Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Drem |
Class | Demonologist |
Level / Exp | 27 / 53% |
Size | medium |
Lifes / Deaths | Killed by Belidhewe the rogue at level 22 on the 2nd Dearth 122nd year of Ascendancy at 20:36 / 2Killed by Velewyn the cutpurse at level 27 on the 7th Shortage 122nd year of Ascendancy at 09:57 |
Primary Stats
Strength | 81 (base 58) |
Dexterity | 44 (base 10) |
Constitution | 36 (base 12) |
Magic | 99 (base 53) |
Willpower | 32 (base 10) |
Cunning | 48 (base 10) |
Resources
Life | -15/901 |
Stamina | 90/233 |
Vim | 65/231 |
Healing Factor | 1.3779202340232 |
Regeneration | 21.013283568854 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
See Stealth | 32.989687335918 |
See Invisible | 32.989687335918 |
Offense: Mainhand
Damage | 130 |
Accuracy | 59 |
Crit Chance | 28% |
APR | 6 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 53 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Physical | +10% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Light | +20% |
Defense: Base
Armour (hardiness) | 55 (88.568973732692%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 36 |
Physical Save | 49 |
Spell Save | 43 |
Mental Save | 34 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 50%( 70%) |
Physical | + 31%( 70%) |
Cold | + 14%( 70%) |
All | + 8%( 70%) |
Lightning | + 14%( 70%) |
Light | + 15%( 70%) |
Mind | + 14%( 70%) |
Darkness | + 40%( 70%) |
Fire | + 49%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Pinning Resistance | 37% |
Bleed Resistance | 50% |
Confusion Resistance | 20% |
Stun Resistance | 20% |
Disarm Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 765% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 595 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Shadowflame | 1.48 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Demonic pact | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Possessed. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed minotaur nose. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed length of troll intestine. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots of phasing (0 def, 3 armour) pair of hardened leather boots of phasing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil defense ------ Armor +3 Blink to a nearby random location (rad 9) Puts all charms on 22 turn cooldown A pair of boots made of leather. |
Light source | alchemist's lamp 'Dagurodan' alchemist's lamp 'Dagurodan'1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +8 Wil +2 Cun +3 Con defense ------ Armor +6 Resistance +10% blight Spell save +12 (+4 eff.) Life +40.00 Life Regen +6.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | dwarven-steel gauntlets 'Glevena' (0 def, 2 armour) dwarven-steel gauntlets 'Glevena' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Dex +8 Mag +3 Cun offense ------ Physical Power +10 (+3 eff.) Accuracy +12 (+3 eff.) On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 26 defense ------ Armor +2 Fatigue +3% Resistance +7% light +8% darkness other ------- Infravision +5 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 turn cooldown Effective talent level: 1.0 Power cost 17 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 63.45 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | yew totem of summon tentacle 'Layuba' [power 240] (22/22 cooldown) yew totem of summon tentacle 'Layuba' [power 240] (22/22 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: defense ------ Resistance +6% lightning +1% physical +12% nature +3% blight Life +60.00 Stun Resist +20% Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 635 Base Damage: 260 Armor: 19 All Resist: 21 Puts all charms on 22 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | rogue's copper ring of tenacity rogue's copper ring of tenacity 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+2 eff.) Life +23.00 Disarm Resist +21% Pinning Resist +20% Knockbk Resist +20% other ------- Vim-on-Hit +3.00 Rings make your fingers look great! |
On fingers | gold ring 'Ebonyweeper' gold ring 'Ebonyweeper' 0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Mag +9 Cun +2 Con offense ------ On-Hit 8 physical On-Ranged-Hit 20 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 20 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 20 defense ------ Resistance +6% darkness +6% acid Crit Resistance 15.00% other ------- Vim-on-Hit +3.00 Hate-on-crit +3.00 Max hate +8.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 4.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Around neck | steel amulet 'Ebonyfist' steel amulet 'Ebonyfist'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +4 Dex +4 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Resistance +6% darkness Physical save +6 (+2 eff.) Life Regen +2.00 Healmod +14% Cut Resist +50% other ------- Stamina/turn +0.30 Masteries +0.18 Corruption/Shadowflame Heal: Puts all charms on 30 turn cooldown Effective talent level: 1.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 154 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | Emelyta the Sootjeer (157% power, 6 apr) Emelyta the Sootjeer (157% power, 6 apr) 3.0 Encumbrance T5 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 158% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Str +14 Dex +8 Mag +8 Wil +13 Cun +9 Con offense ------ Physical Crit +12.0% Physical Power +11 (+3 eff.) Combat Speed +10% Accuracy +19 (+4 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Resistance +9% blight +9% darkness other ------- Talents +2 Corrosive Slashes Blunt and deadly. |
