 20% chance to reduce armor by 32% defense ------ Resistance +3% mind +3% lightning other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing elm totem of stinging [power 110] (18/15 cooldown) focusing elm totem of stinging [power 110] (18/15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 120 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
innervating elm wand of lightning storm [power 116] (18/15 cooldown) innervating elm wand of lightning storm [power 116] (18/15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 turn cooldown 100% to reduce fatigue by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Ghoulbie the Ghoul Reaver level 12
13rd Dusk 122nd year of Ascendancy at 03:42 see stats
By Ghoulbie the Ghoul Reaver level 10
10th Mirth 122nd year of Ascendancy at 10:41 see stats
By Ghoulbie the Ghoul Reaver level 20
38th Dusk 122nd year of Ascendancy at 21:06 see stats
By Ghoulbie the Ghoul Reaver level 12
17th Dusk 122nd year of Ascendancy at 13:07 see stats
By Ghoulbie the Ghoul Reaver level 9
8th Mirth 122nd year of Ascendancy at 14:07 see stats
By Ghoulbie the Ghoul Reaver level 12
1st Flare 122nd year of Ascendancy at 02:45 see stats
By Ghoulbie the Ghoul Reaver level 16
26th Dusk 122nd year of Ascendancy at 13:18 see stats
Log
Ghoulbie steals life from Armoured skeleton warrior!
Ghoulbie steals life from Armoured skeleton warrior!
Armoured skeleton warrior hits Ghoulbie for 4 physical damage.
Melee retaliation hits Armoured skeleton warrior for 11 acid, 9 fire, 4 darkness (23 total damage).
Ghoulbie hits Armoured skeleton warrior for 11 blight, 40 blight, 12 acid, 8 light, 13 blight, 11 fire, 23 light, 14 blight, 48 blight, 6 lightning, 9 light, 6 mind (200 total damage).
Ghoulbie hits Armoured skeleton warrior for 17 light damage.
Overkill hits Armoured skeleton warrior for 3 blight damage.
Overkill hits Aeratta the rogue for (2 flat reduction), 0 blight (0 total damage).
Overkill hits Ghoul for 3 blight damage.
Burning from Skeleton mage hits Armoured skeleton warrior for 0 cold damage.
Armoured skeleton warrior receives 33 healing from Rime Wraith (Gelid Host) from Aeratta the rogue.
Ghoul receives 39 healing from Rime Wraith (Gelid Host) from Aeratta the rogue.
Melee retaliation hits Ghoulbie for 3 cold, 3 cold (5 total damage).
Ghoulbie killed Armoured skeleton warrior!
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 38 blight damage.
Ghoulbie receives 16 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Aeratta the rogue for (9 flat reduction), 22 blight (22 total damage).
Ghoulbie's Soul Rot hits Ghoul for 103 blight damage.
Carrion worm mass's wormblight area effect hits Aeratta the rogue for (9 flat reduction), 22 blight (22 total damage).
Carrion worm mass's wormblight area effect hits Ghoul for 38 blight damage.
Ghoulbie receives 16 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 38 blight damage.
Ghoul misses Ghoulbie.
Aeratta the rogue rushes out!
Melee retaliation hits Aeratta the rogue for (8 flat reduction), 0 acid, (7 flat reduction), 0 fire, (3 flat reduction), 0 darkness (0 total damage).
Armoured skeleton warrior receives 29 healing from Rime Wraith (Gelid Host) from Aeratta the rogue.
Aeratta the rogue hits Ghoulbie for 74 cold damage.
Aeratta the rogue isn't moving as defensively anymore.
Ghoul hits Ghoulbie for 93 cold damage.
Ghoulbie the level 20 ghoul reaver was iced to death by a ghoul on level 1 of The Maze.