Around waist | Glintwend Glintwend1.0 Encumbrance T3 belt armor [Random Unique] Master While equipped: Stats +4 Dex +4 Cun +7 Lck offense ------ Critical power +5.00% Physical Power +10 (+3 eff.) Ignore resists +20% light defense ------ Armor +7 Defense +23 (+7 eff.) Physical save +15 (+5 eff.) Stealth +15 other ------- Disarm Traps +10 Infravision +4 A belt that goes around your waist. |
In off hand | dwarven-steel shield of shrapnel (0 def, 6 armour, 129% power, 85.5 block) dwarven-steel shield of shrapnel (0 def, 6 armour, 129% power, 85.5 block) 7.0 Encumbrance T3 shield armor [Ego+] Master When used to Attack: Weapon Damage 130% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +86 While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 251 physical damage over 5 turns (1/turn) defense ------ Armor +6 Fatigue +8% Resistance +24% blight +24% fire +24% physical Damage Reduction +14 blight +14 fire +14 physical other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Freezebane the linen cloak (1 def, 0 armour) Freezebane the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +4 Mag offense ------ Damage +6% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 defense ------ Defense +1 (+0 eff.) Resistance +6% cold Life +32.00 other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dwarven-steel plate armour 'Camidan' (0 def, 11 armour) dwarven-steel plate armour 'Camidan' (0 def, 11 armour) 17.0 Encumbrance T3 massive armor [Rare] Master While equipped: Stats +2 Str +6 Dex defense ------ Armor +11 Fatigue +22% Resistance +21% fire +6% mind +6% darkness Physical save +12 (+4 eff.) Life Regen +4.00 other ------- Talents +4 Overpower A suit of armour made of metal plates. |
Inventory
movement infusion (speed 508%; cd 18) movement infusion (speed 508%; cd 18)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 508% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 653%; cd 10) movement infusion of the warrior (speed 653%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 653% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 262; dur 4; cd 19) acid wave rune of the wizard (damage 262; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 261.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 128; cd 12) shatter afflictions rune of the wizard (absorb 128; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 128 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying copper amulet of dexterity (+3) clarifying copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +10% mind Confus Resist +22% Amulets make your neck look great! |
clarifying copper amulet of willpower (+3) clarifying copper amulet of willpower (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +10% mind Confus Resist +20% Amulets make your neck look great! |
copper amulet 'Salygarin' =+9 dex +5 con= copper amulet 'Salygarin' =+9 dex +5 con=0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +4 Mag +4 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Crit Resistance 15.00% Life Regen +2.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
copper amulet of cunning (+3) copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
warrior's steel amulet of constitution (+2) warrior's steel amulet of constitution (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +5% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
Bokidig Bokidig0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Physical Power +10 (+3 eff.) Damage +13% nature Ignore resists +20% physical defense ------ Defense +30 (+10 eff.) Resistance +26% nature Physical save +6 (+2 eff.) other ------- Max stamina +20.00 Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] While equipped: Rings make your fingers look great! |
copper ring 'Blazethorn' =+3 con= copper ring 'Blazethorn' =+3 con=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Mind Crit +3% Critical power +5.00% On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 defense ------ Physical save +6 (+2 eff.) other ------- EQ when Hit +0.12 Light +3 Rings make your fingers look great! |
solipsist's copper ring solipsist's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mindpower +5 (+3 eff.) Rings make your fingers look great! |
titan's steel ring of sensing titan's steel ring of sensing0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Blind Resist +20% other ------- Infravision +3 See Stealth +5 See Invisibility +5 Rings make your fingers look great! |
warrior's steel ring of nature (+20%) warrior's steel ring of nature (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Damage +10% nature defense ------ Armor +4 Resistance +20% nature Rings make your fingers look great! |
wizard's steel ring of luminosity wizard's steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag offense ------ On-Hit 14 light On-Ranged-Hit 15 light Damage +11% light defense ------ Spell save +6 (+2 eff.) Rings make your fingers look great! |
plaguebringer's dwarven-steel battleaxe of phasing (141% power, 14 apr) plaguebringer's dwarven-steel battleaxe of phasing (141% power, 14 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Arcane Weapon Damage 142% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +6.5% Attack Speed 100% Ignore Shields +17% On-hit +13 blight On Hit: 20% Epidemic level 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 26 While equipped: defense ------ Disease Resist +14% Massive two-handed battleaxes. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 45% Str, 55% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Tirakai's Maul (139% power, 6 apr) Tirakai's Maul (139% power, 6 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.3x Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 9 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
dwarven-steel greatsword of enduring (144% power, 2 apr) dwarven-steel greatsword of enduring (144% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Nature Weapon Damage 144% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +10 Con +7 Wil defense ------ Life +41.00 Massive two-handed swords. |
Glutira the Bloomkin (128% power, 3 apr) Glutira the Bloomkin (128% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 128% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +20 nature While equipped: offense ------ Damage +6% nature Ignore resists +25% nature defense ------ Resistance +9% lightning +4% physical Unlife -60.00 life Sharp, long, and deadly. |
chilling iron mace of massacre (116% power, 2 apr) chilling iron mace of massacre (116% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Arcane/Master Weapon Damage 116% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +6 cold Blunt and deadly. |
dwarven-steel mace 'Radhyrelin' (132% power, 4 apr) dwarven-steel mace 'Radhyrelin' (132% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 132% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +8 nature +8 darkness Damage Against +9% Living While equipped: Stats +3 Str +3 Dex offense ------ Physical Crit +7.0% Critical power +15.00% Spellpower +10 (+3 eff.) Ignore Armor +8 other ------- Infravision +2 Blunt and deadly. |
Puretyphoon the vined mindstar (83% power, 18 apr, nature damage) Puretyphoon the vined mindstar (83% power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 84% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +12 mind While equipped: Stats +3 Cun offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +11% lightning +10% fire +12% cold Ignore resists +20% lightning defense ------ Resistance +9% nature Mind save +9 (+5 eff.) other ------- Hate-on-crit +3.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ulferan (81% power, 18 apr, nature damage) Ulferan (81% power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature Weapon Damage 82% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +8 (+4 eff.) Damage +12% mind When Hit 8 mind defense ------ Defense +10 (+3 eff.) Resistance +9% light +12% darkness other ------- Light +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ranger's rough leather sling ranger's rough leather sling4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Ego] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +2 Dex Slings are used to hurl stones or metal shots at your foes. |
Adavea (120% power, 4 apr, light element) Adavea (120% power, 4 apr, light element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +7 Mag +10 Wil +10 Cun offense ------ Spell Crit +3% Critical power +24.00% Spellpower +15 (+5 eff.) Spellpower/crit +8 On-Hit 23 fire Damage +20% light +9% temporal When Hit 10 mind On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +6 Hardiness +2% Resistance +3% mind Physical save +4 (+1 eff.) other ------- See Invisibility +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff of illumination (129% power, 5 apr, darkness element) elven-wood vilestaff of illumination (129% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Ego] Nature Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+4 eff.) Damage +25% darkness defense ------ Defense +8 (+2 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 79.05 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
greater yew magestaff of wizardry (120% power, 4 apr, lightning element) greater yew magestaff of wizardry (120% power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Mag +1 Wil offense ------ Spell Crit +3% Spellpower +19 (+6 eff.) Damage +20% lightning +20% cold +20% arcane +20% fire other ------- Max mana +28.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Issuldir the steel waraxe (105% power, 3 apr) Issuldir the steel waraxe (105% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +11 darkness Damage Against +5% Living On Hit: * 25% chance for lightning to strike from the target to a second target dealing 90 damage On Critical: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +6 (+2 eff.) defense ------ Resistance +3% blight Crit Resistance 5.00% Spell save +9 (+3 eff.) One-handed war axes. |
Polayagassra the steel waraxe (108% power, 3 apr) Polayagassra the steel waraxe (108% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Master Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +4 Str +7 Mag +5 Wil offense ------ Spell Crit +3% Mindpower +10 (+5 eff.) Damage +9% mind +8% physical Accuracy +13 (+3 eff.) other ------- Mana/turn +0.16 One-handed war axes. |
Skullcleaver (120% power, 4 apr) Skullcleaver (120% power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
dwarven-steel waraxe 'Yvuvea' (135% power, 4 apr) dwarven-steel waraxe 'Yvuvea' (135% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 136% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +10 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Spellpower +15 (+5 eff.) Ignore resists +15% blight other ------- Mana/turn +0.20 One-handed war axes. |
dwarven-steel waraxe of torment (121% power, 4 apr) dwarven-steel waraxe of torment (121% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Psionic Weapon Damage 122% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: One-handed war axes. |
iron waraxe 'Chilltooth' (103% power, 2 apr) iron waraxe 'Chilltooth' (103% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Arcane Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +20 blight On Hit: * 20% chance to reduce armor by 36% On Critical: * Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19 While equipped: offense ------ Damage +15% blight defense ------ Resistance +18% cold One-handed war axes. |
Dazzlepierce the rough leather belt Dazzlepierce the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: defense ------ Armor +2 Resistance +12% lightning +5% fire +3% light +6% cold Unlife -60.00 life Life +20.00 Pinning Resist +20% A belt that goes around your waist. |
Emelymima Emelymima1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Defense +20 (+6 eff.) Resistance +5% arcane +3% acid Life +33.00 A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Heatravager the rough leather belt Heatravager the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Dex +1 Mag +2 Wil offense ------ Physical Crit +4.0% Critical power +6.00% Physical Power +3 (+1 eff.) Ignore resists +10% acid defense ------ Resistance +3% fire A belt that goes around your waist. |
Jaw of Rogroth Jaw of Rogroth1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) other ------- Vim/kill +4.00 Max souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 21 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Dourqueen (2 def, 0 armour) =+4 con= Dourqueen (2 def, 0 armour) =+4 con=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +3 Wil +2 Cun +4 Con offense ------ Damage +12% lightning +6% darkness defense ------ Defense +2 (+0 eff.) Resistance +12% darkness other ------- Infravision +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Kindlehunter the linen cloak (7 def, 6 armour) Kindlehunter the linen cloak (7 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str offense ------ Physical Crit +1.0% Damage +3% light Ignore resists +5% physical On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Armor +6 Defense +7 (+2 eff.) Resistance +6% light Physical save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rhachik (7 def, 6 armour) Rhachik (7 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Con offense ------ Accuracy +10 (+2 eff.) defense ------ Armor +6 Defense +7 (+2 eff.) Resistance +2% physical Physical save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient cashmere robe (0 def, 0 armour) ancient cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag offense ------ Damage +13% temporal +12% physical Ignore resists +7% temporal +7% physical defense ------ Resistance +11% all Anomaly Control +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering woollen robe of the mountain (+11%) (0 def, 0 armour) shimmering woollen robe of the mountain (+11%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane/Nature While equipped: offense ------ Damage +13% arcane +11% physical defense ------ Resistance +9% all +11% physical other ------- Max mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour) verdant cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +2 Con offense ------ Damage +9% nature defense ------ Resistance +11% all Poison Resist +35% Disease Resist +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ce'Nyrawen the Jetmarrow (0 def, 3 armour) Ce'Nyrawen the Jetmarrow (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Str +5 Dex +2 Mag +5 Wil offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +3 Fatigue +2% Crit Resistance 10.00% Blink to a nearby random location (rad 7) Puts all charms on 22 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zubobeth the Jetwrecker (0 def, 1 armour) =+4 con= Zubobeth the Jetwrecker (0 def, 1 armour) =+4 con=2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Mag +4 Con offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Armor +1 Resistance +6% lightning +5% temporal +3% cold Crit Resistance 15.00% A pair of boots made of leather. |
grounding pair of iron boots of tirelessness (0 def, 3 armour) grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +2% Resistance +5% lightning +6% temporal other ------- Stamina/turn +0.40 Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Runastir' (0 def, 3 armour) pair of rough leather boots 'Runastir' (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +1 Mag +4 Cun +1 Con defense ------ Armor +3 other ------- Light +2 Infravision +2 A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.40 Max stamina +13.00 A pair of boots made of leather. |
Aduldabeth the Breezetyphoon (0 def, 1 armour) Aduldabeth the Breezetyphoon (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Spellpower +25 (+8 eff.) Spellpower/crit +4 On-Hit 7 cold Damage +5% cold Ignore resists +10% blight +10% cold +10% arcane +25% nature When Hit 6 arcane defense ------ Armor +1 Resistance +6% cold other ------- Mana-on-crit +2.00 Vim-on-crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eilinibeth the Dawnwend (0 def, 2 armour) Eilinibeth the Dawnwend (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ On-Hit 9 mind Damage +12% blight +4% mind +15% light Ignore resists +20% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 defense ------ Armor +2 Resistance +7% mind +6% light other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
corrosive hardened leather gloves of strength (+2) (0 def, 2 armour) corrosive hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +9 (+2 eff.) On-Hit 7 acid Damage +3% acid defense ------ Armor +2 Resistance +7% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming hardened leather gloves of dexterity (+4) (0 def, 2 armour) spellstreaming hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Dex offense ------ Spell Crit +6% Spellpower +7 (+2 eff.) Accuracy +13 (+3 eff.) defense ------ Armor +2 other ------- Mana/turn +0.21 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emelebrewyn the linen wizard hat (1 def, 0 armour) Emelebrewyn the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Cun +8 Mag offense ------ Damage +6% acid defense ------ Defense +1 (+0 eff.) Resistance +6% lightning +6% temporal Crit Resistance 5.00% A pointy cloth hat, very wizardly... |
Lisynor the Voidqueller (1 def, 0 armour) Lisynor the Voidqueller (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Str +2 Dex +3 Wil +4 Cun offense ------ Mind Crit +3% Mindpower +3 (+2 eff.) Damage +3% darkness defense ------ Defense +1 (+0 eff.) other ------- Psi/turn +0.14 A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Strikewar' (0 def, 4 armour) =+7 con= dwarven-steel helm 'Strikewar' (0 def, 4 armour) =+7 con=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Mag +7 Con offense ------ Spellpower +30 (+9 eff.) Damage +9% lightning defense ------ Armor +4 Fatigue +4% Resistance +18% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Elurada' (0 def, 1 armour) =+5 con= rough leather cap 'Elurada' (0 def, 1 armour) =+5 con=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +5 Con offense ------ Critical power +10.00% Ignore resists +5% mind +5% physical defense ------ Armor +1 Fatigue +1% Physical save +9 (+3 eff.) A cap made of leather. |
rough leather cap 'Zerileg' (0 def, 1 armour) rough leather cap 'Zerileg' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +5 Str +2 Mag +1 Wil +3 Cun offense ------ Damage +15% arcane defense ------ Armor +1 Fatigue +1% other ------- Stamina when Hit +1.10 EQ when Hit +0.90 See Invisibility +3 A cap made of leather. |
Arukhad (2 def, 6 armour) Arukhad (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +1 Dex offense ------ Physical Crit +1.0% Critical power +15.00% Physical Power +5 (+1 eff.) defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +17% acid +6% physical Physical save +11 (+3 eff.) Life Regen +2.60 other ------- Stamina/turn +0.50 A suit of armour made of mail. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
stralite mail armour of clarity (4 def, 8 armour) stralite mail armour of clarity (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego] Psionic While equipped: defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +7% mind Mind save +10 (+5 eff.) A suit of armour made of mail. |
Coral Spray (8 def, 8 armour, 117% power, 48 block) Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 117% Range: 1.0x-1.4x Uses 140% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+2 eff.) Fatigue +12% Resistance +0% blight +15% cold +0% physical +10% fire Damage Reduction +0 blight +0 fire +0 physical other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
flaming dwarven-steel shield of winter (0 def, 6 armour, 133% power, 74.5 block) flaming dwarven-steel shield of winter (0 def, 6 armour, 133% power, 74.5 block)7.0 Encumbrance T3 shield armor [Ego+] Nature When used to Attack: Weapon Damage 134% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +74 On-hit +10 cold On-Hit, radius 1 +14 fire While equipped: Stats +3 Wil offense ------ On-Hit 8 fire On shield block: * Deals 102 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) When Hit 5 fire defense ------ Armor +6 Fatigue +8% Resistance +14% cold other ------- Talents +1 Block Handheld deflection devices. |
demon seed [daelach] (25, body) demon seed [daelach] (25, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Stun Resist +62% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (15, body) demon seed [dolleg] (15, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (25, body) demon seed [fire imp] (25, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (26, body) demon seed [onilug] (26, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +64% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (33, body) demon seed [thaurhereg] (33, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Silence Resist +74% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (25, body) demon seed [uruivellas] (25, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: offense ------ Global Speed +15% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (28, body) demon seed [water imp] (28, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (22, body) demon seed [wretch titan] (22, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 21.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (24, body) demon seed [wretchling] (24, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (21, finger) demon seed [dolleg] (21, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (84% life). The seed of a demon. |
demon seed [dúathedlen] (26, finger) demon seed [dúathedlen] (26, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (14, finger) demon seed [fire imp] (14, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (55% life). The seed of a demon. |
demon seed [onilug] (14, finger) demon seed [onilug] (14, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (16, finger) demon seed [quasit] (16, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (26, finger) demon seed [thaurhereg] (26, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (25, finger) demon seed [uruivellas] (25, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (25, finger) demon seed [water imp] (25, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (14, finger) demon seed [wretchling] (14, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (28, mainhand) demon seed [daelach] (28, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (14, mainhand) demon seed [dolleg] (14, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (18, mainhand) demon seed [dúathedlen] (18, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (22, mainhand) demon seed [fire imp] (22, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (27, mainhand) demon seed [onilug] (27, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (28, mainhand) demon seed [quasit] (28, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (28, mainhand) demon seed [thaurhereg] (28, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (25, mainhand) demon seed [uruivellas] (25, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (25, mainhand) demon seed [water imp] (25, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (28, mainhand) demon seed [wretch titan] (28, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (23, offhand) demon seed [daelach] (23, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Fiery Portal Demon status: alive (3% life). The seed of a demon. |
demon seed [dolleg] (33, offhand) demon seed [dolleg] (33, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (25, offhand) demon seed [dúathedlen] (25, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (26, offhand) demon seed [quasit] (26, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +20% acid +20% physical +20% blight Ignore resists +13% acid +13% physical +13% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (21, offhand) demon seed [thaurhereg] (21, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (16, offhand) demon seed [water imp] (16, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +15% blight +15% fire +15% darkness Ignore resists +8% blight +8% fire +8% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (25, offhand) demon seed [wretch titan] (25, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (27, offhand) demon seed [wretchling] (27, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +24% acid +24% darkness +24% blight Damage Reduction +14 acid +14 darkness +14 blight Demon status: alive (100% life). The seed of a demon. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
235 alchemist agate 235 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Zerayarab (dig speed 19 turns) Zerayarab (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Wil offense ------ Damage +3% arcane Ignore resists +10% mind defense ------ Resistance +6% darkness +6% fire other ------- EQ when Hit +0.16 Max mana +40.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Cinderraven' alchemist's lamp 'Cinderraven'1.0 Encumbrance T3 lite [Rare] Master While equipped: defense ------ Resistance +9% darkness +6% fire +9% mind +3% nature Physical save +9 (+3 eff.) Mind save +3 (+2 eff.) Confus Resist +10% other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focus bright brass lantern of focus2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil offense ------ Damage +5% mind other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 garnet 7 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Boribers [power 170] (22/13 cooldown) Boribers [power 170] (22/13 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: defense ------ Resistance +3% lightning +3% light +6% nature Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to increase all damage by 10% for 2 turns. 100% to heal for 46. Torques are made by powerful psionics to store psionic powers. |
soothing steel torque of psionic shield [power 47] (22/22 cooldown) soothing steel torque of psionic shield [power 47] (22/22 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 22 turn cooldown 100% to heal for 39. Torques are made by powerful psionics to store psionic powers. |
quick elm totem of summon tentacle [power 95] (22/14 cooldown) quick elm totem of summon tentacle [power 95] (22/14 cooldown)2.0 Encumbrance T1 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 217 Base Damage: 103 Armor: 1 All Resist: 3 Puts all charms on 14 turn cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of clairvoyance 'Radianceguile' [power 10] (22/13 cooldown) ash wand of clairvoyance 'Radianceguile' [power 10] (22/13 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +3% lightning +6% light defense ------ Resistance +9% light Reveal the area around you, dispelling darkness (radius 10, power 85 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 turn cooldown 100% to heal for 38. 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating ash wand of clairvoyance [power 10] (22/13 cooldown) innervating ash wand of clairvoyance [power 10] (22/13 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 85 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 turn cooldown 100% to reduce fatigue by 24% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Grettle the Drem Demonologist level 13
19th Profit 122nd year of Ascendancy at 22:09 see stats
By Grettle the Drem Demonologist level 24
9th Dearth 122nd year of Ascendancy at 06:02 see stats
By Grettle the Drem Demonologist level 21
26th Wealth 122nd year of Ascendancy at 03:52 see stats
By Grettle the Drem Demonologist level 10
25th Voratun 122nd year of Ascendancy at 14:30 see stats
By Grettle the Drem Demonologist level 20
41st Profit 122nd year of Ascendancy at 01:29 see stats
By Grettle the Drem Demonologist level 22
2nd Dearth 122nd year of Ascendancy at 22:22 see stats
By Grettle the Drem Demonologist level 21
27th Wealth 122nd year of Ascendancy at 18:36 see stats
By Grettle the Drem Demonologist level 8
21st Voratun 122nd year of Ascendancy at 14:16 see stats
By Grettle the Drem Demonologist level 24
16th Loss 122nd year of Ascendancy at 00:51 see stats
By Grettle the Drem Demonologist level 10
27th Voratun 122nd year of Ascendancy at 17:32 see stats
By Grettle the Drem Demonologist level 24
15th Loss 122nd year of Ascendancy at 11:30 see stats
By Grettle the Drem Demonologist level 23
7th Dearth 122nd year of Ascendancy at 22:33 see stats
By Grettle the Drem Demonologist level 16
36th Profit 122nd year of Ascendancy at 15:40 see stats
By Grettle the Drem Demonologist level 22
2nd Dearth 122nd year of Ascendancy at 20:36 see stats
Log
Rain of Fire hits Xeldavea the rogue for 20 physical, 18 fire (38 total damage).
Deadly Poison from Lisurima the thief hits Grettle for (0 turned into osmosis), 18 nature (18 total damage).
Numbing Poison from Bethonn the thief hits Grettle for (0 turned into osmosis), 28 nature (28 total damage).
Bethonn the thief is no longer influenced by the Spellblaze.
Golem (servant of Silyrilaith the cutpurse) seems less dangerous.
Rogue stops bleeding.
Xeldavea the rogue stops bleeding.
Xeldavea the rogue's deep wound closes.
Lisurima the thief is no longer influenced by the Spellblaze.
Deep Wound from Grettle hits Lisurima the thief for 66 physical damage.
Black Blood Bleeding from Grettle hits Rogue for 24 darkness damage.
Only Ashes Left from Grettle hits Xeldavea the rogue for 19 darkness damage.
Black Blood Bleeding from Grettle hits Lisurima the thief for 23 darkness damage.
Only Ashes Left from Grettle hits Rogue for 20 darkness damage.
Grettle uses Infusion: Healing.
Grettle is no longer poisoned.
Grettle receives 160 healing from Infusion: Healing.
Grettle uses pair of hardened leather boots of phasing!
Bandit is no longer influenced by the Spellblaze.
Bandit stops bleeding.
Rogue stops burning.
Black Blood Bleeding from Grettle hits Rogue for 32 darkness damage.
Only Ashes Left from Grettle hits Bandit for 28 darkness damage.
Silyrilaith the cutpurse casts Throw Bomb.
Black Blood Bleeding from Grettle killed Rogue!
Silyrilaith the cutpurse hits Grettle for (0 turned into osmosis), 81 lightning (81 total damage).
Velewyn the cutpurse uses Mind Sear.
Velewyn the cutpurse hits Grettle for (0 turned into osmosis), 182 mind (182 total damage).
Grettle the level 27 drem demonologist was mindraped to death by Velewyn the cutpurse on level 1 of Damp Cave.